I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
84 lines
3.0 KiB
C++
84 lines
3.0 KiB
C++
/*
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* $Id: sceneSequence.h 11400 2007-07-28 09:26:53Z campbellbarton $
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_SEQUENCE_H
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#define EXPP_SEQUENCE_H
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#include <Python.h>
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#include "DNA_sequence_types.h"
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/* The Sequence PyTypeObject defined in Sequence.c */
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extern PyTypeObject Sequence_Type;
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extern PyTypeObject SceneSeq_Type;
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#define BPy_Sequence_Check(v) ((v)->ob_type == &Sequence_Type)
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#define BPy_SceneSeq_Check(v) ((v)->ob_type == &SceneSeq_Type)
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/*****************************************************************************/
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/* Python BPy_Sequence structure definition. */
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/*****************************************************************************/
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typedef struct {
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PyObject_HEAD /* required python macro */
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/*one of the folowing must be NULL*/
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struct Sequence *seq;/* if not NULL, this sequence is a Metaseq */
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/* used for looping over the scene or the strips strips */
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struct Sequence *iter;/* if not NULL, this sequence is a Metaseq */
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struct Scene *scene;
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} BPy_Sequence;
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/*****************************************************************************/
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/* Python BPy_Sequence structure definition. */
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/*****************************************************************************/
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typedef struct {
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PyObject_HEAD /* required python macro */
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/*one of the folowing must be NULL*/
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struct Scene *scene; /* if not NULL, this sequence is the root sequence for the scene*/
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/* used for looping over the scene or the strips strips */
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struct Sequence *iter;/* if not NULL, this sequence is a Metaseq */
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} BPy_SceneSeq;
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PyObject *Sequence_Init( void );
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PyObject *Sequence_CreatePyObject( struct Sequence * seq, struct Sequence * iter, struct Scene * scn);
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PyObject *SceneSeq_CreatePyObject( struct Scene * scn, struct Sequence * iter);
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struct Sequence *Sequence_FromPyObject( PyObject * py_obj );
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#endif /* EXPP_SEQUENCE_H */
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