2909 lines
62 KiB
C
2909 lines
62 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Hos, Robert Wenzlaff.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/* system includes */
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#include <math.h>
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#include <string.h>
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#include <stdlib.h>
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/* External modules: */
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#include "MEM_guardedalloc.h"
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#include "BLI_arithb.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "MTC_matrixops.h"
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#include "BKE_utildefines.h"
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#include "DNA_mesh_types.h"
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#include "DNA_image_types.h"
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#include "DNA_object_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_lamp_types.h"
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#include "BKE_global.h"
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#include "BKE_texture.h"
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/* local include */
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#include "RE_callbacks.h"
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#include "old_zbuffer_types.h"
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#include "render.h"
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#include "render_intern.h"
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#include "zbuf.h" /* stuff like bgnaccumbuf, fillrect, ...*/
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#include "pixelblending.h"
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#include "shadbuf.h"
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#include "renderHelp.h"
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#include "jitter.h"
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/* own include */
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#include "rendercore.h"
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#include "rendercore_int.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* globals for this file */
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/* moved to renderData.c? Not yet... */
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RE_Render R;
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Osa O;
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extern float Zjitx,Zjity, Zmulx, Zmuly;
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PixStrMain psmfirst;
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int psmteller;
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float holoofs= 0.0, fmask[256], centLut[16];
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unsigned short usegamtab=0, shortcol[4], *mask1[9], *mask2[9], *igamtab1, *igamtab2, *gamtab;
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char cmask[256], *centmask;
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/* functions */
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/* comes from texture.c (only used here !) */
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/* extern void do_halo_tex(HaloRen *har, float xn, float yn, float *colf); */
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void gamtabdit(unsigned short *in, char *out);
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/* int count_mask(unsigned short ); */
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void scanlinehalo(unsigned int *rectz, unsigned int *rectt, short ys);
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/* void add_halo_flare(void); */
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void edge_enhance(void);
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/* Dither with gamma table? */
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void gamtabdit(unsigned short *in, char *out)
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/* unsigned short *in; */
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/* char *out; */
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{
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static short rerr=0, gerr=0, berr=0;
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unsigned int col;
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char *cp;
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cp= (char *)&col;
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out[0]= in[0]>>8;
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col= gamtab[in[2]]+berr;
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if(col>65535) col= 65535;
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out[1]= cp[2];
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berr= cp[3];
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col= gamtab[in[4]]+gerr;
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if(col>65535) col= 65535;
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out[2]= cp[2];
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gerr= cp[3];
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col= gamtab[in[6]]+rerr;
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if(col>65535) col= 65535;
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out[3]= cp[2];
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rerr= cp[3];
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}
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float mistfactor(float *co) /* dist en hoogte, return alpha */
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{
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float fac, hi;
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fac= R.zcor - R.wrld.miststa; /* R.zcor wordt per pixel berekend */
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/* fac= -co[2]-R.wrld.miststa; */
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if(fac>0.0) {
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if(fac< R.wrld.mistdist) {
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fac= (fac/(R.wrld.mistdist));
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if(R.wrld.mistype==0) fac*= fac;
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else if(R.wrld.mistype==1);
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else fac= sqrt(fac);
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}
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else fac= 1.0;
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}
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else fac= 0.0;
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/* de hoogte schakelt de mist af */
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if(R.wrld.misthi!=0.0 && fac!=0.0) {
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/* op hoogte misthi is mist volledig weg */
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hi= R.viewinv[0][2]*co[0]+R.viewinv[1][2]*co[1]+R.viewinv[2][2]*co[2]+R.viewinv[3][2];
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if(hi>R.wrld.misthi) fac= 0.0;
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else if(hi>0.0) {
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hi= (R.wrld.misthi-hi)/R.wrld.misthi;
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fac*= hi*hi;
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}
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}
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return 1.0-fac;
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}
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void RE_sky(char *col)
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{
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float rf, gf, bf;
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if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
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*( (unsigned int *)col)= R.wrld.fastcol;
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return;
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}
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R.wrld.skytype |= WO_ZENUP;
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if(R.wrld.skytype & WO_SKYREAL) {
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R.inprz= R.view[0]*R.grvec[0]+ R.view[1]*R.grvec[1]+ R.view[2]*R.grvec[2];
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if(R.inprz<0.0) R.wrld.skytype-= WO_ZENUP;
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R.inprz= fabs(R.inprz);
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}
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else if(R.wrld.skytype & WO_SKYPAPER) {
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R.inprz= 0.5+ 0.5*R.view[1];
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}
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else {
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R.inprz= fabs(0.5+ R.view[1]);
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}
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if(R.wrld.skytype & WO_SKYTEX) {
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VECCOPY(R.lo, R.view);
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if(R.wrld.skytype & WO_SKYREAL) {
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MTC_Mat3MulVecfl(R.imat, R.lo);
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SWAP(float, R.lo[1], R.lo[2]);
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}
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R.osatex= 0;
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do_sky_tex();
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}
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if(R.inprz>1.0) R.inprz= 1.0;
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R.inprh= 1.0-R.inprz;
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if(R.wrld.skytype & WO_SKYBLEND) {
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rf= 255.0*(R.inprh*R.wrld.horr + R.inprz*R.wrld.zenr);
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gf= 255.0*(R.inprh*R.wrld.horg + R.inprz*R.wrld.zeng);
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bf= 255.0*(R.inprh*R.wrld.horb + R.inprz*R.wrld.zenb);
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if (rf>255.0) col[0]= 255;
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else col[0]= (char)rf;
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if (gf>255.0) col[1]= 255;
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else col[1]= (char)gf;
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if (bf>255.0) col[2]= 255;
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else col[2]= (char)bf;
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}
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else {
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col[0]= 255.0*R.wrld.horr;
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col[1]= 255.0*R.wrld.horg;
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col[2]= 255.0*R.wrld.horb;
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}
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col[3]= 1; /* om verkeerde optimalisatie alphaover van flares te voorkomen */
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}
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/* ------------------------------------------------------------------------- */
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void scanlinesky(char *rect, int y)
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{
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/* have to type this! set to : addalphaUnder: char*, char*
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* addalphaUnderGamma: ditto called with char *, uint* !!!
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* unmangle this shit... */
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void (*alphafunc)();
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float fac;
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int dx, x, ofs;
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unsigned int col=0, *rt;
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short *sp;
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char *cp, *cp1;
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float u, v;
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if(R.r.alphamode & R_ALPHAPREMUL) return;
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if(R.r.alphamode & R_ALPHAKEY) {
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cp= (char *)&col;
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cp[3]= 1;
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cp[0]= 255.0*R.wrld.horr;
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cp[1]= 255.0*R.wrld.horg;
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cp[2]= 255.0*R.wrld.horb;
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for(x=0; x<R.rectx; x++, rect+= 4) {
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if(rect[3]==0) {
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*( ( unsigned int *)rect)= col;
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}
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else {
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/* voorkomen dat 'col' in afbeelding voorkomt */
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cp1= (char *)rect;
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if( cp[0]==cp1[0] && cp[1]==cp1[1] && cp[2]==cp1[2] ) {
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if(cp1[3]==255) cp1[3]= 254;
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else cp1[3]++;
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}
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if(rect[3]!=255) {
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keyalpha(rect);
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}
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}
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}
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return;
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}
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if(R.wrld.mode & WO_MIST) alphafunc= addalphaUnder;
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else alphafunc= addalphaUnderGamma;
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if(R.r.bufflag & 1) {
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if(R.backbuf->ok) {
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if(R.backbuf->ibuf==0) {
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R.backbuf->ibuf= IMB_loadiffname(R.backbuf->name, IB_rect);
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if(R.backbuf->ibuf==0) {
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R.backbuf->ok= 0;
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return;
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}
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}
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/* welke scanline/ */
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y= ((y+R.afmy+R.ystart)*R.backbuf->ibuf->y)/(2*R.afmy);
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if(R.flag & R_SEC_FIELD) {
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if((R.r.mode & R_ODDFIELD)==0) {
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if( y<R.backbuf->ibuf->y) y++;
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}
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else {
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if( y>0) y--;
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}
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}
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rt= (R.backbuf->ibuf->rect + y*R.backbuf->ibuf->x);
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/* op welke plek */
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fac= ((float)R.backbuf->ibuf->x)/(float)(2*R.afmx);
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ofs= (R.afmx+R.xstart)*fac;
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rt+= ofs;
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dx= (int) (65536.0*fac);
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sp= (short *)&ofs;
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#ifdef BBIG_ENDIAN
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#else
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sp++;
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#endif
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ofs= 0;
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x= R.rectx;
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while( x-- ) {
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if( rect[3] != 255) {
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if(rect[3]==0) *((unsigned int *)rect)= *rt;
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else {
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alphafunc(rect, rt);
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}
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}
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rect+= 4;
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ofs+= dx;
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while( *sp>0 ) {
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ofs-= 65536;
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rt++;
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}
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}
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}
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return;
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}
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if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
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for(x=0; x<R.rectx; x++, rect+= 4) {
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if(rect[3] != 255) {
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if(rect[3]==0) *((unsigned int *)rect)= R.wrld.fastcol;
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else {
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alphafunc(rect, &R.wrld.fastcol);
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}
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}
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}
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}
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else {
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for(x=0; x<R.rectx; x++, rect+= 4) {
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if(rect[3] < 254) {
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if(R.wrld.skytype & WO_SKYPAPER) {
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R.view[0]= (x+(R.xstart))/(float)R.afmx;
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R.view[1]= (y+(R.ystart))/(float)R.afmy;
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R.view[2]= 0.0;
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}
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else {
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R.view[0]= (x+(R.xstart)+1.0);
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if(R.flag & R_SEC_FIELD) {
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if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
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else R.view[1]= (y+R.ystart+1.5)*R.ycor;
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}
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else R.view[1]= (y+R.ystart+1.0)*R.ycor;
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R.view[2]= -R.viewfac;
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fac= Normalise(R.view);
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if(R.wrld.skytype & WO_SKYTEX) {
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O.dxview= 1.0/fac;
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O.dyview= R.ycor/fac;
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}
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}
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if(R.r.mode & R_PANORAMA) {
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float panoco, panosi;
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panoco = getPanovCo();
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panosi = getPanovSi();
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u= R.view[0]; v= R.view[2];
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R.view[0]= panoco*u + panosi*v;
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R.view[2]= -panosi*u + panoco*v;
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}
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RE_sky((char *)&col);
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if(rect[3]==0) *((unsigned int *)rect)= col;
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else alphafunc(rect, &col);
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}
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}
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}
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}
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/* ************************************** */
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extern float Tin; /* texture.c */
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void do_lamphalo_tex(LampRen *lar, float *p1, float *p2, float *intens)
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{
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/* p1 p2 already are rotated in spot-space */
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float v1[3], vec[3];
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float dist, totin=0.0;
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int a, steps= 32;
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v1[0]= p1[0];
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v1[1]= p1[1];
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v1[2]= p1[2]/lar->sh_zfac;
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VecSubf(vec, p2, p1);
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dist= Normalise(vec);
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/* fixed number of steps */
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dist/= (float)steps;
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for(a=0; a<steps; a++) {
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VecAddf(v1, v1, vec);
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VECCOPY(R.co, v1);
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do_lamp_tex(lar, v1);
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totin+= Tin;
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}
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totin/= (float)steps;
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*intens *= totin;
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/* why isn't there a return value here? */
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}
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void spothalo(struct LampRen *lar, float *view, float *intens)
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{
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double a, b, c, disc, nray[3], npos[3];
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float t0, t1 = 0.0, t2= 0.0, t3, haint;
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float p1[3], p2[3], ladist, maxz = 0.0, maxy = 0.0;
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int snijp, doclip=1, use_yco=0;
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int ok1=0, ok2=0;
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*intens= 0.0;
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haint= lar->haint;
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VECCOPY(npos, lar->sh_invcampos); /* in initlamp berekend */
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/* view roteren */
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VECCOPY(nray, view);
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MTC_Mat3MulVecd(lar->imat, nray);
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if(R.wrld.mode & WO_MIST) {
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/* een beetje patch... */
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R.zcor= -lar->co[2];
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haint *= mistfactor(lar->co);
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if(haint==0.0) {
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return;
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}
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}
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/* maxz roteren */
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if(R.co[2]==0) doclip= 0; /* is als halo op sky */
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else {
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p1[0]= R.co[0]-lar->co[0];
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p1[1]= R.co[1]-lar->co[1];
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p1[2]= R.co[2]-lar->co[2];
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maxz= lar->imat[0][2]*p1[0]+lar->imat[1][2]*p1[1]+lar->imat[2][2]*p1[2];
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maxz*= lar->sh_zfac;
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maxy= lar->imat[0][1]*p1[0]+lar->imat[1][1]*p1[1]+lar->imat[2][1]*p1[2];
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if( fabs(nray[2]) <0.000001 ) use_yco= 1;
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}
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/* z scalen zodat het volume genormaliseerd is */
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nray[2]*= lar->sh_zfac;
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/* nray hoeft niet genormaliseerd */
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ladist= lar->sh_zfac*lar->dist;
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/* oplossen */
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a = nray[0] * nray[0] + nray[1] * nray[1] - nray[2]*nray[2];
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b = nray[0] * npos[0] + nray[1] * npos[1] - nray[2]*npos[2];
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c = npos[0] * npos[0] + npos[1] * npos[1] - npos[2]*npos[2];
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snijp= 0;
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if (fabs(a) < 0.00000001) {
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/*
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* Only one intersection point...
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*/
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return;
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}
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else {
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disc = b*b - a*c;
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if(disc==0.0) {
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t1=t2= (-b)/ a;
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snijp= 2;
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}
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else if (disc > 0.0) {
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disc = sqrt(disc);
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t1 = (-b + disc) / a;
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t2 = (-b - disc) / a;
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snijp= 2;
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}
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}
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if(snijp==2) {
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/* sorteren */
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if(t1>t2) {
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a= t1; t1= t2; t2= a;
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|
}
|
|
|
|
/* z van snijpunten met diabolo */
|
|
p1[2]= npos[2] + t1*nray[2];
|
|
p2[2]= npos[2] + t2*nray[2];
|
|
|
|
/* beide punten evalueren */
|
|
if(p1[2]<=0.0) ok1= 1;
|
|
if(p2[2]<=0.0 && t1!=t2) ok2= 1;
|
|
|
|
/* minstens 1 punt met negatieve z */
|
|
if(ok1==0 && ok2==0) return;
|
|
|
|
/* snijpunt met -ladist, de bodem van de kegel */
|
|
if(use_yco==0) {
|
|
t3= (-ladist-npos[2])/nray[2];
|
|
|
|
/* moet 1 van de snijpunten worden vervangen? */
|
|
if(ok1) {
|
|
if(p1[2]<-ladist) t1= t3;
|
|
}
|
|
else {
|
|
ok1= 1;
|
|
t1= t3;
|
|
}
|
|
if(ok2) {
|
|
if(p2[2]<-ladist) t2= t3;
|
|
}
|
|
else {
|
|
ok2= 1;
|
|
t2= t3;
|
|
}
|
|
}
|
|
else if(ok1==0 || ok2==0) return;
|
|
|
|
/* minstens 1 zichtbaar snijpunt */
|
|
if(t1<0.0 && t2<0.0) return;
|
|
|
|
if(t1<0.0) t1= 0.0;
|
|
if(t2<0.0) t2= 0.0;
|
|
|
|
if(t1==t2) return;
|
|
|
|
/* voor zekerheid nog eens sorteren */
|
|
if(t1>t2) {
|
|
a= t1; t1= t2; t2= a;
|
|
}
|
|
|
|
/* t0 berekenen: is de maximale zichtbare z (als halo door vlak doorsneden wordt) */
|
|
if(doclip) {
|
|
if(use_yco==0) t0= (maxz-npos[2])/nray[2];
|
|
else t0= (maxy-npos[1])/nray[1];
|
|
|
|
if(t0<t1) return;
|
|
if(t0<t2) t2= t0;
|
|
}
|
|
|
|
/* bereken punten */
|
|
p1[0]= npos[0] + t1*nray[0];
|
|
p1[1]= npos[1] + t1*nray[1];
|
|
p1[2]= npos[2] + t1*nray[2];
|
|
p2[0]= npos[0] + t2*nray[0];
|
|
p2[1]= npos[1] + t2*nray[1];
|
|
p2[2]= npos[2] + t2*nray[2];
|
|
|
|
|
|
/* nu hebben we twee punten, hiermee maken we drie lengtes */
|
|
|
|
a= sqrt(p1[0]*p1[0]+p1[1]*p1[1]+p1[2]*p1[2]);
|
|
b= sqrt(p2[0]*p2[0]+p2[1]*p2[1]+p2[2]*p2[2]);
|
|
c= VecLenf(p1, p2);
|
|
|
|
a/= ladist;
|
|
a= sqrt(a);
|
|
b/= ladist;
|
|
b= sqrt(b);
|
|
c/= ladist;
|
|
|
|
*intens= c*( (1.0-a)+(1.0-b) );
|
|
|
|
/* LET OP: a,b en c NIET op 1.0 clippen, dit geeft kleine
|
|
overflowtjes op de rand (vooral bij smalle halo's) */
|
|
if(*intens<=0.0) return;
|
|
|
|
/* zachte gebied */
|
|
/* vervalt omdat t0 nu ook voor p1/p2 wordt gebruikt */
|
|
/* if(doclip && t0<t2) { */
|
|
/* *intens *= (t0-t1)/(t2-t1); */
|
|
/* } */
|
|
|
|
*intens *= haint;
|
|
|
|
if(lar->shb && lar->shb->shadhalostep) {
|
|
*intens *= shadow_halo(lar, p1, p2);
|
|
}
|
|
/* if(lar->mode & LA_TEXTURE) do_lamphalo_tex(lar, p1, p2, intens); */
|
|
|
|
}
|
|
}
|
|
|
|
void renderspothalo(unsigned short *col)
|
|
{
|
|
LampRen *lar;
|
|
float i;
|
|
int colt, a;
|
|
unsigned short scol[4];
|
|
|
|
|
|
for(a=0; a<R.totlamp; a++) {
|
|
lar= R.la[a];
|
|
if(lar->type==LA_SPOT && (lar->mode & LA_HALO) && lar->haint>0) {
|
|
|
|
if(lar->org) {
|
|
lar->r= lar->org->r;
|
|
lar->g= lar->org->g;
|
|
lar->b= lar->org->b;
|
|
}
|
|
|
|
spothalo(lar, R.view, &i);
|
|
|
|
if(i>0.0) {
|
|
|
|
i*= 65536.0;
|
|
|
|
colt= i;
|
|
if(colt>65535) scol[3]= 65535; else scol[3]= colt;
|
|
|
|
/* erg vervelend: gammagecorrigeerd renderen EN addalphaADD gaat niet goed samen */
|
|
/* eigenlijk moet er een aparte 'optel' gamma komen */
|
|
|
|
colt= i*lar->r;
|
|
if(colt>65535) scol[0]= 65535; else scol[0]= colt;
|
|
if(usegamtab) scol[0]= igamtab2[scol[0]];
|
|
colt= i*lar->g;
|
|
if(colt>65535) scol[1]= 65535; else scol[1]= colt;
|
|
if(usegamtab) scol[1]= igamtab2[scol[1]];
|
|
colt= i*lar->b;
|
|
if(colt>65535) scol[2]= 65535; else scol[2]= colt;
|
|
if(usegamtab) scol[2]= igamtab2[scol[2]];
|
|
|
|
addalphaAddshort(col, scol);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void render_lighting_halo(HaloRen *har, float *colf)
|
|
{
|
|
LampRen *lar;
|
|
float i, inp, inpr, lv[3], lampdist, ld, t, *vn;
|
|
float ir, ig, ib, shadfac, soft;
|
|
int a;
|
|
|
|
ir= ig= ib= 0.0;
|
|
VECCOPY(R.co, har->co);
|
|
vn= har->no;
|
|
|
|
O.dxco[0]= har->hasize;
|
|
O.dxco[1]= 0.0;
|
|
O.dxco[2]= 0.0;
|
|
|
|
O.dyco[0]= 0.0;
|
|
O.dyco[1]= har->hasize;
|
|
O.dyco[2]= 0.0;
|
|
|
|
for(a=0; a<R.totlamp; a++) {
|
|
lar= R.la[a];
|
|
|
|
/* test op lamplayer */
|
|
if(lar->mode & LA_LAYER) if((lar->lay & har->lay)==0) continue;
|
|
|
|
/* lampdist berekening */
|
|
if(lar->type==LA_SUN || lar->type==LA_HEMI) {
|
|
VECCOPY(lv, lar->vec);
|
|
lampdist= 1.0;
|
|
}
|
|
else {
|
|
lv[0]= R.co[0]-lar->co[0];
|
|
lv[1]= R.co[1]-lar->co[1];
|
|
lv[2]= R.co[2]-lar->co[2];
|
|
ld= sqrt(lv[0]*lv[0]+lv[1]*lv[1]+lv[2]*lv[2]);
|
|
lv[0]/= ld;
|
|
lv[1]/= ld;
|
|
lv[2]/= ld;
|
|
|
|
/* ld wordt verderop nog gebruikt (texco's) */
|
|
|
|
if(lar->mode & LA_QUAD) {
|
|
t= 1.0;
|
|
if(lar->ld1>0.0)
|
|
t= lar->dist/(lar->dist+lar->ld1*ld);
|
|
if(lar->ld2>0.0)
|
|
t*= lar->distkw/(lar->distkw+lar->ld2*ld*ld);
|
|
|
|
lampdist= t;
|
|
}
|
|
else {
|
|
lampdist= (lar->dist/(lar->dist+ld));
|
|
}
|
|
|
|
if(lar->mode & LA_SPHERE) {
|
|
t= lar->dist - ld;
|
|
if(t<0.0) continue;
|
|
|
|
t/= lar->dist;
|
|
lampdist*= (t);
|
|
}
|
|
|
|
}
|
|
|
|
if(lar->mode & LA_TEXTURE) do_lamp_tex(lar, lv);
|
|
|
|
if(lar->type==LA_SPOT) {
|
|
|
|
/* hier de fie Inp() vertaagt! */
|
|
|
|
if(lar->mode & LA_SQUARE) {
|
|
if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0) {
|
|
float x, lvrot[3];
|
|
|
|
/* rotate view to lampspace */
|
|
VECCOPY(lvrot, lv);
|
|
MTC_Mat3MulVecfl(lar->imat, lvrot);
|
|
|
|
x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
|
|
/* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
|
|
|
|
inpr= 1.0/(sqrt(1.0+x*x));
|
|
}
|
|
else inpr= 0.0;
|
|
}
|
|
else {
|
|
inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
|
|
}
|
|
|
|
t= lar->spotsi;
|
|
if(inpr<t) continue;
|
|
else {
|
|
t= inpr-t;
|
|
i= 1.0;
|
|
soft= 1.0;
|
|
if(t<lar->spotbl && lar->spotbl!=0.0) {
|
|
/* zachte gebied */
|
|
i= t/lar->spotbl;
|
|
t= i*i;
|
|
soft= (3.0*t-2.0*t*i);
|
|
inpr*= soft;
|
|
}
|
|
if(lar->mode & LA_ONLYSHADOW) {
|
|
/* if(ma->mode & MA_SHADOW) { */
|
|
/* inprodukt positief: voorzijde vlak! */
|
|
inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
|
|
if(inp>0.0) {
|
|
/* testshadowbuf==0.0 : 100% schaduw */
|
|
shadfac = testshadowbuf(lar->shb, inp);
|
|
if( shadfac>0.0 ) {
|
|
shadfac*= inp*soft*lar->energy;
|
|
ir -= shadfac;
|
|
ig -= shadfac;
|
|
ib -= shadfac;
|
|
|
|
continue;
|
|
}
|
|
}
|
|
/* } */
|
|
}
|
|
lampdist*=inpr;
|
|
}
|
|
if(lar->mode & LA_ONLYSHADOW) continue;
|
|
|
|
}
|
|
|
|
/* inprodukt en reflectivity*/
|
|
|
|
inp= 1.0-fabs(vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2]);
|
|
|
|
/* inp= cos(0.5*M_PI-acos(inp)); */
|
|
|
|
i= inp;
|
|
|
|
if(lar->type==LA_HEMI) {
|
|
i= 0.5*i+0.5;
|
|
}
|
|
if(i>0.0) {
|
|
i*= lampdist;
|
|
/* i*= lampdist*ma->ref; */
|
|
}
|
|
|
|
/* schaduw */
|
|
if(i> -0.41) { /* beetje willekeurig, beetje getest */
|
|
shadfac= 1.0;
|
|
if(lar->shb) {
|
|
/* if(ma->mode & MA_SHADOW) { */
|
|
shadfac = testshadowbuf(lar->shb, inp);
|
|
if(shadfac==0.0) continue;
|
|
i*= shadfac;
|
|
/* } */
|
|
}
|
|
}
|
|
|
|
if(i>0.0) {
|
|
ir+= i*lar->r;
|
|
ig+= i*lar->g;
|
|
ib+= i*lar->b;
|
|
}
|
|
}
|
|
|
|
if(ir<0.0) ir= 0.0;
|
|
if(ig<0.0) ig= 0.0;
|
|
if(ib<0.0) ib= 0.0;
|
|
|
|
colf[0]*= ir;
|
|
colf[1]*= ig;
|
|
colf[2]*= ib;
|
|
|
|
}
|
|
|
|
|
|
extern float hashvectf[];
|
|
void RE_shadehalo(HaloRen *har, char *col, unsigned int zz, float dist, float xn, float yn, short flarec)
|
|
{
|
|
/* in col invullen */
|
|
float t, zn, radist, ringf=0.0, linef=0.0, alpha, si, co, colf[4];
|
|
int colt, a;
|
|
|
|
if(R.wrld.mode & WO_MIST) {
|
|
if(har->type & HA_ONLYSKY) {
|
|
/* sterren geen mist */
|
|
alpha= har->alfa;
|
|
}
|
|
else {
|
|
/* een beetje patch... */
|
|
R.zcor= -har->co[2];
|
|
alpha= mistfactor(har->co)*har->alfa;
|
|
}
|
|
}
|
|
else alpha= har->alfa;
|
|
|
|
if(alpha==0.0) {
|
|
col[0] = 0;
|
|
col[1] = 0;
|
|
col[2] = 0;
|
|
col[3] = 0;
|
|
|
|
/* *( (int *)col )=0; */
|
|
|
|
return;
|
|
}
|
|
|
|
radist= sqrt(dist);
|
|
|
|
/* let op: hiermee wordt gesjoemeld: flarec wordt op nul gezet in de pixstruct */
|
|
if(flarec) har->pixels+= (int)(har->rad-radist);
|
|
|
|
if(har->ringc) {
|
|
float *rc, fac;
|
|
int ofs;
|
|
|
|
/* per ring een alicirc */
|
|
ofs= har->seed;
|
|
|
|
for(a= har->ringc; a>0; a--, ofs+=2) {
|
|
|
|
rc= hashvectf + (ofs % 768);
|
|
|
|
fac= fabs( rc[1]*(har->rad*fabs(rc[0]) - radist) );
|
|
|
|
if(fac< 1.0) {
|
|
ringf+= (1.0-fac);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(har->type & HA_VECT) {
|
|
dist= fabs( har->cos*(yn) - har->sin*(xn) )/har->rad;
|
|
if(dist>1.0) dist= 1.0;
|
|
if(har->tex) {
|
|
zn= har->sin*xn - har->cos*yn;
|
|
yn= har->cos*xn + har->sin*yn;
|
|
xn= zn;
|
|
}
|
|
}
|
|
else dist= dist/har->radsq;
|
|
|
|
if(har->type & HA_FLARECIRC) {
|
|
|
|
dist= 0.5+fabs(dist-0.5);
|
|
|
|
}
|
|
|
|
if(har->hard>=30) {
|
|
dist= sqrt(dist);
|
|
if(har->hard>=40) {
|
|
dist= sin(dist*M_PI_2);
|
|
if(har->hard>=50) {
|
|
dist= sqrt(dist);
|
|
}
|
|
}
|
|
}
|
|
else if(har->hard<20) dist*=dist;
|
|
|
|
dist=(1.0-dist);
|
|
|
|
if(har->linec) {
|
|
float *rc, fac;
|
|
int ofs;
|
|
|
|
/* per starpoint een aliline */
|
|
ofs= har->seed;
|
|
|
|
for(a= har->linec; a>0; a--, ofs+=3) {
|
|
|
|
rc= hashvectf + (ofs % 768);
|
|
|
|
fac= fabs( (xn)*rc[0]+(yn)*rc[1]);
|
|
|
|
if(fac< 1.0 ) {
|
|
linef+= (1.0-fac);
|
|
}
|
|
}
|
|
|
|
linef*= dist;
|
|
|
|
}
|
|
|
|
if(har->starpoints) {
|
|
float ster, hoek;
|
|
/* rotatie */
|
|
hoek= atan2(yn, xn);
|
|
hoek*= (1.0+0.25*har->starpoints);
|
|
|
|
co= cos(hoek);
|
|
si= sin(hoek);
|
|
|
|
hoek= (co*xn+si*yn)*(co*yn-si*xn);
|
|
|
|
ster= fabs(hoek);
|
|
if(ster>1.0) {
|
|
ster= (har->rad)/(ster);
|
|
|
|
if(ster<1.0) dist*= sqrt(ster);
|
|
}
|
|
}
|
|
|
|
/* halo wordt doorsneden? */
|
|
if(har->zs> zz-har->zd) {
|
|
t= ((float)(zz-har->zs))/(float)har->zd;
|
|
alpha*= sqrt(sqrt(t));
|
|
}
|
|
|
|
dist*= alpha;
|
|
ringf*= dist;
|
|
linef*= alpha;
|
|
|
|
if(dist<0.003) {
|
|
*( (int *)col )=0;
|
|
return;
|
|
}
|
|
|
|
/* texture? */
|
|
if(har->tex) {
|
|
colf[3]= dist;
|
|
do_halo_tex(har, xn, yn, colf);
|
|
|
|
/* dist== colf[3]; */
|
|
|
|
colf[0]*= colf[3];
|
|
colf[1]*= colf[3];
|
|
colf[2]*= colf[3];
|
|
|
|
}
|
|
else {
|
|
colf[0]= dist*har->r;
|
|
colf[1]= dist*har->g;
|
|
colf[2]= dist*har->b;
|
|
|
|
if(har->type & HA_XALPHA) colf[3]= dist*dist;
|
|
else colf[3]= dist;
|
|
}
|
|
|
|
if(har->mat && har->mat->mode & MA_HALO_SHADE) {
|
|
/* we test for lights because of preview... */
|
|
if(R.totlamp) render_lighting_halo(har, colf);
|
|
}
|
|
|
|
if(linef!=0.0) {
|
|
Material *ma= har->mat;
|
|
|
|
colf[0]+= 255.0*linef*ma->specr;
|
|
colf[1]+= 255.0*linef*ma->specg;
|
|
colf[2]+= 255.0*linef*ma->specb;
|
|
|
|
if(har->type & HA_XALPHA) colf[3]+= linef*linef;
|
|
else colf[3]+= linef;
|
|
}
|
|
if(ringf!=0.0) {
|
|
Material *ma= har->mat;
|
|
|
|
colf[0]+= 255.0*ringf*ma->mirr;
|
|
colf[1]+= 255.0*ringf*ma->mirg;
|
|
colf[2]+= 255.0*ringf*ma->mirb;
|
|
|
|
if(har->type & HA_XALPHA) colf[3]+= ringf*ringf;
|
|
else colf[3]+= ringf;
|
|
}
|
|
|
|
colt= 255.0*colf[3];
|
|
if(colt>254) col[3]= 255; else col[3]= colt;
|
|
|
|
colt= colf[2];
|
|
if(colt>254) col[2]= 255; else col[2]= colt;
|
|
|
|
colt= colf[1];
|
|
if(colt>254) col[1]= 255; else col[1]= colt;
|
|
|
|
colt= colf[0];
|
|
if(colt>254) col[0]= 255; else col[0]= colt;
|
|
|
|
}
|
|
|
|
|
|
unsigned int calchalo_z(HaloRen *har, unsigned int zz)
|
|
{
|
|
|
|
if(har->type & HA_ONLYSKY) {
|
|
if(zz!=0x7FFFFFFF) zz= 0;
|
|
}
|
|
else {
|
|
zz= (zz>>8);
|
|
if(zz<0x800000) zz= (zz+0x7FFFFF);
|
|
else zz= (zz-0x800000);
|
|
}
|
|
return zz;
|
|
}
|
|
|
|
void scanlinehaloPS(unsigned int *rectz, long *rectdelta, unsigned int *rectt, short ys)
|
|
{
|
|
HaloRen *har = NULL;
|
|
PixStr *ps;
|
|
float dist,xsq,ysq,xn,yn;
|
|
unsigned int a, *rz, *rt, zz;
|
|
long *rd;
|
|
int accol[4];
|
|
short minx,maxx,x,aantal, aantalm, behind, flarec;
|
|
char col[4];
|
|
|
|
for(a=0;a<R.tothalo;a++) {
|
|
if((a & 255)==0) har= R.bloha[a>>8];
|
|
else har++;
|
|
|
|
if(!(a%256)&&RE_local_test_break()) break; /* Hos, RPW - fix slow render bug, */
|
|
/* !(loopvar%256) keeps checking for */
|
|
/* ESC too often and bogging down render */
|
|
/* (Based on discovery by Rob Haarsma) */
|
|
if(ys>har->maxy);
|
|
else if(ys<har->miny);
|
|
else {
|
|
minx= floor(har->xs-har->rad);
|
|
maxx= ceil(har->xs+har->rad);
|
|
|
|
if(maxx<0);
|
|
else if(R.rectx<minx);
|
|
else {
|
|
if(minx<0) minx= 0;
|
|
if(maxx>=R.rectx) maxx= R.rectx-1;
|
|
|
|
rt= rectt+minx;
|
|
rd= rectdelta+minx;
|
|
rz= rectz+minx;
|
|
|
|
yn= (ys-har->ys)*R.ycor;
|
|
ysq= yn*yn;
|
|
for(x=minx; x<=maxx; x++) {
|
|
|
|
flarec= har->flarec; /* har->pixels mag maar 1 x geteld worden */
|
|
|
|
if( IS_A_POINTER_CODE(*rd)) {
|
|
xn= x-har->xs;
|
|
xsq= xn*xn;
|
|
dist= xsq+ysq;
|
|
if(dist<har->radsq) {
|
|
ps= (PixStr *) POINTER_FROM_CODE(*rd);
|
|
aantal= behind= 0;
|
|
accol[0]=accol[1]=accol[2]=accol[3]= 0;
|
|
while(ps) {
|
|
aantalm= count_mask(ps->mask);
|
|
aantal+= aantalm;
|
|
|
|
zz= calchalo_z(har, ps->z);
|
|
if(zz> har->zs) {
|
|
*( (int *)col )= 0;
|
|
RE_shadehalo(har, col, zz, dist, xn, yn, flarec);
|
|
accol[0]+= aantalm*col[0];
|
|
accol[1]+= aantalm*col[1];
|
|
accol[2]+= aantalm*col[2];
|
|
accol[3]+= aantalm*col[3];
|
|
flarec= 0;
|
|
}
|
|
|
|
ps= ps->next;
|
|
}
|
|
ps= (PixStr *) POINTER_FROM_CODE(*rd);
|
|
aantal= R.osa-aantal;
|
|
|
|
zz= calchalo_z(har, *rz);
|
|
if(zz> har->zs) {
|
|
*( (int *)col )= 0;
|
|
RE_shadehalo(har, col, zz, dist, xn, yn, flarec);
|
|
accol[0]+= aantal*col[0];
|
|
accol[1]+= aantal*col[1];
|
|
accol[2]+= aantal*col[2];
|
|
accol[3]+= aantal*col[3];
|
|
}
|
|
|
|
|
|
col[0]= accol[0]/R.osa;
|
|
col[1]= accol[1]/R.osa;
|
|
col[2]= accol[2]/R.osa;
|
|
col[3]= accol[3]/R.osa;
|
|
|
|
/* if(behind > (R.osa>>1)) addalphaUnder(rt,col); */
|
|
RE_addalphaAddfac((char *)rt, (char *)col, har->add);
|
|
}
|
|
}
|
|
else {
|
|
zz= calchalo_z(har, *rz);
|
|
if(zz> har->zs) {
|
|
xn= x- har->xs;
|
|
xsq= xn*xn;
|
|
dist= xsq+ysq;
|
|
if(dist<har->radsq) {
|
|
RE_shadehalo(har, col, zz, dist, xn, yn, flarec);
|
|
RE_addalphaAddfac((char *)rt, (char *)col, har->add);
|
|
}
|
|
}
|
|
}
|
|
rt++;
|
|
rz++;
|
|
rd++;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void scanlinehalo(unsigned int *rectz, unsigned int *rectt, short ys)
|
|
{
|
|
HaloRen *har = NULL;
|
|
float dist,xsq,ysq,xn,yn;
|
|
unsigned int a, *rz, *rt, zz;
|
|
short minx,maxx, x;
|
|
char col[4];
|
|
|
|
for(a=0; a<R.tothalo; a++) {
|
|
if((a & 255)==0) har= R.bloha[a>>8];
|
|
else har++;
|
|
|
|
if(!(a%256)&&RE_local_test_break()) break;/*Hos, RPW, fixes Slow Render Bug*/
|
|
|
|
if(ys>har->maxy);
|
|
else if(ys<har->miny);
|
|
else {
|
|
minx= floor(har->xs-har->rad);
|
|
maxx= ceil(har->xs+har->rad);
|
|
|
|
if(maxx<0);
|
|
else if(R.rectx<minx);
|
|
else {
|
|
if(minx<0) minx= 0;
|
|
if(maxx>=R.rectx) maxx= R.rectx-1;
|
|
|
|
rt= rectt+minx;
|
|
rz= rectz+minx;
|
|
|
|
yn= (ys-har->ys)*R.ycor;
|
|
ysq= yn*yn;
|
|
for(x=minx; x<=maxx; x++) {
|
|
|
|
zz= calchalo_z(har, *rz);
|
|
if(zz> har->zs) {
|
|
xn= x- har->xs;
|
|
xsq= xn*xn;
|
|
dist= xsq+ysq;
|
|
if(dist<har->radsq) {
|
|
RE_shadehalo(har, col, zz, dist, xn, yn, har->flarec);
|
|
RE_addalphaAddfac((char *)rt, (char *)col, har->add);
|
|
}
|
|
}
|
|
|
|
rt++;
|
|
rz++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void halovert()
|
|
{
|
|
HaloRen *har = NULL;
|
|
float dist, xsq, ysq, xn, yn;
|
|
unsigned int a, *rectz, *rz, *rectt, *rt, zz;
|
|
int minx, maxx, miny, maxy, x, y;
|
|
char col[4];
|
|
|
|
|
|
for(a=0;a<R.tothalo;a++) {
|
|
if((a & 255)==0) har= R.bloha[a>>8];
|
|
else har++;
|
|
|
|
if(!(a%256)&&RE_local_test_break()) break;/*Hos, RPW, fixes slow render bug */
|
|
|
|
if(har->maxy<0);
|
|
else if(R.recty<har->miny);
|
|
else {
|
|
minx= floor(har->xs-har->rad);
|
|
maxx= ceil(har->xs+har->rad);
|
|
|
|
if(maxx<0);
|
|
else if(R.rectx<minx);
|
|
else {
|
|
|
|
miny= floor(har->ys-har->rad);
|
|
maxy= ceil(har->ys+har->rad);
|
|
|
|
if(minx<0) minx= 0;
|
|
if(maxx>=R.rectx) maxx= R.rectx-1;
|
|
if(miny<0) miny= 0;
|
|
if(maxy>R.recty) maxy= R.recty;
|
|
|
|
rectt= R.rectot+ R.rectx*miny;
|
|
rectz= R.rectz+ R.rectx*miny;
|
|
|
|
for(y=miny;y<maxy;y++) {
|
|
|
|
rz= rectz+minx;
|
|
|
|
rt= (rectt+minx);
|
|
|
|
yn= (y - har->ys)*R.ycor;
|
|
ysq= yn*yn;
|
|
for(x=minx;x<=maxx;x++) {
|
|
|
|
zz= calchalo_z(har, *rz);
|
|
|
|
if(zz> har->zs) {
|
|
|
|
xn= x - har->xs;
|
|
xsq= xn*xn;
|
|
dist= xsq+ysq;
|
|
if(dist<har->radsq) {
|
|
RE_shadehalo(har, col, zz, dist, xn, yn, har->flarec);
|
|
|
|
RE_addalphaAddfac((char *)rt, (char *)col, har->add);
|
|
|
|
}
|
|
}
|
|
rt++;
|
|
rz++;
|
|
}
|
|
|
|
rectt+= R.rectx;
|
|
rectz+= R.rectx;
|
|
|
|
if(!(y%256)&&RE_local_test_break()) break;/*Hos,RPW, Fixes slow render bug */
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
float RE_Spec(float inp, int hard)
|
|
{
|
|
float b1;
|
|
|
|
if(inp>=1.0) return 1.0;
|
|
else if (inp<=0.0) return 0.0;
|
|
|
|
b1= inp*inp;
|
|
/* avoid FPE */
|
|
if(b1<0.01) b1= 0.01;
|
|
|
|
if((hard & 1)==0) inp= 1.0;
|
|
if(hard & 2) inp*= b1;
|
|
b1*= b1;
|
|
if(hard & 4) inp*= b1;
|
|
b1*= b1;
|
|
if(hard & 8) inp*= b1;
|
|
b1*= b1;
|
|
if(hard & 16) inp*= b1;
|
|
b1*= b1;
|
|
|
|
/* avoid FPE */
|
|
if(b1<0.001) b1= 0.0;
|
|
|
|
if(hard & 32) inp*= b1;
|
|
b1*= b1;
|
|
if(hard & 64) inp*=b1;
|
|
|
|
if(hard & 128) {
|
|
b1*= b1;
|
|
inp*=b1;
|
|
}
|
|
|
|
return inp;
|
|
}
|
|
|
|
|
|
float CookTorr(float *n, float *l, float *v, int hard)
|
|
{
|
|
float i, nh, nv, h[3];
|
|
|
|
h[0]= v[0]+l[0];
|
|
h[1]= v[1]+l[1];
|
|
h[2]= v[2]+l[2];
|
|
Normalise(h);
|
|
|
|
nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2];
|
|
if(nh<0.0) return 0.0;
|
|
nv= n[0]*v[0]+n[1]*v[1]+n[2]*v[2];
|
|
if(nv<0.0) nv= 0.0;
|
|
i= RE_Spec(nh, hard);
|
|
|
|
i= i/(0.1+nv);
|
|
return i;
|
|
}
|
|
|
|
void RE_calc_R_ref()
|
|
{
|
|
float i;
|
|
|
|
/* R.vn dot R.view */
|
|
i= -2*(R.vn[0]*R.view[0]+R.vn[1]*R.view[1]+R.vn[2]*R.view[2]);
|
|
|
|
R.ref[0]= (R.view[0]+i*R.vn[0]);
|
|
R.ref[1]= (R.view[1]+i*R.vn[1]);
|
|
R.ref[2]= (R.view[2]+i*R.vn[2]);
|
|
if(R.osatex) {
|
|
if(R.vlr->flag & R_SMOOTH) {
|
|
i= -2*( (R.vn[0]+O.dxno[0])*(R.view[0]+O.dxview) +
|
|
(R.vn[1]+O.dxno[1])*R.view[1]+ (R.vn[2]+O.dxno[2])*R.view[2] );
|
|
|
|
O.dxref[0]= R.ref[0]- ( R.view[0]+O.dxview+i*(R.vn[0]+O.dxno[0]));
|
|
O.dxref[1]= R.ref[1]- (R.view[1]+ i*(R.vn[1]+O.dxno[1]));
|
|
O.dxref[2]= R.ref[2]- (R.view[2]+ i*(R.vn[2]+O.dxno[2]));
|
|
|
|
i= -2*( (R.vn[0]+O.dyno[0])*R.view[0]+
|
|
(R.vn[1]+O.dyno[1])*(R.view[1]+O.dyview)+ (R.vn[2]+O.dyno[2])*R.view[2] );
|
|
|
|
O.dyref[0]= R.ref[0]- (R.view[0]+ i*(R.vn[0]+O.dyno[0]));
|
|
O.dyref[1]= R.ref[1]- (R.view[1]+O.dyview+i*(R.vn[1]+O.dyno[1]));
|
|
O.dyref[2]= R.ref[2]- (R.view[2]+ i*(R.vn[2]+O.dyno[2]));
|
|
|
|
}
|
|
else {
|
|
|
|
i= -2*( R.vn[0]*(R.view[0]+O.dxview) +
|
|
R.vn[1]*R.view[1]+ R.vn[2]*R.view[2] );
|
|
|
|
O.dxref[0]= R.ref[0]- (R.view[0]+O.dxview+i*R.vn[0]);
|
|
O.dxref[1]= R.ref[1]- (R.view[1]+ i*R.vn[1]);
|
|
O.dxref[2]= R.ref[2]- (R.view[2]+ i*R.vn[2]);
|
|
|
|
i= -2*( R.vn[0]*R.view[0]+
|
|
R.vn[1]*(R.view[1]+O.dyview)+ R.vn[2]*R.view[2] );
|
|
|
|
O.dyref[0]= R.ref[0]- (R.view[0]+ i*R.vn[0]);
|
|
O.dyref[1]= R.ref[1]- (R.view[1]+O.dyview+i*R.vn[1]);
|
|
O.dyref[2]= R.ref[2]- (R.view[2]+ i*R.vn[2]);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void shadelamplus()
|
|
{
|
|
LampRen *lar;
|
|
Material *ma;
|
|
float i, inp, inpr, t, lv[3], lampdist, ld = 0, ir, ig, ib, isr=0,isg=0,isb=0;
|
|
float lvrot[3], *vn, *view, shadfac, soft;
|
|
int a;
|
|
|
|
vn= R.vn;
|
|
view= R.view;
|
|
ma= R.matren;
|
|
|
|
/* aparte lus */
|
|
if(ma->mode & MA_ONLYSHADOW) {
|
|
shadfac= ir= 0.0;
|
|
for(a=0; a<R.totlamp; a++) {
|
|
lar= R.la[a];
|
|
|
|
if(lar->mode & LA_LAYER) if((lar->lay & R.vlr->lay)==0) continue;
|
|
|
|
if(lar->shb) {
|
|
/* alleen testen binnen spotbundel */
|
|
lv[0]= R.co[0]-lar->co[0];
|
|
lv[1]= R.co[1]-lar->co[1];
|
|
lv[2]= R.co[2]-lar->co[2];
|
|
Normalise(lv);
|
|
inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
|
|
if(inpr>lar->spotsi) {
|
|
|
|
inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
|
|
|
|
i = testshadowbuf(lar->shb, inp);
|
|
|
|
t= inpr - lar->spotsi;
|
|
if(t<lar->spotbl && lar->spotbl!=0.0) {
|
|
t/= lar->spotbl;
|
|
t*= t;
|
|
i= t*i+(1.0-t);
|
|
}
|
|
|
|
shadfac+= i;
|
|
ir+= 1.0;
|
|
}
|
|
else {
|
|
shadfac+= 1.0;
|
|
ir+= 1.0;
|
|
}
|
|
}
|
|
}
|
|
if(ir>0.0) shadfac/= ir;
|
|
ma->alpha= (R.mat->alpha)*(1.0-shadfac);
|
|
|
|
shortcol[0]=shortcol[1]=shortcol[2]= 0;
|
|
|
|
return;
|
|
}
|
|
|
|
if(ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE)) {
|
|
ma->r= R.vcol[0];
|
|
ma->g= R.vcol[1];
|
|
ma->b= R.vcol[2];
|
|
}
|
|
|
|
/* mirror reflection colour */
|
|
R.refcol[0]= R.refcol[1]= R.refcol[2]= R.refcol[3]= 0.0;
|
|
|
|
if(ma->texco) {
|
|
|
|
if(ma->texco & TEXCO_REFL) {
|
|
RE_calc_R_ref();
|
|
}
|
|
|
|
if(ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE)) {
|
|
R.mat->r= R.vcol[0];
|
|
R.mat->g= R.vcol[1];
|
|
R.mat->b= R.vcol[2];
|
|
}
|
|
|
|
do_material_tex();
|
|
}
|
|
|
|
if(ma->mode & MA_SHLESS) {
|
|
if( (ma->mode & (MA_VERTEXCOL+MA_VERTEXCOLP+MA_FACETEXTURE) )) {
|
|
ir= R.vcol[0]*ma->r;
|
|
ig= R.vcol[1]*ma->g;
|
|
ib= R.vcol[2]*ma->b;
|
|
}
|
|
else {
|
|
ir= ma->r;
|
|
ig= ma->g;
|
|
ib= ma->b;
|
|
}
|
|
|
|
if(usegamtab) {
|
|
a= 65535*ir;
|
|
if(a<0) a=0; else if(a>65535) a= 65535;
|
|
shortcol[0]= igamtab2[a];
|
|
a= 65535*ig;
|
|
if(a<0) a=0; else if(a>65535) a= 65535;
|
|
shortcol[1]= igamtab2[a];
|
|
a= 65535*ib;
|
|
if(a<0) a=0; else if(a>65535) a= 65535;
|
|
shortcol[2]= igamtab2[a];
|
|
}
|
|
else {
|
|
a= 65535*ir;
|
|
if(a<0) shortcol[0]= 0; else if(a>65535) shortcol[0]= 65535; else shortcol[0]= a;
|
|
a= 65535*ig;
|
|
if(a<0) shortcol[1]= 0; else if(a>65535) shortcol[1]= 65535; else shortcol[1]= a;
|
|
a= 65535*ib;
|
|
if(a<0) shortcol[2]= 0; else if(a>65535) shortcol[2]= 65535; else shortcol[2]= a;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if( (ma->mode & (MA_VERTEXCOL+MA_VERTEXCOLP))== MA_VERTEXCOL ) {
|
|
ir= ma->emit+R.vcol[0];
|
|
ig= ma->emit+R.vcol[1];
|
|
ib= ma->emit+R.vcol[2];
|
|
}
|
|
else ir= ig= ib= ma->emit;
|
|
|
|
for(a=0; a<R.totlamp; a++) {
|
|
lar= R.la[a];
|
|
|
|
/* test op lamplayer */
|
|
if(lar->mode & LA_LAYER) if((lar->lay & R.vlr->lay)==0) continue;
|
|
|
|
/* lampdist berekening */
|
|
if(lar->type==LA_SUN || lar->type==LA_HEMI) {
|
|
VECCOPY(lv, lar->vec);
|
|
lampdist= 1.0;
|
|
}
|
|
else {
|
|
lv[0]= R.co[0]-lar->co[0];
|
|
lv[1]= R.co[1]-lar->co[1];
|
|
lv[2]= R.co[2]-lar->co[2];
|
|
ld= sqrt(lv[0]*lv[0]+lv[1]*lv[1]+lv[2]*lv[2]);
|
|
lv[0]/= ld;
|
|
lv[1]/= ld;
|
|
lv[2]/= ld;
|
|
|
|
/* ld wordt verderop nog gebruikt (texco's) */
|
|
|
|
if(lar->mode & LA_QUAD) {
|
|
t= 1.0;
|
|
if(lar->ld1>0.0)
|
|
t= lar->dist/(lar->dist+lar->ld1*ld);
|
|
if(lar->ld2>0.0)
|
|
t*= lar->distkw/(lar->distkw+lar->ld2*ld*ld);
|
|
|
|
lampdist= t;
|
|
}
|
|
else {
|
|
lampdist= (lar->dist/(lar->dist+ld));
|
|
}
|
|
|
|
if(lar->mode & LA_SPHERE) {
|
|
t= lar->dist - ld;
|
|
if(t<0.0) continue;
|
|
|
|
t/= lar->dist;
|
|
lampdist*= (t);
|
|
}
|
|
|
|
}
|
|
|
|
if(lar->mode & LA_TEXTURE) do_lamp_tex(lar, lv);
|
|
|
|
if(lar->type==LA_SPOT) {
|
|
|
|
/* hier de fie Inp() vertaagt! */
|
|
|
|
if(lar->mode & LA_SQUARE) {
|
|
if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0) {
|
|
float x;
|
|
|
|
/* rotate view to lampspace */
|
|
VECCOPY(lvrot, lv);
|
|
MTC_Mat3MulVecfl(lar->imat, lvrot);
|
|
|
|
x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
|
|
/* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
|
|
|
|
inpr= 1.0/(sqrt(1+x*x));
|
|
}
|
|
else inpr= 0.0;
|
|
}
|
|
else {
|
|
inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
|
|
}
|
|
|
|
t= lar->spotsi;
|
|
if(inpr<t) continue;
|
|
else {
|
|
t= inpr-t;
|
|
i= 1.0;
|
|
soft= 1.0;
|
|
if(t<lar->spotbl && lar->spotbl!=0.0) {
|
|
/* zachte gebied */
|
|
i= t/lar->spotbl;
|
|
t= i*i;
|
|
soft= (3.0*t-2.0*t*i);
|
|
inpr*= soft;
|
|
}
|
|
if(lar->mode & LA_ONLYSHADOW && lar->shb) {
|
|
if(ma->mode & MA_SHADOW) {
|
|
/* inprodukt positief: voorzijde vlak! */
|
|
inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
|
|
if(inp>0.0) {
|
|
/* testshadowbuf==0.0 : 100% schaduw */
|
|
shadfac = 1.0 - testshadowbuf(lar->shb, inp);
|
|
if(shadfac>0.0) {
|
|
shadfac*= inp*soft*lar->energy;
|
|
ir -= shadfac;
|
|
ig -= shadfac;
|
|
ib -= shadfac;
|
|
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
lampdist*=inpr;
|
|
}
|
|
if(lar->mode & LA_ONLYSHADOW) continue;
|
|
|
|
if(lar->mode & LA_OSATEX) {
|
|
R.osatex= 1; /* signaal voor multitex() */
|
|
|
|
O.dxlv[0]= lv[0] - (R.co[0]-lar->co[0]+O.dxco[0])/ld;
|
|
O.dxlv[1]= lv[1] - (R.co[1]-lar->co[1]+O.dxco[1])/ld;
|
|
O.dxlv[2]= lv[2] - (R.co[2]-lar->co[2]+O.dxco[2])/ld;
|
|
|
|
O.dylv[0]= lv[0] - (R.co[0]-lar->co[0]+O.dyco[0])/ld;
|
|
O.dylv[1]= lv[1] - (R.co[1]-lar->co[1]+O.dyco[1])/ld;
|
|
O.dylv[2]= lv[2] - (R.co[2]-lar->co[2]+O.dyco[2])/ld;
|
|
}
|
|
|
|
}
|
|
|
|
/* inprodukt en reflectivity*/
|
|
inp=i= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
|
|
if(lar->type==LA_HEMI) {
|
|
i= 0.5*i+0.5;
|
|
}
|
|
if(i>0.0) {
|
|
i*= lampdist*ma->ref;
|
|
}
|
|
|
|
/* schaduw en spec */
|
|
if(i> -0.41) { /* beetje willekeurig, beetje getest */
|
|
shadfac= 1.0;
|
|
if(lar->shb) {
|
|
if(ma->mode & MA_SHADOW) {
|
|
shadfac = testshadowbuf(lar->shb, inp);
|
|
if(shadfac==0.0) continue;
|
|
i*= shadfac;
|
|
}
|
|
}
|
|
/* specularity */
|
|
|
|
if(ma->spec!=0.0) {
|
|
|
|
if(lar->type==LA_SUN || lar->type==LA_HEMI) {
|
|
if(lar->type==LA_SUN) {
|
|
lv[2]-= 1.0;
|
|
}
|
|
else {
|
|
lv[0]+= view[0];
|
|
lv[1]+= view[1];
|
|
lv[2]+= view[2];
|
|
}
|
|
|
|
Normalise(lv);
|
|
|
|
t= vn[0]*lv[0]+vn[1]*lv[1]+vn[2]*lv[2];
|
|
|
|
if(lar->type==LA_HEMI) {
|
|
t= 0.5*t+0.5;
|
|
}
|
|
/* let op: shadfac en lampdist uit onderstaande */
|
|
|
|
/* no more speclim */
|
|
|
|
t= ma->spec*RE_Spec(t, ma->har);
|
|
isr+= t*(lar->r * ma->specr);
|
|
isg+= t*(lar->g * ma->specg);
|
|
isb+= t*(lar->b * ma->specb);
|
|
}
|
|
else {
|
|
t= shadfac*ma->spec*lampdist*CookTorr(vn, lv, view, ma->har);
|
|
isr+= t*(lar->r * ma->specr);
|
|
isg+= t*(lar->g * ma->specg);
|
|
isb+= t*(lar->b * ma->specb);
|
|
}
|
|
}
|
|
}
|
|
if(i>0.0) {
|
|
ir+= i*lar->r;
|
|
ig+= i*lar->g;
|
|
ib+= i*lar->b;
|
|
}
|
|
}
|
|
|
|
if(ir<0.0) ir= 0.0;
|
|
if(ig<0.0) ig= 0.0;
|
|
if(ib<0.0) ib= 0.0;
|
|
if(isr<0.0) isr= 0.0;
|
|
if(isg<0.0) isg= 0.0;
|
|
if(isb<0.0) isb= 0.0;
|
|
|
|
if(ma->mode & MA_ZTRA) { /* ztra shade */
|
|
if(ma->spectra!=0.0) {
|
|
|
|
t = MAX3(isr, isb, isg);
|
|
t *= ma->spectra;
|
|
if(t>1.0) t= 1.0;
|
|
if(ma->mapto & MAP_ALPHA) ma->alpha= (1.0-t)*ma->alpha+t;
|
|
else ma->alpha= (1.0-t)*R.mat->alpha+t;
|
|
}
|
|
}
|
|
|
|
if(R.refcol[0]==0.0) {
|
|
a= 65535.0*( ma->r*ir +ma->ambr +isr);
|
|
if(a>65535) a=65535; else if(a<0) a= 0;
|
|
shortcol[0]= a;
|
|
a= 65535.0*(ma->g*ig +ma->ambg +isg);
|
|
if(a>65535) a=65535; else if(a<0) a= 0;
|
|
shortcol[1]= a;
|
|
a= 65535*(ma->b*ib +ma->ambb +isb);
|
|
if(a>65535) a=65535; else if(a<0) a= 0;
|
|
shortcol[2]= a;
|
|
}
|
|
else {
|
|
a= 65535.0*( ma->mirr*R.refcol[1] + (1.0 - ma->mirr*R.refcol[0])*(ma->r*ir +ma->ambr) +isr);
|
|
if(a>65535) a=65535; else if(a<0) a= 0;
|
|
shortcol[0]= a;
|
|
a= 65535.0*( ma->mirg*R.refcol[2] + (1.0 - ma->mirg*R.refcol[0])*(ma->g*ig +ma->ambg) +isg);
|
|
if(a>65535) a=65535; else if(a<0) a= 0;
|
|
shortcol[1]= a;
|
|
a= 65535.0*( ma->mirb*R.refcol[3] + (1.0 - ma->mirb*R.refcol[0])*(ma->b*ib +ma->ambb) +isb);
|
|
if(a>65535) a=65535; else if(a<0) a= 0;
|
|
shortcol[2]= a;
|
|
}
|
|
|
|
if(usegamtab) {
|
|
shortcol[0]= igamtab2[ shortcol[0] ];
|
|
shortcol[1]= igamtab2[ shortcol[1] ];
|
|
shortcol[2]= igamtab2[ shortcol[2] ];
|
|
}
|
|
}
|
|
|
|
|
|
void shadepixel(float x, float y, int vlaknr)
|
|
/* x,y: windowcoordinaat van 0 tot rectx,y */
|
|
{
|
|
static VlakRen *vlr;
|
|
static VertRen *v1, *v2, *v3;
|
|
static float t00, t01, t10, t11, dvlak, n1[3], n2[3], n3[3];
|
|
static float s00, s01, s10, s11;
|
|
float *o1, *o2, *o3;
|
|
float u, v, l, dl, hox, hoy, detsh, fac, deler, alpha;
|
|
char *cp1, *cp2, *cp3;
|
|
|
|
if(R.vlaknr== -1) { /* doet initrender */
|
|
vlr= R.vlr= 0;
|
|
}
|
|
|
|
if(vlaknr<=0) { /* sky */
|
|
R.vlaknr= 0;
|
|
shortcol[3]= 0;
|
|
}
|
|
else if( (vlaknr & 0x7FFFFF) <= R.totvlak) {
|
|
|
|
if(vlaknr!=R.vlaknr) {
|
|
vlr= RE_findOrAddVlak( (vlaknr-1) & 0x7FFFFF);
|
|
|
|
R.mat= vlr->mat;
|
|
R.matren= R.mat->ren;
|
|
|
|
if(R.matren==0) { /* tijdelijk voor debug */
|
|
shortcol[3]= 65535;
|
|
shortcol[2]= 0;
|
|
shortcol[1]= 65535;
|
|
shortcol[0]= 65535;
|
|
return;
|
|
}
|
|
|
|
R.vlr= vlr;
|
|
|
|
R.vno= vlr->n;
|
|
R.osatex= (R.matren->texco & TEXCO_OSA);
|
|
R.vlaknr= vlaknr;
|
|
|
|
v1= vlr->v1;
|
|
dvlak= v1->co[0]*vlr->n[0]+v1->co[1]*vlr->n[1]+v1->co[2]*vlr->n[2];
|
|
|
|
if( (vlr->flag & R_SMOOTH) || (R.matren->texco & NEED_UV)) { /* uv nodig */
|
|
if(vlaknr & 0x800000) {
|
|
v2= vlr->v3;
|
|
v3= vlr->v4;
|
|
}
|
|
else {
|
|
v2= vlr->v2;
|
|
v3= vlr->v3;
|
|
}
|
|
|
|
if(vlr->snproj==0) {
|
|
t00= v3->co[0]-v1->co[0]; t01= v3->co[1]-v1->co[1];
|
|
t10= v3->co[0]-v2->co[0]; t11= v3->co[1]-v2->co[1];
|
|
}
|
|
else if(vlr->snproj==1) {
|
|
t00= v3->co[0]-v1->co[0]; t01= v3->co[2]-v1->co[2];
|
|
t10= v3->co[0]-v2->co[0]; t11= v3->co[2]-v2->co[2];
|
|
}
|
|
else {
|
|
t00= v3->co[1]-v1->co[1]; t01= v3->co[2]-v1->co[2];
|
|
t10= v3->co[1]-v2->co[1]; t11= v3->co[2]-v2->co[2];
|
|
}
|
|
|
|
detsh= t00*t11-t10*t01;
|
|
t00/= detsh; t01/=detsh;
|
|
t10/=detsh; t11/=detsh;
|
|
|
|
if(vlr->flag & R_SMOOTH) { /* puno's goedzetten */
|
|
if(vlr->puno & ME_FLIPV1) {
|
|
n1[0]= -v1->n[0]; n1[1]= -v1->n[1]; n1[2]= -v1->n[2];
|
|
} else {
|
|
n1[0]= v1->n[0]; n1[1]= v1->n[1]; n1[2]= v1->n[2];
|
|
}
|
|
if(vlaknr & 0x800000) {
|
|
if(vlr->puno & ME_FLIPV3) {
|
|
n2[0]= -v2->n[0]; n2[1]= -v2->n[1]; n2[2]= -v2->n[2];
|
|
} else {
|
|
n2[0]= v2->n[0]; n2[1]= v2->n[1]; n2[2]= v2->n[2];
|
|
}
|
|
|
|
if(vlr->puno & ME_FLIPV4) {
|
|
n3[0]= -v3->n[0]; n3[1]= -v3->n[1]; n3[2]= -v3->n[2];
|
|
} else {
|
|
n3[0]= v3->n[0]; n3[1]= v3->n[1]; n3[2]= v3->n[2];
|
|
}
|
|
|
|
}
|
|
else {
|
|
if(vlr->puno & ME_FLIPV2) {
|
|
n2[0]= -v2->n[0]; n2[1]= -v2->n[1]; n2[2]= -v2->n[2];
|
|
} else {
|
|
n2[0]= v2->n[0]; n2[1]= v2->n[1]; n2[2]= v2->n[2];
|
|
}
|
|
|
|
if(vlr->puno & ME_FLIPV3) {
|
|
n3[0]= -v3->n[0]; n3[1]= -v3->n[1]; n3[2]= -v3->n[2];
|
|
} else {
|
|
n3[0]= v3->n[0]; n3[1]= v3->n[1]; n3[2]= v3->n[2];
|
|
}
|
|
}
|
|
}
|
|
if(R.matren->texco & TEXCO_STICKY) {
|
|
s00= v3->ho[0]/v3->ho[3] - v1->ho[0]/v1->ho[3];
|
|
s01= v3->ho[1]/v3->ho[3] - v1->ho[1]/v1->ho[3];
|
|
s10= v3->ho[0]/v3->ho[3] - v2->ho[0]/v2->ho[3];
|
|
s11= v3->ho[1]/v3->ho[3] - v2->ho[1]/v2->ho[3];
|
|
|
|
detsh= s00*s11-s10*s01;
|
|
s00/= detsh; s01/=detsh;
|
|
s10/=detsh; s11/=detsh;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* COXYZ nieuwe methode */
|
|
if( (G.special1 & G_HOLO) && ((Camera *)G.scene->camera->data)->flag & CAM_HOLO2) {
|
|
R.view[0]= (x+(R.xstart)+1.0+holoofs);
|
|
}
|
|
else {
|
|
R.view[0]= (x+(R.xstart)+1.0);
|
|
}
|
|
|
|
if(R.flag & R_SEC_FIELD) {
|
|
if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
|
|
else R.view[1]= (y+R.ystart+1.5)*R.ycor;
|
|
}
|
|
else R.view[1]= (y+R.ystart+1.0)*R.ycor;
|
|
|
|
R.view[2]= -R.viewfac;
|
|
|
|
if(R.r.mode & R_PANORAMA) {
|
|
float panoco, panosi;
|
|
panoco = getPanovCo();
|
|
panosi = getPanovSi();
|
|
|
|
u= R.view[0]; v= R.view[2];
|
|
R.view[0]= panoco*u + panosi*v;
|
|
R.view[2]= -panosi*u + panoco*v;
|
|
}
|
|
|
|
deler= vlr->n[0]*R.view[0] + vlr->n[1]*R.view[1] + vlr->n[2]*R.view[2];
|
|
if (deler!=0.0) fac= R.zcor= dvlak/deler;
|
|
else fac= R.zcor= 0.0;
|
|
|
|
R.co[0]= fac*R.view[0];
|
|
R.co[1]= fac*R.view[1];
|
|
R.co[2]= fac*R.view[2];
|
|
|
|
if(R.osatex || (R.r.mode & R_SHADOW) ) {
|
|
u= dvlak/(deler-vlr->n[0]);
|
|
v= dvlak/(deler- R.ycor*vlr->n[1]);
|
|
|
|
O.dxco[0]= R.co[0]- (R.view[0]-1.0)*u;
|
|
O.dxco[1]= R.co[1]- (R.view[1])*u;
|
|
O.dxco[2]= R.co[2]- (R.view[2])*u;
|
|
|
|
O.dyco[0]= R.co[0]- (R.view[0])*v;
|
|
O.dyco[1]= R.co[1]- (R.view[1]-1.0*R.ycor)*v;
|
|
O.dyco[2]= R.co[2]- (R.view[2])*v;
|
|
|
|
}
|
|
|
|
fac= Normalise(R.view);
|
|
R.zcor*= fac; /* voor mist */
|
|
|
|
if(R.osatex) {
|
|
if( (R.matren->texco & TEXCO_REFL) ) {
|
|
O.dxview= 1.0/fac;
|
|
O.dyview= R.ycor/fac;
|
|
}
|
|
}
|
|
|
|
/* UV en TEX*/
|
|
if( (vlr->flag & R_SMOOTH) || (R.matren->texco & NEED_UV)) {
|
|
if(vlr->snproj==0) {
|
|
u= (R.co[0]-v3->co[0])*t11-(R.co[1]-v3->co[1])*t10;
|
|
v= (R.co[1]-v3->co[1])*t00-(R.co[0]-v3->co[0])*t01;
|
|
if(R.osatex) {
|
|
O.dxuv[0]= O.dxco[0]*t11- O.dxco[1]*t10;
|
|
O.dxuv[1]= O.dxco[1]*t00- O.dxco[0]*t01;
|
|
O.dyuv[0]= O.dyco[0]*t11- O.dyco[1]*t10;
|
|
O.dyuv[1]= O.dyco[1]*t00- O.dyco[0]*t01;
|
|
}
|
|
}
|
|
else if(vlr->snproj==1) {
|
|
u= (R.co[0]-v3->co[0])*t11-(R.co[2]-v3->co[2])*t10;
|
|
v= (R.co[2]-v3->co[2])*t00-(R.co[0]-v3->co[0])*t01;
|
|
if(R.osatex) {
|
|
O.dxuv[0]= O.dxco[0]*t11- O.dxco[2]*t10;
|
|
O.dxuv[1]= O.dxco[2]*t00- O.dxco[0]*t01;
|
|
O.dyuv[0]= O.dyco[0]*t11- O.dyco[2]*t10;
|
|
O.dyuv[1]= O.dyco[2]*t00- O.dyco[0]*t01;
|
|
}
|
|
}
|
|
else {
|
|
u= (R.co[1]-v3->co[1])*t11-(R.co[2]-v3->co[2])*t10;
|
|
v= (R.co[2]-v3->co[2])*t00-(R.co[1]-v3->co[1])*t01;
|
|
if(R.osatex) {
|
|
O.dxuv[0]= O.dxco[1]*t11- O.dxco[2]*t10;
|
|
O.dxuv[1]= O.dxco[2]*t00- O.dxco[1]*t01;
|
|
O.dyuv[0]= O.dyco[1]*t11- O.dyco[2]*t10;
|
|
O.dyuv[1]= O.dyco[2]*t00- O.dyco[1]*t01;
|
|
}
|
|
}
|
|
l= 1.0+u+v;
|
|
|
|
if(vlr->flag & R_SMOOTH) {
|
|
R.vn[0]= l*n3[0]-u*n1[0]-v*n2[0];
|
|
R.vn[1]= l*n3[1]-u*n1[1]-v*n2[1];
|
|
R.vn[2]= l*n3[2]-u*n1[2]-v*n2[2];
|
|
|
|
Normalise(R.vn);
|
|
if(R.osatex && (R.matren->texco & (TEXCO_NORM+TEXCO_REFL)) ) {
|
|
dl= O.dxuv[0]+O.dxuv[1];
|
|
O.dxno[0]= dl*n3[0]-O.dxuv[0]*n1[0]-O.dxuv[1]*n2[0];
|
|
O.dxno[1]= dl*n3[1]-O.dxuv[0]*n1[1]-O.dxuv[1]*n2[1];
|
|
O.dxno[2]= dl*n3[2]-O.dxuv[0]*n1[2]-O.dxuv[1]*n2[2];
|
|
dl= O.dyuv[0]+O.dyuv[1];
|
|
O.dyno[0]= dl*n3[0]-O.dyuv[0]*n1[0]-O.dyuv[1]*n2[0];
|
|
O.dyno[1]= dl*n3[1]-O.dyuv[0]*n1[1]-O.dyuv[1]*n2[1];
|
|
O.dyno[2]= dl*n3[2]-O.dyuv[0]*n1[2]-O.dyuv[1]*n2[2];
|
|
|
|
}
|
|
}
|
|
else {
|
|
VECCOPY(R.vn, vlr->n);
|
|
}
|
|
|
|
if(R.matren->mode & MA_ZINV) { /* z invert */
|
|
/* R.vn[0]= -R.vn[0]; */
|
|
/* R.vn[1]= -R.vn[1]; */
|
|
}
|
|
|
|
if(R.matren->texco & TEXCO_ORCO) {
|
|
if(v2->orco) {
|
|
o1= v1->orco;
|
|
o2= v2->orco;
|
|
o3= v3->orco;
|
|
|
|
R.lo[0]= l*o3[0]-u*o1[0]-v*o2[0];
|
|
R.lo[1]= l*o3[1]-u*o1[1]-v*o2[1];
|
|
R.lo[2]= l*o3[2]-u*o1[2]-v*o2[2];
|
|
|
|
if(R.osatex) {
|
|
dl= O.dxuv[0]+O.dxuv[1];
|
|
O.dxlo[0]= dl*o3[0]-O.dxuv[0]*o1[0]-O.dxuv[1]*o2[0];
|
|
O.dxlo[1]= dl*o3[1]-O.dxuv[0]*o1[1]-O.dxuv[1]*o2[1];
|
|
O.dxlo[2]= dl*o3[2]-O.dxuv[0]*o1[2]-O.dxuv[1]*o2[2];
|
|
dl= O.dyuv[0]+O.dyuv[1];
|
|
O.dylo[0]= dl*o3[0]-O.dyuv[0]*o1[0]-O.dyuv[1]*o2[0];
|
|
O.dylo[1]= dl*o3[1]-O.dyuv[0]*o1[1]-O.dyuv[1]*o2[1];
|
|
O.dylo[2]= dl*o3[2]-O.dyuv[0]*o1[2]-O.dyuv[1]*o2[2];
|
|
}
|
|
}
|
|
}
|
|
|
|
if(R.matren->texco & TEXCO_GLOB) {
|
|
VECCOPY(R.gl, R.co);
|
|
MTC_Mat4MulVecfl(R.viewinv, R.gl);
|
|
if(R.osatex) {
|
|
VECCOPY(O.dxgl, O.dxco);
|
|
MTC_Mat3MulVecfl(R.imat, O.dxco);
|
|
VECCOPY(O.dygl, O.dyco);
|
|
MTC_Mat3MulVecfl(R.imat, O.dyco);
|
|
}
|
|
}
|
|
if((R.matren->texco & TEXCO_UV) || (R.matren->mode & (MA_VERTEXCOL|MA_FACETEXTURE))) {
|
|
if(R.vlr->tface) {
|
|
float *uv1, *uv2, *uv3;
|
|
|
|
uv1= R.vlr->tface->uv[0];
|
|
if( (vlaknr & 0x800000) || (R.vlr->flag & R_FACE_SPLIT) ) {
|
|
uv2= R.vlr->tface->uv[2];
|
|
uv3= R.vlr->tface->uv[3];
|
|
}
|
|
else {
|
|
uv2= R.vlr->tface->uv[1];
|
|
uv3= R.vlr->tface->uv[2];
|
|
}
|
|
|
|
R.uv[0]= -1.0 + 2.0*(l*uv3[0]-u*uv1[0]-v*uv2[0]);
|
|
R.uv[1]= -1.0 + 2.0*(l*uv3[1]-u*uv1[1]-v*uv2[1]);
|
|
|
|
if(R.osatex) {
|
|
float duv[2];
|
|
|
|
dl= O.dxuv[0]+O.dxuv[1];
|
|
duv[0]= O.dxuv[0];
|
|
duv[1]= O.dxuv[1];
|
|
|
|
O.dxuv[0]= 2.0*(dl*uv3[0]-duv[0]*uv1[0]-duv[1]*uv2[0]);
|
|
O.dxuv[1]= 2.0*(dl*uv3[1]-duv[0]*uv1[1]-duv[1]*uv2[1]);
|
|
|
|
dl= O.dyuv[0]+O.dyuv[1];
|
|
duv[0]= O.dyuv[0];
|
|
duv[1]= O.dyuv[1];
|
|
|
|
O.dyuv[0]= 2.0*(dl*uv3[0]-duv[0]*uv1[0]-duv[1]*uv2[0]);
|
|
O.dyuv[1]= 2.0*(dl*uv3[1]-duv[0]*uv1[1]-duv[1]*uv2[1]);
|
|
}
|
|
|
|
}
|
|
else {
|
|
R.uv[0]= 2.0*(u+.5);
|
|
R.uv[1]= 2.0*(v+.5);
|
|
}
|
|
}
|
|
if(R.matren->texco & TEXCO_NORM) {
|
|
R.orn[0]= R.vn[0];
|
|
R.orn[1]= -R.vn[1];
|
|
R.orn[2]= R.vn[2];
|
|
}
|
|
if(R.matren->mode & MA_VERTEXCOL) {
|
|
cp1= (char *)vlr->vcol;
|
|
if(cp1) {
|
|
if( (vlaknr & 0x800000) || (R.vlr->flag & R_FACE_SPLIT) ) {
|
|
cp2= (char *)(vlr->vcol+2);
|
|
cp3= (char *)(vlr->vcol+3);
|
|
}
|
|
else {
|
|
cp2= (char *)(vlr->vcol+1);
|
|
cp3= (char *)(vlr->vcol+2);
|
|
}
|
|
R.vcol[0]= (l*cp3[3]-u*cp1[3]-v*cp2[3])/255.0;
|
|
R.vcol[1]= (l*cp3[2]-u*cp1[2]-v*cp2[2])/255.0;
|
|
R.vcol[2]= (l*cp3[1]-u*cp1[1]-v*cp2[1])/255.0;
|
|
|
|
}
|
|
else {
|
|
R.vcol[0]= 0.0;
|
|
R.vcol[1]= 0.0;
|
|
R.vcol[2]= 0.0;
|
|
}
|
|
}
|
|
if(R.matren->mode & MA_FACETEXTURE) {
|
|
if((R.matren->mode & MA_VERTEXCOL)==0) {
|
|
R.vcol[0]= 1.0;
|
|
R.vcol[1]= 1.0;
|
|
R.vcol[2]= 1.0;
|
|
}
|
|
if(vlr->tface) render_realtime_texture();
|
|
}
|
|
|
|
|
|
/* hierna klopt de u en v EN O.dxuv en O.dyuv niet meer */
|
|
if(R.matren->texco & TEXCO_STICKY) {
|
|
if(v2->sticky) {
|
|
|
|
/* opnieuw u en v berekenen */
|
|
hox= x/Zmulx -1.0;
|
|
hoy= y/Zmuly -1.0;
|
|
u= (hox - v3->ho[0]/v3->ho[3])*s11 - (hoy - v3->ho[1]/v3->ho[3])*s10;
|
|
v= (hoy - v3->ho[1]/v3->ho[3])*s00 - (hox - v3->ho[0]/v3->ho[3])*s01;
|
|
l= 1.0+u+v;
|
|
|
|
o1= v1->sticky;
|
|
o2= v2->sticky;
|
|
o3= v3->sticky;
|
|
|
|
R.sticky[0]= l*o3[0]-u*o1[0]-v*o2[0];
|
|
R.sticky[1]= l*o3[1]-u*o1[1]-v*o2[1];
|
|
|
|
if(R.osatex) {
|
|
O.dxuv[0]= s11/Zmulx;
|
|
O.dxuv[1]= - s01/Zmulx;
|
|
O.dyuv[0]= - s10/Zmuly;
|
|
O.dyuv[1]= s00/Zmuly;
|
|
|
|
dl= O.dxuv[0]+O.dxuv[1];
|
|
O.dxsticky[0]= dl*o3[0]-O.dxuv[0]*o1[0]-O.dxuv[1]*o2[0];
|
|
O.dxsticky[1]= dl*o3[1]-O.dxuv[0]*o1[1]-O.dxuv[1]*o2[1];
|
|
dl= O.dyuv[0]+O.dyuv[1];
|
|
O.dysticky[0]= dl*o3[0]-O.dyuv[0]*o1[0]-O.dyuv[1]*o2[0];
|
|
O.dysticky[1]= dl*o3[1]-O.dyuv[0]*o1[1]-O.dyuv[1]*o2[1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
VECCOPY(R.vn, vlr->n);
|
|
}
|
|
if(R.matren->texco & TEXCO_WINDOW) {
|
|
R.winco[0]= (x+(R.xstart))/(float)R.afmx;
|
|
R.winco[1]= (y+(R.ystart))/(float)R.afmy;
|
|
}
|
|
|
|
|
|
shadelamplus();
|
|
|
|
/* MIST */
|
|
if( (R.wrld.mode & WO_MIST) && (R.matren->mode & MA_NOMIST)==0 ){
|
|
alpha= mistfactor(R.co);
|
|
}
|
|
else alpha= 1.0;
|
|
|
|
/* RAYTRACE (tijdelijk?) UITGESCHAKELD */
|
|
|
|
if(R.matren->alpha!=1.0 || alpha!=1.0) {
|
|
fac= alpha*(R.matren->alpha);
|
|
|
|
/* gamma */
|
|
if(R.osa && usegamtab) fac*= fac;
|
|
|
|
shortcol[3]= 65535.0*fac;
|
|
shortcol[0]*= fac;
|
|
shortcol[1]*= fac;
|
|
shortcol[2]*= fac;
|
|
}
|
|
else {
|
|
shortcol[3]= 65535;
|
|
}
|
|
}
|
|
else {
|
|
shortcol[0]= 65535;
|
|
shortcol[1]= 65535;
|
|
shortcol[2]= 0;
|
|
shortcol[3]= 65535;
|
|
}
|
|
|
|
if(R.flag & R_LAMPHALO) {
|
|
if(vlaknr<=0) { /* bereken viewvec en zet R.co op far */
|
|
|
|
if( (G.special1 & G_HOLO) && ((Camera *)G.scene->camera->data)->flag & CAM_HOLO2) {
|
|
R.view[0]= (x+(R.xstart)+1.0+holoofs);
|
|
}
|
|
else {
|
|
R.view[0]= (x+(R.xstart)+1.0);
|
|
}
|
|
|
|
if(R.flag & R_SEC_FIELD) {
|
|
if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
|
|
else R.view[1]= (y+R.ystart+1.5)*R.ycor;
|
|
}
|
|
else R.view[1]= (y+R.ystart+1.0)*R.ycor;
|
|
|
|
R.view[2]= -R.viewfac;
|
|
|
|
if(R.r.mode & R_PANORAMA) {
|
|
float panoco, panosi;
|
|
panoco = getPanovCo();
|
|
panosi = getPanovSi();
|
|
|
|
u= R.view[0]; v= R.view[2];
|
|
R.view[0]= panoco*u + panosi*v;
|
|
R.view[2]= -panosi*u + panoco*v;
|
|
}
|
|
|
|
R.co[2]= 0.0;
|
|
|
|
}
|
|
renderspothalo(shortcol);
|
|
}
|
|
}
|
|
|
|
PixStr *addpsmain()
|
|
{
|
|
PixStrMain *psm;
|
|
|
|
psm= &psmfirst;
|
|
|
|
while(psm->next) {
|
|
psm= psm->next;
|
|
}
|
|
|
|
psm->next= (PixStrMain *)MEM_mallocN(sizeof(PixStrMain),"pixstrMain");
|
|
|
|
psm= psm->next;
|
|
psm->next=0;
|
|
psm->ps= (PixStr *)MEM_mallocN(4096*sizeof(PixStr),"pixstr");
|
|
psmteller= 0;
|
|
|
|
return psm->ps;
|
|
}
|
|
|
|
void freeps()
|
|
{
|
|
PixStrMain *psm,*next;
|
|
|
|
psm= &psmfirst;
|
|
|
|
while(psm) {
|
|
next= psm->next;
|
|
if(psm->ps) {
|
|
MEM_freeN(psm->ps);
|
|
psm->ps= 0;
|
|
}
|
|
if(psm!= &psmfirst) MEM_freeN(psm);
|
|
psm= next;
|
|
}
|
|
|
|
psmfirst.next= 0;
|
|
psmfirst.ps= 0;
|
|
}
|
|
|
|
void addps(long *rd, int vlak, unsigned int z, short ronde)
|
|
{
|
|
static PixStr *prev;
|
|
PixStr *ps, *last = NULL;
|
|
int vlakand;
|
|
|
|
if( IS_A_POINTER_CODE(*rd)) {
|
|
ps= (PixStr *) POINTER_FROM_CODE(*rd);
|
|
vlakand= (vlak & 0x7FFFFF);
|
|
|
|
if( (ps->vlak0 & 0x7FFFFF) == vlakand ) return;
|
|
|
|
while(ps) {
|
|
if( (ps->vlak & 0x7FFFFF) == vlakand ) {
|
|
ps->mask |= (1<<ronde);
|
|
return;
|
|
}
|
|
last= ps;
|
|
ps= ps->next;
|
|
}
|
|
|
|
if((psmteller & 4095)==0) prev= addpsmain();
|
|
else prev++;
|
|
psmteller++;
|
|
|
|
last->next= prev;
|
|
prev->next= 0;
|
|
prev->vlak= vlak;
|
|
prev->z= z;
|
|
prev->mask = (1<<ronde);
|
|
prev->ronde= ronde;
|
|
|
|
return;
|
|
}
|
|
|
|
/* eerste PS maken */
|
|
if((psmteller & 4095)==0) prev= addpsmain();
|
|
else prev++;
|
|
psmteller++;
|
|
|
|
prev->next= 0;
|
|
prev->vlak0= (int) *rd;
|
|
prev->vlak= vlak;
|
|
prev->z= z;
|
|
prev->mask = (1<<ronde);
|
|
prev->ronde= ronde;
|
|
*rd= POINTER_TO_CODE(prev);
|
|
}
|
|
|
|
|
|
int count_mask(unsigned short mask)
|
|
{
|
|
return (cmask[mask & 255]+cmask[mask>>8]);
|
|
}
|
|
|
|
float count_maskf(unsigned short mask)
|
|
{
|
|
return (fmask[mask & 255]+fmask[mask>>8]);
|
|
}
|
|
|
|
|
|
void add_filt_mask(unsigned int mask, unsigned short *col, unsigned int *rb1, unsigned int *rb2, unsigned int *rb3)
|
|
{
|
|
/* bereken de waarde van mask */
|
|
unsigned int a, maskand, maskshift;
|
|
int j;
|
|
unsigned short val, r, g, b, al;
|
|
|
|
al= col[3];
|
|
r= col[0];
|
|
g= col[1];
|
|
b= col[2];
|
|
|
|
maskand= (mask & 255);
|
|
maskshift= (mask >>8);
|
|
|
|
for(j=2; j>=0; j--) {
|
|
|
|
a= j;
|
|
|
|
val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
|
|
if(val) {
|
|
rb1[3]+= val*al;
|
|
rb1[0]+= val*r;
|
|
rb1[1]+= val*g;
|
|
rb1[2]+= val*b;
|
|
}
|
|
a+=3;
|
|
|
|
val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
|
|
if(val) {
|
|
rb2[3]+= val*al;
|
|
rb2[0]+= val*r;
|
|
rb2[1]+= val*g;
|
|
rb2[2]+= val*b;
|
|
}
|
|
a+=3;
|
|
|
|
val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
|
|
if(val) {
|
|
rb3[3]+= val*al;
|
|
rb3[0]+= val*r;
|
|
rb3[1]+= val*g;
|
|
rb3[2]+= val*b;
|
|
}
|
|
|
|
rb1+= 4;
|
|
rb2+= 4;
|
|
rb3+= 4;
|
|
}
|
|
}
|
|
|
|
void edge_enhance(void)
|
|
{
|
|
/* use zbuffer to define edges, add it to the image */
|
|
int val, y, x, col, *rz, *rz1, *rz2, *rz3;
|
|
char *cp;
|
|
|
|
/* alle getallen in zbuffer 3 naar rechts shiften */
|
|
rz= (int *)R.rectz;
|
|
if(rz==0) return;
|
|
|
|
for(y=0; y<R.recty; y++) {
|
|
for(x=0; x<R.rectx; x++, rz++) {
|
|
(*rz)>>= 3;
|
|
}
|
|
}
|
|
|
|
/* eerste order, werkt toch niet goed!:
|
|
val= abs(rz1[0]-rz2[1])+ 2*abs(rz1[1]-rz2[1])+ abs(rz1[2]-rz2[1]);
|
|
val+= 2*abs(rz2[0]-rz2[1])+ 2*abs(rz1[2]-rz2[1]);
|
|
val+= abs(rz3[0]-rz2[1])+ 2*abs(rz3[1]-rz2[1])+ abs(rz3[2]-rz2[1]);
|
|
*rz= val;
|
|
*/
|
|
|
|
rz1= (int *)R.rectz;
|
|
rz2= rz1+R.rectx;
|
|
rz3= rz2+R.rectx;
|
|
rz= (int *)R.rectot+R.rectx;
|
|
|
|
if(R.r.mode & R_OSA) {
|
|
cp= (char *)(R.rectaccu+R.rectx);
|
|
}
|
|
else {
|
|
cp= (char *)(R.rectot+R.rectx);
|
|
}
|
|
|
|
/* rz itself does not seem to be used. */
|
|
|
|
for(y=0; y<R.recty-2; y++) {
|
|
|
|
rz++;
|
|
for(x=0; x<R.rectx-2; x++, rz++, rz1++, rz2++, rz3++, cp+=4) {
|
|
|
|
col= abs(12*rz2[1]-rz1[0]-2*rz1[1]-rz1[2]-2*rz2[0]-2*rz2[2]-rz3[0]-2*rz3[1]-rz3[2])/3;
|
|
/* removed the abs... now, only front/back? pixels are */
|
|
/* accentuated? No, the lines seem shifted strangely. the does */
|
|
/* not seem to be any overlap? strange... */
|
|
/* col= -( 12*rz2[1] */
|
|
/* - rz1[0] - 2*rz1[1] - rz1[2] */
|
|
/* - 2*rz2[0] - 2*rz2[2] */
|
|
/* - rz3[0] - 2*rz3[1] - rz3[2]) /3; */
|
|
|
|
col= (R.r.edgeint*col)>>14;
|
|
if(col>255) col= 255;
|
|
|
|
if(col>0) {
|
|
if(R.r.mode & R_OSA) {
|
|
col/= R.osa;
|
|
|
|
val= cp[3]+col;
|
|
if(val>255) cp[3]= 255; else cp[3]= val;
|
|
}
|
|
else {
|
|
val= cp[0]- col;
|
|
if(val<0) cp[0]= 0; else cp[0]= val;
|
|
val= cp[1]- col;
|
|
if(val<0) cp[1]= 0; else cp[1]= val;
|
|
val= cp[2]- col;
|
|
if(val<0) cp[2]= 0; else cp[2]= val;
|
|
}
|
|
}
|
|
}
|
|
rz++;
|
|
rz1+= 2;
|
|
rz2+= 2;
|
|
rz3+= 2;
|
|
cp+= 8;
|
|
}
|
|
|
|
}
|
|
|
|
/* ********************* HOOFDLUSSEN ******************** */
|
|
|
|
extern unsigned short *Acolrow;
|
|
/* short zbuffermetdehand(); */
|
|
void zbufshadeDA(void) /* Delta Accum Pixel Struct */
|
|
{
|
|
PixStr *ps;
|
|
float xd, yd, xs, ys;
|
|
unsigned int *rz, *rp, *rt, mask, fullmask;
|
|
unsigned int *rowbuf1, *rowbuf2, *rowbuf3, *rb1, *rb2, *rb3;
|
|
int a, b;
|
|
long *rd;
|
|
unsigned short *colrb, *acol;
|
|
short v, x, y;
|
|
char *colrt, tempcol[4];
|
|
|
|
R.rectdaps= MEM_callocN(sizeof(long)*R.rectx*R.recty+4,"zbufDArectd");
|
|
if(R.flag & R_ZTRA) bgnaccumbuf();
|
|
|
|
psmteller= 0;
|
|
|
|
if(R.r.mode & R_EDGE) {
|
|
R.rectaccu= (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty,"zbufshadeDA");
|
|
}
|
|
|
|
for(v=0; v<R.osa; v++) {
|
|
|
|
xd= jit[v][0];
|
|
yd= jit[v][1];
|
|
Zjitx= -xd;
|
|
Zjity= -yd;
|
|
|
|
RE_local_printrenderinfo(0.0, v);
|
|
|
|
/* RECTDELTA */
|
|
fillrect(R.rectot,R.rectx,R.recty,0);
|
|
|
|
zbufferall();
|
|
|
|
if(v==0) {
|
|
a= R.rectx*R.recty;
|
|
rt= R.rectot;
|
|
rd= R.rectdaps;
|
|
while(a--) {
|
|
*rd= (long)*rt;
|
|
rd++; rt++;
|
|
}
|
|
}
|
|
else {
|
|
rd= R.rectdaps;
|
|
rp= R.rectot;
|
|
rz= R.rectz;
|
|
for(y=0; y<R.recty; y++) {
|
|
for(x=0; x<R.rectx; x++, rp++, rd++) {
|
|
if(*rd!= (long) *rp) {
|
|
addps(rd, *rp, *(rz+x), v);
|
|
}
|
|
}
|
|
rz+= R.rectx;
|
|
}
|
|
}
|
|
/* 1 is voor osa */
|
|
if(R.r.mode & R_EDGE) edge_enhance();
|
|
|
|
if(!(v%256)&&RE_local_test_break()) break; /*Hos,RPW, fixes slow render bug*/
|
|
}
|
|
if(R.flag & (R_ZTRA+R_HALO) ) { /* om de juiste zbuffer Z voor transp en halo's terug te halen */
|
|
xd= jit[0][0];
|
|
yd= jit[0][1];
|
|
Zjitx= -xd;
|
|
Zjity= -yd;
|
|
RE_setwindowclip(0, 0);
|
|
RE_local_printrenderinfo(0.0, v);
|
|
zbufferall();
|
|
}
|
|
|
|
R.vlaknr= -1;
|
|
rd= R.rectdaps;
|
|
rz= R.rectz;
|
|
colrt= (char *)R.rectot;
|
|
|
|
|
|
fullmask= (1<<R.osa)-1;
|
|
/* de rowbuf is 4 pixels breder dan het plaatje! */
|
|
rowbuf1= MEM_callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");
|
|
rowbuf2= MEM_callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");
|
|
rowbuf3= MEM_callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");
|
|
|
|
for(y=0;y<=R.recty;y++) {
|
|
|
|
rb1= rowbuf1;
|
|
rb2= rowbuf2;
|
|
rb3= rowbuf3;
|
|
|
|
if(y<R.recty) {
|
|
for(x=0; x<R.rectx; x++, rd++) {
|
|
|
|
if( IS_A_POINTER_CODE(*rd)) {
|
|
ps= (PixStr *) POINTER_FROM_CODE(*rd);
|
|
mask= 0;
|
|
|
|
while(ps) {
|
|
b= centmask[ps->mask];
|
|
xs= (float)x+centLut[b & 15];
|
|
ys= (float)y+centLut[b>>4];
|
|
|
|
shadepixel(xs, ys, ps->vlak);
|
|
|
|
if(shortcol[3]) {
|
|
add_filt_mask(ps->mask, shortcol, rb1, rb2, rb3);
|
|
}
|
|
mask |= ps->mask;
|
|
|
|
ps= ps->next;
|
|
}
|
|
ps= (PixStr *) POINTER_FROM_CODE(*rd);
|
|
mask= (~mask) & fullmask;
|
|
|
|
b= centmask[mask];
|
|
xs= (float)x+centLut[b & 15];
|
|
ys= (float)y+centLut[b>>4];
|
|
|
|
shadepixel(xs, ys, ps->vlak0);
|
|
|
|
if(shortcol[3]) {
|
|
add_filt_mask(mask, shortcol, rb1, rb2, rb3);
|
|
}
|
|
}
|
|
else {
|
|
shadepixel((float)x, (float)y, (int)*rd);
|
|
if(shortcol[3]) {
|
|
add_filt_mask(fullmask, shortcol, rb1, rb2, rb3);
|
|
}
|
|
}
|
|
|
|
rb1+=4;
|
|
rb2+=4;
|
|
rb3+=4;
|
|
}
|
|
}
|
|
if(y>0) {
|
|
|
|
colrb= (unsigned short *)(rowbuf3+4);
|
|
|
|
/* LET OP: ENDIAN */
|
|
|
|
for(x=0; x<R.rectx; x++,colrt+=4) {
|
|
colrt[0]= ( (char *) (gamtab+colrb[0+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
|
|
colrt[1]= ( (char *) (gamtab+colrb[2+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
|
|
colrt[2]= ( (char *) (gamtab+colrb[4+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
|
|
colrt[3]= ( (char *) (gamtab+colrb[6+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
|
|
colrb+= 8;
|
|
}
|
|
if(R.flag & R_ZTRA) {
|
|
abufsetrow(y-1);
|
|
acol= Acolrow;
|
|
colrt-= 4*R.rectx;
|
|
|
|
for(x=0; x<R.rectx; x++, colrt+=4, acol+=4) {
|
|
if(acol[3]) {
|
|
tempcol[0]= (acol[0]>>8);
|
|
tempcol[1]= (acol[1]>>8);
|
|
tempcol[2]= (acol[2]>>8);
|
|
tempcol[3]= (acol[3]>>8);
|
|
addalphaOver(colrt, tempcol);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(R.flag & R_HALO) {
|
|
/* van deze pixels zijn de pixstr al 1 scanline oud */
|
|
scanlinehaloPS(rz-R.rectx, rd-2*R.rectx, ((unsigned int *)colrt)-R.rectx, y-1);
|
|
|
|
}
|
|
scanlinesky(colrt-4*R.rectx, y-1);
|
|
|
|
/* scanline begint netjes: halo's gebruiken ook textures! */
|
|
R.vlaknr= -1;
|
|
|
|
}
|
|
if(y<R.recty) {
|
|
memset(rowbuf3, 0, (R.rectx+4)*4*4);
|
|
rb3= rowbuf3;
|
|
rowbuf3= rowbuf2;
|
|
rowbuf2= rowbuf1;
|
|
rowbuf1= rb3;
|
|
|
|
if( y>0 && G.background==0) {
|
|
if((y & 1)==0) {
|
|
RE_local_render_display(y-2, y-1,
|
|
R.rectx, R.recty,
|
|
R.rectot);
|
|
}
|
|
}
|
|
rz+= R.rectx;
|
|
}
|
|
if(!(y%256)&&RE_local_test_break()) break; /*Hos,RPW, fixes slow render bug */
|
|
}
|
|
|
|
if( (R.r.mode & R_EDGE) && RE_local_test_break()==0) {
|
|
rt= R.rectot;
|
|
rp= R.rectaccu;
|
|
for(a= R.rectx*R.recty; a>0; a--, rt++, rp++) {
|
|
addalphaOver((char *)rt, (char *)rp);
|
|
}
|
|
}
|
|
|
|
/* hier stond dof */
|
|
|
|
MEM_freeN(R.rectdaps);
|
|
freeps();
|
|
MEM_freeN(rowbuf1);
|
|
MEM_freeN(rowbuf2);
|
|
MEM_freeN(rowbuf3);
|
|
R.rectdaps= 0;
|
|
|
|
if(R.r.mode & R_EDGE) if(R.rectaccu) MEM_freeN(R.rectaccu);
|
|
R.rectaccu= 0;
|
|
if(R.flag & R_ZTRA) endaccumbuf();
|
|
} /* end of void zbufshadeDA() */
|
|
|
|
/* ------------------------------------------------------------------------ */
|
|
|
|
void zbufshade(void)
|
|
{
|
|
unsigned int *rz,*rp;
|
|
float fy;
|
|
int x,y;
|
|
unsigned short *acol;
|
|
char *charcol, *rt;
|
|
|
|
Zjitx=Zjity= -.5;
|
|
|
|
zbufferall();
|
|
|
|
/* SHADE */
|
|
rp= R.rectot;
|
|
rz= R.rectz;
|
|
charcol= (char *)shortcol;
|
|
|
|
#ifdef BBIG_ENDIAN
|
|
#else
|
|
charcol++; /* short anders uitlezen */
|
|
#endif
|
|
|
|
if(R.flag & R_ZTRA) bgnaccumbuf();
|
|
|
|
for(y=0; y<R.recty; y++) {
|
|
R.vlaknr= -1;
|
|
fy= y;
|
|
|
|
if(R.flag & R_ZTRA) { /* zbuf tra */
|
|
abufsetrow(y);
|
|
acol= Acolrow;
|
|
|
|
for(x=0; x<R.rectx; x++, rp++, acol+= 4) {
|
|
/* spothalo's added here... *rp is the target colour? */
|
|
shadepixel((float)x, fy, *rp);
|
|
|
|
if(acol[3]) addAlphaOverShort(shortcol, acol);
|
|
|
|
if(shortcol[3]) {
|
|
rt= (char *)rp;
|
|
rt[0]= charcol[0];
|
|
rt[1]= charcol[2];
|
|
rt[2]= charcol[4];
|
|
rt[3]= charcol[6];
|
|
}
|
|
else *rp= 0;
|
|
}
|
|
}
|
|
else {
|
|
for(x=0; x<R.rectx; x++, rp++) {
|
|
shadepixel((float)x, fy, *rp);
|
|
if(shortcol[3]) {
|
|
rt= (char *)rp;
|
|
rt[0]= charcol[0];
|
|
rt[1]= charcol[2];
|
|
rt[2]= charcol[4];
|
|
rt[3]= charcol[6];
|
|
}
|
|
else *rp= 0;
|
|
}
|
|
}
|
|
|
|
if(R.flag & R_HALO) {
|
|
scanlinehalo(rz, (rp-R.rectx), y);
|
|
rz+= R.rectx;
|
|
}
|
|
scanlinesky( (char *)(rp-R.rectx), y);
|
|
|
|
if((y & 1) && G.background!=1) {
|
|
RE_local_render_display(y-1, y,
|
|
R.rectx, R.recty,
|
|
R.rectot);
|
|
}
|
|
|
|
if(!(y%256)&&RE_local_test_break()) break; /*Hos,RPW, Fixes Slow render bug */
|
|
}
|
|
|
|
if(R.flag & R_ZTRA) endaccumbuf();
|
|
|
|
if(R.r.mode & R_EDGE) edge_enhance();
|
|
|
|
/* if((R.flag & R_HALO) && MISC_test_break()==0) halovert(); */
|
|
|
|
} /* end of void zbufshade() */
|
|
|
|
/* ------------------------------------------------------------------------ */
|
|
|
|
void renderhalo(HaloRen *har) /* postprocess versie */
|
|
{
|
|
|
|
float dist, xsq, ysq, xn, yn;
|
|
unsigned int *rectt, *rt;
|
|
int minx, maxx, miny, maxy, x, y;
|
|
char col[4];
|
|
|
|
|
|
har->miny= miny= har->ys - har->rad/R.ycor;
|
|
har->maxy= maxy= har->ys + har->rad/R.ycor;
|
|
|
|
if(maxy<0);
|
|
else if(R.recty<miny);
|
|
else {
|
|
minx= floor(har->xs-har->rad);
|
|
maxx= ceil(har->xs+har->rad);
|
|
|
|
if(maxx<0);
|
|
else if(R.rectx<minx);
|
|
else {
|
|
|
|
if(minx<0) minx= 0;
|
|
if(maxx>=R.rectx) maxx= R.rectx-1;
|
|
if(miny<0) miny= 0;
|
|
if(maxy>R.recty) maxy= R.recty;
|
|
|
|
rectt= R.rectot+ R.rectx*miny;
|
|
|
|
for(y=miny;y<maxy;y++) {
|
|
|
|
rt= (rectt+minx);
|
|
|
|
yn= (y - har->ys)*R.ycor;
|
|
ysq= yn*yn;
|
|
|
|
for(x=minx; x<=maxx; x++) {
|
|
xn= x - har->xs;
|
|
xsq= xn*xn;
|
|
dist= xsq+ysq;
|
|
if(dist<har->radsq) {
|
|
RE_shadehalo(har, col, 0, dist, xn, yn, har->flarec);
|
|
|
|
RE_addalphaAddfac((char *)rt, col, har->add);
|
|
}
|
|
rt++;
|
|
}
|
|
|
|
rectt+= R.rectx;
|
|
|
|
if(!(y%256)&&RE_local_test_break()) break; /* Hos,RPW, fixes slow render bug */
|
|
}
|
|
|
|
}
|
|
}
|
|
} /* end of void renderhalo(HaloRen *har), postprocess versie */
|
|
|
|
/* ------------------------------------------------------------------------ */
|
|
|
|
/* extern float hashvectf[]; */
|
|
void RE_renderflare(HaloRen *har)
|
|
{
|
|
HaloRen fla;
|
|
Material *ma;
|
|
float *rc, rad, alfa, visifac, vec[3];
|
|
int b, type;
|
|
|
|
fla= *har;
|
|
fla.linec= fla.ringc= fla.flarec= 0;
|
|
|
|
rad= har->rad;
|
|
alfa= har->alfa;
|
|
|
|
visifac= R.ycor*(har->pixels);
|
|
/* alle stralen opgeteld / r^3 == 1.0! */
|
|
visifac /= (har->rad*har->rad*har->rad);
|
|
visifac*= visifac;
|
|
|
|
ma= har->mat;
|
|
|
|
/* eerste halo: gewoon doen */
|
|
|
|
har->rad= rad*ma->flaresize*visifac;
|
|
har->radsq= har->rad*har->rad;
|
|
har->zs= 0.0;
|
|
|
|
har->alfa= alfa*visifac;
|
|
|
|
renderhalo(har);
|
|
|
|
/* volgende halo's: de flares */
|
|
rc= hashvectf + ma->seed2;
|
|
|
|
for(b=1; b<har->flarec; b++) {
|
|
|
|
fla.r= fabs(255.0*rc[0]);
|
|
fla.g= fabs(255.0*rc[1]);
|
|
fla.b= fabs(255.0*rc[2]);
|
|
fla.alfa= ma->flareboost*fabs(alfa*visifac*rc[3]);
|
|
fla.hard= 20.0 + fabs(70*rc[7]);
|
|
fla.tex= 0;
|
|
|
|
type= (int)(fabs(3.9*rc[6]));
|
|
|
|
fla.rad= ma->subsize*sqrt(fabs(2.0*har->rad*rc[4]));
|
|
|
|
if(type==3) {
|
|
fla.rad*= 3.0;
|
|
fla.rad+= R.rectx/10;
|
|
}
|
|
|
|
fla.radsq= fla.rad*fla.rad;
|
|
|
|
vec[0]= 1.4*rc[5]*(har->xs-R.afmx);
|
|
vec[1]= 1.4*rc[5]*(har->ys-R.afmy);
|
|
vec[2]= 32.0*sqrt(vec[0]*vec[0] + vec[1]*vec[1] + 1.0);
|
|
|
|
fla.xs= R.afmx + vec[0] + (1.2+rc[8])*R.rectx*vec[0]/vec[2];
|
|
fla.ys= R.afmy + vec[1] + (1.2+rc[8])*R.rectx*vec[1]/vec[2];
|
|
|
|
if(R.flag & R_SEC_FIELD) {
|
|
if(R.r.mode & R_ODDFIELD) fla.ys += 0.5;
|
|
else fla.ys -= 0.5;
|
|
}
|
|
if(type & 1) fla.type= HA_FLARECIRC;
|
|
else fla.type= 0;
|
|
renderhalo(&fla);
|
|
|
|
fla.alfa*= 0.5;
|
|
if(type & 2) fla.type= HA_FLARECIRC;
|
|
else fla.type= 0;
|
|
renderhalo(&fla);
|
|
|
|
rc+= 7;
|
|
}
|
|
} /* end of void renderflare(HaloRen *har) */
|
|
|
|
void add_halo_flare(void)
|
|
{
|
|
/* extern void RE_projectverto(); */ /* uit zbuf.c */
|
|
HaloRen *har = NULL;
|
|
int a, mode;
|
|
|
|
mode= R.r.mode;
|
|
R.r.mode &= ~R_PANORAMA;
|
|
R.xstart= -R.afmx;
|
|
R.ystart= -R.afmy;
|
|
R.xend= R.xstart+R.rectx-1;
|
|
R.yend= R.ystart+R.recty-1;
|
|
|
|
RE_setwindowclip(1,-1); /* geen jit:(-1) */
|
|
setzbufvlaggen(RE_projectverto);
|
|
|
|
for(a=0; a<R.tothalo; a++) {
|
|
if((a & 255)==0) har= R.bloha[a>>8];
|
|
else har++;
|
|
|
|
if(har->flarec) {
|
|
RE_renderflare(har);
|
|
}
|
|
}
|
|
|
|
R.r.mode= mode;
|
|
} /* end of void add_halo_flare() */
|
|
|
|
|
|
/* end of render.c */
|
|
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