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blender-archive/source/blender/blenkernel/BKE_writeframeserver.h
Sergey Sharybin 74aede4d71 Fix #29824: Error writing frame if 3D scene starts after first frame of animation and output is H264
Issue was caused by incorrectly set PTS value frames came form Scene strip renderer.
This value used to be calculated from RenderData current and start frame which
lead to non-uniformuly counting which totally confuses encoder.

Switch append_avi and append_ffmpeg to use current frame from rendering scene
(which was already passing to this functions and was used mostly for logging)
and start frame of rendering scene (it's new parameter added). This allowed to
calculate correct PTS value easily and get rid of global static sframe variable
in writeavi.c file.
2012-01-13 09:20:13 +00:00

55 lines
1.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_WRITEFRAMESERVER_H
#define BKE_WRITEFRAMESERVER_H
/** \file BKE_writeframeserver.h
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct RenderData;
struct ReportList;
struct Scene;
extern int start_frameserver(struct Scene *scene, struct RenderData *rd, int rectx, int recty, struct ReportList *reports);
extern void end_frameserver(void);
extern int append_frameserver(struct RenderData *rd, int start_frame, int frame, int *pixels,
int rectx, int recty, struct ReportList *reports);
extern int frameserver_loop(struct RenderData *rd, struct ReportList *reports);
#ifdef __cplusplus
}
#endif
#endif