71 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2004 Blender Foundation.
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 * All rights reserved.
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 */
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#pragma once
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/** \file
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 * \ingroup sequencer
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 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ListBase;
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struct Main;
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struct MovieClip;
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struct ReportList;
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struct Scene;
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struct Sequence;
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void SEQ_relations_sequence_free_anim(struct Sequence *seq);
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void SEQ_relations_update_changed_seq_and_deps(struct Scene *scene,
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                                               struct Sequence *changed_seq,
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                                               int len_change,
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                                               int ibuf_change);
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bool SEQ_relations_check_scene_recursion(struct Scene *scene, struct ReportList *reports);
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bool SEQ_relations_render_loop_check(struct Sequence *seq_main, struct Sequence *seq);
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void SEQ_relations_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render);
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void SEQ_relations_invalidate_cache_raw(struct Scene *scene, struct Sequence *seq);
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void SEQ_relations_invalidate_cache_preprocessed(struct Scene *scene, struct Sequence *seq);
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void SEQ_relations_invalidate_cache_composite(struct Scene *scene, struct Sequence *seq);
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void SEQ_relations_invalidate_dependent(struct Scene *scene, struct Sequence *seq);
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void SEQ_relations_invalidate_scene_strips(struct Main *bmain, struct Scene *scene_target);
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void SEQ_relations_invalidate_movieclip_strips(struct Main *bmain, struct MovieClip *clip_target);
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void SEQ_relations_invalidate_cache_in_range(struct Scene *scene,
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                                             struct Sequence *seq,
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                                             struct Sequence *range_mask,
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                                             int invalidate_types);
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void SEQ_relations_free_all_anim_ibufs(struct Scene *scene, int timeline_frame);
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/* A debug and development function which checks whether sequences have unique UUIDs.
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 * Errors will be reported to the console. */
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void SEQ_relations_check_uuids_unique_and_report(const struct Scene *scene);
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/* Generate new UUID for the given sequence. */
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void SEQ_relations_session_uuid_generate(struct Sequence *sequence);
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void SEQ_cache_cleanup(struct Scene *scene);
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void SEQ_cache_iterate(
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    struct Scene *scene,
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    void *userdata,
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    bool callback_init(void *userdata, size_t item_count),
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    bool callback_iter(void *userdata, struct Sequence *seq, int timeline_frame, int cache_type));
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#ifdef __cplusplus
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}
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#endif
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