This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common
`io` directory.
This also cleans up some `#include "../../{somedir}/{somefile}.h"` by
adding `../../io/{somedir}` to `CMakeLists.txt` and then just using
`#include "{somefile}.h"`.
No functional changes.
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup balembic
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*/
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#include "abc_writer_object.h"
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extern "C" {
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#include "DNA_object_types.h"
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#include "BKE_object.h"
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}
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AbcObjectWriter::AbcObjectWriter(Object *ob,
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uint32_t time_sampling,
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ExportSettings &settings,
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AbcObjectWriter *parent)
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: m_object(ob), m_settings(settings), m_time_sampling(time_sampling), m_first_frame(true)
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{
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m_name = get_id_name(m_object) + "Shape";
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if (parent) {
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parent->addChild(this);
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}
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}
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AbcObjectWriter::~AbcObjectWriter()
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{
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}
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void AbcObjectWriter::addChild(AbcObjectWriter *child)
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{
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m_children.push_back(child);
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}
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Imath::Box3d AbcObjectWriter::bounds()
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{
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BoundBox *bb = BKE_object_boundbox_get(this->m_object);
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if (!bb) {
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if (this->m_object->type != OB_CAMERA) {
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ABC_LOG(m_settings.logger) << "Bounding box is null!\n";
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}
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return Imath::Box3d();
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}
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/* Convert Z-up to Y-up. This also changes which vector goes into which min/max property. */
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this->m_bounds.min.x = bb->vec[0][0];
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this->m_bounds.min.y = bb->vec[0][2];
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this->m_bounds.min.z = -bb->vec[6][1];
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this->m_bounds.max.x = bb->vec[6][0];
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this->m_bounds.max.y = bb->vec[6][2];
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this->m_bounds.max.z = -bb->vec[0][1];
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return this->m_bounds;
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}
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void AbcObjectWriter::write()
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{
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do_write();
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m_first_frame = false;
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}
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