 e6425aa2bf
			
		
	
	e6425aa2bf
	
	
	
		
			
			Previously, we had one global `GPU_matrix` stack, so the API was not thread safe. This patch makes the stack be per `GPUContext`, effectively making it local per thread (`GPUContext` is located in thread local storage). Reviewed By: brecht Differential Revision: https://developer.blender.org/D5405
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_MATRIX_PRIVATE_H__
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| #define __GPU_MATRIX_PRIVATE_H__
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| struct GPUMatrixState *GPU_matrix_state_create(void);
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| void GPU_matrix_state_discard(struct GPUMatrixState *state);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif /* __GPU_MATRIX_PRIVATE_H__ */
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