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blender-archive/source/blender/python/api2_2x/sceneSequence.h
Martin Poirier 5dfef1ae35 Reverting to 2_2x BPY
I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
2007-12-17 20:21:06 +00:00

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3.0 KiB
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/*
* $Id: sceneSequence.h 11400 2007-07-28 09:26:53Z campbellbarton $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_SEQUENCE_H
#define EXPP_SEQUENCE_H
#include <Python.h>
#include "DNA_sequence_types.h"
/* The Sequence PyTypeObject defined in Sequence.c */
extern PyTypeObject Sequence_Type;
extern PyTypeObject SceneSeq_Type;
#define BPy_Sequence_Check(v) ((v)->ob_type == &Sequence_Type)
#define BPy_SceneSeq_Check(v) ((v)->ob_type == &SceneSeq_Type)
/*****************************************************************************/
/* Python BPy_Sequence structure definition. */
/*****************************************************************************/
typedef struct {
PyObject_HEAD /* required python macro */
/*one of the folowing must be NULL*/
struct Sequence *seq;/* if not NULL, this sequence is a Metaseq */
/* used for looping over the scene or the strips strips */
struct Sequence *iter;/* if not NULL, this sequence is a Metaseq */
struct Scene *scene;
} BPy_Sequence;
/*****************************************************************************/
/* Python BPy_Sequence structure definition. */
/*****************************************************************************/
typedef struct {
PyObject_HEAD /* required python macro */
/*one of the folowing must be NULL*/
struct Scene *scene; /* if not NULL, this sequence is the root sequence for the scene*/
/* used for looping over the scene or the strips strips */
struct Sequence *iter;/* if not NULL, this sequence is a Metaseq */
} BPy_SceneSeq;
PyObject *Sequence_Init( void );
PyObject *Sequence_CreatePyObject( struct Sequence * seq, struct Sequence * iter, struct Scene * scn);
PyObject *SceneSeq_CreatePyObject( struct Scene * scn, struct Sequence * iter);
struct Sequence *Sequence_FromPyObject( PyObject * py_obj );
#endif /* EXPP_SEQUENCE_H */