Applying/undoing incremental changes didn't fit well when mixed with periodic snapshots from mem-file undo. This moves to a much simpler undo system. - Uses array storage with de-duplication from `BLI_array_store`. - Loads the buffer into existing text data, for better performance on large files. - Has the advantage that Python operators can be supported since we don't depend on hard coded undo operations. Solves T67045, T66695, T65909.
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup editors
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*/
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#ifndef __ED_TEXT_H__
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#define __ED_TEXT_H__
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struct ARegion;
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struct SpaceText;
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struct UndoStep;
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struct UndoType;
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bool ED_text_region_location_from_cursor(struct SpaceText *st,
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struct ARegion *ar,
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const int cursor_co[2],
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int r_pixel_co[2]);
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/* text_undo.c */
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void ED_text_undosys_type(struct UndoType *ut);
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struct UndoStep *ED_text_undo_push_init(struct bContext *C);
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#endif /* __ED_TEXT_H__ */
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