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blender-archive/source/blender/freestyle/intern/application/AppView.h
Tamito Kajiyama 5f02b167d1 New options for specifying unit line thickness.
The Post Processing tab in the Render buttons has new Line Thickness options for
defining unit line thickness in two different modes as follows:

1. Absolute mode: The unit line thickness is given by a user-specified number
in units of pixels.  The default value is 1.

2. Relative mode: The unit line thickness is scaled by the proportion of the
present vertical image resolution to 480 pixels.  For instance, the unit line
thickness is 1 with the image height set to 480, 1.5 with 720, and 2 with 960.
2012-04-10 23:53:46 +00:00

230 lines
5.1 KiB
C++

#ifndef APPVIEW_H
# define APPVIEW_H
# if !defined(WIN32) || defined(__GNUC__)
# include <algorithm>
using namespace std;
# define __min(x,y) (min(x,y))
# define __max(x,y) (max(x,y))
# endif // WIN32
# include "../geometry/Geom.h"
# include "../geometry/BBox.h"
# include "../scene_graph/NodeDrawingStyle.h"
# include "../system/Precision.h"
# include "AppConfig.h"
using namespace Geometry;
class AppView
{
public:
AppView(const char *iName = 0);
virtual ~AppView();
public:
//inherited
inline unsigned int width() { return _width; }
inline unsigned int height() { return _height; }
inline BBox<Vec2i> border() { return _border; }
inline float thickness() { return _thickness; }
inline void setWidth( unsigned int width ) { _width = width; }
inline void setHeight( unsigned int height ) { _height = height; }
inline void setBorder( int xmin, int ymin, int xmax, int ymax ) {
_border = BBox<Vec2i>(Vec2i(xmin, ymin), Vec2i(xmax, ymax));
}
inline void setThickness( float thickness ) { _thickness = thickness; }
protected:
unsigned int _width, _height;
BBox<Vec2i> _border;
float _thickness;
public:
/*! Sets the model to draw in the viewer
* iModel
* The Root Node of the model
*/
inline void setModel(NodeGroup *iModel)
{
if(0 != _ModelRootNode->numberOfChildren())
{
_ModelRootNode->DetachChildren();
_ModelRootNode->clearBBox();
}
AddModel(iModel);
}
/*! Adds a model for displaying in the viewer */
inline void AddModel(NodeGroup *iModel)
{
_ModelRootNode->AddChild(iModel);
_ModelRootNode->UpdateBBox();
_minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0],
_ModelRootNode->bbox().getMin()[1]),
_ModelRootNode->bbox().getMin()[2]);
_maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0],
_ModelRootNode->bbox().getMax()[1]),
_ModelRootNode->bbox().getMax()[2]);
_maxAbs = __max(rabs(_minBBox), rabs(_maxBBox));
_minAbs = __min(rabs(_minBBox), rabs(_maxBBox));
}
inline void AddSilhouette(NodeGroup* iSilhouette)
{
_SilhouetteRootNode->AddChild(iSilhouette);
}
inline void Add2DSilhouette(NodeGroup *iSilhouette)
{
//_pFENode->AddChild(iSilhouette);
}
inline void Add2DVisibleSilhouette(NodeGroup *iVSilhouette)
{
//_pVisibleSilhouetteNode->AddChild(iVSilhouette);
}
inline void setDebug(NodeGroup* iDebug)
{
if(0 != _DebugRootNode->numberOfChildren())
{
_DebugRootNode->DetachChildren();
_DebugRootNode->clearBBox();
}
AddDebug(iDebug);
}
inline void AddDebug(NodeGroup* iDebug)
{
_DebugRootNode->AddChild(iDebug);
}
inline void DetachModel(Node *iModel)
{
_ModelRootNode->DetachChild(iModel);
_ModelRootNode->UpdateBBox();
_minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0],
_ModelRootNode->bbox().getMin()[1]),
_ModelRootNode->bbox().getMin()[2]);
_maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0],
_ModelRootNode->bbox().getMax()[1]),
_ModelRootNode->bbox().getMax()[2]);
_maxAbs = __max(rabs(_minBBox), rabs(_maxBBox));
_minAbs = __min(rabs(_minBBox), rabs(_maxBBox));
}
inline void DetachModel()
{
_ModelRootNode->DetachChildren();
_ModelRootNode->clearBBox();
// 2D Scene
//_p2DNode.DetachChildren();
//_pFENode->DetachChildren();
//_pVisibleSilhouetteNode->DetachChildren();
}
inline void DetachSilhouette()
{
_SilhouetteRootNode->DetachChildren();
//_pFENode->DetachChildren();
//_pVisibleSilhouetteNode->DetachChildren();
_p2DSelectionNode->destroy();
}
inline void DetachVisibleSilhouette()
{
//_pVisibleSilhouetteNode->DetachChildren();
_p2DSelectionNode->destroy();
}
inline void DetachDebug()
{
_DebugRootNode->DetachChildren();
}
real distanceToSceneCenter();
real GetFocalLength();
inline real GetAspect() const
{
return ((real) _width/(real) _height);
}
void setHorizontalFov( float hfov )
{
_Fovy = 2.0 * atan (tan(hfov / 2.0) / GetAspect());
}
inline real GetFovyRadian() const
{
return _Fovy;
}
inline real GetFovyDegrees() const
{
return _Fovy * 180.0 / M_PI;
}
BBox<Vec3r> scene3DBBox() const { return _ModelRootNode->bbox(); }
real znear();
real zfar();
public:
/*! Core scene drawing */
void DrawScene(SceneVisitor *iRenderer);
/*! 2D Scene Drawing */
void Draw2DScene(SceneVisitor *iRenderer);
protected:
/*! fabs or abs */
inline int rabs(int x) {return abs(x);}
inline real rabs(real x) {return fabs(x);}
protected:
float _Fovy;
//The root node container
NodeGroup _RootNode;
NodeDrawingStyle *_ModelRootNode;
NodeDrawingStyle *_SilhouetteRootNode;
NodeDrawingStyle *_DebugRootNode;
NodeGroup _Light;
real _minBBox;
real _maxBBox;
real _maxAbs;
real _minAbs;
// 2D Scene
bool _Draw2DScene;
bool _Draw3DScene; NodeGroup _p2DNode;
NodeDrawingStyle *_p2DSelectionNode;
};
#endif // APPVIEW_H