Most of them are harmless implicit conversions (e.g. Alembic deals with doubles for storing time information when Blender uses both ints and floats/doubles) or class/struct mismatch on forward declarations.
Most of them are harmless implicit conversions (e.g. Alembic deals with doubles for storing time information when Blender uses both ints and floats/doubles) or class/struct mismatch on forward declarations.