of _POSIX_C_SOURCE and _XOPEN_SOURCE. There are no functional changes. Tested with GCC 4.4.1 on Ubuntu 9.10 (karmic).
89 lines
2.4 KiB
C++
Executable File
89 lines
2.4 KiB
C++
Executable File
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//
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// Copyright (C) : Please refer to the COPYRIGHT file distributed
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// with this source distribution.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "StrokeTesselator.h"
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#include "../scene_graph/OrientedLineRep.h"
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#include "../scene_graph/NodeGroup.h"
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#include "../scene_graph/NodeShape.h"
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#include "StrokeAdvancedIterators.h"
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LineRep* StrokeTesselator::Tesselate(Stroke *iStroke)
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{
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if(0 == iStroke)
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return 0;
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LineRep* line;
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line = new OrientedLineRep();
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Stroke::vertex_iterator v,vend;
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if(2 == iStroke->vertices_size())
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{
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line->setStyle(LineRep::LINES);
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v = iStroke->vertices_begin();
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StrokeVertex *svA= (*v);
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v++;
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StrokeVertex *svB = (*v);
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Vec3r A((*svA)[0], (*svA)[1], 0);
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Vec3r B((*svB)[0], (*svB)[1], 0);
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line->AddVertex(A);
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line->AddVertex(B);
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}
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else
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{
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if(_overloadFrsMaterial)
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line->setFrsMaterial(_FrsMaterial);
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line->setStyle(LineRep::LINE_STRIP);
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for(v=iStroke->vertices_begin(), vend=iStroke->vertices_end();
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v!=vend;
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v++)
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{
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StrokeVertex *sv= (*v);
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Vec3r V((*sv)[0], (*sv)[1], 0);
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line->AddVertex(V);
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}
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}
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line->setId(iStroke->getId());
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line->ComputeBBox();
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return line;
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}
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template<class StrokeVertexIterator>
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NodeGroup* StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexIterator end)
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{
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NodeGroup *group = new NodeGroup;
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NodeShape *tshape = new NodeShape;
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group->AddChild(tshape);
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//tshape->material().setDiffuse(0.f, 0.f, 0.f, 1.f);
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tshape->setFrsMaterial(_FrsMaterial);
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for(StrokeVertexIterator c=begin, cend=end;
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c!=cend;
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c++)
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{
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tshape->AddRep(Tesselate((*c)));
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}
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return group;
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}
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