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blender-archive/source/blender
Jeroen Bakker a557773f46 Bokeh blur in the blur node is wronlgy calculated.
when using the node on a single white pixel on black background, the output should look like as the bokeh image.
being a round image, but it looked like a donut.

the make_gausstab used dist/rad and bokeh used (dist/rad)*2 - 1
I changed it to reflect the correct bokeh circular image
2011-07-12 19:21:38 +00:00
..
2011-05-31 01:15:44 +00:00
2011-07-09 19:59:32 +00:00
2011-07-08 19:58:02 +00:00
2011-05-31 01:15:44 +00:00
2011-07-08 19:58:02 +00:00