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blender-archive/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
Tamito Kajiyama 5a581c1fd1 Better handling of the ESC key during Freestyle rendering.
This commit is meant to improve the response of the ESC key for stopping Freestyle rendering
throughout the rendering process.  The rendering with Freestyle consists of several steps
including: (1) mesh data loading, (2) winged edge construction, (3) silhouette edge detection,
(4) view map construction, and (5) stroke drawing.  All these steps have been extended to
frequently check if the ESC key is pressed, so that users can abort time-consuming rendering
at any point of time.
2012-07-16 23:29:12 +00:00

741 lines
23 KiB
C++

#include "../application/Controller.h"
#include "../application/AppView.h"
#include "../application/AppConfig.h"
#include "../application/AppCanvas.h"
#include <iostream>
#include <map>
#include <set>
using namespace std;
#ifdef __cplusplus
extern "C" {
#endif
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
#include "DNA_text_types.h"
#include "DNA_group_types.h"
#include "DNA_freestyle_types.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_linestyle.h"
#include "BKE_main.h"
#include "BKE_text.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BPY_extern.h"
#include "renderpipeline.h"
#include "pixelblending.h"
#include "../../FRS_freestyle.h"
#include "../../FRS_freestyle_config.h"
#define DEFAULT_SPHERE_RADIUS 1.0f
#define DEFAULT_DKR_EPSILON 0.0f
// Freestyle configuration
static short freestyle_is_initialized = 0;
static Config::Path *pathconfig = NULL;
static Controller *controller = NULL;
static AppView *view = NULL;
// line set buffer for copy & paste
static FreestyleLineSet lineset_buffer;
static bool lineset_copied = false;
// camera information
float freestyle_viewpoint[3];
float freestyle_mv[4][4];
float freestyle_proj[4][4];
int freestyle_viewport[4];
// current scene
Scene *freestyle_scene;
string default_module_path;
//=======================================================
// Initialization
//=======================================================
void FRS_initialize() {
if( freestyle_is_initialized )
return;
pathconfig = new Config::Path;
controller = new Controller();
view = new AppView;
controller->setView(view);
controller->Clear();
freestyle_scene = NULL;
lineset_copied = false;
default_module_path = pathconfig->getProjectDir() + Config::DIR_SEP + "style_modules" + Config::DIR_SEP + "contour.py";
freestyle_is_initialized = 1;
}
void FRS_set_context(bContext* C) {
cout << "FRS_set_context: context 0x" << C << " scene 0x" << CTX_data_scene(C) << endl;
controller->setContext(C);
}
void FRS_read_file(bContext* C) {
lineset_copied = false;
}
void FRS_exit() {
delete pathconfig;
delete controller;
delete view;
}
//=======================================================
// Rendering
//=======================================================
static void init_view(Render* re){
int width = re->winx;
int height = re->winy;
int xmin = re->disprect.xmin;
int ymin = re->disprect.ymin;
int xmax = re->disprect.xmax;
int ymax = re->disprect.ymax;
float thickness = 1.f;
switch (re->r.line_thickness_mode) {
case R_LINE_THICKNESS_ABSOLUTE:
thickness = re->r.unit_line_thickness * (re->r.size / 100.f);
break;
case R_LINE_THICKNESS_RELATIVE:
thickness = height / 480.f;
break;
}
freestyle_viewport[0] = freestyle_viewport[1] = 0;
freestyle_viewport[2] = width;
freestyle_viewport[3] = height;
view->setWidth( width );
view->setHeight( height );
view->setBorder( xmin, ymin, xmax, ymax );
view->setThickness( thickness );
cout << "\n=== Dimensions of the 2D image coordinate system ===" << endl;
cout << "Width : " << width << endl;
cout << "Height : " << height << endl;
if (re->r.mode & R_BORDER)
cout << "Border : (" << xmin << ", " << ymin << ") - (" << xmax << ", " << ymax << ")" << endl;
cout << "Unit line thickness : " << thickness << " pixel(s)" << endl;
}
static void init_camera(Render* re){
// It is assumed that imported meshes are in the camera coordinate system.
// Therefore, the view point (i.e., camera position) is at the origin, and
// the the model-view matrix is simply the identity matrix.
freestyle_viewpoint[0] = 0.0;
freestyle_viewpoint[1] = 0.0;
freestyle_viewpoint[2] = 0.0;
for( int i = 0; i < 4; i++ )
for( int j = 0; j < 4; j++ )
freestyle_mv[i][j] = (i == j) ? 1.0 : 0.0;
for( int i = 0; i < 4; i++ )
for( int j = 0; j < 4; j++ )
freestyle_proj[i][j] = re->winmat[i][j];
//print_m4("mv", freestyle_mv);
//print_m4("proj", freestyle_proj);
}
static char *escape_quotes(char *name)
{
char *s= (char *)MEM_mallocN(strlen(name) * 2 + 1, "escape_quotes");
char *p= s;
while (*name) {
if (*name == '\'')
*p++= '\\';
*p++ = *name++;
}
*p = '\0';
return s;
}
static Text *create_lineset_handler(char *layer_name, char *lineset_name)
{
char *s1= escape_quotes(layer_name);
char *s2= escape_quotes(lineset_name);
Text *text= BKE_text_add(lineset_name);
BKE_text_write(text, "import parameter_editor; parameter_editor.process('");
BKE_text_write(text, s1);
BKE_text_write(text, "', '");
BKE_text_write(text, s2);
BKE_text_write(text, "')\n");
MEM_freeN(s1);
MEM_freeN(s2);
return text;
}
struct edge_type_condition {
int edge_type, value;
};
// examines the conditions and returns true if the target edge type needs to be computed
static bool test_edge_type_conditions(struct edge_type_condition *conditions,
int num_edge_types, bool logical_and, int target, bool distinct)
{
int target_condition = 0;
int num_non_target_positive_conditions = 0;
int num_non_target_negative_conditions = 0;
for (int i = 0; i < num_edge_types; i++) {
if (conditions[i].edge_type == target)
target_condition = conditions[i].value;
else if (conditions[i].value > 0)
++num_non_target_positive_conditions;
else if (conditions[i].value < 0)
++num_non_target_negative_conditions;
}
if (distinct) {
// In this case, the 'target' edge type is assumed to appear on distinct edge
// of its own and never together with other edge types.
if (logical_and) {
if (num_non_target_positive_conditions > 0)
return false;
if (target_condition > 0)
return true;
if (target_condition < 0)
return false;
if (num_non_target_negative_conditions > 0)
return true;
} else {
if (target_condition > 0)
return true;
if (num_non_target_negative_conditions > 0)
return true;
if (target_condition < 0)
return false;
if (num_non_target_positive_conditions > 0)
return false;
}
} else {
// In this case, the 'target' edge type may appear together with other edge types.
if (target_condition > 0)
return true;
if (target_condition < 0)
return true;
if (logical_and) {
if (num_non_target_positive_conditions > 0)
return false;
if (num_non_target_negative_conditions > 0)
return true;
} else {
if (num_non_target_negative_conditions > 0)
return true;
if (num_non_target_positive_conditions > 0)
return false;
}
}
return true;
}
static void prepare(Render* re, SceneRenderLayer* srl ) {
// load mesh
re->i.infostr= "Freestyle: Mesh loading";
re->stats_draw(re->sdh, &re->i);
re->i.infostr= NULL;
if( controller->LoadMesh(re, srl) ) // returns if scene cannot be loaded or if empty
return;
if( re->test_break(re->tbh) )
return;
// add style modules
FreestyleConfig* config = &srl->freestyleConfig;
cout << "\n=== Rendering options ===" << endl;
int layer_count = 0;
switch (config->mode) {
case FREESTYLE_CONTROL_SCRIPT_MODE:
cout << "Modules :"<< endl;
for (FreestyleModuleConfig* module_conf = (FreestyleModuleConfig *)config->modules.first; module_conf; module_conf = module_conf->next) {
if( module_conf->is_displayed ) {
cout << " " << layer_count+1 << ": " << module_conf->module_path << endl;
controller->InsertStyleModule( layer_count, module_conf->module_path );
controller->toggleLayer(layer_count, true);
layer_count++;
}
}
cout << endl;
controller->setComputeRidgesAndValleysFlag( (config->flags & FREESTYLE_RIDGES_AND_VALLEYS_FLAG) ? true : false);
controller->setComputeSuggestiveContoursFlag( (config->flags & FREESTYLE_SUGGESTIVE_CONTOURS_FLAG) ? true : false);
controller->setComputeMaterialBoundariesFlag( (config->flags & FREESTYLE_MATERIAL_BOUNDARIES_FLAG) ? true : false);
break;
case FREESTYLE_CONTROL_EDITOR_MODE:
int use_ridges_and_valleys = 0;
int use_suggestive_contours = 0;
int use_material_boundaries = 0;
struct edge_type_condition conditions[] = {
{FREESTYLE_FE_SILHOUETTE, 0},
{FREESTYLE_FE_BORDER, 0},
{FREESTYLE_FE_CREASE, 0},
{FREESTYLE_FE_RIDGE_VALLEY, 0},
{FREESTYLE_FE_SUGGESTIVE_CONTOUR, 0},
{FREESTYLE_FE_MATERIAL_BOUNDARY, 0},
{FREESTYLE_FE_CONTOUR, 0},
{FREESTYLE_FE_EXTERNAL_CONTOUR, 0},
{FREESTYLE_FE_EDGE_MARK, 0}};
int num_edge_types = sizeof(conditions) / sizeof(struct edge_type_condition);
cout << "Linesets:"<< endl;
for (FreestyleLineSet *lineset = (FreestyleLineSet *)config->linesets.first; lineset; lineset = lineset->next) {
if (lineset->flags & FREESTYLE_LINESET_ENABLED) {
cout << " " << layer_count+1 << ": " << lineset->name << " - " << lineset->linestyle->id.name+2 << endl;
Text *text = create_lineset_handler(srl->name, lineset->name);
controller->InsertStyleModule( layer_count, lineset->name, text );
controller->toggleLayer(layer_count, true);
if (!(lineset->selection & FREESTYLE_SEL_EDGE_TYPES) || !lineset->edge_types) {
++use_ridges_and_valleys;
++use_suggestive_contours;
++use_material_boundaries;
} else {
// conditions for feature edge selection by edge types
for (int i = 0; i < num_edge_types; i++) {
if (!(lineset->edge_types & conditions[i].edge_type))
conditions[i].value = 0; // no condition specified
else if (!(lineset->exclude_edge_types & conditions[i].edge_type))
conditions[i].value = 1; // condition: X
else
conditions[i].value = -1; // condition: NOT X
}
// logical operator for the selection conditions
bool logical_and = ((lineset->flags & FREESTYLE_LINESET_FE_AND) != 0);
// negation operator
if (lineset->flags & FREESTYLE_LINESET_FE_NOT) {
// convert an Exclusive condition into an Inclusive equivalent using De Morgan's laws:
// NOT (X OR Y) --> (NOT X) AND (NOT Y)
// NOT (X AND Y) --> (NOT X) OR (NOT Y)
for (int i = 0; i < num_edge_types; i++)
conditions[i].value *= -1;
logical_and = !logical_and;
}
if (test_edge_type_conditions(conditions, num_edge_types, logical_and, FREESTYLE_FE_RIDGE_VALLEY, true))
++use_ridges_and_valleys;
if (test_edge_type_conditions(conditions, num_edge_types, logical_and, FREESTYLE_FE_SUGGESTIVE_CONTOUR, true))
++use_suggestive_contours;
if (test_edge_type_conditions(conditions, num_edge_types, logical_and, FREESTYLE_FE_MATERIAL_BOUNDARY, true))
++use_material_boundaries;
}
layer_count++;
}
}
controller->setComputeRidgesAndValleysFlag( use_ridges_and_valleys > 0 );
controller->setComputeSuggestiveContoursFlag( use_suggestive_contours > 0 );
controller->setComputeMaterialBoundariesFlag( use_material_boundaries > 0 );
break;
}
// set parameters
if (config->flags & FREESTYLE_ADVANCED_OPTIONS_FLAG) {
controller->setSphereRadius( config->sphere_radius );
controller->setSuggestiveContourKrDerivativeEpsilon( config->dkr_epsilon );
} else {
controller->setSphereRadius( DEFAULT_SPHERE_RADIUS );
controller->setSuggestiveContourKrDerivativeEpsilon( DEFAULT_DKR_EPSILON );
}
controller->setFaceSmoothness( (config->flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) ? true : false);
controller->setCreaseAngle( config->crease_angle );
controller->setVisibilityAlgo( config->raycasting_algorithm );
cout << "Crease angle : " << controller->getCreaseAngle() << endl;
cout << "Sphere radius : " << controller->getSphereRadius() << endl;
cout << "Face smoothness : " << (controller->getFaceSmoothness() ? "enabled" : "disabled") << endl;
cout << "Redges and valleys : " << (controller->getComputeRidgesAndValleysFlag() ? "enabled" : "disabled") << endl;
cout << "Suggestive contours : " << (controller->getComputeSuggestiveContoursFlag() ? "enabled" : "disabled") << endl;
cout << "Suggestive contour Kr derivative epsilon : " << controller->getSuggestiveContourKrDerivativeEpsilon() << endl;
cout << "Material boundaries : " << (controller->getComputeMaterialBoundariesFlag() ? "enabled" : "disabled") << endl;
cout << endl;
// set diffuse and z depth passes
RenderLayer *rl = RE_GetRenderLayer(re->result, srl->name);
bool diffuse = false, z = false;
for (RenderPass *rpass = (RenderPass *)rl->passes.first; rpass; rpass = rpass->next) {
switch (rpass->passtype) {
case SCE_PASS_DIFFUSE:
controller->setPassDiffuse(rpass->rect, rpass->rectx, rpass->recty);
diffuse = true;
break;
case SCE_PASS_Z:
controller->setPassZ(rpass->rect, rpass->rectx, rpass->recty);
z = true;
break;
}
}
cout << "Passes :" << endl;
cout << " Diffuse = " << (diffuse ? "enabled" : "disabled") << endl;
cout << " Z = " << (z ? "enabled" : "disabled") << endl;
// compute view map
re->i.infostr= "Freestyle: View map creation";
re->stats_draw(re->sdh, &re->i);
re->i.infostr= NULL;
controller->ComputeViewMap();
}
void FRS_composite_result(Render* re, SceneRenderLayer* srl, Render* freestyle_render)
{
RenderLayer *rl;
float *src, *dest, *pixSrc, *pixDest;
int x, y, rectx, recty;
if( freestyle_render == NULL || freestyle_render->result == NULL )
return;
rl = render_get_active_layer( freestyle_render, freestyle_render->result );
if( !rl || rl->rectf == NULL) { cout << "Cannot find Freestyle result image" << endl; return; }
src = rl->rectf;
//cout << "src: " << rl->rectx << " x " << rl->recty << endl;
rl = RE_GetRenderLayer(re->result, srl->name);
if( !rl || rl->rectf == NULL) { cout << "No layer to composite to" << endl; return; }
dest = rl->rectf;
//cout << "dest: " << rl->rectx << " x " << rl->recty << endl;
rectx = re->rectx;
recty = re->recty;
for( y = 0; y < recty; y++) {
for( x = 0; x < rectx; x++) {
pixSrc = src + 4 * (rectx * y + x);
if( pixSrc[3] > 0.0) {
pixDest = dest + 4 * (rectx * y + x);
addAlphaOverFloat(pixDest, pixSrc);
}
}
}
}
static int displayed_layer_count( SceneRenderLayer* srl ) {
int count = 0;
switch (srl->freestyleConfig.mode) {
case FREESTYLE_CONTROL_SCRIPT_MODE:
for (FreestyleModuleConfig* module = (FreestyleModuleConfig *)srl->freestyleConfig.modules.first; module; module = module->next) {
if( module->is_displayed )
count++;
}
break;
case FREESTYLE_CONTROL_EDITOR_MODE:
for (FreestyleLineSet *lineset = (FreestyleLineSet *)srl->freestyleConfig.linesets.first; lineset; lineset = lineset->next) {
if (lineset->flags & FREESTYLE_LINESET_ENABLED)
count++;
}
break;
}
return count;
}
int FRS_is_freestyle_enabled(SceneRenderLayer* srl) {
return (!(srl->layflag & SCE_LAY_DISABLE) &&
srl->layflag & SCE_LAY_FRS &&
displayed_layer_count(srl) > 0);
}
void FRS_init_stroke_rendering(Render* re) {
cout << "\n#===============================================================" << endl;
cout << "# Freestyle" << endl;
cout << "#===============================================================" << endl;
init_view(re);
init_camera(re);
controller->ResetRenderCount();
}
Render* FRS_do_stroke_rendering(Render* re, SceneRenderLayer *srl) {
Render* freestyle_render = NULL;
RenderMonitor monitor(re);
controller->setRenderMonitor(&monitor);
cout << "\n----------------------------------------------------------" << endl;
cout << "| " << (re->scene->id.name+2) << "|" << srl->name << endl;
cout << "----------------------------------------------------------" << endl;
// prepare Freestyle:
// - load mesh
// - add style modules
// - set parameters
// - compute view map
prepare(re, srl);
if( re->test_break(re->tbh) ) {
controller->CloseFile();
cout << "Break" << endl;
return NULL;
}
// render and composite Freestyle result
if( controller->_ViewMap ) {
// render strokes
re->i.infostr= "Freestyle: Stroke rendering";
re->stats_draw(re->sdh, &re->i);
re->i.infostr= NULL;
freestyle_scene = re->scene;
controller->DrawStrokes();
freestyle_render = controller->RenderStrokes(re);
controller->CloseFile();
freestyle_scene = NULL;
// composite result
FRS_composite_result(re, srl, freestyle_render);
RE_FreeRenderResult(freestyle_render->result);
freestyle_render->result = NULL;
}
return freestyle_render;
}
void FRS_finish_stroke_rendering(Render* re) {
// clear canvas
controller->Clear();
}
//=======================================================
// Freestyle Panel Configuration
//=======================================================
void FRS_add_freestyle_config( SceneRenderLayer* srl )
{
FreestyleConfig* config = &srl->freestyleConfig;
config->mode = FREESTYLE_CONTROL_SCRIPT_MODE;
config->modules.first = config->modules.last = NULL;
config->flags = 0;
config->sphere_radius = DEFAULT_SPHERE_RADIUS;
config->dkr_epsilon = DEFAULT_DKR_EPSILON;
config->crease_angle = 134.43f;
config->linesets.first = config->linesets.last = NULL;
config->raycasting_algorithm = FREESTYLE_ALGO_REGULAR;
}
void FRS_free_freestyle_config( SceneRenderLayer* srl )
{
FreestyleLineSet *lineset;
for(lineset=(FreestyleLineSet *)srl->freestyleConfig.linesets.first; lineset; lineset=lineset->next) {
if (lineset->group) {
lineset->group->id.us--;
lineset->group = NULL;
}
lineset->linestyle->id.us--;
lineset->linestyle = NULL;
}
BLI_freelistN( &srl->freestyleConfig.linesets );
BLI_freelistN( &srl->freestyleConfig.modules );
}
void FRS_add_module(FreestyleConfig *config)
{
FreestyleModuleConfig* module_conf = (FreestyleModuleConfig*) MEM_callocN( sizeof(FreestyleModuleConfig), "style module configuration");
BLI_addtail(&config->modules, (void*) module_conf);
strcpy( module_conf->module_path, default_module_path.c_str() );
module_conf->is_displayed = 1;
}
void FRS_delete_module(FreestyleConfig *config, FreestyleModuleConfig *module_conf)
{
BLI_freelinkN(&config->modules, module_conf);
}
void FRS_move_module_up(FreestyleConfig *config, FreestyleModuleConfig *module_conf)
{
BLI_remlink(&config->modules, module_conf);
BLI_insertlinkbefore(&config->modules, module_conf->prev, module_conf);
}
void FRS_move_module_down(FreestyleConfig *config, FreestyleModuleConfig *module_conf)
{
BLI_remlink(&config->modules, module_conf);
BLI_insertlinkafter(&config->modules, module_conf->next, module_conf);
}
static void unique_lineset_name(FreestyleConfig *config, FreestyleLineSet *lineset)
{
BLI_uniquename(&config->linesets, lineset, "FreestyleLineSet", '.', offsetof(FreestyleLineSet, name), sizeof(lineset->name));
}
FreestyleLineSet *FRS_add_lineset(FreestyleConfig *config)
{
int lineset_index = BLI_countlist(&config->linesets);
FreestyleLineSet *lineset = (FreestyleLineSet *) MEM_callocN( sizeof(FreestyleLineSet), "Freestyle line set");
BLI_addtail(&config->linesets, (void *) lineset);
FRS_set_active_lineset_index(config, lineset_index);
lineset->linestyle = FRS_new_linestyle("LineStyle", NULL);
lineset->flags |= FREESTYLE_LINESET_ENABLED;
lineset->selection = FREESTYLE_SEL_IMAGE_BORDER;
lineset->qi = FREESTYLE_QI_VISIBLE;
lineset->qi_start = 0;
lineset->qi_end = 100;
lineset->edge_types = FREESTYLE_FE_SILHOUETTE | FREESTYLE_FE_BORDER | FREESTYLE_FE_CREASE;
lineset->exclude_edge_types = 0;
lineset->group = NULL;
if (lineset_index > 0)
sprintf(lineset->name, "LineSet %i", lineset_index+1);
else
strcpy(lineset->name, "LineSet");
unique_lineset_name(config, lineset);
return lineset;
}
void FRS_copy_active_lineset(FreestyleConfig *config)
{
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
lineset_buffer.linestyle = lineset->linestyle;
lineset_buffer.flags = lineset->flags;
lineset_buffer.selection = lineset->selection;
lineset_buffer.qi = lineset->qi;
lineset_buffer.qi_start = lineset->qi_start;
lineset_buffer.qi_end = lineset->qi_end;
lineset_buffer.edge_types = lineset->edge_types;
lineset_buffer.exclude_edge_types = lineset->exclude_edge_types;
lineset_buffer.group = lineset->group;
strcpy(lineset_buffer.name, lineset->name);
lineset_copied = true;
}
}
void FRS_paste_active_lineset(FreestyleConfig *config)
{
if (!lineset_copied)
return;
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
lineset->linestyle->id.us--;
lineset->linestyle = lineset_buffer.linestyle;
lineset->linestyle->id.us++;
lineset->flags = lineset_buffer.flags;
lineset->selection = lineset_buffer.selection;
lineset->qi = lineset_buffer.qi;
lineset->qi_start = lineset_buffer.qi_start;
lineset->qi_end = lineset_buffer.qi_end;
lineset->edge_types = lineset_buffer.edge_types;
lineset->exclude_edge_types = lineset_buffer.exclude_edge_types;
if (lineset->group) {
lineset->group->id.us--;
lineset->group = NULL;
}
if (lineset_buffer.group) {
lineset->group = lineset_buffer.group;
lineset->group->id.us++;
}
strcpy(lineset->name, lineset_buffer.name);
unique_lineset_name(config, lineset);
lineset->flags |= FREESTYLE_LINESET_CURRENT;
}
}
void FRS_delete_active_lineset(FreestyleConfig *config)
{
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
if (lineset->group) {
lineset->group->id.us--;
lineset->group = NULL;
}
lineset->linestyle->id.us--;
lineset->linestyle = NULL;
BLI_remlink(&config->linesets, lineset);
MEM_freeN(lineset);
FRS_set_active_lineset_index(config, 0);
}
}
void FRS_move_active_lineset_up(FreestyleConfig *config)
{
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
BLI_remlink(&config->linesets, lineset);
BLI_insertlinkbefore(&config->linesets, lineset->prev, lineset);
}
}
void FRS_move_active_lineset_down(FreestyleConfig *config)
{
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
BLI_remlink(&config->linesets, lineset);
BLI_insertlinkafter(&config->linesets, lineset->next, lineset);
}
}
FreestyleLineSet *FRS_get_active_lineset(FreestyleConfig *config)
{
FreestyleLineSet *lineset;
for(lineset=(FreestyleLineSet *)config->linesets.first; lineset; lineset=lineset->next)
if(lineset->flags & FREESTYLE_LINESET_CURRENT)
return lineset;
return NULL;
}
short FRS_get_active_lineset_index(FreestyleConfig *config)
{
FreestyleLineSet *lineset;
short i;
for(lineset=(FreestyleLineSet *)config->linesets.first, i=0; lineset; lineset=lineset->next, i++)
if(lineset->flags & FREESTYLE_LINESET_CURRENT)
return i;
return 0;
}
void FRS_set_active_lineset_index(FreestyleConfig *config, short index)
{
FreestyleLineSet *lineset;
short i;
for(lineset=(FreestyleLineSet *)config->linesets.first, i=0; lineset; lineset=lineset->next, i++) {
if(i == index)
lineset->flags |= FREESTYLE_LINESET_CURRENT;
else
lineset->flags &= ~FREESTYLE_LINESET_CURRENT;
}
}
void FRS_unlink_target_object(FreestyleConfig *config, Object *ob)
{
FreestyleLineSet *lineset;
for(lineset=(FreestyleLineSet *)config->linesets.first; lineset; lineset=lineset->next) {
FRS_unlink_linestyle_target_object(lineset->linestyle, ob);
}
}
#ifdef __cplusplus
}
#endif