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blender-archive/source/blender/compositor/operations/COM_MaskOperation.cpp
T
Jeroen Bakker 579a4a02a5 Possible fix for [#32141] Crash when using a mask as the factor input
for a color combine (mix) node with render resolution at 100%

Seems to be that the MaskNode has been created as a complex node. But no
complex features were used. Converted the execute pixel to simple
execution. And it sees that the crash does not happen.

Not sure if it is the issue is solved. I am going to let the user retest
with this revision.
2012-07-19 17:28:37 +00:00

196 lines
4.7 KiB
C++

/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#include "COM_MaskOperation.h"
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DNA_scene_types.h"
#ifdef USE_RASKTER
extern "C" {
#include "../../../../intern/raskter/raskter.h"
}
MaskOperation::MaskOperation() : NodeOperation()
{
this->addOutputSocket(COM_DT_VALUE);
this->m_mask = NULL;
this->m_maskWidth = 0;
this->m_maskHeight = 0;
this->m_framenumber = 0;
this->m_rasterizedMask = NULL;
setComplex(true);
}
void MaskOperation::initExecution()
{
initMutex();
this->m_rasterizedMask = NULL;
this->m_maskLayers.first = this->m_maskLayers.last = NULL;
if (this->m_mask) {
BKE_mask_layer_copy_list(&this->m_maskLayers, &this->m_mask->masklayers);
}
}
void MaskOperation::deinitExecution()
{
BKE_mask_layer_free_list(&this->m_maskLayers);
if (this->m_rasterizedMask) {
MEM_freeN(this->m_rasterizedMask);
this->m_rasterizedMask = NULL;
}
}
void *MaskOperation::initializeTileData(rcti *rect)
{
if (this->m_rasterizedMask)
return this->m_rasterizedMask;
if (!this->m_mask)
return NULL;
lockMutex();
if (this->m_rasterizedMask == NULL) {
int width = this->getWidth();
int height = this->getHeight();
float *buffer;
buffer = (float *)MEM_callocN(sizeof(float) * width * height, "rasterized mask");
BKE_mask_rasterize_layers(&this->m_maskLayers, width, height, buffer, TRUE,
this->m_do_smooth, this->m_do_feather);
if (this->m_do_smooth) {
PLX_antialias_buffer(buffer, width, height);
}
this->m_rasterizedMask = buffer;
}
unlockMutex();
return this->m_rasterizedMask;
}
void MaskOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
{
if (this->m_maskWidth == 0 || this->m_maskHeight == 0) {
NodeOperation::determineResolution(resolution, preferredResolution);
}
else {
unsigned int nr[2];
nr[0] = this->m_maskWidth;
nr[1] = this->m_maskHeight;
NodeOperation::determineResolution(resolution, nr);
resolution[0] = this->m_maskWidth;
resolution[1] = this->m_maskHeight;
}
}
void MaskOperation::executePixel(float *color, int x, int y, void *data)
{
if (!data) {
color[0] = 0.0f;
}
else {
float *buffer = (float *) data;
int index = (y * this->getWidth() + x);
color[0] = buffer[index];
}
}
#else /* mask rasterizer by campbell wip */
MaskOperation::MaskOperation() : NodeOperation()
{
this->addOutputSocket(COM_DT_VALUE);
this->m_mask = NULL;
this->m_maskWidth = 0;
this->m_maskHeight = 0;
this->m_framenumber = 0;
this->m_rasterMaskHandle = NULL;
}
void MaskOperation::initExecution()
{
if (this->m_mask) {
if (this->m_rasterMaskHandle == NULL) {
const int width = this->getWidth();
const int height = this->getHeight();
this->m_rasterMaskHandle = BKE_maskrasterize_handle_new();
BKE_maskrasterize_handle_init(this->m_rasterMaskHandle, this->m_mask, width, height, TRUE, this->m_do_smooth, this->m_do_feather);
}
}
}
void MaskOperation::deinitExecution()
{
if (this->m_rasterMaskHandle) {
BKE_maskrasterize_handle_free(this->m_rasterMaskHandle);
this->m_rasterMaskHandle = NULL;
}
}
void MaskOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
{
if (this->m_maskWidth == 0 || this->m_maskHeight == 0) {
NodeOperation::determineResolution(resolution, preferredResolution);
}
else {
unsigned int nr[2];
nr[0] = this->m_maskWidth;
nr[1] = this->m_maskHeight;
NodeOperation::determineResolution(resolution, nr);
resolution[0] = this->m_maskWidth;
resolution[1] = this->m_maskHeight;
}
}
void MaskOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
{
const float xy[2] = {x / (float)this->m_maskWidth, y / (float)this->m_maskHeight};
if (this->m_rasterMaskHandle) {
color[0] = BKE_maskrasterize_handle_sample(this->m_rasterMaskHandle, xy);
}
else {
color[0] = 0.0f;
}
}
#endif /* USE_RASKTER */