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blender-archive/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
T
Sergey Sharybin 406cfd214a Refactor ImBuf buffer access
The goal is to make it more explicit and centralized operation to
assign and steal buffer data, with proper ownership tracking.

The buffers and ownership flags are wrapped into their dedicated
structures now.

There should be no functional changes currently, it is a preparation
for allowing implicit sharing of the ImBuf buffers. Additionally, in
the future it is possible to more buffer-specific information (such
as color space) next to the buffer data itself. It is also possible
to clean up the allocation flags (IB_rect, ...) to give them more
clear naming and not have stored in the ImBuf->flags as they are only
needed for allocation.

The most dangerous part of this change is the change of byte buffer
data from `int*` to `uint8_t*`. In a lot of cases the byte buffer was
cast to `uchar*`, so those casts are now gone. But some code is
operating on `int*` so now there are casts in there. In practice this
should be fine, since we only support 64bit platforms, so allocations
are aligned. The real things to watch out for here is the fact that
allocation and offsetting from the byte buffer now need an explicit 4
channel multiplier.

Once everything is C++ it will be possible to simplify public
functions even further.

Pull Request: blender/blender#107609
2023-05-18 10:19:01 +02:00

294 lines
7.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Convenient access to the steerable ViewMap to which any element of the ViewMap belongs
* to.
*/
#include <sstream>
#include "Silhouette.h"
#include "SteerableViewMap.h"
#include "../geometry/Geom.h"
#include "../image/Image.h"
#include "../image/ImagePyramid.h"
#include "BLI_math.h"
#include "BLI_sys_types.h"
#include "BKE_global.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
namespace Freestyle {
using namespace Geometry;
SteerableViewMap::SteerableViewMap(uint nbOrientations)
{
_nbOrientations = nbOrientations;
_bound = cos(M_PI / float(_nbOrientations));
for (uint i = 0; i < _nbOrientations; ++i) {
_directions.emplace_back(cos(float(i) * M_PI / float(_nbOrientations)),
sin(float(i) * M_PI / float(_nbOrientations)));
}
Build();
}
void SteerableViewMap::Build()
{
_imagesPyramids =
new ImagePyramid *[_nbOrientations + 1]; // one more map to store the complete visible VM
memset((_imagesPyramids), 0, (_nbOrientations + 1) * sizeof(ImagePyramid *));
}
SteerableViewMap::SteerableViewMap(const SteerableViewMap &iBrother)
{
_nbOrientations = iBrother._nbOrientations;
uint i;
_bound = iBrother._bound;
_directions = iBrother._directions;
_mapping = iBrother._mapping;
_imagesPyramids =
new ImagePyramid *[_nbOrientations + 1]; // one more map to store the complete visible VM
for (i = 0; i <= _nbOrientations; ++i) {
_imagesPyramids[i] = new GaussianPyramid(
*(dynamic_cast<GaussianPyramid *>(iBrother._imagesPyramids[i])));
}
}
SteerableViewMap::~SteerableViewMap()
{
Clear();
}
void SteerableViewMap::Clear()
{
uint i;
if (_imagesPyramids) {
for (i = 0; i <= _nbOrientations; ++i) {
if (_imagesPyramids[i]) {
delete (_imagesPyramids)[i];
}
}
delete[] _imagesPyramids;
_imagesPyramids = nullptr;
}
if (!_mapping.empty()) {
for (map<uint, double *>::iterator m = _mapping.begin(), mend = _mapping.end(); m != mend; ++m)
{
delete[](*m).second;
}
_mapping.clear();
}
}
void SteerableViewMap::Reset()
{
Clear();
Build();
}
double SteerableViewMap::ComputeWeight(const Vec2d &dir, uint i)
{
double dotp = fabs(dir * _directions[i]);
if (dotp < _bound) {
return 0.0;
}
if (dotp > 1.0) {
dotp = 1.0;
}
return cos(float(_nbOrientations) / 2.0 * acos(dotp));
}
double *SteerableViewMap::AddFEdge(FEdge *iFEdge)
{
uint i;
uint id = iFEdge->getId().getFirst();
map<uint, double *>::iterator o = _mapping.find(id);
if (o != _mapping.end()) {
return (*o).second;
}
double *res = new double[_nbOrientations];
for (i = 0; i < _nbOrientations; ++i) {
res[i] = 0.0;
}
Vec3r o2d3 = iFEdge->orientation2d();
Vec2r o2d2(o2d3.x(), o2d3.y());
real norm = o2d2.norm();
if (norm < 1.0e-6) {
return res;
}
o2d2 /= norm;
for (i = 0; i < _nbOrientations; ++i) {
res[i] = ComputeWeight(o2d2, i);
}
_mapping[id] = res;
return res;
}
uint SteerableViewMap::getSVMNumber(Vec2f dir)
{
// soc unsigned res = 0;
real norm = dir.norm();
if (norm < 1.0e-6) {
return _nbOrientations + 1;
}
dir /= norm;
double maxw = 0.0f;
uint winner = _nbOrientations + 1;
for (uint i = 0; i < _nbOrientations; ++i) {
double w = ComputeWeight(dir, i);
if (w > maxw) {
maxw = w;
winner = i;
}
}
return winner;
}
uint SteerableViewMap::getSVMNumber(uint id)
{
map<uint, double *>::iterator o = _mapping.find(id);
if (o != _mapping.end()) {
double *wvalues = (*o).second;
double maxw = 0.0;
uint winner = _nbOrientations + 1;
for (uint i = 0; i < _nbOrientations; ++i) {
double w = wvalues[i];
if (w > maxw) {
maxw = w;
winner = i;
}
}
return winner;
}
return _nbOrientations + 1;
}
void SteerableViewMap::buildImagesPyramids(GrayImage **steerableBases,
bool copy,
uint iNbLevels,
float iSigma)
{
for (uint i = 0; i <= _nbOrientations; ++i) {
ImagePyramid *svm = (_imagesPyramids)[i];
delete svm;
if (copy) {
svm = new GaussianPyramid(*(steerableBases[i]), iNbLevels, iSigma);
}
else {
svm = new GaussianPyramid(steerableBases[i], iNbLevels, iSigma);
}
_imagesPyramids[i] = svm;
}
}
float SteerableViewMap::readSteerableViewMapPixel(uint iOrientation, int iLevel, int x, int y)
{
ImagePyramid *pyramid = _imagesPyramids[iOrientation];
if (!pyramid) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Warning: this steerable ViewMap level doesn't exist" << endl;
}
return 0.0f;
}
if ((x < 0) || (x >= pyramid->width()) || (y < 0) || (y >= pyramid->height())) {
return 0;
}
// float v = pyramid->pixel(x, pyramid->height() - 1 - y, iLevel) * 255.0f;
// We encode both the directionality and the lines counting on 8 bits (because of frame buffer).
// Thus, we allow until 8 lines to pass through the same pixel, so that we can discretize the
// Pi/_nbOrientations angle into 32 slices. Therefore, for example, in the vertical direction, a
// vertical line will have the value 32 on each pixel it passes through.
float v = pyramid->pixel(x, pyramid->height() - 1 - y, iLevel) / 32.0f;
return v;
}
float SteerableViewMap::readCompleteViewMapPixel(int iLevel, int x, int y)
{
return readSteerableViewMapPixel(_nbOrientations, iLevel, x, y);
}
uint SteerableViewMap::getNumberOfPyramidLevels() const
{
if (_imagesPyramids[0]) {
return _imagesPyramids[0]->getNumberOfLevels();
}
return 0;
}
void SteerableViewMap::saveSteerableViewMap() const
{
for (uint i = 0; i <= _nbOrientations; ++i) {
if (_imagesPyramids[i] == nullptr) {
cerr << "SteerableViewMap warning: orientation " << i
<< " of steerable View Map whas not been computed yet" << endl;
continue;
}
int ow = _imagesPyramids[i]->width(0);
int oh = _imagesPyramids[i]->height(0);
// soc QString base("SteerableViewMap");
string base("SteerableViewMap");
stringstream filepath;
for (int j = 0; j < _imagesPyramids[i]->getNumberOfLevels(); ++j) { // soc
float coeff = 1.0f; // 1 / 255.0f; // 100 * 255; // * pow(2, j);
// soc QImage qtmp(ow, oh, QImage::Format_RGB32);
ImBuf *ibuf = IMB_allocImBuf(ow, oh, 32, IB_rect);
int rowbytes = ow * 4;
uchar *pix;
for (int y = 0; y < oh; ++y) { // soc
for (int x = 0; x < ow; ++x) { // soc
int c = int(coeff * _imagesPyramids[i]->pixel(x, y, j));
if (c > 255) {
c = 255;
}
// int c = (int)(_imagesPyramids[i]->pixel(x, y, j));
// soc qtmp.setPixel(x, y, qRgb(c, c, c));
pix = ibuf->byte_buffer.data + y * rowbytes + x * 4;
pix[0] = pix[1] = pix[2] = c;
}
}
// soc qtmp.save(base+QString::number(i)+"-"+QString::number(j)+".png", "PNG");
filepath << base;
filepath << i << "-" << j << ".png";
ibuf->ftype = IMB_FTYPE_PNG;
IMB_saveiff(ibuf, const_cast<char *>(filepath.str().c_str()), 0);
}
#if 0
QString base("SteerableViewMap");
for (unsigned j = 0; j < _imagesPyramids[i]->getNumberOfLevels(); ++j) {
GrayImage *img = _imagesPyramids[i]->getLevel(j);
int ow = img->width();
int oh = img->height();
float coeff = 1.0f; // 100 * 255; // * pow(2, j);
QImage qtmp(ow, oh, 32);
for (unsigned int y = 0; y < oh; ++y) {
for (unsigned int x = 0; x < ow; ++x) {
int c = (int)(coeff * img->pixel(x, y));
if (c > 255) {
c = 255;
}
//int c = (int)(_imagesPyramids[i]->pixel(x, y, j));
qtmp.setPixel(x, y, qRgb(c, c, c));
}
}
qtmp.save(base + QString::number(i) + "-" + QString::number(j) + ".png", "PNG");
}
#endif
}
}
} /* namespace Freestyle */