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blender-archive/source/blender
Brecht Van Lommel 41cd2d8e84 Fix #33040: baking selected to active could miss at pixels at the edge of faces
when there was a tiny mismatch between low and high poly models, maybe because
of float precision when editing the mesh. Added a small epsilon now to avoid this.
2012-11-02 13:36:26 +00:00
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2012-11-01 09:54:00 +00:00
2012-11-01 09:54:00 +00:00
2012-10-23 13:28:22 +00:00
2012-11-01 09:54:00 +00:00
2012-10-29 02:11:40 +00:00
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2012-06-30 22:44:36 +00:00