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blender-archive/source/blender/editors/gpencil/drawgpencil.c
2019-08-09 20:28:12 +02:00

1221 lines
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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008, Blender Foundation
* This is a new part of Blender
*/
/** \file
* \ingroup edgpencil
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stddef.h>
#include <math.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "BLI_sys_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_polyfill_2d.h"
#include "BLF_api.h"
#include "BLT_translation.h"
#include "DNA_brush_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_userdef_types.h"
#include "DNA_object_types.h"
#include "BKE_context.h"
#include "BKE_brush.h"
#include "BKE_global.h"
#include "BKE_paint.h"
#include "BKE_gpencil.h"
#include "BKE_image.h"
#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "BIF_glutil.h"
#include "GPU_immediate.h"
#include "GPU_draw.h"
#include "GPU_state.h"
#include "ED_gpencil.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "ED_space_api.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "IMB_imbuf_types.h"
#include "gpencil_intern.h"
/* ************************************************** */
/* GREASE PENCIL DRAWING */
/* ----- General Defines ------ */
/* flags for sflag */
typedef enum eDrawStrokeFlags {
/** don't draw status info */
GP_DRAWDATA_NOSTATUS = (1 << 0),
/** only draw 3d-strokes */
GP_DRAWDATA_ONLY3D = (1 << 1),
/** only draw 'canvas' strokes */
GP_DRAWDATA_ONLYV2D = (1 << 2),
/** only draw 'image' strokes */
GP_DRAWDATA_ONLYI2D = (1 << 3),
/** special hack for drawing strokes in Image Editor (weird coordinates) */
GP_DRAWDATA_IEDITHACK = (1 << 4),
/** don't draw xray in 3D view (which is default) */
GP_DRAWDATA_NO_XRAY = (1 << 5),
/** no onionskins should be drawn (for animation playback) */
GP_DRAWDATA_NO_ONIONS = (1 << 6),
/** draw strokes as "volumetric" circular billboards */
GP_DRAWDATA_VOLUMETRIC = (1 << 7),
/** fill insides/bounded-regions of strokes */
GP_DRAWDATA_FILL = (1 << 8),
} eDrawStrokeFlags;
/* thickness above which we should use special drawing */
#if 0
# define GP_DRAWTHICKNESS_SPECIAL 3
#endif
/* conversion utility (float --> normalized unsigned byte) */
#define F2UB(x) (uchar)(255.0f * x)
/* ----- Tool Buffer Drawing ------ */
/* helper functions to set color of buffer point */
static void gp_set_point_uniform_color(const bGPDspoint *pt, const float ink[4])
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
immUniformColor3fvAlpha(ink, alpha);
}
static void gp_set_point_varying_color(const bGPDspoint *pt,
const float ink[4],
uint attr_id,
bool fix_strength)
{
float alpha = ink[3] * pt->strength;
if ((fix_strength) && (alpha >= 0.1f)) {
alpha = 1.0f;
}
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
immAttr4ub(attr_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha));
}
/* --------- 2D Stroke Drawing Helpers --------- */
/* change in parameter list */
static void gp_calc_2d_stroke_fxy(
const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
{
if (sflag & GP_STROKE_2DSPACE) {
r_co[0] = pt[0];
r_co[1] = pt[1];
}
else if (sflag & GP_STROKE_2DIMAGE) {
const float x = (float)((pt[0] * winx) + offsx);
const float y = (float)((pt[1] * winy) + offsy);
r_co[0] = x;
r_co[1] = y;
}
else {
const float x = (float)(pt[0] / 100 * winx) + offsx;
const float y = (float)(pt[1] / 100 * winy) + offsy;
r_co[0] = x;
r_co[1] = y;
}
}
/* ----------- Volumetric Strokes --------------- */
/* draw a 2D strokes in "volumetric" style */
static void gp_draw_stroke_volumetric_2d(const bGPDspoint *points,
int totpoints,
short thickness,
short UNUSED(dflag),
short sflag,
int offsx,
int offsy,
int winx,
int winy,
const float diff_mat[4][4],
const float ink[4])
{
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
uint color = GPU_vertformat_attr_add(
format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
GPU_program_point_size(true);
immBegin(GPU_PRIM_POINTS, totpoints);
const bGPDspoint *pt = points;
for (int i = 0; i < totpoints; i++, pt++) {
/* transform position to 2D */
float co[2];
float fpt[3];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
gp_set_point_varying_color(pt, ink, color, false);
immAttr1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */
immVertex2f(pos, co[0], co[1]);
}
immEnd();
immUnbindProgram();
GPU_program_point_size(false);
}
/* draw a 3D stroke in "volumetric" style */
static void gp_draw_stroke_volumetric_3d(const bGPDspoint *points,
int totpoints,
short thickness,
const float ink[4])
{
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
uint color = GPU_vertformat_attr_add(
format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
GPU_program_point_size(true);
immBegin(GPU_PRIM_POINTS, totpoints);
const bGPDspoint *pt = points;
for (int i = 0; i < totpoints && pt; i++, pt++) {
gp_set_point_varying_color(pt, ink, color, false);
/* TODO: scale based on view transform */
immAttr1f(size, pt->pressure * thickness);
/* we can adjust size in vertex shader based on view/projection! */
immVertex3fv(pos, &pt->x);
}
immEnd();
immUnbindProgram();
GPU_program_point_size(false);
}
/* --------------- Stroke Fills ----------------- */
/* calc bounding box in 2d using flat projection data */
static void gp_calc_2d_bounding_box(
const float (*points2d)[2], int totpoints, float minv[2], float maxv[2], bool expand)
{
copy_v2_v2(minv, points2d[0]);
copy_v2_v2(maxv, points2d[0]);
for (int i = 1; i < totpoints; i++) {
/* min */
if (points2d[i][0] < minv[0]) {
minv[0] = points2d[i][0];
}
if (points2d[i][1] < minv[1]) {
minv[1] = points2d[i][1];
}
/* max */
if (points2d[i][0] > maxv[0]) {
maxv[0] = points2d[i][0];
}
if (points2d[i][1] > maxv[1]) {
maxv[1] = points2d[i][1];
}
}
/* If not expanded, use a perfect square */
if (expand == false) {
if (maxv[0] > maxv[1]) {
maxv[1] = maxv[0];
}
else {
maxv[0] = maxv[1];
}
}
}
/* calc texture coordinates using flat projected points */
static void gp_calc_stroke_text_coordinates(
const float (*points2d)[2], int totpoints, float minv[2], float maxv[2], float (*r_uv)[2])
{
float d[2];
d[0] = maxv[0] - minv[0];
d[1] = maxv[1] - minv[1];
for (int i = 0; i < totpoints; i++) {
r_uv[i][0] = (points2d[i][0] - minv[0]) / d[0];
r_uv[i][1] = (points2d[i][1] - minv[1]) / d[1];
}
}
/* Triangulate stroke for high quality fill
* (this is done only if cache is null or stroke was modified). */
static void gp_triangulate_stroke_fill(bGPDstroke *gps)
{
BLI_assert(gps->totpoints >= 3);
/* allocate memory for temporary areas */
gps->tot_triangles = gps->totpoints - 2;
uint(*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles,
"GP Stroke temp triangulation");
float(*points2d)[2] = MEM_mallocN(sizeof(*points2d) * gps->totpoints,
"GP Stroke temp 2d points");
float(*uv)[2] = MEM_mallocN(sizeof(*uv) * gps->totpoints, "GP Stroke temp 2d uv data");
int direction = 0;
/* convert to 2d and triangulate */
BKE_gpencil_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction);
BLI_polyfill_calc(points2d, (uint)gps->totpoints, direction, tmp_triangles);
/* calc texture coordinates automatically */
float minv[2];
float maxv[2];
/* first needs bounding box data */
gp_calc_2d_bounding_box((const float(*)[2])points2d, gps->totpoints, minv, maxv, false);
/* calc uv data */
gp_calc_stroke_text_coordinates((const float(*)[2])points2d, gps->totpoints, minv, maxv, uv);
/* Number of triangles */
gps->tot_triangles = gps->totpoints - 2;
/* save triangulation data in stroke cache */
if (gps->tot_triangles > 0) {
if (gps->triangles == NULL) {
gps->triangles = MEM_callocN(sizeof(*gps->triangles) * gps->tot_triangles,
"GP Stroke triangulation");
}
else {
gps->triangles = MEM_recallocN(gps->triangles, sizeof(*gps->triangles) * gps->tot_triangles);
}
for (int i = 0; i < gps->tot_triangles; i++) {
bGPDtriangle *stroke_triangle = &gps->triangles[i];
memcpy(stroke_triangle->verts, tmp_triangles[i], sizeof(uint[3]));
/* copy texture coordinates */
copy_v2_v2(stroke_triangle->uv[0], uv[tmp_triangles[i][0]]);
copy_v2_v2(stroke_triangle->uv[1], uv[tmp_triangles[i][1]]);
copy_v2_v2(stroke_triangle->uv[2], uv[tmp_triangles[i][2]]);
}
}
else {
/* No triangles needed - Free anything allocated previously */
if (gps->triangles) {
MEM_freeN(gps->triangles);
}
gps->triangles = NULL;
}
/* disable recalculation flag */
if (gps->flag & GP_STROKE_RECALC_GEOMETRY) {
gps->flag &= ~GP_STROKE_RECALC_GEOMETRY;
}
/* clear memory */
MEM_SAFE_FREE(tmp_triangles);
MEM_SAFE_FREE(points2d);
MEM_SAFE_FREE(uv);
}
/* add a new fill point and texture coordinates to vertex buffer */
static void gp_add_filldata_tobuffer(const bGPDspoint *pt,
const float uv[2],
uint pos,
uint texcoord,
short flag,
int offsx,
int offsy,
int winx,
int winy,
const float diff_mat[4][4])
{
float fpt[3];
float co[2];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
/* if 2d, need conversion */
if (!(flag & GP_STROKE_3DSPACE)) {
gp_calc_2d_stroke_fxy(fpt, flag, offsx, offsy, winx, winy, co);
copy_v2_v2(fpt, co);
fpt[2] = 0.0f; /* 2d always is z=0.0f */
}
immAttr2f(texcoord, uv[0], uv[1]); /* texture coordinates */
immVertex3fv(pos, fpt); /* position */
}
#if 0 /* GPXX disabled, not used in annotations */
/* assign image texture for filling stroke */
static int gp_set_filling_texture(Image *image, short flag)
{
ImBuf *ibuf;
uint *bind = &image->bindcode[TEXTARGET_TEXTURE_2D];
int error = GL_NO_ERROR;
ImageUser iuser = {NULL};
void *lock;
iuser.ok = true;
ibuf = BKE_image_acquire_ibuf(image, &iuser, &lock);
if (ibuf == NULL || ibuf->rect == NULL) {
BKE_image_release_ibuf(image, ibuf, NULL);
return (int)GL_INVALID_OPERATION;
}
GPU_create_gl_tex(
bind, ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, GL_TEXTURE_2D, false, false, image);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (flag & GP_STYLE_COLOR_TEX_CLAMP) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
BKE_image_release_ibuf(image, ibuf, NULL);
return error;
}
#endif
/* draw fills for shapes */
static void gp_draw_stroke_fill(bGPdata *gpd,
bGPDstroke *gps,
int offsx,
int offsy,
int winx,
int winy,
const float diff_mat[4][4],
const float color[4])
{
BLI_assert(gps->totpoints >= 3);
Material *ma = gpd->mat[gps->mat_nr];
MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL;
/* Calculate triangles cache for filling area (must be done only after changes) */
if ((gps->flag & GP_STROKE_RECALC_GEOMETRY) || (gps->tot_triangles == 0) ||
(gps->triangles == NULL)) {
gp_triangulate_stroke_fill(gps);
}
BLI_assert(gps->tot_triangles >= 1);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_GPENCIL_FILL);
immUniformColor4fv(color);
immUniform4fv("color2", gp_style->mix_rgba);
immUniform1i("fill_type", gp_style->fill_style);
immUniform1f("mix_factor", gp_style->mix_factor);
immUniform1f("gradient_angle", gp_style->gradient_angle);
immUniform1f("gradient_radius", gp_style->gradient_radius);
immUniform1f("pattern_gridsize", gp_style->pattern_gridsize);
immUniform2fv("gradient_scale", gp_style->gradient_scale);
immUniform2fv("gradient_shift", gp_style->gradient_shift);
immUniform1f("texture_angle", gp_style->texture_angle);
immUniform2fv("texture_scale", gp_style->texture_scale);
immUniform2fv("texture_offset", gp_style->texture_offset);
immUniform1f("texture_opacity", gp_style->texture_opacity);
immUniform1i("t_mix", (gp_style->flag & GP_STYLE_FILL_TEX_MIX) != 0);
immUniform1i("t_flip", (gp_style->flag & GP_STYLE_COLOR_FLIP_FILL) != 0);
#if 0 /* GPXX disabled, not used in annotations */
/* image texture */
if ((gp_style->fill_style == GP_STYLE_FILL_STYLE_TEXTURE) ||
(gp_style->flag & GP_STYLE_COLOR_TEX_MIX)) {
gp_set_filling_texture(gp_style->ima, gp_style->flag);
}
#endif
/* Draw all triangles for filling the polygon (cache must be calculated before) */
immBegin(GPU_PRIM_TRIS, gps->tot_triangles * 3);
/* TODO: use batch instead of immediate mode, to share vertices */
const bGPDtriangle *stroke_triangle = gps->triangles;
for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) {
for (int j = 0; j < 3; j++) {
gp_add_filldata_tobuffer(&gps->points[stroke_triangle->verts[j]],
stroke_triangle->uv[j],
pos,
texcoord,
gps->flag,
offsx,
offsy,
winx,
winy,
diff_mat);
}
}
immEnd();
immUnbindProgram();
}
/* ----- Existing Strokes Drawing (3D and Point) ------ */
/* draw a given stroke - just a single dot (only one point) */
static void gp_draw_stroke_point(const bGPDspoint *points,
short thickness,
short UNUSED(dflag),
short sflag,
int offsx,
int offsy,
int winx,
int winy,
const float diff_mat[4][4],
const float ink[4])
{
const bGPDspoint *pt = points;
/* get final position using parent matrix */
float fpt[3];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
if (sflag & GP_STROKE_3DSPACE) {
immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
}
else {
immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
/* get 2D coordinates of point */
float co[3] = {0.0f};
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
copy_v3_v3(fpt, co);
}
gp_set_point_uniform_color(pt, ink);
/* set point thickness (since there's only one of these) */
immUniform1f("size", (float)(thickness + 2) * pt->pressure);
immBegin(GPU_PRIM_POINTS, 1);
immVertex3fv(pos, fpt);
immEnd();
immUnbindProgram();
}
/* draw a given stroke in 3d (i.e. in 3d-space) */
static void gp_draw_stroke_3d(tGPDdraw *tgpw, short thickness, const float ink[4], bool cyclic)
{
bGPDspoint *points = tgpw->gps->points;
int totpoints = tgpw->gps->totpoints;
const float viewport[2] = {(float)tgpw->winx, (float)tgpw->winy};
float curpressure = points[0].pressure;
float fpt[3];
/* if cyclic needs more vertex */
int cyclic_add = (cyclic) ? 1 : 0;
GPUVertFormat *format = immVertexFormat();
const struct {
uint pos, color, thickness;
} attr_id = {
.pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT),
.color = GPU_vertformat_attr_add(
format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT),
.thickness = GPU_vertformat_attr_add(format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT),
};
immBindBuiltinProgram(GPU_SHADER_GPENCIL_STROKE);
immUniform2fv("Viewport", viewport);
immUniform1f("pixsize", tgpw->rv3d->pixsize);
float obj_scale = tgpw->ob ?
(tgpw->ob->scale[0] + tgpw->ob->scale[1] + tgpw->ob->scale[2]) / 3.0f :
1.0f;
immUniform1f("objscale", obj_scale);
int keep_size = (int)((tgpw->gpd) && (tgpw->gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS));
immUniform1i("keep_size", keep_size);
immUniform1f("pixfactor", tgpw->gpd->pixfactor);
/* xray mode always to 3D space to avoid wrong zdepth calculation (T60051) */
immUniform1i("xraymode", GP_XRAY_3DSPACE);
immUniform1i("caps_start", (int)tgpw->gps->caps[0]);
immUniform1i("caps_end", (int)tgpw->gps->caps[1]);
immUniform1i("fill_stroke", (int)tgpw->is_fill_stroke);
/* draw stroke curve */
GPU_line_width(max_ff(curpressure * thickness, 1.0f));
immBeginAtMost(GPU_PRIM_LINE_STRIP_ADJ, totpoints + cyclic_add + 2);
const bGPDspoint *pt = points;
for (int i = 0; i < totpoints; i++, pt++) {
/* first point for adjacency (not drawn) */
if (i == 0) {
gp_set_point_varying_color(points, ink, attr_id.color, (bool)tgpw->is_fill_stroke);
if ((cyclic) && (totpoints > 2)) {
immAttr1f(attr_id.thickness, max_ff((points + totpoints - 1)->pressure * thickness, 1.0f));
mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 1)->x);
}
else {
immAttr1f(attr_id.thickness, max_ff((points + 1)->pressure * thickness, 1.0f));
mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x);
}
immVertex3fv(attr_id.pos, fpt);
}
/* set point */
gp_set_point_varying_color(pt, ink, attr_id.color, (bool)tgpw->is_fill_stroke);
immAttr1f(attr_id.thickness, max_ff(pt->pressure * thickness, 1.0f));
mul_v3_m4v3(fpt, tgpw->diff_mat, &pt->x);
immVertex3fv(attr_id.pos, fpt);
}
if (cyclic && totpoints > 2) {
/* draw line to first point to complete the cycle */
immAttr1f(attr_id.thickness, max_ff(points->pressure * thickness, 1.0f));
mul_v3_m4v3(fpt, tgpw->diff_mat, &points->x);
immVertex3fv(attr_id.pos, fpt);
/* now add adjacency point (not drawn) */
immAttr1f(attr_id.thickness, max_ff((points + 1)->pressure * thickness, 1.0f));
mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x);
immVertex3fv(attr_id.pos, fpt);
}
/* last adjacency point (not drawn) */
else {
gp_set_point_varying_color(
points + totpoints - 2, ink, attr_id.color, (bool)tgpw->is_fill_stroke);
immAttr1f(attr_id.thickness, max_ff((points + totpoints - 2)->pressure * thickness, 1.0f));
mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 2)->x);
immVertex3fv(attr_id.pos, fpt);
}
immEnd();
immUnbindProgram();
}
/* ----- Fancy 2D-Stroke Drawing ------ */
/* draw a given stroke in 2d */
static void gp_draw_stroke_2d(const bGPDspoint *points,
int totpoints,
short thickness_s,
short dflag,
short sflag,
bool UNUSED(debug),
int offsx,
int offsy,
int winx,
int winy,
const float diff_mat[4][4],
const float ink[4])
{
/* otherwise thickness is twice that of the 3D view */
float thickness = (float)thickness_s * 0.5f;
/* strokes in Image Editor need a scale factor, since units there are not pixels! */
float scalefac = 1.0f;
if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
scalefac = 0.001f;
}
/* TODO: fancy++ with the magic of shaders */
/* tessellation code - draw stroke as series of connected quads (triangle strips in fact)
* with connection edges rotated to minimize shrinking artifacts, and rounded endcaps.
*/
{
const bGPDspoint *pt1, *pt2;
float s0[2], s1[2]; /* segment 'center' points */
float pm[2]; /* normal from previous segment. */
int i;
float fpt[3];
GPUVertFormat *format = immVertexFormat();
const struct {
uint pos, color;
} attr_id = {
.pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT),
.color = GPU_vertformat_attr_add(
format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT),
};
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
/* get x and y coordinates from first point */
mul_v3_m4v3(fpt, diff_mat, &points->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s0);
for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
float t0[2], t1[2]; /* tessellated coordinates */
float m1[2], m2[2]; /* gradient and normal */
float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
float pthick; /* thickness at segment point */
/* Get x and y coordinates from point2
* (point1 has already been computed in previous iteration). */
mul_v3_m4v3(fpt, diff_mat, &pt2->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s1);
/* calculate gradient and normal - 'angle'=(ny/nx) */
m1[1] = s1[1] - s0[1];
m1[0] = s1[0] - s0[0];
normalize_v2(m1);
m2[1] = -m1[0];
m2[0] = m1[1];
/* always use pressure from first point here */
pthick = (pt1->pressure * thickness * scalefac);
/* color of point */
gp_set_point_varying_color(pt1, ink, attr_id.color, false);
/* if the first segment, start of segment is segment's normal */
if (i == 0) {
/* draw start cap first
* - make points slightly closer to center (about halfway across)
*/
mt[0] = m2[0] * pthick * 0.5f;
mt[1] = m2[1] * pthick * 0.5f;
sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
t0[0] = sc[0] - mt[0];
t0[1] = sc[1] - mt[1];
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
/* First two points of cap. */
immVertex2fv(attr_id.pos, t0);
immVertex2fv(attr_id.pos, t1);
/* calculate points for start of segment */
mt[0] = m2[0] * pthick;
mt[1] = m2[1] * pthick;
t0[0] = s0[0] - mt[0];
t0[1] = s0[1] - mt[1];
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
/* Last two points of start cap (and first two points of first segment). */
immVertex2fv(attr_id.pos, t0);
immVertex2fv(attr_id.pos, t1);
}
/* if not the first segment, use bisector of angle between segments */
else {
float mb[2]; /* bisector normal */
float athick, dfac; /* actual thickness, difference between thicknesses */
/* calculate gradient of bisector (as average of normals) */
mb[0] = (pm[0] + m2[0]) / 2;
mb[1] = (pm[1] + m2[1]) / 2;
normalize_v2(mb);
/* calculate gradient to apply
* - as basis, use just pthick * bisector gradient
* - if cross-section not as thick as it should be, add extra padding to fix it
*/
mt[0] = mb[0] * pthick;
mt[1] = mb[1] * pthick;
athick = len_v2(mt);
dfac = pthick - (athick * 2);
if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
mt[0] += (mb[0] * dfac);
mt[1] += (mb[1] * dfac);
}
/* calculate points for start of segment */
t0[0] = s0[0] - mt[0];
t0[1] = s0[1] - mt[1];
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
/* Last two points of previous segment, and first two points of current segment. */
immVertex2fv(attr_id.pos, t0);
immVertex2fv(attr_id.pos, t1);
}
/* if last segment, also draw end of segment (defined as segment's normal) */
if (i == totpoints - 2) {
/* for once, we use second point's pressure (otherwise it won't be drawn) */
pthick = (pt2->pressure * thickness * scalefac);
/* color of point */
gp_set_point_varying_color(pt2, ink, attr_id.color, false);
/* calculate points for end of segment */
mt[0] = m2[0] * pthick;
mt[1] = m2[1] * pthick;
t0[0] = s1[0] - mt[0];
t0[1] = s1[1] - mt[1];
t1[0] = s1[0] + mt[0];
t1[1] = s1[1] + mt[1];
/* Last two points of last segment (and first two points of end cap). */
immVertex2fv(attr_id.pos, t0);
immVertex2fv(attr_id.pos, t1);
/* draw end cap as last step
* - make points slightly closer to center (about halfway across)
*/
mt[0] = m2[0] * pthick * 0.5f;
mt[1] = m2[1] * pthick * 0.5f;
sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
t0[0] = sc[0] - mt[0];
t0[1] = sc[1] - mt[1];
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
/* Last two points of end cap. */
immVertex2fv(attr_id.pos, t0);
immVertex2fv(attr_id.pos, t1);
}
/* store computed point2 coordinates as point1 ones of next segment. */
copy_v2_v2(s0, s1);
/* store stroke's 'natural' normal for next stroke to use */
copy_v2_v2(pm, m2);
}
immEnd();
immUnbindProgram();
}
}
/* ----- Strokes Drawing ------ */
/* Helper for doing all the checks on whether a stroke can be drawn */
static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
{
/* skip stroke if it isn't in the right display space for this drawing context */
/* 1) 3D Strokes */
if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE)) {
return false;
}
if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE)) {
return false;
}
/* 2) Screen Space 2D Strokes */
if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE)) {
return false;
}
if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE)) {
return false;
}
/* 3) Image Space (2D) */
if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE)) {
return false;
}
if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE)) {
return false;
}
/* skip stroke if it doesn't have any valid data */
if ((gps->points == NULL) || (gps->totpoints < 1)) {
return false;
}
/* stroke can be drawn */
return true;
}
/* draw a set of strokes */
static void gp_draw_strokes(tGPDdraw *tgpw)
{
float tcolor[4];
float tfill[4];
short sthickness;
float ink[4];
const bool is_unique = (tgpw->gps != NULL);
GPU_program_point_size(true);
bGPDstroke *gps_init = (tgpw->gps) ? tgpw->gps : tgpw->t_gpf->strokes.first;
for (bGPDstroke *gps = gps_init; gps; gps = gps->next) {
/* check if stroke can be drawn */
if (gp_can_draw_stroke(gps, tgpw->dflag) == false) {
continue;
}
/* check if the color is visible */
Material *ma = tgpw->gpd->mat[gps->mat_nr];
MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL;
if ((gp_style == NULL) || (gp_style->flag & GP_STYLE_COLOR_HIDE) ||
/* if onion and ghost flag do not draw*/
(tgpw->onion && (gp_style->flag & GP_STYLE_COLOR_ONIONSKIN))) {
continue;
}
/* if disable fill, the colors with fill must be omitted too except fill boundary strokes */
if ((tgpw->disable_fill == 1) && (gp_style->fill_rgba[3] > 0.0f) &&
((gps->flag & GP_STROKE_NOFILL) == 0) && (gp_style->flag & GP_STYLE_FILL_SHOW)) {
continue;
}
/* calculate thickness */
sthickness = gps->thickness + tgpw->lthick;
if (tgpw->is_fill_stroke) {
sthickness = (short)max_ii(1, sthickness / 2);
}
if (sthickness <= 0) {
continue;
}
/* check which stroke-drawer to use */
if (tgpw->dflag & GP_DRAWDATA_ONLY3D) {
const int no_xray = (tgpw->dflag & GP_DRAWDATA_NO_XRAY);
int mask_orig = 0;
if (no_xray) {
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
glDepthMask(0);
GPU_depth_test(true);
/* first arg is normally rv3d->dist, but this isn't
* available here and seems to work quite well without */
bglPolygonOffset(1.0f, 1.0f);
}
/* 3D Fill */
// if ((dflag & GP_DRAWDATA_FILL) && (gps->totpoints >= 3)) {
if ((gps->totpoints >= 3) && (tgpw->disable_fill != 1)) {
/* set color using material, tint color and opacity */
interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity;
if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) {
const float *color;
if (!tgpw->onion) {
color = tfill;
}
else {
if (tgpw->custonion) {
color = tgpw->tintcolor;
}
else {
ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]);
color = tfill;
}
}
gp_draw_stroke_fill(tgpw->gpd,
gps,
tgpw->offsx,
tgpw->offsy,
tgpw->winx,
tgpw->winy,
tgpw->diff_mat,
color);
}
}
/* 3D Stroke */
/* set color using material tint color and opacity */
if (!tgpw->onion) {
interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity;
copy_v4_v4(ink, tcolor);
}
else {
if (tgpw->custonion) {
copy_v4_v4(ink, tgpw->tintcolor);
}
else {
ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity);
copy_v4_v4(ink, tcolor);
}
}
/* if used for fill, set opacity to 1 */
if (tgpw->is_fill_stroke) {
if (ink[3] >= GPENCIL_ALPHA_OPACITY_THRESH) {
ink[3] = 1.0f;
}
}
if (gp_style->mode == GP_STYLE_MODE_DOTS) {
/* volumetric stroke drawing */
if (tgpw->disable_fill != 1) {
gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, ink);
}
}
else {
/* 3D Lines - OpenGL primitives-based */
if (gps->totpoints == 1) {
if (tgpw->disable_fill != 1) {
gp_draw_stroke_point(gps->points,
sthickness,
tgpw->dflag,
gps->flag,
tgpw->offsx,
tgpw->offsy,
tgpw->winx,
tgpw->winy,
tgpw->diff_mat,
ink);
}
}
else {
tgpw->gps = gps;
gp_draw_stroke_3d(tgpw, sthickness, ink, gps->flag & GP_STROKE_CYCLIC);
}
}
if (no_xray) {
glDepthMask(mask_orig);
GPU_depth_test(false);
bglPolygonOffset(0.0, 0.0);
}
}
else {
/* 2D - Fill */
if (gps->totpoints >= 3) {
/* set color using material, tint color and opacity */
interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity;
if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) {
const float *color;
if (!tgpw->onion) {
color = tfill;
}
else {
if (tgpw->custonion) {
color = tgpw->tintcolor;
}
else {
ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]);
color = tfill;
}
}
gp_draw_stroke_fill(tgpw->gpd,
gps,
tgpw->offsx,
tgpw->offsy,
tgpw->winx,
tgpw->winy,
tgpw->diff_mat,
color);
}
}
/* 2D Strokes... */
/* set color using material, tint color and opacity */
if (!tgpw->onion) {
interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity;
copy_v4_v4(ink, tcolor);
}
else {
if (tgpw->custonion) {
copy_v4_v4(ink, tgpw->tintcolor);
}
else {
ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity);
copy_v4_v4(ink, tcolor);
}
}
if (gp_style->mode == GP_STYLE_MODE_DOTS) {
/* blob/disk-based "volumetric" drawing */
gp_draw_stroke_volumetric_2d(gps->points,
gps->totpoints,
sthickness,
tgpw->dflag,
gps->flag,
tgpw->offsx,
tgpw->offsy,
tgpw->winx,
tgpw->winy,
tgpw->diff_mat,
ink);
}
else {
/* normal 2D strokes */
if (gps->totpoints == 1) {
gp_draw_stroke_point(gps->points,
sthickness,
tgpw->dflag,
gps->flag,
tgpw->offsx,
tgpw->offsy,
tgpw->winx,
tgpw->winy,
tgpw->diff_mat,
ink);
}
else {
gp_draw_stroke_2d(gps->points,
gps->totpoints,
sthickness,
tgpw->dflag,
gps->flag,
false,
tgpw->offsx,
tgpw->offsy,
tgpw->winx,
tgpw->winy,
tgpw->diff_mat,
ink);
}
}
}
/* if only one stroke, exit from loop */
if (is_unique) {
break;
}
}
GPU_program_point_size(false);
}
/* ----- General Drawing ------ */
/* draw interpolate strokes (used only while operator is running) */
void ED_gp_draw_interpolation(const bContext *C, tGPDinterpolate *tgpi, const int type)
{
tGPDdraw tgpw;
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
tGPDinterpolate_layer *tgpil;
Object *obact = CTX_data_active_object(C);
/* Drawing code is expected to run with fully evaluated depsgraph. */
Depsgraph *depsgraph = CTX_data_expect_evaluated_depsgraph(C);
float color[4];
UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color);
color[3] = 0.6f;
int dflag = 0;
/* if 3d stuff, enable flags */
if (type == REGION_DRAW_POST_VIEW) {
dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
}
tgpw.rv3d = rv3d;
tgpw.depsgraph = depsgraph;
tgpw.ob = obact;
tgpw.gpd = tgpi->gpd;
tgpw.offsx = 0;
tgpw.offsy = 0;
tgpw.winx = tgpi->ar->winx;
tgpw.winy = tgpi->ar->winy;
tgpw.dflag = dflag;
/* turn on alpha-blending */
GPU_blend(true);
for (tgpil = tgpi->ilayers.first; tgpil; tgpil = tgpil->next) {
/* calculate parent position */
ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpil->gpl, tgpw.diff_mat);
if (tgpil->interFrame) {
tgpw.gpl = tgpil->gpl;
tgpw.gpf = tgpil->interFrame;
tgpw.t_gpf = tgpil->interFrame;
tgpw.gps = NULL;
tgpw.lthick = tgpil->gpl->line_change;
tgpw.opacity = 1.0;
copy_v4_v4(tgpw.tintcolor, color);
tgpw.onion = true;
tgpw.custonion = true;
gp_draw_strokes(&tgpw);
}
}
GPU_blend(false);
}
/* wrapper to draw strokes for filling operator */
void ED_gp_draw_fill(tGPDdraw *tgpw)
{
gp_draw_strokes(tgpw);
}
/* draw a short status message in the top-right corner */
static void UNUSED_FUNCTION(gp_draw_status_text)(const bGPdata *gpd, ARegion *ar)
{
rcti rect;
/* Cannot draw any status text when drawing OpenGL Renders */
if (G.f & G_FLAG_RENDER_VIEWPORT) {
return;
}
/* Get bounds of region - Necessary to avoid problems with region overlap */
ED_region_visible_rect(ar, &rect);
/* for now, this should only be used to indicate when we are in stroke editmode */
if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
const char *printable = IFACE_("GPencil Stroke Editing");
float printable_size[2];
int font_id = BLF_default();
BLF_width_and_height(
font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
int yco = (rect.ymax - U.widget_unit);
/* text label */
UI_FontThemeColor(font_id, TH_TEXT_HI);
#ifdef WITH_INTERNATIONAL
BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#else
BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#endif
/* grease pencil icon... */
// XXX: is this too intrusive?
GPU_blend_set_func_separate(
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
GPU_blend(true);
xco -= U.widget_unit;
yco -= (int)printable_size[1] / 2;
UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
GPU_blend(false);
}
}