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blender-archive/source/blender/compositor/operations/COM_DisplaceOperation.cpp
Sergey Sharybin 3ec81b814c Fix T45617: Map UV node produces image artifacts
Basically filtering was happening twice, first time by applying weights of EWA
filter itself and then by applying subpixel offset while reading pixel values.
2015-08-27 18:50:40 +02:00

194 lines
5.7 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Dalai Felinto
*/
#include "COM_DisplaceOperation.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
DisplaceOperation::DisplaceOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VECTOR);
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_COLOR);
this->setComplex(true);
this->m_inputColorProgram = NULL;
this->m_inputVectorProgram = NULL;
this->m_inputScaleXProgram = NULL;
this->m_inputScaleYProgram = NULL;
}
void DisplaceOperation::initExecution()
{
this->m_inputColorProgram = this->getInputSocketReader(0);
this->m_inputVectorProgram = this->getInputSocketReader(1);
this->m_inputScaleXProgram = this->getInputSocketReader(2);
this->m_inputScaleYProgram = this->getInputSocketReader(3);
this->m_width_x4 = this->getWidth() * 4;
this->m_height_x4 = this->getHeight() * 4;
}
void DisplaceOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
float xy[2] = { x, y };
float uv[2], deriv[2][2];
pixelTransform(xy, uv, deriv);
if (is_zero_v2(deriv[0]) && is_zero_v2(deriv[1])) {
this->m_inputColorProgram->readSampled(output, uv[0], uv[1], COM_PS_BILINEAR);
}
else {
/* EWA filtering (without nearest it gets blurry with NO distortion) */
this->m_inputColorProgram->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1]);
}
}
bool DisplaceOperation::read_displacement(float x, float y, float xscale, float yscale, const float origin[2], float &r_u, float &r_v)
{
float width = m_inputVectorProgram->getWidth();
float height = m_inputVectorProgram->getHeight();
if (x < 0.0f || x >= width || y < 0.0f || y >= height) {
r_u = 0.0f;
r_v = 0.0f;
return false;
}
else {
float col[4];
m_inputVectorProgram->readSampled(col, x, y, COM_PS_BILINEAR);
r_u = origin[0] - col[0] * xscale;
r_v = origin[1] - col[1] * yscale;
return true;
}
}
void DisplaceOperation::pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2])
{
float col[4];
float uv[2]; /* temporary variables for derivative estimation */
int num;
m_inputScaleXProgram->readSampled(col, xy[0], xy[1], COM_PS_NEAREST);
float xs = col[0];
m_inputScaleYProgram->readSampled(col, xy[0], xy[1], COM_PS_NEAREST);
float ys = col[0];
/* clamp x and y displacement to triple image resolution -
* to prevent hangs from huge values mistakenly plugged in eg. z buffers */
CLAMP(xs, -m_width_x4, m_width_x4);
CLAMP(ys, -m_height_x4, m_height_x4);
/* displaced pixel in uv coords, for image sampling */
read_displacement(xy[0], xy[1], xs, ys, xy, r_uv[0], r_uv[1]);
/* Estimate partial derivatives using 1-pixel offsets */
const float epsilon[2] = { 1.0f, 1.0f };
zero_v2(r_deriv[0]);
zero_v2(r_deriv[1]);
num = 0;
if (read_displacement(xy[0] + epsilon[0], xy[1], xs, ys, xy, uv[0], uv[1])) {
r_deriv[0][0] += uv[0] - r_uv[0];
r_deriv[1][0] += uv[1] - r_uv[1];
++num;
}
if (read_displacement(xy[0] - epsilon[0], xy[1], xs, ys, xy, uv[0], uv[1])) {
r_deriv[0][0] += r_uv[0] - uv[0];
r_deriv[1][0] += r_uv[1] - uv[1];
++num;
}
if (num > 0) {
float numinv = 1.0f / (float)num;
r_deriv[0][0] *= numinv;
r_deriv[1][0] *= numinv;
}
num = 0;
if (read_displacement(xy[0], xy[1] + epsilon[1], xs, ys, xy, uv[0], uv[1])) {
r_deriv[0][1] += uv[0] - r_uv[0];
r_deriv[1][1] += uv[1] - r_uv[1];
++num;
}
if (read_displacement(xy[0], xy[1] - epsilon[1], xs, ys, xy, uv[0], uv[1])) {
r_deriv[0][1] += r_uv[0] - uv[0];
r_deriv[1][1] += r_uv[1] - uv[1];
++num;
}
if (num > 0) {
float numinv = 1.0f / (float)num;
r_deriv[0][1] *= numinv;
r_deriv[1][1] *= numinv;
}
}
void DisplaceOperation::deinitExecution()
{
this->m_inputColorProgram = NULL;
this->m_inputVectorProgram = NULL;
this->m_inputScaleXProgram = NULL;
this->m_inputScaleYProgram = NULL;
}
bool DisplaceOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti colorInput;
rcti vectorInput;
NodeOperation *operation = NULL;
/* the vector buffer only needs a 2x2 buffer. The image needs whole buffer */
/* image */
operation = getInputOperation(0);
colorInput.xmax = operation->getWidth();
colorInput.xmin = 0;
colorInput.ymax = operation->getHeight();
colorInput.ymin = 0;
if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
return true;
}
/* vector */
operation = getInputOperation(1);
vectorInput.xmax = input->xmax + 1;
vectorInput.xmin = input->xmin - 1;
vectorInput.ymax = input->ymax + 1;
vectorInput.ymin = input->ymin - 1;
if (operation->determineDependingAreaOfInterest(&vectorInput, readOperation, output)) {
return true;
}
/* scale x */
operation = getInputOperation(2);
if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) {
return true;
}
/* scale y */
operation = getInputOperation(3);
if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) {
return true;
}
return false;
}