If the search menu was used for a string property, and a data-block was selected from the search, the value set would be an invalid name. The property would get the modified UI string, not the proper data name set. Mistake in rBd6cefef98f87. This is more of a temporary fix to make the menu behave like before above's commit. So the library hints this added will not be shown for string properties anymore. This would need further changes in the UI code (see https://developer.blender.org/P1380) but is too unsafe for 2.83 at this point. Even if this is done, the note below still applies. NOTE: Data-blocks should not be referenced by name only, as it's possible to have duplicate data-block names with linking and especially with library overriding. Instead, pointer properties should be used, `UILayout.prop_search()` can then properly deal with linked and overridden data-blocks.
805 lines
23 KiB
C
805 lines
23 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edinterface
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*/
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "BKE_lib_id.h"
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#include "BKE_report.h"
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#include "MEM_guardedalloc.h"
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#include "RNA_access.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "interface_intern.h"
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/*************************** RNA Utilities ******************************/
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uiBut *uiDefAutoButR(uiBlock *block,
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PointerRNA *ptr,
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PropertyRNA *prop,
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int index,
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const char *name,
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int icon,
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int x1,
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int y1,
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int x2,
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int y2)
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{
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uiBut *but = NULL;
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switch (RNA_property_type(prop)) {
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case PROP_BOOLEAN: {
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if (RNA_property_array_check(prop) && index == -1) {
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return NULL;
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}
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if (icon && name && name[0] == '\0') {
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but = uiDefIconButR_prop(block,
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UI_BTYPE_ICON_TOGGLE,
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0,
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icon,
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x1,
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y1,
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x2,
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y2,
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ptr,
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prop,
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index,
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0,
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0,
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-1,
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-1,
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NULL);
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}
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else if (icon) {
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but = uiDefIconTextButR_prop(block,
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UI_BTYPE_ICON_TOGGLE,
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0,
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icon,
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name,
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x1,
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y1,
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x2,
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y2,
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ptr,
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prop,
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index,
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0,
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0,
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-1,
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-1,
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NULL);
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}
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else {
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but = uiDefButR_prop(block,
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UI_BTYPE_CHECKBOX,
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0,
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name,
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x1,
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y1,
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x2,
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y2,
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ptr,
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prop,
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index,
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0,
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0,
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-1,
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-1,
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NULL);
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}
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break;
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}
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case PROP_INT:
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case PROP_FLOAT: {
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if (RNA_property_array_check(prop) && index == -1) {
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if (ELEM(RNA_property_subtype(prop), PROP_COLOR, PROP_COLOR_GAMMA)) {
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but = uiDefButR_prop(
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block, UI_BTYPE_COLOR, 0, name, x1, y1, x2, y2, ptr, prop, -1, 0, 0, -1, -1, NULL);
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}
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else {
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return NULL;
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}
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}
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else if (RNA_property_subtype(prop) == PROP_PERCENTAGE ||
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RNA_property_subtype(prop) == PROP_FACTOR) {
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but = uiDefButR_prop(block,
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UI_BTYPE_NUM_SLIDER,
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0,
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name,
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x1,
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y1,
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x2,
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y2,
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ptr,
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prop,
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index,
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0,
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0,
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-1,
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-1,
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NULL);
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}
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else {
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but = uiDefButR_prop(
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block, UI_BTYPE_NUM, 0, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
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}
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if (RNA_property_flag(prop) & PROP_TEXTEDIT_UPDATE) {
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UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE);
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}
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break;
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}
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case PROP_ENUM:
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if (icon && name && name[0] == '\0') {
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but = uiDefIconButR_prop(
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block, UI_BTYPE_MENU, 0, icon, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
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}
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else if (icon) {
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but = uiDefIconTextButR_prop(block,
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UI_BTYPE_MENU,
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0,
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icon,
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NULL,
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x1,
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y1,
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x2,
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y2,
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ptr,
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prop,
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index,
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0,
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0,
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-1,
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-1,
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NULL);
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}
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else {
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but = uiDefButR_prop(
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block, UI_BTYPE_MENU, 0, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
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}
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break;
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case PROP_STRING:
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if (icon && name && name[0] == '\0') {
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but = uiDefIconButR_prop(
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block, UI_BTYPE_TEXT, 0, icon, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
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}
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else if (icon) {
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but = uiDefIconTextButR_prop(block,
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UI_BTYPE_TEXT,
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0,
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icon,
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name,
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x1,
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y1,
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x2,
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y2,
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ptr,
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prop,
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index,
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0,
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0,
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-1,
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-1,
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NULL);
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}
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else {
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but = uiDefButR_prop(
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block, UI_BTYPE_TEXT, 0, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
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}
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if (RNA_property_flag(prop) & PROP_TEXTEDIT_UPDATE) {
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/* TEXTEDIT_UPDATE is usually used for search buttons. For these we also want
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* the 'x' icon to clear search string, so setting VALUE_CLEAR flag, too. */
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UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE | UI_BUT_VALUE_CLEAR);
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}
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break;
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case PROP_POINTER: {
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if (icon == 0) {
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PointerRNA pptr = RNA_property_pointer_get(ptr, prop);
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icon = RNA_struct_ui_icon(pptr.type ? pptr.type : RNA_property_pointer_type(ptr, prop));
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}
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if (icon == ICON_DOT) {
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icon = 0;
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}
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but = uiDefIconTextButR_prop(block,
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UI_BTYPE_SEARCH_MENU,
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0,
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icon,
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name,
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x1,
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y1,
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x2,
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y2,
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ptr,
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prop,
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index,
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0,
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0,
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-1,
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-1,
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NULL);
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break;
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}
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case PROP_COLLECTION: {
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char text[256];
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BLI_snprintf(
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text, sizeof(text), IFACE_("%d items"), RNA_property_collection_length(ptr, prop));
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but = uiDefBut(block, UI_BTYPE_LABEL, 0, text, x1, y1, x2, y2, NULL, 0, 0, 0, 0, NULL);
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UI_but_flag_enable(but, UI_BUT_DISABLED);
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break;
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}
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default:
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but = NULL;
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break;
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}
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return but;
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}
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/**
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* \a check_prop callback filters functions to avoid drawing certain properties,
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* in cases where PROP_HIDDEN flag can't be used for a property.
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*
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* \param prop_activate_init: Property to activate on initial popup (#UI_BUT_ACTIVATE_ON_INIT).
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*/
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eAutoPropButsReturn uiDefAutoButsRNA(uiLayout *layout,
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PointerRNA *ptr,
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bool (*check_prop)(PointerRNA *ptr,
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PropertyRNA *prop,
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void *user_data),
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void *user_data,
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PropertyRNA *prop_activate_init,
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const eButLabelAlign label_align,
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const bool compact)
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{
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eAutoPropButsReturn return_info = UI_PROP_BUTS_NONE_ADDED;
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uiLayout *split, *col;
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const char *name;
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RNA_STRUCT_BEGIN (ptr, prop) {
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const int flag = RNA_property_flag(prop);
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if (flag & PROP_HIDDEN) {
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continue;
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}
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if (check_prop && check_prop(ptr, prop, user_data) == 0) {
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return_info |= UI_PROP_BUTS_ANY_FAILED_CHECK;
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continue;
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}
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const PropertyType type = RNA_property_type(prop);
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switch (label_align) {
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case UI_BUT_LABEL_ALIGN_COLUMN:
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case UI_BUT_LABEL_ALIGN_SPLIT_COLUMN: {
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const bool is_boolean = (type == PROP_BOOLEAN && !RNA_property_array_check(prop));
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name = RNA_property_ui_name(prop);
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if (label_align == UI_BUT_LABEL_ALIGN_COLUMN) {
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col = uiLayoutColumn(layout, true);
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if (!is_boolean) {
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uiItemL(col, name, ICON_NONE);
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}
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}
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else {
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BLI_assert(label_align == UI_BUT_LABEL_ALIGN_SPLIT_COLUMN);
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split = uiLayoutSplit(layout, 0.5f, false);
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col = uiLayoutColumn(split, false);
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uiItemL(col, (is_boolean) ? "" : name, ICON_NONE);
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col = uiLayoutColumn(split, false);
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}
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/* May need to add more cases here.
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* don't override enum flag names */
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/* name is shown above, empty name for button below */
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name = (flag & PROP_ENUM_FLAG || is_boolean) ? NULL : "";
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break;
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}
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case UI_BUT_LABEL_ALIGN_NONE:
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default:
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col = layout;
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name = NULL; /* no smart label alignment, show default name with button */
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break;
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}
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/* Only buttons that can be edited as text. */
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const bool use_activate_init = ((prop == prop_activate_init) &&
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(ELEM(type, PROP_STRING, PROP_INT, PROP_FLOAT)));
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if (use_activate_init) {
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uiLayoutSetActivateInit(col, true);
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}
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uiItemFullR(col, ptr, prop, -1, 0, compact ? UI_ITEM_R_COMPACT : 0, name, ICON_NONE);
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return_info &= ~UI_PROP_BUTS_NONE_ADDED;
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if (use_activate_init) {
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uiLayoutSetActivateInit(col, false);
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}
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}
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RNA_STRUCT_END;
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return return_info;
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}
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/* *** RNA collection search menu *** */
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typedef struct CollItemSearch {
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struct CollItemSearch *next, *prev;
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void *data;
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char *name;
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int index;
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int iconid;
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} CollItemSearch;
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static int sort_search_items_list(const void *a, const void *b)
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{
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const CollItemSearch *cis1 = a;
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const CollItemSearch *cis2 = b;
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if (BLI_strcasecmp(cis1->name, cis2->name) > 0) {
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return 1;
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}
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else {
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return 0;
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}
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}
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void ui_rna_collection_search_cb(const struct bContext *C,
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void *arg,
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const char *str,
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uiSearchItems *items)
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{
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uiRNACollectionSearch *data = arg;
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int i = 0, iconid = 0, flag = RNA_property_flag(data->target_prop);
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ListBase *items_list = MEM_callocN(sizeof(ListBase), "items_list");
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CollItemSearch *cis;
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const bool is_ptr_target = (RNA_property_type(data->target_prop) == PROP_POINTER);
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/* For non-pointer properties, UI code acts entirely based on the item's name. So the name has to
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* match the RNA name exactly. So only for pointer properties, the name can be modified to add
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* further UI hints. */
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const bool requires_exact_data_name = !is_ptr_target;
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const bool skip_filter = data->search_but && !data->search_but->changed;
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char name_buf[UI_MAX_DRAW_STR];
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char *name;
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/* build a temporary list of relevant items first */
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RNA_PROP_BEGIN (&data->search_ptr, itemptr, data->search_prop) {
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if (flag & PROP_ID_SELF_CHECK) {
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if (itemptr.data == data->target_ptr.owner_id) {
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continue;
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}
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}
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/* use filter */
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if (is_ptr_target) {
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if (RNA_property_pointer_poll(&data->target_ptr, data->target_prop, &itemptr) == 0) {
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continue;
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}
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}
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iconid = 0;
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if (itemptr.type && RNA_struct_is_ID(itemptr.type)) {
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iconid = ui_id_icon_get(C, itemptr.data, false);
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if (requires_exact_data_name) {
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name = RNA_struct_name_get_alloc(&itemptr, name_buf, sizeof(name_buf), NULL);
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}
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else {
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BKE_id_full_name_ui_prefix_get(name_buf, itemptr.data);
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BLI_STATIC_ASSERT(sizeof(name_buf) >= MAX_ID_FULL_NAME_UI,
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"Name string buffer should be big enough to hold full UI ID name");
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name = name_buf;
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}
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}
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else {
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name = RNA_struct_name_get_alloc(&itemptr, name_buf, sizeof(name_buf), NULL);
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}
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if (name) {
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if (skip_filter || BLI_strcasestr(name, str)) {
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cis = MEM_callocN(sizeof(CollItemSearch), "CollectionItemSearch");
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cis->data = itemptr.data;
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cis->name = BLI_strdup(name);
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cis->index = i;
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cis->iconid = iconid;
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BLI_addtail(items_list, cis);
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}
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if (name != name_buf) {
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MEM_freeN(name);
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}
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}
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i++;
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}
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RNA_PROP_END;
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BLI_listbase_sort(items_list, sort_search_items_list);
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/* add search items from temporary list */
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for (cis = items_list->first; cis; cis = cis->next) {
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if (!UI_search_item_add(items, cis->name, cis->data, cis->iconid, 0)) {
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break;
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}
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}
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for (cis = items_list->first; cis; cis = cis->next) {
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MEM_freeN(cis->name);
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}
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BLI_freelistN(items_list);
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MEM_freeN(items_list);
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}
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/***************************** ID Utilities *******************************/
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int UI_icon_from_id(ID *id)
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{
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Object *ob;
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PointerRNA ptr;
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short idcode;
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|
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if (id == NULL) {
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return ICON_NONE;
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}
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idcode = GS(id->name);
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|
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/* exception for objects */
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if (idcode == ID_OB) {
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ob = (Object *)id;
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|
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if (ob->type == OB_EMPTY) {
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return ICON_EMPTY_DATA;
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}
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else {
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return UI_icon_from_id(ob->data);
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}
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}
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|
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/* otherwise get it through RNA, creating the pointer
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|
* will set the right type, also with subclassing */
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RNA_id_pointer_create(id, &ptr);
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return (ptr.type) ? RNA_struct_ui_icon(ptr.type) : ICON_NONE;
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}
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|
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/* see: report_type_str */
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int UI_icon_from_report_type(int type)
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{
|
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if (type & RPT_ERROR_ALL) {
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return ICON_ERROR;
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}
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|
else if (type & RPT_WARNING_ALL) {
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return ICON_ERROR;
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}
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else if (type & RPT_INFO_ALL) {
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return ICON_INFO;
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}
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else {
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return ICON_NONE;
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}
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}
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|
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/********************************** Misc **************************************/
|
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|
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/**
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* Returns the best "UI" precision for given floating value,
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|
* so that e.g. 10.000001 rather gets drawn as '10'...
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*/
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int UI_calc_float_precision(int prec, double value)
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{
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static const double pow10_neg[UI_PRECISION_FLOAT_MAX + 1] = {
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1e0, 1e-1, 1e-2, 1e-3, 1e-4, 1e-5, 1e-6};
|
|
static const double max_pow = 10000000.0; /* pow(10, UI_PRECISION_FLOAT_MAX) */
|
|
|
|
BLI_assert(prec <= UI_PRECISION_FLOAT_MAX);
|
|
BLI_assert(fabs(pow10_neg[prec] - pow(10, -prec)) < 1e-16);
|
|
|
|
/* Check on the number of decimal places need to display the number,
|
|
* this is so 0.00001 is not displayed as 0.00,
|
|
* _but_, this is only for small values si 10.0001 will not get the same treatment.
|
|
*/
|
|
value = fabs(value);
|
|
if ((value < pow10_neg[prec]) && (value > (1.0 / max_pow))) {
|
|
int value_i = (int)((value * max_pow) + 0.5);
|
|
if (value_i != 0) {
|
|
const int prec_span = 3; /* show: 0.01001, 5 would allow 0.0100001 for eg. */
|
|
int test_prec;
|
|
int prec_min = -1;
|
|
int dec_flag = 0;
|
|
int i = UI_PRECISION_FLOAT_MAX;
|
|
while (i && value_i) {
|
|
if (value_i % 10) {
|
|
dec_flag |= 1 << i;
|
|
prec_min = i;
|
|
}
|
|
value_i /= 10;
|
|
i--;
|
|
}
|
|
|
|
/* even though its a small value, if the second last digit is not 0, use it */
|
|
test_prec = prec_min;
|
|
|
|
dec_flag = (dec_flag >> (prec_min + 1)) & ((1 << prec_span) - 1);
|
|
|
|
while (dec_flag) {
|
|
test_prec++;
|
|
dec_flag = dec_flag >> 1;
|
|
}
|
|
|
|
if (test_prec > prec) {
|
|
prec = test_prec;
|
|
}
|
|
}
|
|
}
|
|
|
|
CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
|
|
|
|
return prec;
|
|
}
|
|
|
|
bool UI_but_online_manual_id(const uiBut *but, char *r_str, size_t maxlength)
|
|
{
|
|
if (but->rnapoin.owner_id && but->rnapoin.data && but->rnaprop) {
|
|
BLI_snprintf(r_str,
|
|
maxlength,
|
|
"%s.%s",
|
|
RNA_struct_identifier(but->rnapoin.type),
|
|
RNA_property_identifier(but->rnaprop));
|
|
return true;
|
|
}
|
|
else if (but->optype) {
|
|
WM_operator_py_idname(r_str, but->optype->idname);
|
|
return true;
|
|
}
|
|
|
|
*r_str = '\0';
|
|
return false;
|
|
}
|
|
|
|
bool UI_but_online_manual_id_from_active(const struct bContext *C, char *r_str, size_t maxlength)
|
|
{
|
|
uiBut *but = UI_context_active_but_get(C);
|
|
|
|
if (but) {
|
|
return UI_but_online_manual_id(but, r_str, maxlength);
|
|
}
|
|
|
|
*r_str = '\0';
|
|
return false;
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/* Modal Button Store API */
|
|
|
|
/** \name Button Store
|
|
*
|
|
* Store for modal operators & handlers to register button pointers
|
|
* which are maintained while drawing or NULL when removed.
|
|
*
|
|
* This is needed since button pointers are continuously freed and re-allocated.
|
|
*
|
|
* \{ */
|
|
|
|
struct uiButStore {
|
|
struct uiButStore *next, *prev;
|
|
uiBlock *block;
|
|
ListBase items;
|
|
};
|
|
|
|
struct uiButStoreElem {
|
|
struct uiButStoreElem *next, *prev;
|
|
uiBut **but_p;
|
|
};
|
|
|
|
/**
|
|
* Create a new button store, the caller must manage and run #UI_butstore_free
|
|
*/
|
|
uiButStore *UI_butstore_create(uiBlock *block)
|
|
{
|
|
uiButStore *bs_handle = MEM_callocN(sizeof(uiButStore), __func__);
|
|
|
|
bs_handle->block = block;
|
|
BLI_addtail(&block->butstore, bs_handle);
|
|
|
|
return bs_handle;
|
|
}
|
|
|
|
void UI_butstore_free(uiBlock *block, uiButStore *bs_handle)
|
|
{
|
|
/* Workaround for button store being moved into new block,
|
|
* which then can't use the previous buttons state
|
|
* ('ui_but_update_from_old_block' fails to find a match),
|
|
* keeping the active button in the old block holding a reference
|
|
* to the button-state in the new block: see T49034.
|
|
*
|
|
* Ideally we would manage moving the 'uiButStore', keeping a correct state.
|
|
* All things considered this is the most straightforward fix - Campbell.
|
|
*/
|
|
if (block != bs_handle->block && bs_handle->block != NULL) {
|
|
block = bs_handle->block;
|
|
}
|
|
|
|
BLI_freelistN(&bs_handle->items);
|
|
BLI_assert(BLI_findindex(&block->butstore, bs_handle) != -1);
|
|
BLI_remlink(&block->butstore, bs_handle);
|
|
|
|
MEM_freeN(bs_handle);
|
|
}
|
|
|
|
bool UI_butstore_is_valid(uiButStore *bs)
|
|
{
|
|
return (bs->block != NULL);
|
|
}
|
|
|
|
bool UI_butstore_is_registered(uiBlock *block, uiBut *but)
|
|
{
|
|
uiButStore *bs_handle;
|
|
|
|
for (bs_handle = block->butstore.first; bs_handle; bs_handle = bs_handle->next) {
|
|
uiButStoreElem *bs_elem;
|
|
|
|
for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem->next) {
|
|
if (*bs_elem->but_p == but) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p)
|
|
{
|
|
uiButStoreElem *bs_elem = MEM_callocN(sizeof(uiButStoreElem), __func__);
|
|
BLI_assert(*but_p);
|
|
bs_elem->but_p = but_p;
|
|
|
|
BLI_addtail(&bs_handle->items, bs_elem);
|
|
}
|
|
|
|
void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p)
|
|
{
|
|
uiButStoreElem *bs_elem, *bs_elem_next;
|
|
|
|
for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem_next) {
|
|
bs_elem_next = bs_elem->next;
|
|
if (bs_elem->but_p == but_p) {
|
|
BLI_remlink(&bs_handle->items, bs_elem);
|
|
MEM_freeN(bs_elem);
|
|
}
|
|
}
|
|
|
|
BLI_assert(0);
|
|
}
|
|
|
|
/**
|
|
* Update the pointer for a registered button.
|
|
*/
|
|
bool UI_butstore_register_update(uiBlock *block, uiBut *but_dst, const uiBut *but_src)
|
|
{
|
|
uiButStore *bs_handle;
|
|
bool found = false;
|
|
|
|
for (bs_handle = block->butstore.first; bs_handle; bs_handle = bs_handle->next) {
|
|
uiButStoreElem *bs_elem;
|
|
for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem->next) {
|
|
if (*bs_elem->but_p == but_src) {
|
|
*bs_elem->but_p = but_dst;
|
|
found = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
/**
|
|
* NULL all pointers, don't free since the owner needs to be able to inspect.
|
|
*/
|
|
void UI_butstore_clear(uiBlock *block)
|
|
{
|
|
uiButStore *bs_handle;
|
|
|
|
for (bs_handle = block->butstore.first; bs_handle; bs_handle = bs_handle->next) {
|
|
uiButStoreElem *bs_elem;
|
|
|
|
bs_handle->block = NULL;
|
|
|
|
for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem->next) {
|
|
*bs_elem->but_p = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Map freed buttons from the old block and update pointers.
|
|
*/
|
|
void UI_butstore_update(uiBlock *block)
|
|
{
|
|
uiButStore *bs_handle;
|
|
|
|
/* move this list to the new block */
|
|
if (block->oldblock) {
|
|
if (block->oldblock->butstore.first) {
|
|
BLI_movelisttolist(&block->butstore, &block->oldblock->butstore);
|
|
}
|
|
}
|
|
|
|
if (LIKELY(block->butstore.first == NULL)) {
|
|
return;
|
|
}
|
|
|
|
/* warning, loop-in-loop, in practice we only store <10 buttons at a time,
|
|
* so this isn't going to be a problem, if that changes old-new mapping can be cached first */
|
|
for (bs_handle = block->butstore.first; bs_handle; bs_handle = bs_handle->next) {
|
|
|
|
BLI_assert((bs_handle->block == NULL) || (bs_handle->block == block) ||
|
|
(block->oldblock && block->oldblock == bs_handle->block));
|
|
|
|
if (bs_handle->block == block->oldblock) {
|
|
uiButStoreElem *bs_elem;
|
|
|
|
bs_handle->block = block;
|
|
|
|
for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem->next) {
|
|
if (*bs_elem->but_p) {
|
|
uiBut *but_new = ui_but_find_new(block, *bs_elem->but_p);
|
|
|
|
/* can be NULL if the buttons removed,
|
|
* note: we could allow passing in a callback when buttons are removed
|
|
* so the caller can cleanup */
|
|
*bs_elem->but_p = but_new;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|