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blender-archive/source/blender/io/alembic/intern/abc_writer_object.cc
Sybren A. Stüvel eb522af4fe Cleanup: move Alembic, AVI, Collada, and USD to source/blender/io
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common
`io` directory.

This also cleans up some `#include "../../{somedir}/{somefile}.h"` by
adding `../../io/{somedir}` to `CMakeLists.txt` and then just using
`#include "{somefile}.h"`.

No functional changes.
2020-03-06 16:19:45 +01:00

80 lines
2.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup balembic
*/
#include "abc_writer_object.h"
extern "C" {
#include "DNA_object_types.h"
#include "BKE_object.h"
}
AbcObjectWriter::AbcObjectWriter(Object *ob,
uint32_t time_sampling,
ExportSettings &settings,
AbcObjectWriter *parent)
: m_object(ob), m_settings(settings), m_time_sampling(time_sampling), m_first_frame(true)
{
m_name = get_id_name(m_object) + "Shape";
if (parent) {
parent->addChild(this);
}
}
AbcObjectWriter::~AbcObjectWriter()
{
}
void AbcObjectWriter::addChild(AbcObjectWriter *child)
{
m_children.push_back(child);
}
Imath::Box3d AbcObjectWriter::bounds()
{
BoundBox *bb = BKE_object_boundbox_get(this->m_object);
if (!bb) {
if (this->m_object->type != OB_CAMERA) {
ABC_LOG(m_settings.logger) << "Bounding box is null!\n";
}
return Imath::Box3d();
}
/* Convert Z-up to Y-up. This also changes which vector goes into which min/max property. */
this->m_bounds.min.x = bb->vec[0][0];
this->m_bounds.min.y = bb->vec[0][2];
this->m_bounds.min.z = -bb->vec[6][1];
this->m_bounds.max.x = bb->vec[6][0];
this->m_bounds.max.y = bb->vec[6][2];
this->m_bounds.max.z = -bb->vec[0][1];
return this->m_bounds;
}
void AbcObjectWriter::write()
{
do_write();
m_first_frame = false;
}