The value is used as a seed for random number generation if it is equal to or greater than zero; otherwise, time is used as a seed.
265 lines
5.8 KiB
C++
Executable File
265 lines
5.8 KiB
C++
Executable File
|
|
//
|
|
// Copyright (C) : Please refer to the COPYRIGHT file distributed
|
|
// with this source distribution.
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "Noise.h"
|
|
# include <stdlib.h>
|
|
# include <stdio.h>
|
|
# include <math.h>
|
|
#include <time.h>
|
|
|
|
#define MINX -1000000
|
|
#define MINY MINX
|
|
#define MINZ MINX
|
|
#define SCURVE(a) ((a)*(a)*(3.0-2.0*(a)))
|
|
#define REALSCALE ( 2.0 / 65536.0 )
|
|
#define NREALSCALE ( 2.0 / 4096.0 )
|
|
#define HASH3D(a,b,c) hashTable[hashTable[hashTable[(a) & 0xfff] ^ ((b) & 0xfff)] ^ ((c) & 0xfff)]
|
|
#define HASH(a,b,c) (xtab[(xtab[(xtab[(a) & 0xff] ^ (b)) & 0xff] ^ (c)) & 0xff] & 0xff)
|
|
#define INCRSUM(m,s,x,y,z) ((s)*(RTable[m]*0.5 \
|
|
+ RTable[m+1]*(x) \
|
|
+ RTable[m+2]*(y) \
|
|
+ RTable[m+3]*(z)))
|
|
#define MAXSIZE 500
|
|
#define nrand() ((float)rand()/(float)RAND_MAX)
|
|
#define seednrand(x) srand(x*RAND_MAX)
|
|
|
|
#define BM 0xff
|
|
|
|
#define N 0x1000
|
|
#define NP 12 /* 2^N */
|
|
#define NM 0xfff
|
|
|
|
#define s_curve(t) ( t * t * (3. - 2. * t) )
|
|
|
|
#define lerp(t, a, b) ( a + t * (b - a) )
|
|
|
|
#define setup(i,b0,b1,r0,r1)\
|
|
t = i + N;\
|
|
b0 = ((int)t) & BM;\
|
|
b1 = (b0+1) & BM;\
|
|
r0 = t - (int)t;\
|
|
r1 = r0 - 1.;
|
|
|
|
void normalize2(float v[2])
|
|
{
|
|
float s;
|
|
|
|
s = sqrt(v[0] * v[0] + v[1] * v[1]);
|
|
v[0] = v[0] / s;
|
|
v[1] = v[1] / s;
|
|
}
|
|
|
|
void normalize3(float v[3])
|
|
{
|
|
float s;
|
|
|
|
s = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
|
v[0] = v[0] / s;
|
|
v[1] = v[1] / s;
|
|
v[2] = v[2] / s;
|
|
}
|
|
|
|
float Noise::turbulence1(float arg, float freq, float amp, unsigned oct)
|
|
{
|
|
float t;
|
|
float vec;
|
|
|
|
for (t = 0; oct > 0 && freq > 0; freq *= 2, amp /= 2, --oct)
|
|
{
|
|
vec = freq * arg;
|
|
t += smoothNoise1(vec) * amp;
|
|
}
|
|
return t;
|
|
}
|
|
|
|
float Noise::turbulence2(Vec2f& v, float freq, float amp, unsigned oct)
|
|
{
|
|
float t;
|
|
Vec2f vec;
|
|
|
|
for (t = 0; oct > 0 && freq > 0; freq *= 2, amp /= 2, --oct)
|
|
{
|
|
vec.x() = freq * v.x();
|
|
vec.y() = freq * v.y();
|
|
t += smoothNoise2(vec) * amp;
|
|
}
|
|
return t;
|
|
}
|
|
|
|
float Noise::turbulence3(Vec3f& v, float freq, float amp, unsigned oct)
|
|
{
|
|
float t;
|
|
Vec3f vec;
|
|
|
|
for (t = 0; oct > 0 && freq > 0; freq *= 2, amp /= 2, --oct)
|
|
{
|
|
vec.x() = freq * v.x();
|
|
vec.y() = freq * v.y();
|
|
vec.z() = freq * v.z();
|
|
t += smoothNoise3(vec) * amp;
|
|
}
|
|
return t;
|
|
}
|
|
|
|
// Noise functions over 1, 2, and 3 dimensions
|
|
|
|
float Noise::smoothNoise1(float arg)
|
|
{
|
|
int bx0, bx1;
|
|
float rx0, rx1, sx, t, u, v, vec;
|
|
|
|
vec = arg;
|
|
setup(vec, bx0,bx1, rx0,rx1);
|
|
|
|
sx = s_curve(rx0);
|
|
|
|
u = rx0 * g1[ p[ bx0 ] ];
|
|
v = rx1 * g1[ p[ bx1 ] ];
|
|
|
|
return lerp(sx, u, v);
|
|
}
|
|
|
|
float Noise::smoothNoise2(Vec2f& vec)
|
|
{
|
|
int bx0, bx1, by0, by1, b00, b10, b01, b11;
|
|
float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v;
|
|
register int i, j;
|
|
|
|
setup(vec.x(), bx0,bx1, rx0,rx1);
|
|
setup(vec.y(), by0,by1, ry0,ry1);
|
|
|
|
i = p[ bx0 ];
|
|
j = p[ bx1 ];
|
|
|
|
b00 = p[ i + by0 ];
|
|
b10 = p[ j + by0 ];
|
|
b01 = p[ i + by1 ];
|
|
b11 = p[ j + by1 ];
|
|
|
|
sx = s_curve(rx0);
|
|
sy = s_curve(ry0);
|
|
|
|
#define at2(rx,ry) ( rx * q[0] + ry * q[1] )
|
|
|
|
q = g2[ b00 ] ; u = at2(rx0,ry0);
|
|
q = g2[ b10 ] ; v = at2(rx1,ry0);
|
|
a = lerp(sx, u, v);
|
|
|
|
q = g2[ b01 ] ; u = at2(rx0,ry1);
|
|
q = g2[ b11 ] ; v = at2(rx1,ry1);
|
|
b = lerp(sx, u, v);
|
|
|
|
return lerp(sy, a, b);
|
|
}
|
|
|
|
float Noise::smoothNoise3(Vec3f& vec)
|
|
{
|
|
int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
|
|
float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
|
|
register int i, j;
|
|
|
|
setup(vec.x(), bx0,bx1, rx0,rx1);
|
|
setup(vec.y(), by0,by1, ry0,ry1);
|
|
setup(vec.z(), bz0,bz1, rz0,rz1);
|
|
|
|
i = p[ bx0 ];
|
|
j = p[ bx1 ];
|
|
|
|
b00 = p[ i + by0 ];
|
|
b10 = p[ j + by0 ];
|
|
b01 = p[ i + by1 ];
|
|
b11 = p[ j + by1 ];
|
|
|
|
t = s_curve(rx0);
|
|
sy = s_curve(ry0);
|
|
sz = s_curve(rz0);
|
|
|
|
#define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
|
|
|
|
q = g3[ b00 + bz0 ] ;
|
|
u = at3(rx0,ry0,rz0);
|
|
q = g3[ b10 + bz0 ] ;
|
|
v = at3(rx1,ry0,rz0);
|
|
a = lerp(t, u, v);
|
|
|
|
q = g3[ b01 + bz0 ] ;
|
|
u = at3(rx0,ry1,rz0);
|
|
q = g3[ b11 + bz0 ] ;
|
|
v = at3(rx1,ry1,rz0);
|
|
b = lerp(t, u, v);
|
|
|
|
c = lerp(sy, a, b);
|
|
|
|
q = g3[ b00 + bz1 ] ;
|
|
u = at3(rx0,ry0,rz1);
|
|
q = g3[ b10 + bz1 ] ;
|
|
v = at3(rx1,ry0,rz1);
|
|
a = lerp(t, u, v);
|
|
|
|
q = g3[ b01 + bz1 ] ;
|
|
u = at3(rx0,ry1,rz1);
|
|
q = g3[ b11 + bz1 ] ;
|
|
v = at3(rx1,ry1,rz1);
|
|
b = lerp(t, u, v);
|
|
|
|
d = lerp(sy, a, b);
|
|
|
|
return lerp(sz, c, d);
|
|
}
|
|
|
|
Noise::Noise(long seed)
|
|
{
|
|
int i, j, k;
|
|
|
|
seednrand((seed < 0) ? time(NULL) : seed);
|
|
for (i = 0 ; i < _Noise_B_ ; i++)
|
|
{
|
|
p[i] = i;
|
|
|
|
g1[i] = (float)((rand() % (_Noise_B_ + _Noise_B_)) - _Noise_B_) / _Noise_B_;
|
|
|
|
for (j = 0 ; j < 2 ; j++)
|
|
g2[i][j] = (float)((rand() % (_Noise_B_ + _Noise_B_)) - _Noise_B_) / _Noise_B_;
|
|
normalize2(g2[i]);
|
|
|
|
for (j = 0 ; j < 3 ; j++)
|
|
g3[i][j] = (float)((rand() % (_Noise_B_ + _Noise_B_)) - _Noise_B_) / _Noise_B_;
|
|
normalize3(g3[i]);
|
|
}
|
|
|
|
while (--i)
|
|
{
|
|
k = p[i];
|
|
p[i] = p[j = rand() % _Noise_B_];
|
|
p[j] = k;
|
|
}
|
|
|
|
for (i = 0 ; i < _Noise_B_ + 2 ; i++)
|
|
{
|
|
p[_Noise_B_ + i] = p[i];
|
|
g1[_Noise_B_ + i] = g1[i];
|
|
for (j = 0 ; j < 2 ; j++)
|
|
g2[_Noise_B_ + i][j] = g2[i][j];
|
|
for (j = 0 ; j < 3 ; j++)
|
|
g3[_Noise_B_ + i][j] = g3[i][j];
|
|
}
|
|
}
|