633 lines
18 KiB
C
633 lines
18 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup blf
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*
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* Glyph rendering, texturing and caching. Wraps Freetype and OpenGL functions.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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#include FT_OUTLINE_H
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#include FT_BITMAP_H
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#include "MEM_guardedalloc.h"
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#include "DNA_vec_types.h"
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#include "DNA_userdef_types.h"
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#include "BLI_listbase.h"
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#include "BLI_rect.h"
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#include "BLI_threads.h"
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#include "BLF_api.h"
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#ifndef BLF_STANDALONE
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# include "GPU_immediate.h"
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# include "GPU_extensions.h"
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#endif
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#include "blf_internal_types.h"
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#include "blf_internal.h"
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#include "BLI_strict_flags.h"
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#include "BLI_math_vector.h"
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KerningCacheBLF *blf_kerning_cache_find(FontBLF *font)
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{
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KerningCacheBLF *p;
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p = (KerningCacheBLF *)font->kerning_caches.first;
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while (p) {
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if (p->mode == font->kerning_mode) {
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return p;
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}
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p = p->next;
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}
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return NULL;
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}
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/* Create a new glyph cache for the current kerning mode. */
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KerningCacheBLF *blf_kerning_cache_new(FontBLF *font)
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{
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KerningCacheBLF *kc;
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kc = (KerningCacheBLF *)MEM_callocN(sizeof(KerningCacheBLF), "blf_kerning_cache_new");
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kc->next = NULL;
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kc->prev = NULL;
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kc->mode = font->kerning_mode;
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unsigned int i, j;
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for (i = 0; i < 0x80; i++) {
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for (j = 0; j < 0x80; j++) {
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GlyphBLF *g = blf_glyph_search(font->glyph_cache, i);
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if (!g) {
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FT_UInt glyph_index = FT_Get_Char_Index(font->face, i);
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g = blf_glyph_add(font, glyph_index, i);
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}
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/* Can fail on certain fonts */
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GlyphBLF *g_prev = blf_glyph_search(font->glyph_cache, j);
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FT_Vector delta = {
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.x = 0,
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.y = 0,
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};
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if (g && g_prev && FT_Get_Kerning(font->face, g_prev->idx, g->idx, kc->mode, &delta) == 0) {
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kc->table[i][j] = (int)delta.x >> 6;
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}
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else {
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kc->table[i][j] = 0;
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}
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}
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}
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BLI_addhead(&font->kerning_caches, kc);
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return kc;
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}
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void blf_kerning_cache_clear(FontBLF *font)
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{
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font->kerning_cache = NULL;
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BLI_freelistN(&font->kerning_caches);
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}
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GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, unsigned int size, unsigned int dpi)
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{
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GlyphCacheBLF *p;
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p = (GlyphCacheBLF *)font->cache.first;
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while (p) {
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if (p->size == size && p->dpi == dpi) {
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return p;
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}
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p = p->next;
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}
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return NULL;
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}
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/* Create a new glyph cache for the current size and dpi. */
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GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
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{
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GlyphCacheBLF *gc;
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gc = (GlyphCacheBLF *)MEM_callocN(sizeof(GlyphCacheBLF), "blf_glyph_cache_new");
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gc->next = NULL;
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gc->prev = NULL;
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gc->size = font->size;
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gc->dpi = font->dpi;
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memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
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memset(gc->bucket, 0, sizeof(gc->bucket));
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gc->textures = (GPUTexture **)MEM_callocN(sizeof(GPUTexture *) * 256, __func__);
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gc->textures_len = 256;
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gc->texture_current = BLF_TEXTURE_UNSET;
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gc->offset_x = 3; /* enough padding for blur */
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gc->offset_y = 3; /* enough padding for blur */
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gc->pad = 6;
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gc->glyphs_len_max = (int)font->face->num_glyphs;
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gc->glyphs_len_free = (int)font->face->num_glyphs;
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gc->ascender = ((float)font->face->size->metrics.ascender) / 64.0f;
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gc->descender = ((float)font->face->size->metrics.descender) / 64.0f;
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if (FT_IS_SCALABLE(font->face)) {
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gc->glyph_width_max = (int)((float)(font->face->bbox.xMax - font->face->bbox.xMin) *
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(((float)font->face->size->metrics.x_ppem) /
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((float)font->face->units_per_EM)));
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gc->glyph_height_max = (int)((float)(font->face->bbox.yMax - font->face->bbox.yMin) *
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(((float)font->face->size->metrics.y_ppem) /
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((float)font->face->units_per_EM)));
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}
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else {
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gc->glyph_width_max = (int)(((float)font->face->size->metrics.max_advance) / 64.0f);
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gc->glyph_height_max = (int)(((float)font->face->size->metrics.height) / 64.0f);
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}
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/* can happen with size 1 fonts */
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CLAMP_MIN(gc->glyph_width_max, 1);
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CLAMP_MIN(gc->glyph_height_max, 1);
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gc->p2_width = 0;
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gc->p2_height = 0;
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BLI_addhead(&font->cache, gc);
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return gc;
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}
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void blf_glyph_cache_clear(FontBLF *font)
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{
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GlyphCacheBLF *gc;
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while ((gc = BLI_pophead(&font->cache))) {
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blf_glyph_cache_free(gc);
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}
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font->glyph_cache = NULL;
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}
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void blf_glyph_cache_free(GlyphCacheBLF *gc)
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{
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GlyphBLF *g;
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unsigned int i;
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for (i = 0; i < 257; i++) {
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while ((g = BLI_pophead(&gc->bucket[i]))) {
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blf_glyph_free(g);
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}
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}
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for (i = 0; i < gc->textures_len; i++) {
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if (gc->textures[i]) {
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GPU_texture_free(gc->textures[i]);
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}
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}
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MEM_freeN(gc->textures);
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MEM_freeN(gc);
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}
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static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
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{
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int i;
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char error[256];
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/* move the index. */
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gc->texture_current++;
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if (UNLIKELY(gc->texture_current >= gc->textures_len)) {
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gc->textures_len *= 2;
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gc->textures = MEM_recallocN((void *)gc->textures, sizeof(GPUTexture *) * gc->textures_len);
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}
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gc->p2_width = (int)blf_next_p2(
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(unsigned int)((gc->glyphs_len_free * gc->glyph_width_max) + (gc->pad * 2)));
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if (gc->p2_width > font->tex_size_max) {
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gc->p2_width = font->tex_size_max;
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}
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i = (int)((gc->p2_width - (gc->pad * 2)) / gc->glyph_width_max);
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gc->p2_height = (int)blf_next_p2(
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(unsigned int)(((gc->glyphs_len_max / i) + 1) * gc->glyph_height_max + (gc->pad * 2)));
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if (gc->p2_height > font->tex_size_max) {
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gc->p2_height = font->tex_size_max;
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}
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unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height,
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"BLF texture init");
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GPUTexture *tex = GPU_texture_create_nD(
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gc->p2_width, gc->p2_height, 0, 2, pixels, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, error);
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MEM_freeN(pixels);
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gc->textures[gc->texture_current] = tex;
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GPU_texture_bind(tex, 0);
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GPU_texture_wrap_mode(tex, false);
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GPU_texture_filters(tex, GPU_NEAREST, GPU_LINEAR);
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GPU_texture_unbind(tex);
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}
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GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c)
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{
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GlyphBLF *p;
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unsigned int key;
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key = blf_hash(c);
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p = gc->bucket[key].first;
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while (p) {
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if (p->c == c) {
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return p;
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}
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p = p->next;
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}
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return NULL;
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}
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GlyphBLF *blf_glyph_add(FontBLF *font, unsigned int index, unsigned int c)
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{
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FT_GlyphSlot slot;
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GlyphBLF *g;
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FT_Error err;
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FT_Bitmap bitmap, tempbitmap;
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FT_BBox bbox;
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unsigned int key;
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g = blf_glyph_search(font->glyph_cache, c);
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if (g) {
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return g;
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}
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/* glyphs are dynamically created as needed by font rendering. this means that
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* to make font rendering thread safe we have to do locking here. note that this
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* must be a lock for the whole library and not just per font, because the font
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* renderer uses a shared buffer internally */
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BLI_spin_lock(font->ft_lib_mutex);
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/* search again after locking */
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g = blf_glyph_search(font->glyph_cache, c);
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if (g) {
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BLI_spin_unlock(font->ft_lib_mutex);
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return g;
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}
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if (font->flags & BLF_MONOCHROME) {
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err = FT_Load_Glyph(font->face, (FT_UInt)index, FT_LOAD_TARGET_MONO);
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}
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else {
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int flags = FT_LOAD_NO_BITMAP;
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if (font->flags & BLF_HINTING_NONE) {
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flags |= FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING;
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}
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else if (font->flags & BLF_HINTING_SLIGHT) {
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flags |= FT_LOAD_TARGET_LIGHT;
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}
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else if (font->flags & BLF_HINTING_FULL) {
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flags |= FT_LOAD_TARGET_NORMAL;
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}
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else {
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/* Default, hinting disabled until FreeType has been upgraded
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* to give good results on all platforms. */
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flags |= FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING;
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}
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err = FT_Load_Glyph(font->face, (FT_UInt)index, flags);
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}
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if (err) {
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BLI_spin_unlock(font->ft_lib_mutex);
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return NULL;
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}
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/* get the glyph. */
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slot = font->face->glyph;
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if (font->flags & BLF_MONOCHROME) {
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err = FT_Render_Glyph(slot, FT_RENDER_MODE_MONO);
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/* Convert result from 1 bit per pixel to 8 bit per pixel */
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/* Accum errors for later, fine if not interested beyond "ok vs any error" */
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FT_Bitmap_New(&tempbitmap);
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err += FT_Bitmap_Convert(font->ft_lib,
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&slot->bitmap,
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&tempbitmap,
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1); /* Does Blender use Pitch 1 always? It works so far */
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err += FT_Bitmap_Copy(font->ft_lib, &tempbitmap, &slot->bitmap);
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err += FT_Bitmap_Done(font->ft_lib, &tempbitmap);
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}
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else {
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err = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
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}
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if (err || slot->format != FT_GLYPH_FORMAT_BITMAP) {
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BLI_spin_unlock(font->ft_lib_mutex);
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return NULL;
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}
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g = (GlyphBLF *)MEM_callocN(sizeof(GlyphBLF), "blf_glyph_add");
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g->c = c;
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g->idx = (FT_UInt)index;
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g->offset_x = -1;
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g->offset_y = -1;
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bitmap = slot->bitmap;
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g->width = (int)bitmap.width;
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g->height = (int)bitmap.rows;
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if (g->width && g->height) {
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if (font->flags & BLF_MONOCHROME) {
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/* Font buffer uses only 0 or 1 values, Blender expects full 0..255 range */
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int i;
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for (i = 0; i < (g->width * g->height); i++) {
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bitmap.buffer[i] = bitmap.buffer[i] ? 255 : 0;
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}
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}
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g->bitmap = (unsigned char *)MEM_mallocN((size_t)g->width * (size_t)g->height, "glyph bitmap");
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memcpy((void *)g->bitmap, (void *)bitmap.buffer, (size_t)g->width * (size_t)g->height);
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}
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g->advance = ((float)slot->advance.x) / 64.0f;
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g->advance_i = (int)g->advance;
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g->pos_x = (float)slot->bitmap_left;
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g->pos_y = (float)slot->bitmap_top;
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g->pitch = slot->bitmap.pitch;
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FT_Outline_Get_CBox(&(slot->outline), &bbox);
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g->box.xmin = ((float)bbox.xMin) / 64.0f;
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g->box.xmax = ((float)bbox.xMax) / 64.0f;
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g->box.ymin = ((float)bbox.yMin) / 64.0f;
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g->box.ymax = ((float)bbox.yMax) / 64.0f;
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key = blf_hash(g->c);
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BLI_addhead(&(font->glyph_cache->bucket[key]), g);
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BLI_spin_unlock(font->ft_lib_mutex);
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return g;
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}
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void blf_glyph_free(GlyphBLF *g)
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{
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/* don't need free the texture, the GlyphCache already
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* have a list of all the texture and free it.
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*/
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if (g->bitmap) {
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MEM_freeN(g->bitmap);
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}
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MEM_freeN(g);
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}
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static void blf_texture_draw(
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const unsigned char color[4], const float uv[2][2], float x1, float y1, float x2, float y2)
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{
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/* Only one vertex per glyph, geometry shader expand it into a quad. */
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/* TODO Get rid of Geom Shader because it's not optimal AT ALL for the GPU */
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copy_v4_fl4(GPU_vertbuf_raw_step(&g_batch.pos_step),
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x1 + g_batch.ofs[0],
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y1 + g_batch.ofs[1],
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x2 + g_batch.ofs[0],
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y2 + g_batch.ofs[1]);
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copy_v4_v4(GPU_vertbuf_raw_step(&g_batch.tex_step), (float *)uv);
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copy_v4_v4_uchar(GPU_vertbuf_raw_step(&g_batch.col_step), color);
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g_batch.glyph_len++;
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/* Flush cache if it's full. */
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if (g_batch.glyph_len == BLF_BATCH_DRAW_LEN_MAX) {
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blf_batch_draw();
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}
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}
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static void blf_texture5_draw(const unsigned char color_in[4],
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int tex_w,
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int tex_h,
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const float uv[2][2],
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float x1,
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float y1,
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float x2,
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float y2)
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{
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float ofs[2] = {2 / (float)tex_w, 2 / (float)tex_h};
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float uv_flag[2][2];
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copy_v4_v4((float *)uv_flag, (float *)uv);
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/* flag the x and y component signs for 5x5 blurring */
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uv_flag[0][0] = -(uv_flag[0][0] - ofs[0]);
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uv_flag[0][1] = -(uv_flag[0][1] - ofs[1]);
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uv_flag[1][0] = -(uv_flag[1][0] + ofs[0]);
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uv_flag[1][1] = -(uv_flag[1][1] + ofs[1]);
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blf_texture_draw(color_in, uv_flag, x1 - 2, y1 + 2, x2 + 2, y2 - 2);
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}
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static void blf_texture3_draw(const unsigned char color_in[4],
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int tex_w,
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int tex_h,
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const float uv[2][2],
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float x1,
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float y1,
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float x2,
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float y2)
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{
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float ofs[2] = {1 / (float)tex_w, 1 / (float)tex_h};
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float uv_flag[2][2];
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copy_v4_v4((float *)uv_flag, (float *)uv);
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/* flag the x component sign for 3x3 blurring */
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uv_flag[0][0] = -(uv_flag[0][0] - ofs[0]);
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uv_flag[0][1] = (uv_flag[0][1] - ofs[1]);
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uv_flag[1][0] = -(uv_flag[1][0] + ofs[0]);
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uv_flag[1][1] = (uv_flag[1][1] + ofs[1]);
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blf_texture_draw(color_in, uv_flag, x1 - 1, y1 + 1, x2 + 1, y2 - 1);
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}
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static void blf_glyph_calc_rect(rctf *rect, GlyphBLF *g, float x, float y)
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{
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rect->xmin = floorf(x + g->pos_x);
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rect->xmax = rect->xmin + (float)g->width;
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rect->ymin = floorf(y + g->pos_y);
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rect->ymax = rect->ymin - (float)g->height;
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}
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static void blf_glyph_calc_rect_test(rctf *rect, GlyphBLF *g, float x, float y)
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{
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/* Intentionally check with g->advance, because this is the
|
|
* width used by BLF_width. This allows that the text slightly
|
|
* overlaps the clipping border to achieve better alignment. */
|
|
rect->xmin = floorf(x);
|
|
rect->xmax = rect->xmin + MIN2(g->advance, (float)g->width);
|
|
rect->ymin = floorf(y);
|
|
rect->ymax = rect->ymin - (float)g->height;
|
|
}
|
|
|
|
static void blf_glyph_calc_rect_shadow(rctf *rect, GlyphBLF *g, float x, float y, FontBLF *font)
|
|
{
|
|
blf_glyph_calc_rect(rect, g, x + (float)font->shadow_x, y + (float)font->shadow_y);
|
|
}
|
|
|
|
void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
|
|
{
|
|
if ((!g->width) || (!g->height)) {
|
|
return;
|
|
}
|
|
|
|
if (g->build_tex == 0) {
|
|
GlyphCacheBLF *gc = font->glyph_cache;
|
|
|
|
if (font->tex_size_max == -1) {
|
|
font->tex_size_max = GPU_max_texture_size();
|
|
}
|
|
|
|
if (gc->texture_current == BLF_TEXTURE_UNSET) {
|
|
blf_glyph_cache_texture(font, gc);
|
|
gc->offset_x = gc->pad;
|
|
gc->offset_y = 3; /* enough padding for blur */
|
|
}
|
|
|
|
if (gc->offset_x > (gc->p2_width - gc->glyph_width_max)) {
|
|
gc->offset_x = gc->pad;
|
|
gc->offset_y += gc->glyph_height_max;
|
|
|
|
if (gc->offset_y > (gc->p2_height - gc->glyph_height_max)) {
|
|
gc->offset_y = 3; /* enough padding for blur */
|
|
blf_glyph_cache_texture(font, gc);
|
|
}
|
|
}
|
|
|
|
g->tex = gc->textures[gc->texture_current];
|
|
g->offset_x = gc->offset_x;
|
|
g->offset_y = gc->offset_y;
|
|
|
|
/* prevent glTexSubImage2D from failing if the character
|
|
* asks for pixels out of bounds, this tends only to happen
|
|
* with very small sizes (5px high or less) */
|
|
if (UNLIKELY((g->offset_x + g->width) > gc->p2_width)) {
|
|
g->width -= (g->offset_x + g->width) - gc->p2_width;
|
|
BLI_assert(g->width > 0);
|
|
}
|
|
if (UNLIKELY((g->offset_y + g->height) > gc->p2_height)) {
|
|
g->height -= (g->offset_y + g->height) - gc->p2_height;
|
|
BLI_assert(g->height > 0);
|
|
}
|
|
|
|
GPU_texture_update_sub(g->tex,
|
|
GPU_DATA_UNSIGNED_BYTE,
|
|
g->bitmap,
|
|
g->offset_x,
|
|
g->offset_y,
|
|
0,
|
|
g->width,
|
|
g->height,
|
|
0);
|
|
|
|
g->uv[0][0] = ((float)g->offset_x) / ((float)gc->p2_width);
|
|
g->uv[0][1] = ((float)g->offset_y) / ((float)gc->p2_height);
|
|
g->uv[1][0] = ((float)(g->offset_x + g->width)) / ((float)gc->p2_width);
|
|
g->uv[1][1] = ((float)(g->offset_y + g->height)) / ((float)gc->p2_height);
|
|
|
|
/* update the x offset for the next glyph. */
|
|
gc->offset_x += (int)BLI_rctf_size_x(&g->box) + gc->pad;
|
|
|
|
gc->glyphs_len_free--;
|
|
g->build_tex = 1;
|
|
}
|
|
|
|
if (font->flags & BLF_CLIPPING) {
|
|
rctf rect_test;
|
|
blf_glyph_calc_rect_test(&rect_test, g, x, y);
|
|
BLI_rctf_translate(&rect_test, font->pos[0], font->pos[1]);
|
|
|
|
if (!BLI_rctf_inside_rctf(&font->clip_rec, &rect_test)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (font->tex_bind_state != g->tex) {
|
|
blf_batch_draw();
|
|
font->tex_bind_state = g->tex;
|
|
GPU_texture_bind(font->tex_bind_state, 0);
|
|
}
|
|
|
|
g_batch.tex_bind_state = g->tex;
|
|
|
|
if (font->flags & BLF_SHADOW) {
|
|
rctf rect_ofs;
|
|
blf_glyph_calc_rect_shadow(&rect_ofs, g, x, y, font);
|
|
|
|
if (font->shadow == 0) {
|
|
blf_texture_draw(
|
|
font->shadow_color, g->uv, rect_ofs.xmin, rect_ofs.ymin, rect_ofs.xmax, rect_ofs.ymax);
|
|
}
|
|
else if (font->shadow <= 4) {
|
|
blf_texture3_draw(font->shadow_color,
|
|
font->glyph_cache->p2_width,
|
|
font->glyph_cache->p2_height,
|
|
g->uv,
|
|
rect_ofs.xmin,
|
|
rect_ofs.ymin,
|
|
rect_ofs.xmax,
|
|
rect_ofs.ymax);
|
|
}
|
|
else {
|
|
blf_texture5_draw(font->shadow_color,
|
|
font->glyph_cache->p2_width,
|
|
font->glyph_cache->p2_height,
|
|
g->uv,
|
|
rect_ofs.xmin,
|
|
rect_ofs.ymin,
|
|
rect_ofs.xmax,
|
|
rect_ofs.ymax);
|
|
}
|
|
}
|
|
|
|
rctf rect;
|
|
blf_glyph_calc_rect(&rect, g, x, y);
|
|
|
|
#if BLF_BLUR_ENABLE
|
|
switch (font->blur) {
|
|
case 3:
|
|
blf_texture3_draw(font->color,
|
|
font->glyph_cache->p2_width,
|
|
font->glyph_cache->p2_height,
|
|
g->uv,
|
|
rect.xmin,
|
|
rect.ymin,
|
|
rect.xmax,
|
|
rect.ymax);
|
|
break;
|
|
case 5:
|
|
blf_texture5_draw(font->color,
|
|
font->glyph_cache->p2_width,
|
|
font->glyph_cache->p2_height,
|
|
g->uv,
|
|
rect.xmin,
|
|
rect.ymin,
|
|
rect.xmax,
|
|
rect.ymax);
|
|
break;
|
|
default:
|
|
blf_texture_draw(font->color, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
|
}
|
|
#else
|
|
blf_texture_draw(font->color, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
|
#endif
|
|
}
|