80 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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 *                 Nathan Letwory
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/collada/MaterialExporter.cpp
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 *  \ingroup collada
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 */
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#include "MaterialExporter.h"
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#include "COLLADABUUtils.h"
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#include "collada_internal.h"
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MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryMaterials(sw), export_settings(export_settings) {}
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void MaterialsExporter::exportMaterials(Scene *sce)
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{
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	if (hasMaterials(sce)) {
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		openLibrary();
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		MaterialFunctor mf;
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		mf.forEachMaterialInScene<MaterialsExporter>(sce, *this, this->export_settings->selected);
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		closeLibrary();
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	}
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}
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bool MaterialsExporter::hasMaterials(Scene *sce)
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{
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	Base *base = (Base *)sce->base.first;
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	while (base) {
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		Object *ob= base->object;
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		int a;
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		for (a = 0; a < ob->totcol; a++) {
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			Material *ma = give_current_material(ob, a+1);
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			// no material, but check all of the slots
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			if (!ma) continue;
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			return true;
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		}
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		base= base->next;
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	}
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	return false;
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}
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void MaterialsExporter::operator()(Material *ma, Object *ob)
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{
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	std::string name(id_name(ma));
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	openMaterial(get_material_id(ma), get_material_id(ma));
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	std::string efid = translate_id(name) + "-effect";
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	addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid));
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	closeMaterial();
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}
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