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blender-archive/source/blender/editors/interface/interface_panel.c
Brecht Van Lommel 40ae17d2f6 UI
* Fix buttons jumping around when resizing and zoom. Part of this was
  adding a tiny a 0.001f offset in UI_view2d_view_ortho, otherwise the
  rounding is unpredictable (used to be 0.375f, but that was disabled).
* Fix various issues with zooming, panning panels.  V2D_LOCKOFS_X/Y is
  now taken into account in more places in the view2d code, to avoid
  zooming into the center or panning out of the view.
* Remove "Free" align mode in buttons window (it's not really useful).

* View3D/Graph/Image editors now use the same PanelType system as the
  buttons window, means some deprecated panel code could be removed.
* Some small visual tweaks for panels.
* View 2D Reset operator (Home key), to reset zoom and panning for panels.

* Added argument to set number buttons as sliders (slider=True for itemR).
* Ignore labels for button alignment (doesn't look right).
* Fix some use of context.main in py scripts, should get data from active
  object instead.
* Fix autotexspace -> auto_texspace in py script.
2009-05-19 17:13:33 +00:00

1379 lines
34 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2003-2009 full recode.
*
* ***** END GPL LICENSE BLOCK *****
*/
/* a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt */
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "interface_intern.h"
/*********************** defines and structs ************************/
#define ANIMATION_TIME 0.30
#define ANIMATION_INTERVAL 0.02
#define PNL_LAST_ADDED 1
#define PNL_ACTIVE 2
#define PNL_WAS_ACTIVE 4
#define PNL_ANIM_ALIGN 8
typedef enum uiHandlePanelState {
PANEL_STATE_DRAG,
PANEL_STATE_DRAG_SCALE,
PANEL_STATE_WAIT_UNTAB,
PANEL_STATE_ANIMATION,
PANEL_STATE_EXIT
} uiHandlePanelState;
typedef struct uiHandlePanelData {
uiHandlePanelState state;
/* animation */
wmTimer *animtimer;
double starttime;
/* dragging */
int startx, starty;
int startofsx, startofsy;
int startsizex, startsizey;
} uiHandlePanelData;
static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state);
/*********************** space specific code ************************/
/* temporary code to remove all sbuts stuff from panel code */
static int panel_aligned(ScrArea *sa, ARegion *ar)
{
if(sa->spacetype==SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) {
SpaceButs *sbuts= sa->spacedata.first;
return sbuts->align;
}
else if(ar->regiontype==RGN_TYPE_UI)
return BUT_VERTICAL;
return 0;
}
static int panels_re_align(ScrArea *sa, ARegion *ar, Panel **r_pa)
{
Panel *pa;
int active= 0;
*r_pa= NULL;
if(sa->spacetype==SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) {
SpaceButs *sbuts= sa->spacedata.first;
if(sbuts->align)
if(sbuts->re_align || sbuts->mainbo!=sbuts->mainb || sbuts->tabo!=sbuts->tab[sbuts->mainb])
return 1;
}
else if(ar->regiontype==RGN_TYPE_UI)
return 1;
/* in case panel is added or disappears */
for(pa=ar->panels.first; pa; pa=pa->next) {
if((pa->runtime_flag & PNL_WAS_ACTIVE) && !(pa->runtime_flag & PNL_ACTIVE))
return 1;
if(!(pa->runtime_flag & PNL_WAS_ACTIVE) && (pa->runtime_flag & PNL_ACTIVE))
return 1;
if(pa->activedata)
active= 1;
}
/* in case we need to do an animation (size changes) */
for(pa=ar->panels.first; pa; pa=pa->next) {
if(pa->runtime_flag & PNL_ANIM_ALIGN) {
if(!active)
*r_pa= pa;
return 1;
}
}
return 0;
}
/****************************** panels ******************************/
static void ui_panel_copy_offset(Panel *pa, Panel *papar)
{
/* with respect to sizes... papar is parent */
pa->ofsx= papar->ofsx;
pa->ofsy= papar->ofsy + papar->sizey-pa->sizey;
}
Panel *uiBeginPanel(ARegion *ar, uiBlock *block, PanelType *pt, int *open)
{
uiStyle *style= U.uistyles.first;
Panel *pa, *patab, *palast, *panext;
char *panelname= pt->label;
char *tabname= pt->label;
char *hookname= NULL;
int newpanel;
/* check if Panel exists, then use that one */
for(pa=ar->panels.first; pa; pa=pa->next)
if(strncmp(pa->panelname, panelname, UI_MAX_NAME_STR)==0)
if(strncmp(pa->tabname, tabname, UI_MAX_NAME_STR)==0)
break;
newpanel= (pa == NULL);
if(!newpanel) {
pa->type= pt;
}
else {
/* new panel */
pa= MEM_callocN(sizeof(Panel), "new panel");
pa->type= pt;
BLI_strncpy(pa->panelname, panelname, UI_MAX_NAME_STR);
BLI_strncpy(pa->tabname, tabname, UI_MAX_NAME_STR);
pa->ofsx= 0;
pa->ofsy= style->panelouter;
pa->sizex= 0;
pa->sizey= 0;
BLI_addtail(&ar->panels, pa);
/* make new Panel tabbed? */
if(hookname) {
for(patab= ar->panels.first; patab; patab= patab->next) {
if((patab->runtime_flag & PNL_ACTIVE) && patab->paneltab==NULL) {
if(strncmp(hookname, patab->panelname, UI_MAX_NAME_STR)==0) {
if(strncmp(tabname, patab->tabname, UI_MAX_NAME_STR)==0) {
pa->paneltab= patab;
ui_panel_copy_offset(pa, patab);
break;
}
}
}
}
}
}
/* if a new panel is added, we insert it right after the panel
* that was last added. this way new panels are inserted in the
* right place between versions */
for(palast=ar->panels.first; palast; palast=palast->next)
if(palast->runtime_flag & PNL_LAST_ADDED)
break;
if(newpanel) {
pa->sortorder= (palast)? palast->sortorder+1: 0;
for(panext=ar->panels.first; panext; panext=panext->next)
if(panext != pa && panext->sortorder >= pa->sortorder)
panext->sortorder++;
}
if(palast)
palast->runtime_flag &= ~PNL_LAST_ADDED;
/* assign to block */
block->panel= pa;
pa->runtime_flag |= PNL_ACTIVE|PNL_LAST_ADDED;
*open= 0;
if(pa->paneltab) return pa;
if(pa->flag & PNL_CLOSED) return pa;
*open= 1;
pa->drawname[0]= 0; /* otherwise closes panels show wrong title */
return pa;
}
void uiEndPanel(uiBlock *block, int width, int height)
{
Panel *pa= block->panel;
if(pa->sizex != width || pa->sizey != height) {
pa->runtime_flag |= PNL_ANIM_ALIGN;
pa->ofsy += pa->sizey-height;
}
pa->sizex= width;
pa->sizey= height;
}
#if 0
void uiPanelToMouse(const bContext *C, Panel *pa)
{
/* global control over this feature; UI_PNL_TO_MOUSE only called for hotkey panels */
if(U.uiflag & USER_PANELPINNED);
else if(pa->control & UI_PNL_TO_MOUSE) {
int mx, my;
mx= CTX_wm_window(C)->eventstate->x;
my= CTX_wm_window(C)->eventstate->y;
pa->ofsx= mx-pa->sizex/2;
pa->ofsy= my-pa->sizey/2;
if(pa->flag & PNL_CLOSED) pa->flag &= ~PNL_CLOSED;
}
if(pa->control & UI_PNL_UNSTOW) {
if(pa->flag & PNL_CLOSEDY) {
pa->flag &= ~PNL_CLOSED;
}
}
}
#endif
static int panel_has_tabs(ARegion *ar, Panel *panel)
{
Panel *pa= ar->panels.first;
if(panel==NULL) return 0;
while(pa) {
if((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==panel) {
return 1;
}
pa= pa->next;
}
return 0;
}
static void ui_offset_panel_block(uiBlock *block)
{
uiStyle *style= U.uistyles.first;
uiBut *but;
int space= style->panelspace;
/* buttons min/max centered, offset calculated */
ui_bounds_block(block);
for(but= block->buttons.first; but; but=but->next) {
but->x1= space + (but->x1-block->minx);
but->y1= space + (but->y1-block->miny);
but->x2= space + (but->x2-block->minx);
but->y2= space + (but->y2-block->miny);
}
block->maxx= block->panel->sizex;
block->maxy= block->panel->sizey;
block->minx= block->miny= 0.0;
}
/**************************** drawing *******************************/
/* extern used by previewrender */
void uiPanelPush(uiBlock *block)
{
glPushMatrix();
if(block->panel)
glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0);
}
void uiPanelPop(uiBlock *block)
{
glPopMatrix();
}
/* triangle 'icon' for panel header */
void ui_draw_tria_icon(float x, float y, char dir)
{
if(dir=='h') {
ui_draw_anti_tria(x-1, y, x-1, y+11.0, x+9, y+6.25);
}
else {
ui_draw_anti_tria(x-3, y+10, x+8-1, y+10, x+4.25-2, y);
}
}
/* triangle 'icon' inside rect */
void ui_draw_tria_rect(rctf *rect, char dir)
{
if(dir=='h') {
float half= 0.5f*(rect->ymax - rect->ymin);
ui_draw_anti_tria(rect->xmin, rect->ymin, rect->xmin, rect->ymax, rect->xmax, rect->ymin+half);
}
else {
float half= 0.5f*(rect->xmax - rect->xmin);
ui_draw_anti_tria(rect->xmin, rect->ymax, rect->xmax, rect->ymax, rect->xmin+half, rect->ymin);
}
}
void ui_draw_anti_x(float x1, float y1, float x2, float y2)
{
/* set antialias line */
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glLineWidth(2.0);
fdrawline(x1, y1, x2, y2);
fdrawline(x1, y2, x2, y1);
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
/* x 'icon' for panel header */
static void ui_draw_x_icon(float x, float y)
{
ui_draw_anti_x(x, y, x+9.375, y+9.375);
}
#define PNL_ICON 20
static void ui_draw_panel_scalewidget(rcti *rect)
{
float xmin, xmax, dx;
float ymin, ymax, dy;
xmin= rect->xmax-PNL_HEADER+2;
xmax= rect->xmax-3;
ymin= rect->ymin+3;
ymax= rect->ymin+PNL_HEADER-2;
dx= 0.5f*(xmax-xmin);
dy= 0.5f*(ymax-ymin);
glEnable(GL_BLEND);
glColor4ub(255, 255, 255, 50);
fdrawline(xmin, ymin, xmax, ymax);
fdrawline(xmin+dx, ymin, xmax, ymax-dy);
glColor4ub(0, 0, 0, 50);
fdrawline(xmin, ymin+1, xmax, ymax+1);
fdrawline(xmin+dx, ymin+1, xmax, ymax-dy+1);
glDisable(GL_BLEND);
}
static void ui_draw_panel_dragwidget(rctf *rect)
{
float xmin, xmax, dx;
float ymin, ymax, dy;
xmin= rect->xmin;
xmax= rect->xmax;
ymin= rect->ymin;
ymax= rect->ymax;
dx= 0.333f*(xmax-xmin);
dy= 0.333f*(ymax-ymin);
glEnable(GL_BLEND);
glColor4ub(255, 255, 255, 50);
fdrawline(xmin, ymax, xmax, ymin);
fdrawline(xmin+dx, ymax, xmax, ymin+dy);
fdrawline(xmin+2*dx, ymax, xmax, ymin+2*dy);
glColor4ub(0, 0, 0, 50);
fdrawline(xmin, ymax+1, xmax, ymin+1);
fdrawline(xmin+dx, ymax+1, xmax, ymin+dy+1);
fdrawline(xmin+2*dx, ymax+1, xmax, ymin+2*dy+1);
glDisable(GL_BLEND);
}
static void ui_draw_aligned_panel_header(ARegion *ar, uiStyle *style, uiBlock *block, rcti *rect)
{
Panel *panel= block->panel;
Panel *pa;
rcti hrect;
float width;
int a, nr= 1, pnl_icons;
char *activename= panel->drawname[0]?panel->drawname:panel->panelname;
char *panelname;
/* count */
for(pa= ar->panels.first; pa; pa=pa->next)
if(pa->runtime_flag & PNL_ACTIVE)
if(pa->paneltab==panel)
nr++;
/* + 0.001f to avoid flirting with float inaccuracy */
if(panel->control & UI_PNL_CLOSE) pnl_icons=(2*PNL_ICON+5)/block->aspect + 0.001f;
else pnl_icons= (PNL_ICON+5)/block->aspect + 0.001f;
if(nr==1) {
/* active tab */
/* draw text label */
UI_ThemeColor(TH_TITLE);
hrect= *rect;
hrect.xmin= rect->xmin+pnl_icons;
uiStyleFontDraw(&style->paneltitle, &hrect, activename);
return;
}
a= 0;
width= (rect->xmax-rect->xmin - 3 - pnl_icons - PNL_ICON)/nr;
for(pa= ar->panels.first; pa; pa=pa->next) {
panelname= pa->drawname[0]?pa->drawname:pa->panelname;
if((pa->runtime_flag & PNL_ACTIVE) && (pa==panel || pa->paneltab==panel)) {
float col[3];
UI_GetThemeColor3fv(TH_TITLE, col);
/* active tab */
if(pa==panel)
glColor4f(col[0], col[1], col[2], 1.0f);
else
glColor4f(col[0], col[1], col[2], 0.5f);
hrect= *rect;
hrect.xmin= rect->xmin+pnl_icons + a*width;
hrect.xmax= hrect.xmin + width;
uiStyleFontDraw(&style->paneltitle, &hrect, panelname);
a++;
}
}
}
static void rectf_scale(rctf *rect, float scale)
{
float centx= 0.5f*(rect->xmin+rect->xmax);
float centy= 0.5f*(rect->ymin+rect->ymax);
float sizex= 0.5f*scale*(rect->xmax - rect->xmin);
float sizey= 0.5f*scale*(rect->ymax - rect->ymin);
rect->xmin= centx - sizex;
rect->xmax= centx + sizex;
rect->ymin= centy - sizey;
rect->ymax= centy + sizey;
}
/* panel integrated in buttonswindow, tool/property lists etc */
void ui_draw_aligned_panel(ARegion *ar, uiStyle *style, uiBlock *block, rcti *rect)
{
Panel *panel= block->panel, *prev;
rcti headrect;
rctf itemrect;
int ofsx;
if(panel->paneltab) return;
/* calculate header rect */
/* + 0.001f to prevent flicker due to float inaccuracy */
headrect= *rect;
headrect.ymin= headrect.ymax;
headrect.ymax= headrect.ymin + floor(PNL_HEADER/block->aspect + 0.001f);
/* divider only when there's a previous panel */
prev= panel->prev;
while(prev) {
if(prev->runtime_flag & PNL_ACTIVE) break;
prev= prev->prev;
}
if(panel->sortorder != 0) {
float minx= rect->xmin+5.0f/block->aspect;
float maxx= rect->xmax-5.0f/block->aspect;
float y= headrect.ymax;
glEnable(GL_BLEND);
glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
fdrawline(minx, y+1, maxx, y+1);
glColor4f(1.0f, 1.0f, 1.0f, 0.25f);
fdrawline(minx, y, maxx, y);
glDisable(GL_BLEND);
}
/* title */
if(!(panel->flag & PNL_CLOSEDX)) {
ui_draw_aligned_panel_header(ar, style, block, &headrect);
/* itemrect smaller */
itemrect.xmax= headrect.xmax - 5.0f/block->aspect;
itemrect.xmin= itemrect.xmax - (headrect.ymax-headrect.ymin);
itemrect.ymin= headrect.ymin;
itemrect.ymax= headrect.ymax;
rectf_scale(&itemrect, 0.8f);
ui_draw_panel_dragwidget(&itemrect);
}
/* if the panel is minimized vertically:
* (------)
*/
if(panel->flag & PNL_CLOSEDY) {
/* if it's being overlapped by a panel being dragged */
if(panel->flag & PNL_OVERLAP) {
UI_ThemeColor(TH_TEXT_HI);
uiRoundRect(rect->xmin, rect->ymax, rect->xmax, rect->ymax+PNL_HEADER, 8);
}
}
else if(panel->flag & PNL_CLOSEDX) {
}
/* an open panel */
else {
/* in some occasions, draw a border */
if(panel->flag & PNL_SELECT) {
if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15);
else uiSetRoundBox(3);
UI_ThemeColorShade(TH_BACK, -120);
uiRoundRect(rect->xmin, rect->ymin, rect->xmax, headrect.ymax+1, 8);
}
if(panel->flag & PNL_OVERLAP) {
if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15);
else uiSetRoundBox(3);
UI_ThemeColor(TH_TEXT_HI);
uiRoundRect(rect->xmin, rect->ymin, rect->xmax, headrect.ymax+1, 8);
}
if(panel->control & UI_PNL_SCALE)
ui_draw_panel_scalewidget(rect);
}
/* draw optional close icon */
ofsx= 6;
if(panel->control & UI_PNL_CLOSE) {
UI_ThemeColor(TH_TEXT);
ui_draw_x_icon(rect->xmin+2+ofsx, rect->ymax+2);
ofsx= 22;
}
/* draw collapse icon */
UI_ThemeColor(TH_TEXT);
/* itemrect smaller */
itemrect.xmin= headrect.xmin + 5.0f/block->aspect;
itemrect.xmax= itemrect.xmin + (headrect.ymax-headrect.ymin);
itemrect.ymin= headrect.ymin;
itemrect.ymax= headrect.ymax;
rectf_scale(&itemrect, 0.5f);
if(panel->flag & PNL_CLOSEDY)
ui_draw_tria_rect(&itemrect, 'h');
else if(panel->flag & PNL_CLOSEDX)
ui_draw_tria_rect(&itemrect, 'h');
else
ui_draw_tria_rect(&itemrect, 'v');
}
/************************** panel alignment *************************/
/* this function is needed because uiBlock and Panel itself dont
change sizey or location when closed */
static int get_panel_real_ofsy(Panel *pa)
{
if(pa->flag & PNL_CLOSEDY) return pa->ofsy+pa->sizey;
else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDY)) return pa->ofsy+pa->sizey;
else if(pa->paneltab) return pa->paneltab->ofsy;
else return pa->ofsy;
}
static int get_panel_real_ofsx(Panel *pa)
{
if(pa->flag & PNL_CLOSEDX) return pa->ofsx+PNL_HEADER;
else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDX)) return pa->ofsx+PNL_HEADER;
else return pa->ofsx+pa->sizex;
}
typedef struct PanelSort {
Panel *pa, *orig;
} PanelSort;
/* note about sorting;
the sortorder has a lower value for new panels being added.
however, that only works to insert a single panel, when more new panels get
added the coordinates of existing panels and the previously stored to-be-insterted
panels do not match for sorting */
static int find_leftmost_panel(const void *a1, const void *a2)
{
const PanelSort *ps1=a1, *ps2=a2;
if(ps1->pa->ofsx > ps2->pa->ofsx) return 1;
else if(ps1->pa->ofsx < ps2->pa->ofsx) return -1;
else if(ps1->pa->sortorder > ps2->pa->sortorder) return 1;
else if(ps1->pa->sortorder < ps2->pa->sortorder) return -1;
return 0;
}
static int find_highest_panel(const void *a1, const void *a2)
{
const PanelSort *ps1=a1, *ps2=a2;
if(ps1->pa->ofsy+ps1->pa->sizey < ps2->pa->ofsy+ps2->pa->sizey) return 1;
else if(ps1->pa->ofsy+ps1->pa->sizey > ps2->pa->ofsy+ps2->pa->sizey) return -1;
else if(ps1->pa->sortorder > ps2->pa->sortorder) return 1;
else if(ps1->pa->sortorder < ps2->pa->sortorder) return -1;
return 0;
}
static int compare_panel(const void *a1, const void *a2)
{
const PanelSort *ps1=a1, *ps2=a2;
if(ps1->pa->sortorder > ps2->pa->sortorder) return 1;
else if(ps1->pa->sortorder < ps2->pa->sortorder) return -1;
return 0;
}
/* this doesnt draw */
/* returns 1 when it did something */
int uiAlignPanelStep(ScrArea *sa, ARegion *ar, float fac, int drag)
{
uiStyle *style= U.uistyles.first;
Panel *pa;
PanelSort *ps, *panelsort, *psnext;
int a, tot=0, done;
int align= panel_aligned(sa, ar);
/* count active, not tabbed panels */
for(pa= ar->panels.first; pa; pa= pa->next)
if((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==NULL)
tot++;
if(tot==0) return 0;
/* extra; change close direction? */
for(pa= ar->panels.first; pa; pa= pa->next) {
if((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==NULL) {
if((pa->flag & PNL_CLOSEDX) && (align==BUT_VERTICAL))
pa->flag ^= PNL_CLOSED;
else if((pa->flag & PNL_CLOSEDY) && (align==BUT_HORIZONTAL))
pa->flag ^= PNL_CLOSED;
}
}
/* sort panels */
panelsort= MEM_callocN(tot*sizeof(PanelSort), "panelsort");
ps= panelsort;
for(pa= ar->panels.first; pa; pa= pa->next) {
if((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==NULL) {
ps->pa= MEM_dupallocN(pa);
ps->orig= pa;
ps++;
}
}
if(drag) {
/* while we are dragging, we sort on location and update sortorder */
if(align==BUT_VERTICAL)
qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel);
else
qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel);
for(ps=panelsort, a=0; a<tot; a++, ps++)
ps->orig->sortorder= a;
}
else
/* otherwise use sortorder */
qsort(panelsort, tot, sizeof(PanelSort), compare_panel);
/* no smart other default start loc! this keeps switching f5/f6/etc compatible */
ps= panelsort;
ps->pa->ofsx= 0;
ps->pa->ofsy= -ps->pa->sizey-PNL_HEADER-style->panelouter;
for(a=0; a<tot-1; a++, ps++) {
psnext= ps+1;
if(align==BUT_VERTICAL) {
psnext->pa->ofsx= ps->pa->ofsx;
psnext->pa->ofsy= get_panel_real_ofsy(ps->pa) - psnext->pa->sizey-PNL_HEADER-style->panelouter;
}
else {
psnext->pa->ofsx= get_panel_real_ofsx(ps->pa);
psnext->pa->ofsy= ps->pa->ofsy + ps->pa->sizey - psnext->pa->sizey;
}
}
/* we interpolate */
done= 0;
ps= panelsort;
for(a=0; a<tot; a++, ps++) {
if((ps->pa->flag & PNL_SELECT)==0) {
if((ps->orig->ofsx != ps->pa->ofsx) || (ps->orig->ofsy != ps->pa->ofsy)) {
ps->orig->ofsx= floor(0.5 + fac*ps->pa->ofsx + (1.0-fac)*ps->orig->ofsx);
ps->orig->ofsy= floor(0.5 + fac*ps->pa->ofsy + (1.0-fac)*ps->orig->ofsy);
done= 1;
}
}
}
/* copy locations to tabs */
for(pa= ar->panels.first; pa; pa= pa->next)
if(pa->paneltab && (pa->runtime_flag & PNL_ACTIVE))
ui_panel_copy_offset(pa, pa->paneltab);
/* free panelsort array */
for(ps= panelsort, a=0; a<tot; a++, ps++)
MEM_freeN(ps->pa);
MEM_freeN(panelsort);
return done;
}
static void ui_do_animate(const bContext *C, Panel *panel)
{
uiHandlePanelData *data= panel->activedata;
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= CTX_wm_region(C);
float fac;
fac= (PIL_check_seconds_timer()-data->starttime)/ANIMATION_TIME;
fac= sqrt(fac);
fac= MIN2(fac, 1.0f);
/* for max 1 second, interpolate positions */
if(uiAlignPanelStep(sa, ar, fac, 0))
ED_region_tag_redraw(ar);
else
fac= 1.0f;
if(fac >= 1.0f) {
panel_activate_state(C, panel, PANEL_STATE_EXIT);
return;
}
}
void uiBeginPanels(const bContext *C, ARegion *ar)
{
Panel *pa;
/* set all panels as inactive, so that at the end we know
* which ones were used */
for(pa=ar->panels.first; pa; pa=pa->next) {
if(pa->runtime_flag & PNL_ACTIVE)
pa->runtime_flag= PNL_WAS_ACTIVE;
else
pa->runtime_flag= 0;
}
}
/* only draws blocks with panels */
void uiEndPanels(const bContext *C, ARegion *ar)
{
ScrArea *sa= CTX_wm_area(C);
uiBlock *block;
Panel *panot, *panew, *patest, *pa;
/* scaling contents */
for(block= ar->uiblocks.first; block; block= block->next)
if(block->active && block->panel)
ui_offset_panel_block(block);
/* consistancy; are panels not made, whilst they have tabs */
for(panot= ar->panels.first; panot; panot= panot->next) {
if((panot->runtime_flag & PNL_ACTIVE)==0) { // not made
for(panew= ar->panels.first; panew; panew= panew->next) {
if((panew->runtime_flag & PNL_ACTIVE)) {
if(panew->paneltab==panot) { // panew is tab in notmade pa
break;
}
}
}
/* now panew can become the new parent, check all other tabs */
if(panew) {
for(patest= ar->panels.first; patest; patest= patest->next) {
if(patest->paneltab == panot) {
patest->paneltab= panew;
}
}
panot->paneltab= panew;
panew->paneltab= NULL;
ED_region_tag_redraw(ar); // the buttons panew were not made
}
}
}
/* re-align, possibly with animation */
if(panels_re_align(sa, ar, &pa)) {
if(pa)
panel_activate_state(C, pa, PANEL_STATE_ANIMATION);
else
uiAlignPanelStep(sa, ar, 1.0, 0);
}
/* draw panels, selected on top */
for(block= ar->uiblocks.first; block; block=block->next) {
if(block->active && block->panel && !(block->panel->flag & PNL_SELECT)) {
uiDrawBlock(C, block);
}
}
for(block= ar->uiblocks.first; block; block=block->next) {
if(block->active && block->panel && (block->panel->flag & PNL_SELECT)) {
uiDrawBlock(C, block);
}
}
}
/* ------------ panel merging ---------------- */
static void check_panel_overlap(ARegion *ar, Panel *panel)
{
Panel *pa;
/* also called with panel==NULL for clear */
for(pa=ar->panels.first; pa; pa=pa->next) {
pa->flag &= ~PNL_OVERLAP;
if(panel && (pa != panel)) {
if(pa->paneltab==NULL && (pa->runtime_flag & PNL_ACTIVE)) {
float safex= 0.2, safey= 0.2;
if(pa->flag & PNL_CLOSEDX) safex= 0.05;
else if(pa->flag & PNL_CLOSEDY) safey= 0.05;
else if(panel->flag & PNL_CLOSEDX) safex= 0.05;
else if(panel->flag & PNL_CLOSEDY) safey= 0.05;
if(pa->ofsx > panel->ofsx- safex*panel->sizex)
if(pa->ofsx+pa->sizex < panel->ofsx+ (1.0+safex)*panel->sizex)
if(pa->ofsy > panel->ofsy- safey*panel->sizey)
if(pa->ofsy+pa->sizey < panel->ofsy+ (1.0+safey)*panel->sizey)
pa->flag |= PNL_OVERLAP;
}
}
}
}
static void test_add_new_tabs(ARegion *ar)
{
Panel *pa, *pasel=NULL, *palap=NULL;
/* search selected and overlapped panel */
pa= ar->panels.first;
while(pa) {
if(pa->runtime_flag & PNL_ACTIVE) {
if(pa->flag & PNL_SELECT) pasel= pa;
if(pa->flag & PNL_OVERLAP) palap= pa;
}
pa= pa->next;
}
if(pasel && palap==NULL) {
/* copy locations */
pa= ar->panels.first;
while(pa) {
if(pa->paneltab==pasel) {
ui_panel_copy_offset(pa, pasel);
}
pa= pa->next;
}
}
if(pasel==NULL || palap==NULL) return;
/* the overlapped panel becomes a tab */
palap->paneltab= pasel;
/* the selected panel gets coords of overlapped one */
ui_panel_copy_offset(pasel, palap);
/* and its tabs */
pa= ar->panels.first;
while(pa) {
if(pa->paneltab == pasel) {
ui_panel_copy_offset(pa, palap);
}
pa= pa->next;
}
/* but, the overlapped panel already can have tabs too! */
pa= ar->panels.first;
while(pa) {
if(pa->paneltab == palap) {
pa->paneltab = pasel;
}
pa= pa->next;
}
}
/************************ panel dragging ****************************/
static void ui_do_drag(const bContext *C, wmEvent *event, Panel *panel)
{
uiHandlePanelData *data= panel->activedata;
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= CTX_wm_region(C);
short align= panel_aligned(sa, ar), dx=0, dy=0;
/* first clip for window, no dragging outside */
if(!BLI_in_rcti(&ar->winrct, event->x, event->y))
return;
dx= (event->x-data->startx) & ~(PNL_GRID-1);
dy= (event->y-data->starty) & ~(PNL_GRID-1);
if(data->state == PANEL_STATE_DRAG_SCALE) {
panel->sizex = MAX2(data->startsizex+dx, UI_PANEL_MINX);
if(data->startsizey-dy < UI_PANEL_MINY)
dy= -UI_PANEL_MINY+data->startsizey;
panel->sizey= data->startsizey-dy;
panel->ofsy= data->startofsy+dy;
}
else {
/* reset the panel snapping, to allow dragging away from snapped edges */
panel->snap = PNL_SNAP_NONE;
panel->ofsx = data->startofsx+dx;
panel->ofsy = data->startofsy+dy;
check_panel_overlap(ar, panel);
if(align) uiAlignPanelStep(sa, ar, 0.2, 1);
}
ED_region_tag_redraw(ar);
}
static void ui_do_untab(const bContext *C, wmEvent *event, Panel *panel)
{
uiHandlePanelData *data= panel->activedata;
ARegion *ar= CTX_wm_region(C);
Panel *pa, *panew= NULL;
int nr;
/* wait until a threshold is passed to untab */
if(abs(event->x-data->startx) + abs(event->y-data->starty) > 6) {
/* find new parent panel */
nr= 0;
for(pa= ar->panels.first; pa; pa=pa->next) {
if(pa->paneltab==panel) {
panew= pa;
nr++;
}
}
/* make old tabs point to panew */
panew->paneltab= NULL;
for(pa= ar->panels.first; pa; pa=pa->next)
if(pa->paneltab==panel)
pa->paneltab= panew;
panel_activate_state(C, panel, PANEL_STATE_DRAG);
}
}
/******************* region level panel interaction *****************/
static void panel_clicked_tabs(const bContext *C, ScrArea *sa, ARegion *ar, uiBlock *block, int mousex)
{
Panel *pa, *tabsel=NULL, *panel= block->panel;
int nr= 1, a, width, ofsx;
ofsx= PNL_ICON;
if(block->panel->type && (block->panel->control & UI_PNL_CLOSE)) ofsx+= PNL_ICON;
/* count */
for(pa= ar->panels.first; pa; pa=pa->next)
if(pa!=panel)
if((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==panel)
nr++;
if(nr==1) return;
/* find clicked tab, mouse in panel coords */
a= 0;
width= (int)((float)(panel->sizex - ofsx-10)/nr);
pa= ar->panels.first;
while(pa) {
if(pa==panel || ((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==panel)) {
if((mousex > ofsx+a*width) && (mousex < ofsx+(a+1)*width)) {
tabsel= pa;
break;
}
a++;
}
pa= pa->next;
}
if(tabsel) {
if(tabsel == panel) {
panel_activate_state(C, panel, PANEL_STATE_WAIT_UNTAB);
}
else {
/* tabsel now becomes parent for all others */
panel->paneltab= tabsel;
tabsel->paneltab= NULL;
pa= ar->panels.first;
while(pa) {
if(pa->paneltab == panel) pa->paneltab = tabsel;
pa= pa->next;
}
/* copy locations to tabs */
for(pa= ar->panels.first; pa; pa= pa->next) {
if(pa->paneltab && pa->runtime_flag & PNL_ACTIVE) {
ui_panel_copy_offset(pa, pa->paneltab);
}
}
/* panels now differ size.. */
if(panel_aligned(sa, ar))
panel_activate_state(C, tabsel, PANEL_STATE_ANIMATION);
ED_region_tag_redraw(ar);
}
}
}
/* this function is supposed to call general window drawing too */
/* also it supposes a block has panel, and isnt a menu */
static void ui_handle_panel_header(const bContext *C, uiBlock *block, int mx, int my)
{
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= CTX_wm_region(C);
Panel *pa;
int align= panel_aligned(sa, ar), button= 0;
/* mouse coordinates in panel space! */
/* XXX weak code, currently it assumes layout style for location of widgets */
/* check open/collapsed button */
if(block->panel->flag & PNL_CLOSEDX) {
if(my >= block->maxy) button= 1;
}
else if(block->panel->control & UI_PNL_CLOSE) {
if(mx <= block->minx+10+PNL_ICON-2) button= 2;
else if(mx <= block->minx+10+2*PNL_ICON+2) button= 1;
}
else if(mx <= block->minx+10+PNL_ICON+2) {
button= 1;
}
if(button) {
if(button==2) { // close
ED_region_tag_redraw(ar);
}
else { // collapse
if(block->panel->flag & PNL_CLOSED) {
block->panel->flag &= ~PNL_CLOSED;
/* snap back up so full panel aligns with screen edge */
if (block->panel->snap & PNL_SNAP_BOTTOM)
block->panel->ofsy= 0;
}
else if(align==BUT_HORIZONTAL) {
block->panel->flag |= PNL_CLOSEDX;
}
else {
/* snap down to bottom screen edge*/
block->panel->flag |= PNL_CLOSEDY;
if (block->panel->snap & PNL_SNAP_BOTTOM)
block->panel->ofsy= -block->panel->sizey;
}
for(pa= ar->panels.first; pa; pa= pa->next) {
if(pa->paneltab==block->panel) {
if(block->panel->flag & PNL_CLOSED) pa->flag |= PNL_CLOSED;
else pa->flag &= ~PNL_CLOSED;
}
}
}
if(align)
panel_activate_state(C, block->panel, PANEL_STATE_ANIMATION);
else
ED_region_tag_redraw(ar);
}
else if(block->panel->flag & PNL_CLOSED) {
panel_activate_state(C, block->panel, PANEL_STATE_DRAG);
}
/* check if clicked in tabbed area */
else if(mx < block->maxx-PNL_ICON-3 && panel_has_tabs(ar, block->panel)) {
panel_clicked_tabs(C, sa, ar, block, mx);
}
else {
panel_activate_state(C, block->panel, PANEL_STATE_DRAG);
}
}
int ui_handler_panel_region(bContext *C, wmEvent *event)
{
ARegion *ar= CTX_wm_region(C);
uiBlock *block;
int retval, mx, my, inside_header= 0, inside_scale= 0, inside;
retval= WM_UI_HANDLER_CONTINUE;
/* buttons get priority */
if(ui_button_is_active(ar))
return retval;
for(block=ar->uiblocks.last; block; block=block->prev) {
mx= event->x;
my= event->y;
ui_window_to_block(ar, block, &mx, &my);
/* check if inside boundbox */
inside= 0;
if(block->panel && block->panel->paneltab==NULL)
if(block->minx <= mx && block->maxx >= mx)
if(block->miny <= my && block->maxy+PNL_HEADER >= my)
inside= 1;
if(inside) {
/* clicked at panel header? */
if(block->panel->flag & PNL_CLOSEDX) {
if(block->minx <= mx && block->minx+PNL_HEADER >= mx)
inside_header= 1;
}
else if((block->maxy <= my) && (block->maxy+PNL_HEADER >= my)) {
inside_header= 1;
}
else if(block->panel->control & UI_PNL_SCALE) {
if(block->maxx-PNL_HEADER <= mx)
if(block->miny+PNL_HEADER >= my)
inside_scale= 1;
}
if(event->val==KM_PRESS) {
if(event->type == LEFTMOUSE) {
if(inside_header) {
ui_handle_panel_header(C, block, mx, my);
break;
}
else if(inside_scale && !(block->panel->flag & PNL_CLOSED)) {
panel_activate_state(C, block->panel, PANEL_STATE_DRAG_SCALE);
break;
}
}
else if(event->type == ESCKEY) {
/*XXX 2.50 if(block->handler) {
rem_blockhandler(sa, block->handler);
ED_region_tag_redraw(ar);
retval= WM_UI_HANDLER_BREAK;
}*/
}
else if(event->type==PADPLUSKEY || event->type==PADMINUS) {
int zoom=0;
/* if panel is closed, only zoom if mouse is over the header */
if (block->panel->flag & (PNL_CLOSEDX|PNL_CLOSEDY)) {
if (inside_header)
zoom=1;
}
else
zoom=1;
#if 0 // XXX make float panel exception?
if(zoom) {
ScrArea *sa= CTX_wm_area(C);
SpaceLink *sl= sa->spacedata.first;
if(sa->spacetype!=SPACE_BUTS) {
if(!(block->panel->control & UI_PNL_SCALE)) {
if(event->type==PADPLUSKEY) sl->blockscale+= 0.1;
else sl->blockscale-= 0.1;
CLAMP(sl->blockscale, 0.6, 1.0);
ED_region_tag_redraw(ar);
retval= WM_UI_HANDLER_BREAK;
}
}
}
#endif
}
}
}
}
return retval;
}
/**************** window level modal panel interaction **************/
static int ui_handler_panel(bContext *C, wmEvent *event, void *userdata)
{
Panel *panel= userdata;
uiHandlePanelData *data= panel->activedata;
/* verify if we can stop */
if(event->type == LEFTMOUSE && event->val!=KM_PRESS) {
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= CTX_wm_region(C);
int align= panel_aligned(sa, ar);
if(align)
panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
else
panel_activate_state(C, panel, PANEL_STATE_EXIT);
return WM_UI_HANDLER_BREAK;
}
else if(event->type == MOUSEMOVE) {
if(data->state == PANEL_STATE_WAIT_UNTAB)
ui_do_untab(C, event, panel);
else if(data->state == PANEL_STATE_DRAG)
ui_do_drag(C, event, panel);
}
else if(event->type == TIMER && event->customdata == data->animtimer) {
if(data->state == PANEL_STATE_ANIMATION)
ui_do_animate(C, panel);
else if(data->state == PANEL_STATE_DRAG)
ui_do_drag(C, event, panel);
}
data= panel->activedata;
if(data && data->state == PANEL_STATE_ANIMATION)
return WM_UI_HANDLER_CONTINUE;
else
return WM_UI_HANDLER_BREAK;
}
static void ui_handler_remove_panel(bContext *C, void *userdata)
{
Panel *pa= userdata;
panel_activate_state(C, pa, PANEL_STATE_EXIT);
}
static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state)
{
uiHandlePanelData *data= pa->activedata;
wmWindow *win= CTX_wm_window(C);
ARegion *ar= CTX_wm_region(C);
if(data && data->state == state)
return;
if(state == PANEL_STATE_EXIT || state == PANEL_STATE_ANIMATION) {
if(data && data->state != PANEL_STATE_ANIMATION) {
test_add_new_tabs(ar); // also copies locations of tabs in dragged panel
check_panel_overlap(ar, NULL); // clears
}
pa->flag &= ~PNL_SELECT;
}
else
pa->flag |= PNL_SELECT;
if(data && data->animtimer) {
WM_event_remove_window_timer(win, data->animtimer);
data->animtimer= NULL;
}
if(state == PANEL_STATE_EXIT) {
MEM_freeN(data);
pa->activedata= NULL;
WM_event_remove_ui_handler(&win->handlers, ui_handler_panel, ui_handler_remove_panel, pa);
}
else {
if(!data) {
data= MEM_callocN(sizeof(uiHandlePanelData), "uiHandlePanelData");
pa->activedata= data;
WM_event_add_ui_handler(C, &win->handlers, ui_handler_panel, ui_handler_remove_panel, pa);
}
if(ELEM(state, PANEL_STATE_ANIMATION, PANEL_STATE_DRAG))
data->animtimer= WM_event_add_window_timer(win, TIMER, ANIMATION_INTERVAL);
data->state= state;
data->startx= win->eventstate->x;
data->starty= win->eventstate->y;
data->startofsx= pa->ofsx;
data->startofsy= pa->ofsy;
data->startsizex= pa->sizex;
data->startsizey= pa->sizey;
data->starttime= PIL_check_seconds_timer();
}
ED_region_tag_redraw(ar);
/* XXX exception handling, 3d window preview panel */
/* if(block->drawextra==BIF_view3d_previewdraw)
BIF_view3d_previewrender_clear(curarea);*/
/* XXX exception handling, 3d window preview panel */
/* if(block->drawextra==BIF_view3d_previewdraw)
BIF_view3d_previewrender_signal(curarea, PR_DISPRECT);
else if(strcmp(block->name, "image_panel_preview")==0)
image_preview_event(2); */
}