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blender-archive/source/blender/compositor/operations/COM_MaskOperation.h
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Jeroen Bakker 579a4a02a5 Possible fix for [#32141] Crash when using a mask as the factor input
for a color combine (mix) node with render resolution at 100%

Seems to be that the MaskNode has been created as a complex node. But no
complex features were used. Converted the execute pixel to simple
execution. And it sees that the crash does not happen.

Not sure if it is the issue is solved. I am going to let the user retest
with this revision.
2012-07-19 17:28:37 +00:00

92 lines
2.5 KiB
C++

/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#ifndef _COM_MaskOperation_h
#define _COM_MaskOperation_h
/* XXX, remove when the USE_RASKTER option is also removed */
extern "C" {
#include "BKE_mask.h"
}
#include "COM_NodeOperation.h"
#include "DNA_scene_types.h"
#include "DNA_mask_types.h"
#include "BLI_listbase.h"
#include "IMB_imbuf_types.h"
#ifdef __PLX_RASKTER_MT__
#include "../../../../intern/raskter/raskter.h"
#endif
/**
* Class with implementation of mask rasterization
*/
class MaskOperation : public NodeOperation {
protected:
Mask *m_mask;
int m_maskWidth;
int m_maskHeight;
int m_framenumber;
bool m_do_smooth;
bool m_do_feather;
#ifdef USE_RASKTER
float *m_rasterizedMask;
ListBase m_maskLayers;
#else /* USE_RASKTER */
struct MaskRasterHandle *m_rasterMaskHandle;
#endif /* USE_RASKTER */
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
*/
void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
public:
MaskOperation();
void initExecution();
void deinitExecution();
void setMask(Mask *mask) { this->m_mask = mask; }
void setMaskWidth(int width) { this->m_maskWidth = width; }
void setMaskHeight(int height) { this->m_maskHeight = height; }
void setFramenumber(int framenumber) { this->m_framenumber = framenumber; }
void setSmooth(bool smooth) { this->m_do_smooth = smooth; }
void setFeather(bool feather) { this->m_do_feather = feather; }
#ifdef USE_RASKTER
void *initializeTileData(rcti *rect);
void executePixel(float *color, int x, int y, void *data);
#else /* USE_RASKTER */
void executePixel(float *color, float x, float y, PixelSampler sampler);
#endif /* USE_RASKTER */
};
#endif