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blender-archive/source/blender/freestyle/intern/stroke/Operators.h
Tamito Kajiyama 7ed7524c91 Got rid of a number of compiler warnings with regard to redefinitions
of _POSIX_C_SOURCE and _XOPEN_SOURCE.  There are no functional changes.
Tested with GCC 4.4.1 on Ubuntu 9.10 (karmic).
2010-04-07 23:28:29 +00:00

312 lines
13 KiB
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Executable File

//
// Filename : Operators.h
// Author(s) : Stephane Grabli, Emmanuel Turquin
// Purpose : Class gathering stroke creation algorithms
// Date of creation : 01/07/2003
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef OPERATORS_H
# define OPERATORS_H
# include "../view_map/Interface1D.h"
# include <vector>
# include <iostream>
# include "Predicates1D.h"
# include "Predicates0D.h"
# include "../view_map/ViewMap.h"
# include "Chain.h"
# include "ChainingIterators.h"
# include "../system/TimeStamp.h"
# include "StrokeShader.h"
/*! Class defining the operators used in a style module.
* There are 4 classes of operators: Selection, Chaining,
* Splitting and Creating. All these operators are user controlled
* in the scripting language through Functors, Predicates and Shaders
* that are taken as arguments.
*/
class LIB_STROKE_EXPORT Operators {
public:
typedef vector<Interface1D*> I1DContainer;
typedef vector<Stroke*> StrokesContainer;
//
// Operators
//
////////////////////////////////////////////////
/*! Selects the ViewEdges of the ViewMap verifying
* a specified condition.
* \param pred The predicate expressing this condition
*/
static int select(UnaryPredicate1D& pred);
/*! Builds a set of chains from the current set of ViewEdges.
* Each ViewEdge of the current list starts a new chain. The chaining
* operator then iterates over the ViewEdges of the ViewMap using the
* user specified iterator.
* This operator only iterates using the increment operator and is
* therefore unidirectional.
* \param it
* The iterator on the ViewEdges of the ViewMap. It contains
* the chaining rule.
* \param pred
* The predicate on the ViewEdge that expresses the stopping
* condition.
* \param modifier
* A function that takes a ViewEdge as argument and that
* is used to modify the processed ViewEdge state (the timestamp
* incrementation is a typical illustration of such a modifier)
*/
static int chain(ViewEdgeInternal::ViewEdgeIterator& it,
UnaryPredicate1D& pred,
UnaryFunction1D_void& modifier);
/*! Builds a set of chains from the current set of ViewEdges.
* Each ViewEdge of the current list starts a new chain. The chaining
* operator then iterates over the ViewEdges of the ViewMap using the
* user specified iterator.
* This operator only iterates using the increment operator and is
* therefore unidirectional.
* This chaining operator is different from the previous one because
* it doesn't take any modifier as argument. Indeed, the time stamp (insuring
* that a ViewEdge is processed one time) is automatically managed in this case.
* \param it
* The iterator on the ViewEdges of the ViewMap. It contains
* the chaining rule.
* \param pred
* The predicate on the ViewEdge that expresses the stopping
* condition.
*/
static int chain(ViewEdgeInternal::ViewEdgeIterator& it,
UnaryPredicate1D& pred);
/*! Builds a set of chains from the current set of ViewEdges.
* Each ViewEdge of the current list potentially starts a new chain. The chaining
* operator then iterates over the ViewEdges of the ViewMap using the
* user specified iterator.
* This operator iterates both using the increment and decrement operators and is
* therefore bidirectional.
* This operator works with a ChainingIterator which contains the
* chaining rules. It is this last one which can be told
* to chain only edges that belong to the selection or not to
* process twice a ViewEdge during the chaining.
* Each time a ViewEdge is added to a chain, its chaining time stamp
* is incremented. This allows you to keep track of
* the number of chains to which a ViewEdge belongs to.
* \param it
* The ChainingIterator on the ViewEdges of the ViewMap. It contains
* the chaining rule.
* \param pred
* The predicate on the ViewEdge that expresses the stopping
* condition.
*/
static int bidirectionalChain(ChainingIterator& it, UnaryPredicate1D& pred);
/*! The only difference with the above bidirectional chaining algorithm is
* that we don't need to pass a stopping criterion. This might be desirable
* when the stopping criterion is already contained in the iterator
* definition.
* Builds a set of chains from the current set of ViewEdges.
* Each ViewEdge of the current list potentially starts a new chain. The chaining
* operator then iterates over the ViewEdges of the ViewMap using the
* user specified iterator.
* This operator iterates both using the increment and decrement operators and is
* therefore bidirectional.
* This operator works with a ChainingIterator which contains the
* chaining rules. It is this last one which can be told
* to chain only edges that belong to the selection or not to
* process twice a ViewEdge during the chaining.
* Each time a ViewEdge is added to a chain, its chaining time stamp
* is incremented. This allows you to keep track of
* the number of chains to which a ViewEdge belongs to.
* \param it
* The ChainingIterator on the ViewEdges of the ViewMap. It contains
* the chaining rule.
*/
static int bidirectionalChain(ChainingIterator& it);
/*! Splits each chain of the current set of chains in a sequential way.
* The points of each chain are processed (with a specified sampling) sequentially.
* Each time a user specified starting condition is verified, a new chain begins and
* ends as soon as a user-defined stopping predicate is verified.
* This allows chains overlapping rather than chains partitioning.
* The first point of the initial chain is the first point of one of the
* resulting chains.
* The splitting ends when no more chain can start.
* \param startingPred
* The predicate on a point that expresses the starting
* condition
* \param stoppingPred
* The predicate on a point that expresses the stopping
* condition
* \param sampling
* The resolution used to sample the chain for the predicates
* evaluation. (The chain is not actually resampled, a virtual point
* only progresses along the curve using this resolution)
*/
static int sequentialSplit(UnaryPredicate0D& startingPred, UnaryPredicate0D& stoppingPred,
float sampling = 0.f);
/*! Splits each chain of the current set of chains in a sequential way.
* The points of each chain are processed (with a specified sampling) sequentially
* and each time a user specified condition is verified, the chain is split into two chains.
* The resulting set of chains is a partition of the initial chain
* \param pred
* The predicate on a point that expresses the splitting
* condition
* \param sampling
* The resolution used to sample the chain for the predicate
* evaluation. (The chain is not actually resampled, a virtual point
* only progresses along the curve using this resolution)
*/
static int sequentialSplit(UnaryPredicate0D& pred,
float sampling = 0.f);
/*! Splits the current set of chains in a recursive way.
* We process the points of each chain (with a specified sampling) to find
* the point minimizing a specified function. The chain is split in two at this
* point and the two new chains are processed in the same way.
* The recursivity level is controlled through a predicate 1D that expresses a stopping condition
* on the chain that is about to be processed.
* \param func
* The Unary Function evaluated at each point of the chain.
* The splitting point is the point minimizing this function
* \param pred
* The Unary Predicate ex pressing the recursivity stopping condition.
* This predicate is evaluated for each curve before it actually gets
* split. If pred(chain) is true, the curve won't be split anymore.
* \param sampling
* The resolution used to sample the chain for the predicates
* evaluation. (The chain is not actually resampled, a virtual point
* only progresses along the curve using this resolution)
*/
static int recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate1D& pred, float sampling = 0);
/*! Splits the current set of chains in a recursive way.
* We process the points of each chain (with a specified sampling) to find
* the point minimizing a specified function. The chain is split in two at this
* point and the two new chains are processed in the same way.
* The user can specify a 0D predicate to make a first selection
* on the points that can potentially be split.
* A point that doesn't verify the 0D predicate won't be candidate
* in realizing the min.
* The recursivity level is controlled through a predicate 1D that expresses a stopping condition
* on the chain that is about to be processed.
* \param func
* The Unary Function evaluated at each point of the chain.
* The splitting point is the point minimizing this function
* \param pred0d
* The Unary Predicate 0D used to select the candidate points
* where the split can occur.
* For example, it is very likely that would rather have
* your chain splitting around its middle point than around
* one of its extremities. A 0D predicate working on
* the curvilinear abscissa allows to add this kind of constraints.
* \param pred
* The Unary Predicate ex pressing the recursivity stopping condition.
* This predicate is evaluated for each curve before it actually gets
* split. If pred(chain) is true, the curve won't be split anymore.
* \param sampling
* The resolution used to sample the chain for the predicates
* evaluation. (The chain is not actually resampled, a virtual point
* only progresses along the curve using this resolution)
*
*/
static int recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate0D& pred0d, UnaryPredicate1D& pred, float sampling = 0);
/*! Sorts the current set of chains (or viewedges) according to the
* comparison predicate given as argument.
* \param pred
* The binary predicate used for the comparison
*/
static int sort(BinaryPredicate1D& pred);
/*! Creates and shades the strokes from the current set of chains.
* A predicate can be specified to make a selection pass on the
* chains.
* \param pred
* The predicate that a chain must verify in order to
* be transform as a stroke
* \param shaders
* The list of shaders used to shade the strokes
*/
static int create(UnaryPredicate1D& pred, vector<StrokeShader*> shaders);
//
// Data access
//
////////////////////////////////////////////////
static ViewEdge* getViewEdgeFromIndex(unsigned i) {
return dynamic_cast<ViewEdge*>(_current_view_edges_set[i]);
}
static Chain* getChainFromIndex(unsigned i) {
return dynamic_cast<Chain*>(_current_chains_set[i]);
}
static Stroke* getStrokeFromIndex(unsigned i) {
return _current_strokes_set[i];
}
static unsigned getViewEdgesSize() {
return _current_view_edges_set.size();
}
static unsigned getChainsSize() {
return _current_chains_set.size();
}
static unsigned getStrokesSize() {
return _current_strokes_set.size();
}
//
// Not exported in Python
//
//////////////////////////////////////////////////
static StrokesContainer* getStrokesSet() {
return &_current_strokes_set;
}
static void reset();
private:
Operators() {}
static I1DContainer _current_view_edges_set;
static I1DContainer _current_chains_set;
static I1DContainer* _current_set;
static StrokesContainer _current_strokes_set;
};
#endif // OPERATORS_H