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blender-archive/source/blender/editors/include/ED_uvedit.h
Julian Eisel b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00

218 lines
8.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#ifndef __ED_UVEDIT_H__
#define __ED_UVEDIT_H__
#ifdef __cplusplus
extern "C" {
#endif
struct ARegionType;
struct BMEditMesh;
struct BMFace;
struct BMLoop;
struct BMesh;
struct Depsgraph;
struct Image;
struct ImageUser;
struct Main;
struct Object;
struct Scene;
struct SpaceImage;
struct ToolSettings;
struct ViewLayer;
struct bNode;
struct wmKeyConfig;
/* uvedit_ops.c */
void ED_operatortypes_uvedit(void);
void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
bool ED_uvedit_minmax(const struct Scene *scene,
struct Image *ima,
struct Object *obedit,
float min[2],
float max[2]);
void ED_uvedit_select_all(struct BMesh *bm);
bool ED_uvedit_minmax_multi(const struct Scene *scene,
struct Image *ima,
struct Object **objects_edit,
uint objects_len,
float r_min[2],
float r_max[2]);
bool ED_uvedit_center_multi(const struct Scene *scene,
Image *ima,
struct Object **objects_edit,
uint objects_len,
float r_cent[2],
char mode);
bool ED_uvedit_center_from_pivot_ex(struct SpaceImage *sima,
struct Scene *scene,
struct ViewLayer *view_layer,
float r_center[2],
char mode,
bool *r_has_select);
bool ED_uvedit_center_from_pivot(struct SpaceImage *sima,
struct Scene *scene,
struct ViewLayer *view_layer,
float r_center[2],
char mode);
bool ED_object_get_active_image(struct Object *ob,
int mat_nr,
struct Image **r_ima,
struct ImageUser **r_iuser,
struct bNode **r_node,
struct bNodeTree **r_ntree);
void ED_object_assign_active_image(struct Main *bmain,
struct Object *ob,
int mat_nr,
struct Image *ima);
bool ED_uvedit_test(struct Object *obedit);
/* visibility and selection */
bool uvedit_face_visible_nolocal_ex(const struct ToolSettings *ts, struct BMFace *efa);
bool uvedit_face_visible_test_ex(const struct ToolSettings *ts,
struct Object *obedit,
struct Image *ima,
struct BMFace *efa);
bool uvedit_face_select_test_ex(const struct ToolSettings *ts,
struct BMFace *efa,
const int cd_loop_uv_offset);
bool uvedit_edge_select_test_ex(const struct ToolSettings *ts,
struct BMLoop *l,
const int cd_loop_uv_offset);
bool uvedit_uv_select_test_ex(const struct ToolSettings *ts,
struct BMLoop *l,
const int cd_loop_uv_offset);
bool uvedit_face_visible_nolocal(const struct Scene *scene, struct BMFace *efa);
bool uvedit_face_visible_test(const struct Scene *scene,
struct Object *obedit,
struct Image *ima,
struct BMFace *efa);
bool uvedit_face_select_test(const struct Scene *scene,
struct BMFace *efa,
const int cd_loop_uv_offset);
bool uvedit_edge_select_test(const struct Scene *scene,
struct BMLoop *l,
const int cd_loop_uv_offset);
bool uvedit_uv_select_test(const struct Scene *scene,
struct BMLoop *l,
const int cd_loop_uv_offset);
/* uv face */
bool uvedit_face_select_set(const struct Scene *scene,
struct BMEditMesh *em,
struct BMFace *efa,
const bool select,
const bool do_history,
const int cd_loop_uv_offset);
bool uvedit_face_select_enable(const struct Scene *scene,
struct BMEditMesh *em,
struct BMFace *efa,
const bool do_history,
const int cd_loop_uv_offset);
bool uvedit_face_select_disable(const struct Scene *scene,
struct BMEditMesh *em,
struct BMFace *efa,
const int cd_loop_uv_offset);
/* uv edge */
void uvedit_edge_select_set(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const bool select,
const bool do_history,
const int cd_loop_uv_offset);
void uvedit_edge_select_enable(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const bool do_history,
const int cd_loop_uv_offset);
void uvedit_edge_select_disable(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const int cd_loop_uv_offset);
/* uv vert */
void uvedit_uv_select_set(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const bool select,
const bool do_history,
const int cd_loop_uv_offset);
void uvedit_uv_select_enable(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const bool do_history,
const int cd_loop_uv_offset);
void uvedit_uv_select_disable(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const int cd_loop_uv_offset);
bool ED_uvedit_nearest_uv(const struct Scene *scene,
struct Object *obedit,
struct Image *ima,
const float co[2],
float *dist_sq,
float r_uv[2]);
bool ED_uvedit_nearest_uv_multi(const struct Scene *scene,
struct Image *ima,
struct Object **objects,
const uint objects_len,
const float co[2],
float *dist_sq,
float r_uv[2]);
void ED_uvedit_get_aspect(
const struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
/* uvedit_unwrap_ops.c */
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
void ED_uvedit_live_unwrap_re_solve(void);
void ED_uvedit_live_unwrap_end(short cancel);
void ED_uvedit_live_unwrap(const struct Scene *scene, struct Object **objects, int objects_len);
void ED_uvedit_add_simple_uvs(struct Main *bmain, const struct Scene *scene, struct Object *ob);
/* uvedit_draw.c */
void ED_image_draw_cursor(struct ARegion *region, const float cursor[2]);
void ED_uvedit_draw_main(struct SpaceImage *sima,
const struct Scene *scene,
struct ViewLayer *view_layer,
struct Object *obedit,
struct Object *obact,
struct Depsgraph *depsgraph);
/* uvedit_buttons.c */
void ED_uvedit_buttons_register(struct ARegionType *art);
#ifdef __cplusplus
}
#endif
#endif /* __ED_UVEDIT_H__ */