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blender-archive/source/blender/render/intern/source/rendercore.c

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Hos, Robert Wenzlaff.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* system includes */
#include <math.h>
#include <string.h>
#include <stdlib.h>
/* External modules: */
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "MTC_matrixops.h"
#include "BKE_utildefines.h"
#include "DNA_mesh_types.h"
#include "DNA_image_types.h"
#include "DNA_object_types.h"
#include "DNA_camera_types.h"
#include "DNA_lamp_types.h"
#include "BKE_global.h"
#include "BKE_texture.h"
/* local include */
#include "RE_callbacks.h"
#include "old_zbuffer_types.h"
#include "render.h"
#include "render_intern.h"
#include "zbuf.h" /* stuff like bgnaccumbuf, fillrect, ...*/
#include "pixelblending.h"
#include "shadbuf.h"
#include "renderHelp.h"
#include "jitter.h"
/* own include */
#include "rendercore.h"
#include "rendercore_int.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* globals for this file */
/* moved to renderData.c? Not yet... */
RE_Render R;
Osa O;
extern float Zjitx,Zjity, Zmulx, Zmuly;
PixStrMain psmfirst;
int psmteller;
float holoofs= 0.0, fmask[256], centLut[16];
unsigned short usegamtab=0, shortcol[4], *mask1[9], *mask2[9], *igamtab1, *igamtab2, *gamtab;
char cmask[256], *centmask;
/* functions */
/* comes from texture.c (only used here !) */
/* extern void do_halo_tex(HaloRen *har, float xn, float yn, float *colf); */
void gamtabdit(unsigned short *in, char *out);
/* int count_mask(unsigned short ); */
void scanlinehalo(unsigned int *rectz, unsigned int *rectt, short ys);
/* void add_halo_flare(void); */
void edge_enhance(void);
/* Dither with gamma table? */
void gamtabdit(unsigned short *in, char *out)
/* unsigned short *in; */
/* char *out; */
{
static short rerr=0, gerr=0, berr=0;
unsigned int col;
char *cp;
cp= (char *)&col;
out[0]= in[0]>>8;
col= gamtab[in[2]]+berr;
if(col>65535) col= 65535;
out[1]= cp[2];
berr= cp[3];
col= gamtab[in[4]]+gerr;
if(col>65535) col= 65535;
out[2]= cp[2];
gerr= cp[3];
col= gamtab[in[6]]+rerr;
if(col>65535) col= 65535;
out[3]= cp[2];
rerr= cp[3];
}
float mistfactor(float *co) /* dist en hoogte, return alpha */
{
float fac, hi;
fac= R.zcor - R.wrld.miststa; /* R.zcor wordt per pixel berekend */
/* fac= -co[2]-R.wrld.miststa; */
if(fac>0.0) {
if(fac< R.wrld.mistdist) {
fac= (fac/(R.wrld.mistdist));
if(R.wrld.mistype==0) fac*= fac;
else if(R.wrld.mistype==1);
else fac= sqrt(fac);
}
else fac= 1.0;
}
else fac= 0.0;
/* de hoogte schakelt de mist af */
if(R.wrld.misthi!=0.0 && fac!=0.0) {
/* op hoogte misthi is mist volledig weg */
hi= R.viewinv[0][2]*co[0]+R.viewinv[1][2]*co[1]+R.viewinv[2][2]*co[2]+R.viewinv[3][2];
if(hi>R.wrld.misthi) fac= 0.0;
else if(hi>0.0) {
hi= (R.wrld.misthi-hi)/R.wrld.misthi;
fac*= hi*hi;
}
}
return 1.0-fac;
}
void RE_sky(char *col)
{
float rf, gf, bf;
if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
*( (unsigned int *)col)= R.wrld.fastcol;
return;
}
R.wrld.skytype |= WO_ZENUP;
if(R.wrld.skytype & WO_SKYREAL) {
R.inprz= R.view[0]*R.grvec[0]+ R.view[1]*R.grvec[1]+ R.view[2]*R.grvec[2];
if(R.inprz<0.0) R.wrld.skytype-= WO_ZENUP;
R.inprz= fabs(R.inprz);
}
else if(R.wrld.skytype & WO_SKYPAPER) {
R.inprz= 0.5+ 0.5*R.view[1];
}
else {
R.inprz= fabs(0.5+ R.view[1]);
}
if(R.wrld.skytype & WO_SKYTEX) {
VECCOPY(R.lo, R.view);
if(R.wrld.skytype & WO_SKYREAL) {
MTC_Mat3MulVecfl(R.imat, R.lo);
SWAP(float, R.lo[1], R.lo[2]);
}
R.osatex= 0;
do_sky_tex();
}
if(R.inprz>1.0) R.inprz= 1.0;
R.inprh= 1.0-R.inprz;
if(R.wrld.skytype & WO_SKYBLEND) {
rf= 255.0*(R.inprh*R.wrld.horr + R.inprz*R.wrld.zenr);
gf= 255.0*(R.inprh*R.wrld.horg + R.inprz*R.wrld.zeng);
bf= 255.0*(R.inprh*R.wrld.horb + R.inprz*R.wrld.zenb);
if (rf>255.0) col[0]= 255;
else col[0]= (char)rf;
if (gf>255.0) col[1]= 255;
else col[1]= (char)gf;
if (bf>255.0) col[2]= 255;
else col[2]= (char)bf;
}
else {
col[0]= 255.0*R.wrld.horr;
col[1]= 255.0*R.wrld.horg;
col[2]= 255.0*R.wrld.horb;
}
col[3]= 1; /* om verkeerde optimalisatie alphaover van flares te voorkomen */
}
/* ------------------------------------------------------------------------- */
void scanlinesky(char *rect, int y)
{
/* have to type this! set to : addalphaUnder: char*, char*
* addalphaUnderGamma: ditto called with char *, uint* !!!
* unmangle this shit... */
void (*alphafunc)();
float fac;
int dx, x, ofs;
unsigned int col=0, *rt;
short *sp;
char *cp, *cp1;
float u, v;
if(R.r.alphamode & R_ALPHAPREMUL) return;
if(R.r.alphamode & R_ALPHAKEY) {
cp= (char *)&col;
cp[3]= 1;
cp[0]= 255.0*R.wrld.horr;
cp[1]= 255.0*R.wrld.horg;
cp[2]= 255.0*R.wrld.horb;
for(x=0; x<R.rectx; x++, rect+= 4) {
if(rect[3]==0) {
*( ( unsigned int *)rect)= col;
}
else {
/* voorkomen dat 'col' in afbeelding voorkomt */
cp1= (char *)rect;
if( cp[0]==cp1[0] && cp[1]==cp1[1] && cp[2]==cp1[2] ) {
if(cp1[3]==255) cp1[3]= 254;
else cp1[3]++;
}
if(rect[3]!=255) {
keyalpha(rect);
}
}
}
return;
}
if(R.wrld.mode & WO_MIST) alphafunc= addalphaUnder;
else alphafunc= addalphaUnderGamma;
if(R.r.bufflag & 1) {
if(R.backbuf->ok) {
if(R.backbuf->ibuf==0) {
R.backbuf->ibuf= IMB_loadiffname(R.backbuf->name, IB_rect);
if(R.backbuf->ibuf==0) {
R.backbuf->ok= 0;
return;
}
}
/* welke scanline/ */
y= ((y+R.afmy+R.ystart)*R.backbuf->ibuf->y)/(2*R.afmy);
if(R.flag & R_SEC_FIELD) {
if((R.r.mode & R_ODDFIELD)==0) {
if( y<R.backbuf->ibuf->y) y++;
}
else {
if( y>0) y--;
}
}
rt= (R.backbuf->ibuf->rect + y*R.backbuf->ibuf->x);
/* op welke plek */
fac= ((float)R.backbuf->ibuf->x)/(float)(2*R.afmx);
ofs= (R.afmx+R.xstart)*fac;
rt+= ofs;
dx= (int) (65536.0*fac);
sp= (short *)&ofs;
#ifdef BBIG_ENDIAN
#else
sp++;
#endif
ofs= 0;
x= R.rectx;
while( x-- ) {
if( rect[3] != 255) {
if(rect[3]==0) *((unsigned int *)rect)= *rt;
else {
alphafunc(rect, rt);
}
}
rect+= 4;
ofs+= dx;
while( *sp>0 ) {
ofs-= 65536;
rt++;
}
}
}
return;
}
if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
for(x=0; x<R.rectx; x++, rect+= 4) {
if(rect[3] != 255) {
if(rect[3]==0) *((unsigned int *)rect)= R.wrld.fastcol;
else {
alphafunc(rect, &R.wrld.fastcol);
}
}
}
}
else {
for(x=0; x<R.rectx; x++, rect+= 4) {
if(rect[3] < 254) {
if(R.wrld.skytype & WO_SKYPAPER) {
R.view[0]= (x+(R.xstart))/(float)R.afmx;
R.view[1]= (y+(R.ystart))/(float)R.afmy;
R.view[2]= 0.0;
}
else {
R.view[0]= (x+(R.xstart)+1.0);
if(R.flag & R_SEC_FIELD) {
if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
else R.view[1]= (y+R.ystart+1.5)*R.ycor;
}
else R.view[1]= (y+R.ystart+1.0)*R.ycor;
R.view[2]= -R.viewfac;
fac= Normalise(R.view);
if(R.wrld.skytype & WO_SKYTEX) {
O.dxview= 1.0/fac;
O.dyview= R.ycor/fac;
}
}
if(R.r.mode & R_PANORAMA) {
float panoco, panosi;
panoco = getPanovCo();
panosi = getPanovSi();
u= R.view[0]; v= R.view[2];
R.view[0]= panoco*u + panosi*v;
R.view[2]= -panosi*u + panoco*v;
}
RE_sky((char *)&col);
if(rect[3]==0) *((unsigned int *)rect)= col;
else alphafunc(rect, &col);
}
}
}
}
/* ************************************** */
extern float Tin; /* texture.c */
void do_lamphalo_tex(LampRen *lar, float *p1, float *p2, float *intens)
{
/* p1 p2 already are rotated in spot-space */
float v1[3], vec[3];
float dist, totin=0.0;
int a, steps= 32;
v1[0]= p1[0];
v1[1]= p1[1];
v1[2]= p1[2]/lar->sh_zfac;
VecSubf(vec, p2, p1);
dist= Normalise(vec);
/* fixed number of steps */
dist/= (float)steps;
for(a=0; a<steps; a++) {
VecAddf(v1, v1, vec);
VECCOPY(R.co, v1);
do_lamp_tex(lar, v1);
totin+= Tin;
}
totin/= (float)steps;
*intens *= totin;
/* why isn't there a return value here? */
}
void spothalo(struct LampRen *lar, float *view, float *intens)
{
double a, b, c, disc, nray[3], npos[3];
float t0, t1 = 0.0, t2= 0.0, t3, haint;
float p1[3], p2[3], ladist, maxz = 0.0, maxy = 0.0;
int snijp, doclip=1, use_yco=0;
int ok1=0, ok2=0;
*intens= 0.0;
haint= lar->haint;
VECCOPY(npos, lar->sh_invcampos); /* in initlamp berekend */
/* view roteren */
VECCOPY(nray, view);
MTC_Mat3MulVecd(lar->imat, nray);
if(R.wrld.mode & WO_MIST) {
/* een beetje patch... */
R.zcor= -lar->co[2];
haint *= mistfactor(lar->co);
if(haint==0.0) {
return;
}
}
/* maxz roteren */
if(R.co[2]==0) doclip= 0; /* is als halo op sky */
else {
p1[0]= R.co[0]-lar->co[0];
p1[1]= R.co[1]-lar->co[1];
p1[2]= R.co[2]-lar->co[2];
maxz= lar->imat[0][2]*p1[0]+lar->imat[1][2]*p1[1]+lar->imat[2][2]*p1[2];
maxz*= lar->sh_zfac;
maxy= lar->imat[0][1]*p1[0]+lar->imat[1][1]*p1[1]+lar->imat[2][1]*p1[2];
if( fabs(nray[2]) <0.000001 ) use_yco= 1;
}
/* z scalen zodat het volume genormaliseerd is */
nray[2]*= lar->sh_zfac;
/* nray hoeft niet genormaliseerd */
ladist= lar->sh_zfac*lar->dist;
/* oplossen */
a = nray[0] * nray[0] + nray[1] * nray[1] - nray[2]*nray[2];
b = nray[0] * npos[0] + nray[1] * npos[1] - nray[2]*npos[2];
c = npos[0] * npos[0] + npos[1] * npos[1] - npos[2]*npos[2];
snijp= 0;
if (fabs(a) < 0.00000001) {
/*
* Only one intersection point...
*/
return;
}
else {
disc = b*b - a*c;
if(disc==0.0) {
t1=t2= (-b)/ a;
snijp= 2;
}
else if (disc > 0.0) {
disc = sqrt(disc);
t1 = (-b + disc) / a;
t2 = (-b - disc) / a;
snijp= 2;
}
}
if(snijp==2) {
/* sorteren */
if(t1>t2) {
a= t1; t1= t2; t2= a;
}
/* z van snijpunten met diabolo */
p1[2]= npos[2] + t1*nray[2];
p2[2]= npos[2] + t2*nray[2];
/* beide punten evalueren */
if(p1[2]<=0.0) ok1= 1;
if(p2[2]<=0.0 && t1!=t2) ok2= 1;
/* minstens 1 punt met negatieve z */
if(ok1==0 && ok2==0) return;
/* snijpunt met -ladist, de bodem van de kegel */
if(use_yco==0) {
t3= (-ladist-npos[2])/nray[2];
/* moet 1 van de snijpunten worden vervangen? */
if(ok1) {
if(p1[2]<-ladist) t1= t3;
}
else {
ok1= 1;
t1= t3;
}
if(ok2) {
if(p2[2]<-ladist) t2= t3;
}
else {
ok2= 1;
t2= t3;
}
}
else if(ok1==0 || ok2==0) return;
/* minstens 1 zichtbaar snijpunt */
if(t1<0.0 && t2<0.0) return;
if(t1<0.0) t1= 0.0;
if(t2<0.0) t2= 0.0;
if(t1==t2) return;
/* voor zekerheid nog eens sorteren */
if(t1>t2) {
a= t1; t1= t2; t2= a;
}
/* t0 berekenen: is de maximale zichtbare z (als halo door vlak doorsneden wordt) */
if(doclip) {
if(use_yco==0) t0= (maxz-npos[2])/nray[2];
else t0= (maxy-npos[1])/nray[1];
if(t0<t1) return;
if(t0<t2) t2= t0;
}
/* bereken punten */
p1[0]= npos[0] + t1*nray[0];
p1[1]= npos[1] + t1*nray[1];
p1[2]= npos[2] + t1*nray[2];
p2[0]= npos[0] + t2*nray[0];
p2[1]= npos[1] + t2*nray[1];
p2[2]= npos[2] + t2*nray[2];
/* nu hebben we twee punten, hiermee maken we drie lengtes */
a= sqrt(p1[0]*p1[0]+p1[1]*p1[1]+p1[2]*p1[2]);
b= sqrt(p2[0]*p2[0]+p2[1]*p2[1]+p2[2]*p2[2]);
c= VecLenf(p1, p2);
a/= ladist;
a= sqrt(a);
b/= ladist;
b= sqrt(b);
c/= ladist;
*intens= c*( (1.0-a)+(1.0-b) );
/* LET OP: a,b en c NIET op 1.0 clippen, dit geeft kleine
overflowtjes op de rand (vooral bij smalle halo's) */
if(*intens<=0.0) return;
/* zachte gebied */
/* vervalt omdat t0 nu ook voor p1/p2 wordt gebruikt */
/* if(doclip && t0<t2) { */
/* *intens *= (t0-t1)/(t2-t1); */
/* } */
*intens *= haint;
if(lar->shb && lar->shb->shadhalostep) {
*intens *= shadow_halo(lar, p1, p2);
}
/* if(lar->mode & LA_TEXTURE) do_lamphalo_tex(lar, p1, p2, intens); */
}
}
void renderspothalo(unsigned short *col)
{
LampRen *lar;
float i;
int colt, a;
unsigned short scol[4];
for(a=0; a<R.totlamp; a++) {
lar= R.la[a];
if(lar->type==LA_SPOT && (lar->mode & LA_HALO) && lar->haint>0) {
if(lar->org) {
lar->r= lar->org->r;
lar->g= lar->org->g;
lar->b= lar->org->b;
}
spothalo(lar, R.view, &i);
if(i>0.0) {
i*= 65536.0;
colt= i;
if(colt>65535) scol[3]= 65535; else scol[3]= colt;
/* erg vervelend: gammagecorrigeerd renderen EN addalphaADD gaat niet goed samen */
/* eigenlijk moet er een aparte 'optel' gamma komen */
colt= i*lar->r;
if(colt>65535) scol[0]= 65535; else scol[0]= colt;
if(usegamtab) scol[0]= igamtab2[scol[0]];
colt= i*lar->g;
if(colt>65535) scol[1]= 65535; else scol[1]= colt;
if(usegamtab) scol[1]= igamtab2[scol[1]];
colt= i*lar->b;
if(colt>65535) scol[2]= 65535; else scol[2]= colt;
if(usegamtab) scol[2]= igamtab2[scol[2]];
addalphaAddshort(col, scol);
}
}
}
}
void render_lighting_halo(HaloRen *har, float *colf)
{
LampRen *lar;
float i, inp, inpr, lv[3], lampdist, ld, t, *vn;
float ir, ig, ib, shadfac, soft;
int a;
ir= ig= ib= 0.0;
VECCOPY(R.co, har->co);
vn= har->no;
O.dxco[0]= har->hasize;
O.dxco[1]= 0.0;
O.dxco[2]= 0.0;
O.dyco[0]= 0.0;
O.dyco[1]= har->hasize;
O.dyco[2]= 0.0;
for(a=0; a<R.totlamp; a++) {
lar= R.la[a];
/* test op lamplayer */
if(lar->mode & LA_LAYER) if((lar->lay & har->lay)==0) continue;
/* lampdist berekening */
if(lar->type==LA_SUN || lar->type==LA_HEMI) {
VECCOPY(lv, lar->vec);
lampdist= 1.0;
}
else {
lv[0]= R.co[0]-lar->co[0];
lv[1]= R.co[1]-lar->co[1];
lv[2]= R.co[2]-lar->co[2];
ld= sqrt(lv[0]*lv[0]+lv[1]*lv[1]+lv[2]*lv[2]);
lv[0]/= ld;
lv[1]/= ld;
lv[2]/= ld;
/* ld wordt verderop nog gebruikt (texco's) */
if(lar->mode & LA_QUAD) {
t= 1.0;
if(lar->ld1>0.0)
t= lar->dist/(lar->dist+lar->ld1*ld);
if(lar->ld2>0.0)
t*= lar->distkw/(lar->distkw+lar->ld2*ld*ld);
lampdist= t;
}
else {
lampdist= (lar->dist/(lar->dist+ld));
}
if(lar->mode & LA_SPHERE) {
t= lar->dist - ld;
if(t<0.0) continue;
t/= lar->dist;
lampdist*= (t);
}
}
if(lar->mode & LA_TEXTURE) do_lamp_tex(lar, lv);
if(lar->type==LA_SPOT) {
/* hier de fie Inp() vertaagt! */
if(lar->mode & LA_SQUARE) {
if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0) {
float x, lvrot[3];
/* rotate view to lampspace */
VECCOPY(lvrot, lv);
MTC_Mat3MulVecfl(lar->imat, lvrot);
x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
/* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
inpr= 1.0/(sqrt(1.0+x*x));
}
else inpr= 0.0;
}
else {
inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
}
t= lar->spotsi;
if(inpr<t) continue;
else {
t= inpr-t;
i= 1.0;
soft= 1.0;
if(t<lar->spotbl && lar->spotbl!=0.0) {
/* zachte gebied */
i= t/lar->spotbl;
t= i*i;
soft= (3.0*t-2.0*t*i);
inpr*= soft;
}
if(lar->mode & LA_ONLYSHADOW) {
/* if(ma->mode & MA_SHADOW) { */
/* inprodukt positief: voorzijde vlak! */
inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
if(inp>0.0) {
/* testshadowbuf==0.0 : 100% schaduw */
shadfac = testshadowbuf(lar->shb, inp);
if( shadfac>0.0 ) {
shadfac*= inp*soft*lar->energy;
ir -= shadfac;
ig -= shadfac;
ib -= shadfac;
continue;
}
}
/* } */
}
lampdist*=inpr;
}
if(lar->mode & LA_ONLYSHADOW) continue;
}
/* inprodukt en reflectivity*/
inp= 1.0-fabs(vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2]);
/* inp= cos(0.5*M_PI-acos(inp)); */
i= inp;
if(lar->type==LA_HEMI) {
i= 0.5*i+0.5;
}
if(i>0.0) {
i*= lampdist;
/* i*= lampdist*ma->ref; */
}
/* schaduw */
if(i> -0.41) { /* beetje willekeurig, beetje getest */
shadfac= 1.0;
if(lar->shb) {
/* if(ma->mode & MA_SHADOW) { */
shadfac = testshadowbuf(lar->shb, inp);
if(shadfac==0.0) continue;
i*= shadfac;
/* } */
}
}
if(i>0.0) {
ir+= i*lar->r;
ig+= i*lar->g;
ib+= i*lar->b;
}
}
if(ir<0.0) ir= 0.0;
if(ig<0.0) ig= 0.0;
if(ib<0.0) ib= 0.0;
colf[0]*= ir;
colf[1]*= ig;
colf[2]*= ib;
}
extern float hashvectf[];
void RE_shadehalo(HaloRen *har, char *col, unsigned int zz, float dist, float xn, float yn, short flarec)
{
/* in col invullen */
float t, zn, radist, ringf=0.0, linef=0.0, alpha, si, co, colf[4];
int colt, a;
if(R.wrld.mode & WO_MIST) {
if(har->type & HA_ONLYSKY) {
/* sterren geen mist */
alpha= har->alfa;
}
else {
/* een beetje patch... */
R.zcor= -har->co[2];
alpha= mistfactor(har->co)*har->alfa;
}
}
else alpha= har->alfa;
if(alpha==0.0) {
col[0] = 0;
col[1] = 0;
col[2] = 0;
col[3] = 0;
/* *( (int *)col )=0; */
return;
}
radist= sqrt(dist);
/* let op: hiermee wordt gesjoemeld: flarec wordt op nul gezet in de pixstruct */
if(flarec) har->pixels+= (int)(har->rad-radist);
if(har->ringc) {
float *rc, fac;
int ofs;
/* per ring een alicirc */
ofs= har->seed;
for(a= har->ringc; a>0; a--, ofs+=2) {
rc= hashvectf + (ofs % 768);
fac= fabs( rc[1]*(har->rad*fabs(rc[0]) - radist) );
if(fac< 1.0) {
ringf+= (1.0-fac);
}
}
}
if(har->type & HA_VECT) {
dist= fabs( har->cos*(yn) - har->sin*(xn) )/har->rad;
if(dist>1.0) dist= 1.0;
if(har->tex) {
zn= har->sin*xn - har->cos*yn;
yn= har->cos*xn + har->sin*yn;
xn= zn;
}
}
else dist= dist/har->radsq;
if(har->type & HA_FLARECIRC) {
dist= 0.5+fabs(dist-0.5);
}
if(har->hard>=30) {
dist= sqrt(dist);
if(har->hard>=40) {
dist= sin(dist*M_PI_2);
if(har->hard>=50) {
dist= sqrt(dist);
}
}
}
else if(har->hard<20) dist*=dist;
dist=(1.0-dist);
if(har->linec) {
float *rc, fac;
int ofs;
/* per starpoint een aliline */
ofs= har->seed;
for(a= har->linec; a>0; a--, ofs+=3) {
rc= hashvectf + (ofs % 768);
fac= fabs( (xn)*rc[0]+(yn)*rc[1]);
if(fac< 1.0 ) {
linef+= (1.0-fac);
}
}
linef*= dist;
}
if(har->starpoints) {
float ster, hoek;
/* rotatie */
hoek= atan2(yn, xn);
hoek*= (1.0+0.25*har->starpoints);
co= cos(hoek);
si= sin(hoek);
hoek= (co*xn+si*yn)*(co*yn-si*xn);
ster= fabs(hoek);
if(ster>1.0) {
ster= (har->rad)/(ster);
if(ster<1.0) dist*= sqrt(ster);
}
}
/* halo wordt doorsneden? */
if(har->zs> zz-har->zd) {
t= ((float)(zz-har->zs))/(float)har->zd;
alpha*= sqrt(sqrt(t));
}
dist*= alpha;
ringf*= dist;
linef*= alpha;
if(dist<0.003) {
*( (int *)col )=0;
return;
}
/* texture? */
if(har->tex) {
colf[3]= dist;
do_halo_tex(har, xn, yn, colf);
/* dist== colf[3]; */
colf[0]*= colf[3];
colf[1]*= colf[3];
colf[2]*= colf[3];
}
else {
colf[0]= dist*har->r;
colf[1]= dist*har->g;
colf[2]= dist*har->b;
if(har->type & HA_XALPHA) colf[3]= dist*dist;
else colf[3]= dist;
}
if(har->mat && har->mat->mode & MA_HALO_SHADE) {
/* we test for lights because of preview... */
if(R.totlamp) render_lighting_halo(har, colf);
}
if(linef!=0.0) {
Material *ma= har->mat;
colf[0]+= 255.0*linef*ma->specr;
colf[1]+= 255.0*linef*ma->specg;
colf[2]+= 255.0*linef*ma->specb;
if(har->type & HA_XALPHA) colf[3]+= linef*linef;
else colf[3]+= linef;
}
if(ringf!=0.0) {
Material *ma= har->mat;
colf[0]+= 255.0*ringf*ma->mirr;
colf[1]+= 255.0*ringf*ma->mirg;
colf[2]+= 255.0*ringf*ma->mirb;
if(har->type & HA_XALPHA) colf[3]+= ringf*ringf;
else colf[3]+= ringf;
}
colt= 255.0*colf[3];
if(colt>254) col[3]= 255; else col[3]= colt;
colt= colf[2];
if(colt>254) col[2]= 255; else col[2]= colt;
colt= colf[1];
if(colt>254) col[1]= 255; else col[1]= colt;
colt= colf[0];
if(colt>254) col[0]= 255; else col[0]= colt;
}
unsigned int calchalo_z(HaloRen *har, unsigned int zz)
{
if(har->type & HA_ONLYSKY) {
if(zz!=0x7FFFFFFF) zz= 0;
}
else {
zz= (zz>>8);
if(zz<0x800000) zz= (zz+0x7FFFFF);
else zz= (zz-0x800000);
}
return zz;
}
void scanlinehaloPS(unsigned int *rectz, long *rectdelta, unsigned int *rectt, short ys)
{
HaloRen *har = NULL;
PixStr *ps;
float dist,xsq,ysq,xn,yn;
unsigned int a, *rz, *rt, zz;
long *rd;
int accol[4];
short minx,maxx,x,aantal, aantalm, behind, flarec;
char col[4];
for(a=0;a<R.tothalo;a++) {
if((a & 255)==0) har= R.bloha[a>>8];
else har++;
if(!(a%256)&&RE_local_test_break()) break; /* Hos, RPW - fix slow render bug, */
/* !(loopvar%256) keeps checking for */
/* ESC too often and bogging down render */
/* (Based on discovery by Rob Haarsma) */
if(ys>har->maxy);
else if(ys<har->miny);
else {
minx= floor(har->xs-har->rad);
maxx= ceil(har->xs+har->rad);
if(maxx<0);
else if(R.rectx<minx);
else {
if(minx<0) minx= 0;
if(maxx>=R.rectx) maxx= R.rectx-1;
rt= rectt+minx;
rd= rectdelta+minx;
rz= rectz+minx;
yn= (ys-har->ys)*R.ycor;
ysq= yn*yn;
for(x=minx; x<=maxx; x++) {
flarec= har->flarec; /* har->pixels mag maar 1 x geteld worden */
if( IS_A_POINTER_CODE(*rd)) {
xn= x-har->xs;
xsq= xn*xn;
dist= xsq+ysq;
if(dist<har->radsq) {
ps= (PixStr *) POINTER_FROM_CODE(*rd);
aantal= behind= 0;
accol[0]=accol[1]=accol[2]=accol[3]= 0;
while(ps) {
aantalm= count_mask(ps->mask);
aantal+= aantalm;
zz= calchalo_z(har, ps->z);
if(zz> har->zs) {
*( (int *)col )= 0;
RE_shadehalo(har, col, zz, dist, xn, yn, flarec);
accol[0]+= aantalm*col[0];
accol[1]+= aantalm*col[1];
accol[2]+= aantalm*col[2];
accol[3]+= aantalm*col[3];
flarec= 0;
}
ps= ps->next;
}
ps= (PixStr *) POINTER_FROM_CODE(*rd);
aantal= R.osa-aantal;
zz= calchalo_z(har, *rz);
if(zz> har->zs) {
*( (int *)col )= 0;
RE_shadehalo(har, col, zz, dist, xn, yn, flarec);
accol[0]+= aantal*col[0];
accol[1]+= aantal*col[1];
accol[2]+= aantal*col[2];
accol[3]+= aantal*col[3];
}
col[0]= accol[0]/R.osa;
col[1]= accol[1]/R.osa;
col[2]= accol[2]/R.osa;
col[3]= accol[3]/R.osa;
/* if(behind > (R.osa>>1)) addalphaUnder(rt,col); */
RE_addalphaAddfac((char *)rt, (char *)col, har->add);
}
}
else {
zz= calchalo_z(har, *rz);
if(zz> har->zs) {
xn= x- har->xs;
xsq= xn*xn;
dist= xsq+ysq;
if(dist<har->radsq) {
RE_shadehalo(har, col, zz, dist, xn, yn, flarec);
RE_addalphaAddfac((char *)rt, (char *)col, har->add);
}
}
}
rt++;
rz++;
rd++;
}
}
}
}
}
void scanlinehalo(unsigned int *rectz, unsigned int *rectt, short ys)
{
HaloRen *har = NULL;
float dist,xsq,ysq,xn,yn;
unsigned int a, *rz, *rt, zz;
short minx,maxx, x;
char col[4];
for(a=0; a<R.tothalo; a++) {
if((a & 255)==0) har= R.bloha[a>>8];
else har++;
if(!(a%256)&&RE_local_test_break()) break;/*Hos, RPW, fixes Slow Render Bug*/
if(ys>har->maxy);
else if(ys<har->miny);
else {
minx= floor(har->xs-har->rad);
maxx= ceil(har->xs+har->rad);
if(maxx<0);
else if(R.rectx<minx);
else {
if(minx<0) minx= 0;
if(maxx>=R.rectx) maxx= R.rectx-1;
rt= rectt+minx;
rz= rectz+minx;
yn= (ys-har->ys)*R.ycor;
ysq= yn*yn;
for(x=minx; x<=maxx; x++) {
zz= calchalo_z(har, *rz);
if(zz> har->zs) {
xn= x- har->xs;
xsq= xn*xn;
dist= xsq+ysq;
if(dist<har->radsq) {
RE_shadehalo(har, col, zz, dist, xn, yn, har->flarec);
RE_addalphaAddfac((char *)rt, (char *)col, har->add);
}
}
rt++;
rz++;
}
}
}
}
}
void halovert()
{
HaloRen *har = NULL;
float dist, xsq, ysq, xn, yn;
unsigned int a, *rectz, *rz, *rectt, *rt, zz;
int minx, maxx, miny, maxy, x, y;
char col[4];
for(a=0;a<R.tothalo;a++) {
if((a & 255)==0) har= R.bloha[a>>8];
else har++;
if(!(a%256)&&RE_local_test_break()) break;/*Hos, RPW, fixes slow render bug */
if(har->maxy<0);
else if(R.recty<har->miny);
else {
minx= floor(har->xs-har->rad);
maxx= ceil(har->xs+har->rad);
if(maxx<0);
else if(R.rectx<minx);
else {
miny= floor(har->ys-har->rad);
maxy= ceil(har->ys+har->rad);
if(minx<0) minx= 0;
if(maxx>=R.rectx) maxx= R.rectx-1;
if(miny<0) miny= 0;
if(maxy>R.recty) maxy= R.recty;
rectt= R.rectot+ R.rectx*miny;
rectz= R.rectz+ R.rectx*miny;
for(y=miny;y<maxy;y++) {
rz= rectz+minx;
rt= (rectt+minx);
yn= (y - har->ys)*R.ycor;
ysq= yn*yn;
for(x=minx;x<=maxx;x++) {
zz= calchalo_z(har, *rz);
if(zz> har->zs) {
xn= x - har->xs;
xsq= xn*xn;
dist= xsq+ysq;
if(dist<har->radsq) {
RE_shadehalo(har, col, zz, dist, xn, yn, har->flarec);
RE_addalphaAddfac((char *)rt, (char *)col, har->add);
}
}
rt++;
rz++;
}
rectt+= R.rectx;
rectz+= R.rectx;
if(!(y%256)&&RE_local_test_break()) break;/*Hos,RPW, Fixes slow render bug */
}
}
}
}
}
float RE_Spec(float inp, int hard)
{
float b1;
if(inp>=1.0) return 1.0;
else if (inp<=0.0) return 0.0;
b1= inp*inp;
/* avoid FPE */
if(b1<0.01) b1= 0.01;
if((hard & 1)==0) inp= 1.0;
if(hard & 2) inp*= b1;
b1*= b1;
if(hard & 4) inp*= b1;
b1*= b1;
if(hard & 8) inp*= b1;
b1*= b1;
if(hard & 16) inp*= b1;
b1*= b1;
/* avoid FPE */
if(b1<0.001) b1= 0.0;
if(hard & 32) inp*= b1;
b1*= b1;
if(hard & 64) inp*=b1;
if(hard & 128) {
b1*= b1;
inp*=b1;
}
return inp;
}
float CookTorr(float *n, float *l, float *v, int hard)
{
float i, nh, nv, h[3];
h[0]= v[0]+l[0];
h[1]= v[1]+l[1];
h[2]= v[2]+l[2];
Normalise(h);
nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2];
if(nh<0.0) return 0.0;
nv= n[0]*v[0]+n[1]*v[1]+n[2]*v[2];
if(nv<0.0) nv= 0.0;
i= RE_Spec(nh, hard);
i= i/(0.1+nv);
return i;
}
void RE_calc_R_ref()
{
float i;
/* R.vn dot R.view */
i= -2*(R.vn[0]*R.view[0]+R.vn[1]*R.view[1]+R.vn[2]*R.view[2]);
R.ref[0]= (R.view[0]+i*R.vn[0]);
R.ref[1]= (R.view[1]+i*R.vn[1]);
R.ref[2]= (R.view[2]+i*R.vn[2]);
if(R.osatex) {
if(R.vlr->flag & R_SMOOTH) {
i= -2*( (R.vn[0]+O.dxno[0])*(R.view[0]+O.dxview) +
(R.vn[1]+O.dxno[1])*R.view[1]+ (R.vn[2]+O.dxno[2])*R.view[2] );
O.dxref[0]= R.ref[0]- ( R.view[0]+O.dxview+i*(R.vn[0]+O.dxno[0]));
O.dxref[1]= R.ref[1]- (R.view[1]+ i*(R.vn[1]+O.dxno[1]));
O.dxref[2]= R.ref[2]- (R.view[2]+ i*(R.vn[2]+O.dxno[2]));
i= -2*( (R.vn[0]+O.dyno[0])*R.view[0]+
(R.vn[1]+O.dyno[1])*(R.view[1]+O.dyview)+ (R.vn[2]+O.dyno[2])*R.view[2] );
O.dyref[0]= R.ref[0]- (R.view[0]+ i*(R.vn[0]+O.dyno[0]));
O.dyref[1]= R.ref[1]- (R.view[1]+O.dyview+i*(R.vn[1]+O.dyno[1]));
O.dyref[2]= R.ref[2]- (R.view[2]+ i*(R.vn[2]+O.dyno[2]));
}
else {
i= -2*( R.vn[0]*(R.view[0]+O.dxview) +
R.vn[1]*R.view[1]+ R.vn[2]*R.view[2] );
O.dxref[0]= R.ref[0]- (R.view[0]+O.dxview+i*R.vn[0]);
O.dxref[1]= R.ref[1]- (R.view[1]+ i*R.vn[1]);
O.dxref[2]= R.ref[2]- (R.view[2]+ i*R.vn[2]);
i= -2*( R.vn[0]*R.view[0]+
R.vn[1]*(R.view[1]+O.dyview)+ R.vn[2]*R.view[2] );
O.dyref[0]= R.ref[0]- (R.view[0]+ i*R.vn[0]);
O.dyref[1]= R.ref[1]- (R.view[1]+O.dyview+i*R.vn[1]);
O.dyref[2]= R.ref[2]- (R.view[2]+ i*R.vn[2]);
}
}
}
void shadelamplus()
{
LampRen *lar;
Material *ma;
float i, inp, inpr, t, lv[3], lampdist, ld = 0, ir, ig, ib, isr=0,isg=0,isb=0;
float lvrot[3], *vn, *view, shadfac, soft;
int a;
vn= R.vn;
view= R.view;
ma= R.matren;
/* aparte lus */
if(ma->mode & MA_ONLYSHADOW) {
shadfac= ir= 0.0;
for(a=0; a<R.totlamp; a++) {
lar= R.la[a];
if(lar->mode & LA_LAYER) if((lar->lay & R.vlr->lay)==0) continue;
if(lar->shb) {
/* alleen testen binnen spotbundel */
lv[0]= R.co[0]-lar->co[0];
lv[1]= R.co[1]-lar->co[1];
lv[2]= R.co[2]-lar->co[2];
Normalise(lv);
inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
if(inpr>lar->spotsi) {
inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
i = testshadowbuf(lar->shb, inp);
t= inpr - lar->spotsi;
if(t<lar->spotbl && lar->spotbl!=0.0) {
t/= lar->spotbl;
t*= t;
i= t*i+(1.0-t);
}
shadfac+= i;
ir+= 1.0;
}
else {
shadfac+= 1.0;
ir+= 1.0;
}
}
}
if(ir>0.0) shadfac/= ir;
ma->alpha= (R.mat->alpha)*(1.0-shadfac);
shortcol[0]=shortcol[1]=shortcol[2]= 0;
return;
}
if(ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE)) {
ma->r= R.vcol[0];
ma->g= R.vcol[1];
ma->b= R.vcol[2];
}
/* mirror reflection colour */
R.refcol[0]= R.refcol[1]= R.refcol[2]= R.refcol[3]= 0.0;
if(ma->texco) {
if(ma->texco & TEXCO_REFL) {
RE_calc_R_ref();
}
if(ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE)) {
R.mat->r= R.vcol[0];
R.mat->g= R.vcol[1];
R.mat->b= R.vcol[2];
}
do_material_tex();
}
if(ma->mode & MA_SHLESS) {
if( (ma->mode & (MA_VERTEXCOL+MA_VERTEXCOLP+MA_FACETEXTURE) )) {
ir= R.vcol[0]*ma->r;
ig= R.vcol[1]*ma->g;
ib= R.vcol[2]*ma->b;
}
else {
ir= ma->r;
ig= ma->g;
ib= ma->b;
}
if(usegamtab) {
a= 65535*ir;
if(a<0) a=0; else if(a>65535) a= 65535;
shortcol[0]= igamtab2[a];
a= 65535*ig;
if(a<0) a=0; else if(a>65535) a= 65535;
shortcol[1]= igamtab2[a];
a= 65535*ib;
if(a<0) a=0; else if(a>65535) a= 65535;
shortcol[2]= igamtab2[a];
}
else {
a= 65535*ir;
if(a<0) shortcol[0]= 0; else if(a>65535) shortcol[0]= 65535; else shortcol[0]= a;
a= 65535*ig;
if(a<0) shortcol[1]= 0; else if(a>65535) shortcol[1]= 65535; else shortcol[1]= a;
a= 65535*ib;
if(a<0) shortcol[2]= 0; else if(a>65535) shortcol[2]= 65535; else shortcol[2]= a;
}
return;
}
if( (ma->mode & (MA_VERTEXCOL+MA_VERTEXCOLP))== MA_VERTEXCOL ) {
ir= ma->emit+R.vcol[0];
ig= ma->emit+R.vcol[1];
ib= ma->emit+R.vcol[2];
}
else ir= ig= ib= ma->emit;
for(a=0; a<R.totlamp; a++) {
lar= R.la[a];
/* test op lamplayer */
if(lar->mode & LA_LAYER) if((lar->lay & R.vlr->lay)==0) continue;
/* lampdist berekening */
if(lar->type==LA_SUN || lar->type==LA_HEMI) {
VECCOPY(lv, lar->vec);
lampdist= 1.0;
}
else {
lv[0]= R.co[0]-lar->co[0];
lv[1]= R.co[1]-lar->co[1];
lv[2]= R.co[2]-lar->co[2];
ld= sqrt(lv[0]*lv[0]+lv[1]*lv[1]+lv[2]*lv[2]);
lv[0]/= ld;
lv[1]/= ld;
lv[2]/= ld;
/* ld wordt verderop nog gebruikt (texco's) */
if(lar->mode & LA_QUAD) {
t= 1.0;
if(lar->ld1>0.0)
t= lar->dist/(lar->dist+lar->ld1*ld);
if(lar->ld2>0.0)
t*= lar->distkw/(lar->distkw+lar->ld2*ld*ld);
lampdist= t;
}
else {
lampdist= (lar->dist/(lar->dist+ld));
}
if(lar->mode & LA_SPHERE) {
t= lar->dist - ld;
if(t<0.0) continue;
t/= lar->dist;
lampdist*= (t);
}
}
if(lar->mode & LA_TEXTURE) do_lamp_tex(lar, lv);
if(lar->type==LA_SPOT) {
/* hier de fie Inp() vertaagt! */
if(lar->mode & LA_SQUARE) {
if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0) {
float x;
/* rotate view to lampspace */
VECCOPY(lvrot, lv);
MTC_Mat3MulVecfl(lar->imat, lvrot);
x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
/* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
inpr= 1.0/(sqrt(1+x*x));
}
else inpr= 0.0;
}
else {
inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
}
t= lar->spotsi;
if(inpr<t) continue;
else {
t= inpr-t;
i= 1.0;
soft= 1.0;
if(t<lar->spotbl && lar->spotbl!=0.0) {
/* zachte gebied */
i= t/lar->spotbl;
t= i*i;
soft= (3.0*t-2.0*t*i);
inpr*= soft;
}
if(lar->mode & LA_ONLYSHADOW && lar->shb) {
if(ma->mode & MA_SHADOW) {
/* inprodukt positief: voorzijde vlak! */
inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
if(inp>0.0) {
/* testshadowbuf==0.0 : 100% schaduw */
shadfac = 1.0 - testshadowbuf(lar->shb, inp);
if(shadfac>0.0) {
shadfac*= inp*soft*lar->energy;
ir -= shadfac;
ig -= shadfac;
ib -= shadfac;
continue;
}
}
}
}
lampdist*=inpr;
}
if(lar->mode & LA_ONLYSHADOW) continue;
if(lar->mode & LA_OSATEX) {
R.osatex= 1; /* signaal voor multitex() */
O.dxlv[0]= lv[0] - (R.co[0]-lar->co[0]+O.dxco[0])/ld;
O.dxlv[1]= lv[1] - (R.co[1]-lar->co[1]+O.dxco[1])/ld;
O.dxlv[2]= lv[2] - (R.co[2]-lar->co[2]+O.dxco[2])/ld;
O.dylv[0]= lv[0] - (R.co[0]-lar->co[0]+O.dyco[0])/ld;
O.dylv[1]= lv[1] - (R.co[1]-lar->co[1]+O.dyco[1])/ld;
O.dylv[2]= lv[2] - (R.co[2]-lar->co[2]+O.dyco[2])/ld;
}
}
/* inprodukt en reflectivity*/
inp=i= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
if(lar->type==LA_HEMI) {
i= 0.5*i+0.5;
}
if(i>0.0) {
i*= lampdist*ma->ref;
}
/* schaduw en spec */
if(i> -0.41) { /* beetje willekeurig, beetje getest */
shadfac= 1.0;
if(lar->shb) {
if(ma->mode & MA_SHADOW) {
shadfac = testshadowbuf(lar->shb, inp);
if(shadfac==0.0) continue;
i*= shadfac;
}
}
/* specularity */
if(ma->spec!=0.0) {
if(lar->type==LA_SUN || lar->type==LA_HEMI) {
if(lar->type==LA_SUN) {
lv[2]-= 1.0;
}
else {
lv[0]+= view[0];
lv[1]+= view[1];
lv[2]+= view[2];
}
Normalise(lv);
t= vn[0]*lv[0]+vn[1]*lv[1]+vn[2]*lv[2];
if(lar->type==LA_HEMI) {
t= 0.5*t+0.5;
}
/* let op: shadfac en lampdist uit onderstaande */
/* no more speclim */
t= ma->spec*RE_Spec(t, ma->har);
isr+= t*(lar->r * ma->specr);
isg+= t*(lar->g * ma->specg);
isb+= t*(lar->b * ma->specb);
}
else {
t= shadfac*ma->spec*lampdist*CookTorr(vn, lv, view, ma->har);
isr+= t*(lar->r * ma->specr);
isg+= t*(lar->g * ma->specg);
isb+= t*(lar->b * ma->specb);
}
}
}
if(i>0.0) {
ir+= i*lar->r;
ig+= i*lar->g;
ib+= i*lar->b;
}
}
if(ir<0.0) ir= 0.0;
if(ig<0.0) ig= 0.0;
if(ib<0.0) ib= 0.0;
if(isr<0.0) isr= 0.0;
if(isg<0.0) isg= 0.0;
if(isb<0.0) isb= 0.0;
if(ma->mode & MA_ZTRA) { /* ztra shade */
if(ma->spectra!=0.0) {
t = MAX3(isr, isb, isg);
t *= ma->spectra;
if(t>1.0) t= 1.0;
if(ma->mapto & MAP_ALPHA) ma->alpha= (1.0-t)*ma->alpha+t;
else ma->alpha= (1.0-t)*R.mat->alpha+t;
}
}
if(R.refcol[0]==0.0) {
a= 65535.0*( ma->r*ir +ma->ambr +isr);
if(a>65535) a=65535; else if(a<0) a= 0;
shortcol[0]= a;
a= 65535.0*(ma->g*ig +ma->ambg +isg);
if(a>65535) a=65535; else if(a<0) a= 0;
shortcol[1]= a;
a= 65535*(ma->b*ib +ma->ambb +isb);
if(a>65535) a=65535; else if(a<0) a= 0;
shortcol[2]= a;
}
else {
a= 65535.0*( ma->mirr*R.refcol[1] + (1.0 - ma->mirr*R.refcol[0])*(ma->r*ir +ma->ambr) +isr);
if(a>65535) a=65535; else if(a<0) a= 0;
shortcol[0]= a;
a= 65535.0*( ma->mirg*R.refcol[2] + (1.0 - ma->mirg*R.refcol[0])*(ma->g*ig +ma->ambg) +isg);
if(a>65535) a=65535; else if(a<0) a= 0;
shortcol[1]= a;
a= 65535.0*( ma->mirb*R.refcol[3] + (1.0 - ma->mirb*R.refcol[0])*(ma->b*ib +ma->ambb) +isb);
if(a>65535) a=65535; else if(a<0) a= 0;
shortcol[2]= a;
}
if(usegamtab) {
shortcol[0]= igamtab2[ shortcol[0] ];
shortcol[1]= igamtab2[ shortcol[1] ];
shortcol[2]= igamtab2[ shortcol[2] ];
}
}
void shadepixel(float x, float y, int vlaknr)
/* x,y: windowcoordinaat van 0 tot rectx,y */
{
static VlakRen *vlr;
static VertRen *v1, *v2, *v3;
static float t00, t01, t10, t11, dvlak, n1[3], n2[3], n3[3];
static float s00, s01, s10, s11;
float *o1, *o2, *o3;
float u, v, l, dl, hox, hoy, detsh, fac, deler, alpha;
char *cp1, *cp2, *cp3;
if(R.vlaknr== -1) { /* doet initrender */
vlr= R.vlr= 0;
}
if(vlaknr<=0) { /* sky */
R.vlaknr= 0;
shortcol[3]= 0;
}
else if( (vlaknr & 0x7FFFFF) <= R.totvlak) {
if(vlaknr!=R.vlaknr) {
vlr= RE_findOrAddVlak( (vlaknr-1) & 0x7FFFFF);
R.mat= vlr->mat;
R.matren= R.mat->ren;
if(R.matren==0) { /* tijdelijk voor debug */
shortcol[3]= 65535;
shortcol[2]= 0;
shortcol[1]= 65535;
shortcol[0]= 65535;
return;
}
R.vlr= vlr;
R.vno= vlr->n;
R.osatex= (R.matren->texco & TEXCO_OSA);
R.vlaknr= vlaknr;
v1= vlr->v1;
dvlak= v1->co[0]*vlr->n[0]+v1->co[1]*vlr->n[1]+v1->co[2]*vlr->n[2];
if( (vlr->flag & R_SMOOTH) || (R.matren->texco & NEED_UV)) { /* uv nodig */
if(vlaknr & 0x800000) {
v2= vlr->v3;
v3= vlr->v4;
}
else {
v2= vlr->v2;
v3= vlr->v3;
}
if(vlr->snproj==0) {
t00= v3->co[0]-v1->co[0]; t01= v3->co[1]-v1->co[1];
t10= v3->co[0]-v2->co[0]; t11= v3->co[1]-v2->co[1];
}
else if(vlr->snproj==1) {
t00= v3->co[0]-v1->co[0]; t01= v3->co[2]-v1->co[2];
t10= v3->co[0]-v2->co[0]; t11= v3->co[2]-v2->co[2];
}
else {
t00= v3->co[1]-v1->co[1]; t01= v3->co[2]-v1->co[2];
t10= v3->co[1]-v2->co[1]; t11= v3->co[2]-v2->co[2];
}
detsh= t00*t11-t10*t01;
t00/= detsh; t01/=detsh;
t10/=detsh; t11/=detsh;
if(vlr->flag & R_SMOOTH) { /* puno's goedzetten */
if(vlr->puno & ME_FLIPV1) {
n1[0]= -v1->n[0]; n1[1]= -v1->n[1]; n1[2]= -v1->n[2];
} else {
n1[0]= v1->n[0]; n1[1]= v1->n[1]; n1[2]= v1->n[2];
}
if(vlaknr & 0x800000) {
if(vlr->puno & ME_FLIPV3) {
n2[0]= -v2->n[0]; n2[1]= -v2->n[1]; n2[2]= -v2->n[2];
} else {
n2[0]= v2->n[0]; n2[1]= v2->n[1]; n2[2]= v2->n[2];
}
if(vlr->puno & ME_FLIPV4) {
n3[0]= -v3->n[0]; n3[1]= -v3->n[1]; n3[2]= -v3->n[2];
} else {
n3[0]= v3->n[0]; n3[1]= v3->n[1]; n3[2]= v3->n[2];
}
}
else {
if(vlr->puno & ME_FLIPV2) {
n2[0]= -v2->n[0]; n2[1]= -v2->n[1]; n2[2]= -v2->n[2];
} else {
n2[0]= v2->n[0]; n2[1]= v2->n[1]; n2[2]= v2->n[2];
}
if(vlr->puno & ME_FLIPV3) {
n3[0]= -v3->n[0]; n3[1]= -v3->n[1]; n3[2]= -v3->n[2];
} else {
n3[0]= v3->n[0]; n3[1]= v3->n[1]; n3[2]= v3->n[2];
}
}
}
if(R.matren->texco & TEXCO_STICKY) {
s00= v3->ho[0]/v3->ho[3] - v1->ho[0]/v1->ho[3];
s01= v3->ho[1]/v3->ho[3] - v1->ho[1]/v1->ho[3];
s10= v3->ho[0]/v3->ho[3] - v2->ho[0]/v2->ho[3];
s11= v3->ho[1]/v3->ho[3] - v2->ho[1]/v2->ho[3];
detsh= s00*s11-s10*s01;
s00/= detsh; s01/=detsh;
s10/=detsh; s11/=detsh;
}
}
}
/* COXYZ nieuwe methode */
if( (G.special1 & G_HOLO) && ((Camera *)G.scene->camera->data)->flag & CAM_HOLO2) {
R.view[0]= (x+(R.xstart)+1.0+holoofs);
}
else {
R.view[0]= (x+(R.xstart)+1.0);
}
if(R.flag & R_SEC_FIELD) {
if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
else R.view[1]= (y+R.ystart+1.5)*R.ycor;
}
else R.view[1]= (y+R.ystart+1.0)*R.ycor;
R.view[2]= -R.viewfac;
if(R.r.mode & R_PANORAMA) {
float panoco, panosi;
panoco = getPanovCo();
panosi = getPanovSi();
u= R.view[0]; v= R.view[2];
R.view[0]= panoco*u + panosi*v;
R.view[2]= -panosi*u + panoco*v;
}
deler= vlr->n[0]*R.view[0] + vlr->n[1]*R.view[1] + vlr->n[2]*R.view[2];
if (deler!=0.0) fac= R.zcor= dvlak/deler;
else fac= R.zcor= 0.0;
R.co[0]= fac*R.view[0];
R.co[1]= fac*R.view[1];
R.co[2]= fac*R.view[2];
if(R.osatex || (R.r.mode & R_SHADOW) ) {
u= dvlak/(deler-vlr->n[0]);
v= dvlak/(deler- R.ycor*vlr->n[1]);
O.dxco[0]= R.co[0]- (R.view[0]-1.0)*u;
O.dxco[1]= R.co[1]- (R.view[1])*u;
O.dxco[2]= R.co[2]- (R.view[2])*u;
O.dyco[0]= R.co[0]- (R.view[0])*v;
O.dyco[1]= R.co[1]- (R.view[1]-1.0*R.ycor)*v;
O.dyco[2]= R.co[2]- (R.view[2])*v;
}
fac= Normalise(R.view);
R.zcor*= fac; /* voor mist */
if(R.osatex) {
if( (R.matren->texco & TEXCO_REFL) ) {
O.dxview= 1.0/fac;
O.dyview= R.ycor/fac;
}
}
/* UV en TEX*/
if( (vlr->flag & R_SMOOTH) || (R.matren->texco & NEED_UV)) {
if(vlr->snproj==0) {
u= (R.co[0]-v3->co[0])*t11-(R.co[1]-v3->co[1])*t10;
v= (R.co[1]-v3->co[1])*t00-(R.co[0]-v3->co[0])*t01;
if(R.osatex) {
O.dxuv[0]= O.dxco[0]*t11- O.dxco[1]*t10;
O.dxuv[1]= O.dxco[1]*t00- O.dxco[0]*t01;
O.dyuv[0]= O.dyco[0]*t11- O.dyco[1]*t10;
O.dyuv[1]= O.dyco[1]*t00- O.dyco[0]*t01;
}
}
else if(vlr->snproj==1) {
u= (R.co[0]-v3->co[0])*t11-(R.co[2]-v3->co[2])*t10;
v= (R.co[2]-v3->co[2])*t00-(R.co[0]-v3->co[0])*t01;
if(R.osatex) {
O.dxuv[0]= O.dxco[0]*t11- O.dxco[2]*t10;
O.dxuv[1]= O.dxco[2]*t00- O.dxco[0]*t01;
O.dyuv[0]= O.dyco[0]*t11- O.dyco[2]*t10;
O.dyuv[1]= O.dyco[2]*t00- O.dyco[0]*t01;
}
}
else {
u= (R.co[1]-v3->co[1])*t11-(R.co[2]-v3->co[2])*t10;
v= (R.co[2]-v3->co[2])*t00-(R.co[1]-v3->co[1])*t01;
if(R.osatex) {
O.dxuv[0]= O.dxco[1]*t11- O.dxco[2]*t10;
O.dxuv[1]= O.dxco[2]*t00- O.dxco[1]*t01;
O.dyuv[0]= O.dyco[1]*t11- O.dyco[2]*t10;
O.dyuv[1]= O.dyco[2]*t00- O.dyco[1]*t01;
}
}
l= 1.0+u+v;
if(vlr->flag & R_SMOOTH) {
R.vn[0]= l*n3[0]-u*n1[0]-v*n2[0];
R.vn[1]= l*n3[1]-u*n1[1]-v*n2[1];
R.vn[2]= l*n3[2]-u*n1[2]-v*n2[2];
Normalise(R.vn);
if(R.osatex && (R.matren->texco & (TEXCO_NORM+TEXCO_REFL)) ) {
dl= O.dxuv[0]+O.dxuv[1];
O.dxno[0]= dl*n3[0]-O.dxuv[0]*n1[0]-O.dxuv[1]*n2[0];
O.dxno[1]= dl*n3[1]-O.dxuv[0]*n1[1]-O.dxuv[1]*n2[1];
O.dxno[2]= dl*n3[2]-O.dxuv[0]*n1[2]-O.dxuv[1]*n2[2];
dl= O.dyuv[0]+O.dyuv[1];
O.dyno[0]= dl*n3[0]-O.dyuv[0]*n1[0]-O.dyuv[1]*n2[0];
O.dyno[1]= dl*n3[1]-O.dyuv[0]*n1[1]-O.dyuv[1]*n2[1];
O.dyno[2]= dl*n3[2]-O.dyuv[0]*n1[2]-O.dyuv[1]*n2[2];
}
}
else {
VECCOPY(R.vn, vlr->n);
}
if(R.matren->mode & MA_ZINV) { /* z invert */
/* R.vn[0]= -R.vn[0]; */
/* R.vn[1]= -R.vn[1]; */
}
if(R.matren->texco & TEXCO_ORCO) {
if(v2->orco) {
o1= v1->orco;
o2= v2->orco;
o3= v3->orco;
R.lo[0]= l*o3[0]-u*o1[0]-v*o2[0];
R.lo[1]= l*o3[1]-u*o1[1]-v*o2[1];
R.lo[2]= l*o3[2]-u*o1[2]-v*o2[2];
if(R.osatex) {
dl= O.dxuv[0]+O.dxuv[1];
O.dxlo[0]= dl*o3[0]-O.dxuv[0]*o1[0]-O.dxuv[1]*o2[0];
O.dxlo[1]= dl*o3[1]-O.dxuv[0]*o1[1]-O.dxuv[1]*o2[1];
O.dxlo[2]= dl*o3[2]-O.dxuv[0]*o1[2]-O.dxuv[1]*o2[2];
dl= O.dyuv[0]+O.dyuv[1];
O.dylo[0]= dl*o3[0]-O.dyuv[0]*o1[0]-O.dyuv[1]*o2[0];
O.dylo[1]= dl*o3[1]-O.dyuv[0]*o1[1]-O.dyuv[1]*o2[1];
O.dylo[2]= dl*o3[2]-O.dyuv[0]*o1[2]-O.dyuv[1]*o2[2];
}
}
}
if(R.matren->texco & TEXCO_GLOB) {
VECCOPY(R.gl, R.co);
MTC_Mat4MulVecfl(R.viewinv, R.gl);
if(R.osatex) {
VECCOPY(O.dxgl, O.dxco);
MTC_Mat3MulVecfl(R.imat, O.dxco);
VECCOPY(O.dygl, O.dyco);
MTC_Mat3MulVecfl(R.imat, O.dyco);
}
}
if((R.matren->texco & TEXCO_UV) || (R.matren->mode & (MA_VERTEXCOL|MA_FACETEXTURE))) {
if(R.vlr->tface) {
float *uv1, *uv2, *uv3;
uv1= R.vlr->tface->uv[0];
if( (vlaknr & 0x800000) || (R.vlr->flag & R_FACE_SPLIT) ) {
uv2= R.vlr->tface->uv[2];
uv3= R.vlr->tface->uv[3];
}
else {
uv2= R.vlr->tface->uv[1];
uv3= R.vlr->tface->uv[2];
}
R.uv[0]= -1.0 + 2.0*(l*uv3[0]-u*uv1[0]-v*uv2[0]);
R.uv[1]= -1.0 + 2.0*(l*uv3[1]-u*uv1[1]-v*uv2[1]);
if(R.osatex) {
float duv[2];
dl= O.dxuv[0]+O.dxuv[1];
duv[0]= O.dxuv[0];
duv[1]= O.dxuv[1];
O.dxuv[0]= 2.0*(dl*uv3[0]-duv[0]*uv1[0]-duv[1]*uv2[0]);
O.dxuv[1]= 2.0*(dl*uv3[1]-duv[0]*uv1[1]-duv[1]*uv2[1]);
dl= O.dyuv[0]+O.dyuv[1];
duv[0]= O.dyuv[0];
duv[1]= O.dyuv[1];
O.dyuv[0]= 2.0*(dl*uv3[0]-duv[0]*uv1[0]-duv[1]*uv2[0]);
O.dyuv[1]= 2.0*(dl*uv3[1]-duv[0]*uv1[1]-duv[1]*uv2[1]);
}
}
else {
R.uv[0]= 2.0*(u+.5);
R.uv[1]= 2.0*(v+.5);
}
}
if(R.matren->texco & TEXCO_NORM) {
R.orn[0]= R.vn[0];
R.orn[1]= -R.vn[1];
R.orn[2]= R.vn[2];
}
if(R.matren->mode & MA_VERTEXCOL) {
cp1= (char *)vlr->vcol;
if(cp1) {
if( (vlaknr & 0x800000) || (R.vlr->flag & R_FACE_SPLIT) ) {
cp2= (char *)(vlr->vcol+2);
cp3= (char *)(vlr->vcol+3);
}
else {
cp2= (char *)(vlr->vcol+1);
cp3= (char *)(vlr->vcol+2);
}
R.vcol[0]= (l*cp3[3]-u*cp1[3]-v*cp2[3])/255.0;
R.vcol[1]= (l*cp3[2]-u*cp1[2]-v*cp2[2])/255.0;
R.vcol[2]= (l*cp3[1]-u*cp1[1]-v*cp2[1])/255.0;
}
else {
R.vcol[0]= 0.0;
R.vcol[1]= 0.0;
R.vcol[2]= 0.0;
}
}
if(R.matren->mode & MA_FACETEXTURE) {
if((R.matren->mode & MA_VERTEXCOL)==0) {
R.vcol[0]= 1.0;
R.vcol[1]= 1.0;
R.vcol[2]= 1.0;
}
if(vlr->tface) render_realtime_texture();
}
/* hierna klopt de u en v EN O.dxuv en O.dyuv niet meer */
if(R.matren->texco & TEXCO_STICKY) {
if(v2->sticky) {
/* opnieuw u en v berekenen */
hox= x/Zmulx -1.0;
hoy= y/Zmuly -1.0;
u= (hox - v3->ho[0]/v3->ho[3])*s11 - (hoy - v3->ho[1]/v3->ho[3])*s10;
v= (hoy - v3->ho[1]/v3->ho[3])*s00 - (hox - v3->ho[0]/v3->ho[3])*s01;
l= 1.0+u+v;
o1= v1->sticky;
o2= v2->sticky;
o3= v3->sticky;
R.sticky[0]= l*o3[0]-u*o1[0]-v*o2[0];
R.sticky[1]= l*o3[1]-u*o1[1]-v*o2[1];
if(R.osatex) {
O.dxuv[0]= s11/Zmulx;
O.dxuv[1]= - s01/Zmulx;
O.dyuv[0]= - s10/Zmuly;
O.dyuv[1]= s00/Zmuly;
dl= O.dxuv[0]+O.dxuv[1];
O.dxsticky[0]= dl*o3[0]-O.dxuv[0]*o1[0]-O.dxuv[1]*o2[0];
O.dxsticky[1]= dl*o3[1]-O.dxuv[0]*o1[1]-O.dxuv[1]*o2[1];
dl= O.dyuv[0]+O.dyuv[1];
O.dysticky[0]= dl*o3[0]-O.dyuv[0]*o1[0]-O.dyuv[1]*o2[0];
O.dysticky[1]= dl*o3[1]-O.dyuv[0]*o1[1]-O.dyuv[1]*o2[1];
}
}
}
}
else {
VECCOPY(R.vn, vlr->n);
}
if(R.matren->texco & TEXCO_WINDOW) {
R.winco[0]= (x+(R.xstart))/(float)R.afmx;
R.winco[1]= (y+(R.ystart))/(float)R.afmy;
}
shadelamplus();
/* MIST */
if( (R.wrld.mode & WO_MIST) && (R.matren->mode & MA_NOMIST)==0 ){
alpha= mistfactor(R.co);
}
else alpha= 1.0;
/* RAYTRACE (tijdelijk?) UITGESCHAKELD */
if(R.matren->alpha!=1.0 || alpha!=1.0) {
fac= alpha*(R.matren->alpha);
/* gamma */
if(R.osa && usegamtab) fac*= fac;
shortcol[3]= 65535.0*fac;
shortcol[0]*= fac;
shortcol[1]*= fac;
shortcol[2]*= fac;
}
else {
shortcol[3]= 65535;
}
}
else {
shortcol[0]= 65535;
shortcol[1]= 65535;
shortcol[2]= 0;
shortcol[3]= 65535;
}
if(R.flag & R_LAMPHALO) {
if(vlaknr<=0) { /* bereken viewvec en zet R.co op far */
if( (G.special1 & G_HOLO) && ((Camera *)G.scene->camera->data)->flag & CAM_HOLO2) {
R.view[0]= (x+(R.xstart)+1.0+holoofs);
}
else {
R.view[0]= (x+(R.xstart)+1.0);
}
if(R.flag & R_SEC_FIELD) {
if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
else R.view[1]= (y+R.ystart+1.5)*R.ycor;
}
else R.view[1]= (y+R.ystart+1.0)*R.ycor;
R.view[2]= -R.viewfac;
if(R.r.mode & R_PANORAMA) {
float panoco, panosi;
panoco = getPanovCo();
panosi = getPanovSi();
u= R.view[0]; v= R.view[2];
R.view[0]= panoco*u + panosi*v;
R.view[2]= -panosi*u + panoco*v;
}
R.co[2]= 0.0;
}
renderspothalo(shortcol);
}
}
PixStr *addpsmain()
{
PixStrMain *psm;
psm= &psmfirst;
while(psm->next) {
psm= psm->next;
}
psm->next= (PixStrMain *)MEM_mallocN(sizeof(PixStrMain),"pixstrMain");
psm= psm->next;
psm->next=0;
psm->ps= (PixStr *)MEM_mallocN(4096*sizeof(PixStr),"pixstr");
psmteller= 0;
return psm->ps;
}
void freeps()
{
PixStrMain *psm,*next;
psm= &psmfirst;
while(psm) {
next= psm->next;
if(psm->ps) {
MEM_freeN(psm->ps);
psm->ps= 0;
}
if(psm!= &psmfirst) MEM_freeN(psm);
psm= next;
}
psmfirst.next= 0;
psmfirst.ps= 0;
}
void addps(long *rd, int vlak, unsigned int z, short ronde)
{
static PixStr *prev;
PixStr *ps, *last = NULL;
int vlakand;
if( IS_A_POINTER_CODE(*rd)) {
ps= (PixStr *) POINTER_FROM_CODE(*rd);
vlakand= (vlak & 0x7FFFFF);
if( (ps->vlak0 & 0x7FFFFF) == vlakand ) return;
while(ps) {
if( (ps->vlak & 0x7FFFFF) == vlakand ) {
ps->mask |= (1<<ronde);
return;
}
last= ps;
ps= ps->next;
}
if((psmteller & 4095)==0) prev= addpsmain();
else prev++;
psmteller++;
last->next= prev;
prev->next= 0;
prev->vlak= vlak;
prev->z= z;
prev->mask = (1<<ronde);
prev->ronde= ronde;
return;
}
/* eerste PS maken */
if((psmteller & 4095)==0) prev= addpsmain();
else prev++;
psmteller++;
prev->next= 0;
prev->vlak0= (int) *rd;
prev->vlak= vlak;
prev->z= z;
prev->mask = (1<<ronde);
prev->ronde= ronde;
*rd= POINTER_TO_CODE(prev);
}
int count_mask(unsigned short mask)
{
return (cmask[mask & 255]+cmask[mask>>8]);
}
float count_maskf(unsigned short mask)
{
return (fmask[mask & 255]+fmask[mask>>8]);
}
void add_filt_mask(unsigned int mask, unsigned short *col, unsigned int *rb1, unsigned int *rb2, unsigned int *rb3)
{
/* bereken de waarde van mask */
unsigned int a, maskand, maskshift;
int j;
unsigned short val, r, g, b, al;
al= col[3];
r= col[0];
g= col[1];
b= col[2];
maskand= (mask & 255);
maskshift= (mask >>8);
for(j=2; j>=0; j--) {
a= j;
val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
if(val) {
rb1[3]+= val*al;
rb1[0]+= val*r;
rb1[1]+= val*g;
rb1[2]+= val*b;
}
a+=3;
val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
if(val) {
rb2[3]+= val*al;
rb2[0]+= val*r;
rb2[1]+= val*g;
rb2[2]+= val*b;
}
a+=3;
val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
if(val) {
rb3[3]+= val*al;
rb3[0]+= val*r;
rb3[1]+= val*g;
rb3[2]+= val*b;
}
rb1+= 4;
rb2+= 4;
rb3+= 4;
}
}
void edge_enhance(void)
{
/* use zbuffer to define edges, add it to the image */
int val, y, x, col, *rz, *rz1, *rz2, *rz3;
char *cp;
/* alle getallen in zbuffer 3 naar rechts shiften */
rz= (int *)R.rectz;
if(rz==0) return;
for(y=0; y<R.recty; y++) {
for(x=0; x<R.rectx; x++, rz++) {
(*rz)>>= 3;
}
}
/* eerste order, werkt toch niet goed!:
val= abs(rz1[0]-rz2[1])+ 2*abs(rz1[1]-rz2[1])+ abs(rz1[2]-rz2[1]);
val+= 2*abs(rz2[0]-rz2[1])+ 2*abs(rz1[2]-rz2[1]);
val+= abs(rz3[0]-rz2[1])+ 2*abs(rz3[1]-rz2[1])+ abs(rz3[2]-rz2[1]);
*rz= val;
*/
rz1= (int *)R.rectz;
rz2= rz1+R.rectx;
rz3= rz2+R.rectx;
rz= (int *)R.rectot+R.rectx;
if(R.r.mode & R_OSA) {
cp= (char *)(R.rectaccu+R.rectx);
}
else {
cp= (char *)(R.rectot+R.rectx);
}
/* rz itself does not seem to be used. */
for(y=0; y<R.recty-2; y++) {
rz++;
for(x=0; x<R.rectx-2; x++, rz++, rz1++, rz2++, rz3++, cp+=4) {
col= abs(12*rz2[1]-rz1[0]-2*rz1[1]-rz1[2]-2*rz2[0]-2*rz2[2]-rz3[0]-2*rz3[1]-rz3[2])/3;
/* removed the abs... now, only front/back? pixels are */
/* accentuated? No, the lines seem shifted strangely. the does */
/* not seem to be any overlap? strange... */
/* col= -( 12*rz2[1] */
/* - rz1[0] - 2*rz1[1] - rz1[2] */
/* - 2*rz2[0] - 2*rz2[2] */
/* - rz3[0] - 2*rz3[1] - rz3[2]) /3; */
col= (R.r.edgeint*col)>>14;
if(col>255) col= 255;
if(col>0) {
if(R.r.mode & R_OSA) {
col/= R.osa;
val= cp[3]+col;
if(val>255) cp[3]= 255; else cp[3]= val;
}
else {
val= cp[0]- col;
if(val<0) cp[0]= 0; else cp[0]= val;
val= cp[1]- col;
if(val<0) cp[1]= 0; else cp[1]= val;
val= cp[2]- col;
if(val<0) cp[2]= 0; else cp[2]= val;
}
}
}
rz++;
rz1+= 2;
rz2+= 2;
rz3+= 2;
cp+= 8;
}
}
/* ********************* HOOFDLUSSEN ******************** */
extern unsigned short *Acolrow;
/* short zbuffermetdehand(); */
void zbufshadeDA(void) /* Delta Accum Pixel Struct */
{
PixStr *ps;
float xd, yd, xs, ys;
unsigned int *rz, *rp, *rt, mask, fullmask;
unsigned int *rowbuf1, *rowbuf2, *rowbuf3, *rb1, *rb2, *rb3;
int a, b;
long *rd;
unsigned short *colrb, *acol;
short v, x, y;
char *colrt, tempcol[4];
R.rectdaps= MEM_callocN(sizeof(long)*R.rectx*R.recty+4,"zbufDArectd");
if(R.flag & R_ZTRA) bgnaccumbuf();
psmteller= 0;
if(R.r.mode & R_EDGE) {
R.rectaccu= (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty,"zbufshadeDA");
}
for(v=0; v<R.osa; v++) {
xd= jit[v][0];
yd= jit[v][1];
Zjitx= -xd;
Zjity= -yd;
RE_local_printrenderinfo(0.0, v);
/* RECTDELTA */
fillrect(R.rectot,R.rectx,R.recty,0);
zbufferall();
if(v==0) {
a= R.rectx*R.recty;
rt= R.rectot;
rd= R.rectdaps;
while(a--) {
*rd= (long)*rt;
rd++; rt++;
}
}
else {
rd= R.rectdaps;
rp= R.rectot;
rz= R.rectz;
for(y=0; y<R.recty; y++) {
for(x=0; x<R.rectx; x++, rp++, rd++) {
if(*rd!= (long) *rp) {
addps(rd, *rp, *(rz+x), v);
}
}
rz+= R.rectx;
}
}
/* 1 is voor osa */
if(R.r.mode & R_EDGE) edge_enhance();
if(!(v%256)&&RE_local_test_break()) break; /*Hos,RPW, fixes slow render bug*/
}
if(R.flag & (R_ZTRA+R_HALO) ) { /* om de juiste zbuffer Z voor transp en halo's terug te halen */
xd= jit[0][0];
yd= jit[0][1];
Zjitx= -xd;
Zjity= -yd;
RE_setwindowclip(0, 0);
RE_local_printrenderinfo(0.0, v);
zbufferall();
}
R.vlaknr= -1;
rd= R.rectdaps;
rz= R.rectz;
colrt= (char *)R.rectot;
fullmask= (1<<R.osa)-1;
/* de rowbuf is 4 pixels breder dan het plaatje! */
rowbuf1= MEM_callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");
rowbuf2= MEM_callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");
rowbuf3= MEM_callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");
for(y=0;y<=R.recty;y++) {
rb1= rowbuf1;
rb2= rowbuf2;
rb3= rowbuf3;
if(y<R.recty) {
for(x=0; x<R.rectx; x++, rd++) {
if( IS_A_POINTER_CODE(*rd)) {
ps= (PixStr *) POINTER_FROM_CODE(*rd);
mask= 0;
while(ps) {
b= centmask[ps->mask];
xs= (float)x+centLut[b & 15];
ys= (float)y+centLut[b>>4];
shadepixel(xs, ys, ps->vlak);
if(shortcol[3]) {
add_filt_mask(ps->mask, shortcol, rb1, rb2, rb3);
}
mask |= ps->mask;
ps= ps->next;
}
ps= (PixStr *) POINTER_FROM_CODE(*rd);
mask= (~mask) & fullmask;
b= centmask[mask];
xs= (float)x+centLut[b & 15];
ys= (float)y+centLut[b>>4];
shadepixel(xs, ys, ps->vlak0);
if(shortcol[3]) {
add_filt_mask(mask, shortcol, rb1, rb2, rb3);
}
}
else {
shadepixel((float)x, (float)y, (int)*rd);
if(shortcol[3]) {
add_filt_mask(fullmask, shortcol, rb1, rb2, rb3);
}
}
rb1+=4;
rb2+=4;
rb3+=4;
}
}
if(y>0) {
colrb= (unsigned short *)(rowbuf3+4);
/* LET OP: ENDIAN */
for(x=0; x<R.rectx; x++,colrt+=4) {
colrt[0]= ( (char *) (gamtab+colrb[0+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
colrt[1]= ( (char *) (gamtab+colrb[2+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
colrt[2]= ( (char *) (gamtab+colrb[4+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
colrt[3]= ( (char *) (gamtab+colrb[6+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
colrb+= 8;
}
if(R.flag & R_ZTRA) {
abufsetrow(y-1);
acol= Acolrow;
colrt-= 4*R.rectx;
for(x=0; x<R.rectx; x++, colrt+=4, acol+=4) {
if(acol[3]) {
tempcol[0]= (acol[0]>>8);
tempcol[1]= (acol[1]>>8);
tempcol[2]= (acol[2]>>8);
tempcol[3]= (acol[3]>>8);
addalphaOver(colrt, tempcol);
}
}
}
if(R.flag & R_HALO) {
/* van deze pixels zijn de pixstr al 1 scanline oud */
scanlinehaloPS(rz-R.rectx, rd-2*R.rectx, ((unsigned int *)colrt)-R.rectx, y-1);
}
scanlinesky(colrt-4*R.rectx, y-1);
/* scanline begint netjes: halo's gebruiken ook textures! */
R.vlaknr= -1;
}
if(y<R.recty) {
memset(rowbuf3, 0, (R.rectx+4)*4*4);
rb3= rowbuf3;
rowbuf3= rowbuf2;
rowbuf2= rowbuf1;
rowbuf1= rb3;
if( y>0 && G.background==0) {
if((y & 1)==0) {
RE_local_render_display(y-2, y-1,
R.rectx, R.recty,
R.rectot);
}
}
rz+= R.rectx;
}
if(!(y%256)&&RE_local_test_break()) break; /*Hos,RPW, fixes slow render bug */
}
if( (R.r.mode & R_EDGE) && RE_local_test_break()==0) {
rt= R.rectot;
rp= R.rectaccu;
for(a= R.rectx*R.recty; a>0; a--, rt++, rp++) {
addalphaOver((char *)rt, (char *)rp);
}
}
/* hier stond dof */
MEM_freeN(R.rectdaps);
freeps();
MEM_freeN(rowbuf1);
MEM_freeN(rowbuf2);
MEM_freeN(rowbuf3);
R.rectdaps= 0;
if(R.r.mode & R_EDGE) if(R.rectaccu) MEM_freeN(R.rectaccu);
R.rectaccu= 0;
if(R.flag & R_ZTRA) endaccumbuf();
} /* end of void zbufshadeDA() */
/* ------------------------------------------------------------------------ */
void zbufshade(void)
{
unsigned int *rz,*rp;
float fy;
int x,y;
unsigned short *acol;
char *charcol, *rt;
Zjitx=Zjity= -.5;
zbufferall();
/* SHADE */
rp= R.rectot;
rz= R.rectz;
charcol= (char *)shortcol;
#ifdef BBIG_ENDIAN
#else
charcol++; /* short anders uitlezen */
#endif
if(R.flag & R_ZTRA) bgnaccumbuf();
for(y=0; y<R.recty; y++) {
R.vlaknr= -1;
fy= y;
if(R.flag & R_ZTRA) { /* zbuf tra */
abufsetrow(y);
acol= Acolrow;
for(x=0; x<R.rectx; x++, rp++, acol+= 4) {
/* spothalo's added here... *rp is the target colour? */
shadepixel((float)x, fy, *rp);
if(acol[3]) addAlphaOverShort(shortcol, acol);
if(shortcol[3]) {
rt= (char *)rp;
rt[0]= charcol[0];
rt[1]= charcol[2];
rt[2]= charcol[4];
rt[3]= charcol[6];
}
else *rp= 0;
}
}
else {
for(x=0; x<R.rectx; x++, rp++) {
shadepixel((float)x, fy, *rp);
if(shortcol[3]) {
rt= (char *)rp;
rt[0]= charcol[0];
rt[1]= charcol[2];
rt[2]= charcol[4];
rt[3]= charcol[6];
}
else *rp= 0;
}
}
if(R.flag & R_HALO) {
scanlinehalo(rz, (rp-R.rectx), y);
rz+= R.rectx;
}
scanlinesky( (char *)(rp-R.rectx), y);
if((y & 1) && G.background!=1) {
RE_local_render_display(y-1, y,
R.rectx, R.recty,
R.rectot);
}
if(!(y%256)&&RE_local_test_break()) break; /*Hos,RPW, Fixes Slow render bug */
}
if(R.flag & R_ZTRA) endaccumbuf();
if(R.r.mode & R_EDGE) edge_enhance();
/* if((R.flag & R_HALO) && MISC_test_break()==0) halovert(); */
} /* end of void zbufshade() */
/* ------------------------------------------------------------------------ */
void renderhalo(HaloRen *har) /* postprocess versie */
{
float dist, xsq, ysq, xn, yn;
unsigned int *rectt, *rt;
int minx, maxx, miny, maxy, x, y;
char col[4];
har->miny= miny= har->ys - har->rad/R.ycor;
har->maxy= maxy= har->ys + har->rad/R.ycor;
if(maxy<0);
else if(R.recty<miny);
else {
minx= floor(har->xs-har->rad);
maxx= ceil(har->xs+har->rad);
if(maxx<0);
else if(R.rectx<minx);
else {
if(minx<0) minx= 0;
if(maxx>=R.rectx) maxx= R.rectx-1;
if(miny<0) miny= 0;
if(maxy>R.recty) maxy= R.recty;
rectt= R.rectot+ R.rectx*miny;
for(y=miny;y<maxy;y++) {
rt= (rectt+minx);
yn= (y - har->ys)*R.ycor;
ysq= yn*yn;
for(x=minx; x<=maxx; x++) {
xn= x - har->xs;
xsq= xn*xn;
dist= xsq+ysq;
if(dist<har->radsq) {
RE_shadehalo(har, col, 0, dist, xn, yn, har->flarec);
RE_addalphaAddfac((char *)rt, col, har->add);
}
rt++;
}
rectt+= R.rectx;
if(!(y%256)&&RE_local_test_break()) break; /* Hos,RPW, fixes slow render bug */
}
}
}
} /* end of void renderhalo(HaloRen *har), postprocess versie */
/* ------------------------------------------------------------------------ */
/* extern float hashvectf[]; */
void RE_renderflare(HaloRen *har)
{
HaloRen fla;
Material *ma;
float *rc, rad, alfa, visifac, vec[3];
int b, type;
fla= *har;
fla.linec= fla.ringc= fla.flarec= 0;
rad= har->rad;
alfa= har->alfa;
visifac= R.ycor*(har->pixels);
/* alle stralen opgeteld / r^3 == 1.0! */
visifac /= (har->rad*har->rad*har->rad);
visifac*= visifac;
ma= har->mat;
/* eerste halo: gewoon doen */
har->rad= rad*ma->flaresize*visifac;
har->radsq= har->rad*har->rad;
har->zs= 0.0;
har->alfa= alfa*visifac;
renderhalo(har);
/* volgende halo's: de flares */
rc= hashvectf + ma->seed2;
for(b=1; b<har->flarec; b++) {
fla.r= fabs(255.0*rc[0]);
fla.g= fabs(255.0*rc[1]);
fla.b= fabs(255.0*rc[2]);
fla.alfa= ma->flareboost*fabs(alfa*visifac*rc[3]);
fla.hard= 20.0 + fabs(70*rc[7]);
fla.tex= 0;
type= (int)(fabs(3.9*rc[6]));
fla.rad= ma->subsize*sqrt(fabs(2.0*har->rad*rc[4]));
if(type==3) {
fla.rad*= 3.0;
fla.rad+= R.rectx/10;
}
fla.radsq= fla.rad*fla.rad;
vec[0]= 1.4*rc[5]*(har->xs-R.afmx);
vec[1]= 1.4*rc[5]*(har->ys-R.afmy);
vec[2]= 32.0*sqrt(vec[0]*vec[0] + vec[1]*vec[1] + 1.0);
fla.xs= R.afmx + vec[0] + (1.2+rc[8])*R.rectx*vec[0]/vec[2];
fla.ys= R.afmy + vec[1] + (1.2+rc[8])*R.rectx*vec[1]/vec[2];
if(R.flag & R_SEC_FIELD) {
if(R.r.mode & R_ODDFIELD) fla.ys += 0.5;
else fla.ys -= 0.5;
}
if(type & 1) fla.type= HA_FLARECIRC;
else fla.type= 0;
renderhalo(&fla);
fla.alfa*= 0.5;
if(type & 2) fla.type= HA_FLARECIRC;
else fla.type= 0;
renderhalo(&fla);
rc+= 7;
}
} /* end of void renderflare(HaloRen *har) */
void add_halo_flare(void)
{
/* extern void RE_projectverto(); */ /* uit zbuf.c */
HaloRen *har = NULL;
int a, mode;
mode= R.r.mode;
R.r.mode &= ~R_PANORAMA;
R.xstart= -R.afmx;
R.ystart= -R.afmy;
R.xend= R.xstart+R.rectx-1;
R.yend= R.ystart+R.recty-1;
RE_setwindowclip(1,-1); /* geen jit:(-1) */
setzbufvlaggen(RE_projectverto);
for(a=0; a<R.tothalo; a++) {
if((a & 255)==0) har= R.bloha[a>>8];
else har++;
if(har->flarec) {
RE_renderflare(har);
}
}
R.r.mode= mode;
} /* end of void add_halo_flare() */
/* end of render.c */