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blender-archive/source/blender/compositor/intern/COM_NodeOperation.cc
T
Manuel Castilla daa7c59e38 Compositor: Full frame Bokeh Blur and Blur nodes
Adds full frame implementation to these nodes operations.

When enabling "extend bounds" node option, tiled implementation
result is slightly different because it's using `TranslateOperation`
with bilinear sampling for centering.
Full frame always uses nearest to don't lose image quality.
It has the disadvantage of causing image jiggling on backdrop
when switching size values as it's not pixel perfect.
This is fixed by rounding to even.

No functional changes.

Part of T88150.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12167
2021-08-23 17:08:45 +02:00

488 lines
14 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include <cstdio>
#include <memory>
#include <typeinfo>
#include "COM_BufferOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_ReadBufferOperation.h"
#include "COM_defines.h"
#include "COM_NodeOperation.h" /* own include */
namespace blender::compositor {
/*******************
**** NodeOperation ****
*******************/
NodeOperation::NodeOperation()
{
this->m_resolutionInputSocketIndex = 0;
this->m_width = 0;
this->m_height = 0;
this->m_btree = nullptr;
}
NodeOperationOutput *NodeOperation::getOutputSocket(unsigned int index)
{
return &m_outputs[index];
}
NodeOperationInput *NodeOperation::getInputSocket(unsigned int index)
{
return &m_inputs[index];
}
void NodeOperation::addInputSocket(DataType datatype, ResizeMode resize_mode)
{
m_inputs.append(NodeOperationInput(this, datatype, resize_mode));
}
void NodeOperation::addOutputSocket(DataType datatype)
{
m_outputs.append(NodeOperationOutput(this, datatype));
}
void NodeOperation::determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2])
{
unsigned int used_resolution_index = 0;
if (m_resolutionInputSocketIndex == RESOLUTION_INPUT_ANY) {
for (NodeOperationInput &input : m_inputs) {
unsigned int any_resolution[2] = {0, 0};
input.determineResolution(any_resolution, preferredResolution);
if (any_resolution[0] * any_resolution[1] > 0) {
resolution[0] = any_resolution[0];
resolution[1] = any_resolution[1];
break;
}
used_resolution_index += 1;
}
}
else if (m_resolutionInputSocketIndex < m_inputs.size()) {
NodeOperationInput &input = m_inputs[m_resolutionInputSocketIndex];
input.determineResolution(resolution, preferredResolution);
used_resolution_index = m_resolutionInputSocketIndex;
}
if (modify_determined_resolution_fn_) {
modify_determined_resolution_fn_(resolution);
}
unsigned int temp2[2] = {resolution[0], resolution[1]};
unsigned int temp[2];
for (unsigned int index = 0; index < m_inputs.size(); index++) {
if (index == used_resolution_index) {
continue;
}
NodeOperationInput &input = m_inputs[index];
if (input.isConnected()) {
input.determineResolution(temp, temp2);
}
}
}
void NodeOperation::setResolutionInputSocketIndex(unsigned int index)
{
this->m_resolutionInputSocketIndex = index;
}
void NodeOperation::init_data()
{
/* Pass. */
}
void NodeOperation::initExecution()
{
/* pass */
}
void NodeOperation::initMutex()
{
BLI_mutex_init(&this->m_mutex);
}
void NodeOperation::lockMutex()
{
BLI_mutex_lock(&this->m_mutex);
}
void NodeOperation::unlockMutex()
{
BLI_mutex_unlock(&this->m_mutex);
}
void NodeOperation::deinitMutex()
{
BLI_mutex_end(&this->m_mutex);
}
void NodeOperation::deinitExecution()
{
/* pass */
}
SocketReader *NodeOperation::getInputSocketReader(unsigned int inputSocketIndex)
{
return this->getInputSocket(inputSocketIndex)->getReader();
}
NodeOperation *NodeOperation::getInputOperation(unsigned int inputSocketIndex)
{
NodeOperationInput *input = getInputSocket(inputSocketIndex);
if (input && input->isConnected()) {
return &input->getLink()->getOperation();
}
return nullptr;
}
bool NodeOperation::determineDependingAreaOfInterest(rcti *input,
ReadBufferOperation *readOperation,
rcti *output)
{
if (m_inputs.size() == 0) {
BLI_rcti_init(output, input->xmin, input->xmax, input->ymin, input->ymax);
return false;
}
rcti tempOutput;
bool first = true;
for (int i = 0; i < getNumberOfInputSockets(); i++) {
NodeOperation *inputOperation = this->getInputOperation(i);
if (inputOperation &&
inputOperation->determineDependingAreaOfInterest(input, readOperation, &tempOutput)) {
if (first) {
output->xmin = tempOutput.xmin;
output->ymin = tempOutput.ymin;
output->xmax = tempOutput.xmax;
output->ymax = tempOutput.ymax;
first = false;
}
else {
output->xmin = MIN2(output->xmin, tempOutput.xmin);
output->ymin = MIN2(output->ymin, tempOutput.ymin);
output->xmax = MAX2(output->xmax, tempOutput.xmax);
output->ymax = MAX2(output->ymax, tempOutput.ymax);
}
}
}
return !first;
}
/* -------------------------------------------------------------------- */
/** \name Full Frame Methods
* \{ */
/**
* \brief Get input operation area being read by this operation on rendering given output area.
*
* Implementation don't need to ensure r_input_area is within input operation bounds. The
* caller must clamp it.
* TODO: See if it's possible to use parameter overloading (input_id for example).
*
* \param input_idx: Input operation index for which we want to calculate the area being read.
* \param output_area: Area being rendered by this operation.
* \param r_input_area: Returned input operation area that needs to be read in order to render
* given output area.
*/
void NodeOperation::get_area_of_interest(const int input_idx,
const rcti &output_area,
rcti &r_input_area)
{
if (get_flags().is_fullframe_operation) {
r_input_area = output_area;
}
else {
/* Non full-frame operations never implement this method. To ensure correctness assume
* whole area is used. */
NodeOperation *input_op = getInputOperation(input_idx);
BLI_rcti_init(&r_input_area, 0, input_op->getWidth(), 0, input_op->getHeight());
}
}
void NodeOperation::get_area_of_interest(NodeOperation *input_op,
const rcti &output_area,
rcti &r_input_area)
{
for (int i = 0; i < getNumberOfInputSockets(); i++) {
if (input_op == getInputOperation(i)) {
get_area_of_interest(i, output_area, r_input_area);
return;
}
}
BLI_assert_msg(0, "input_op is not an input operation.");
}
/**
* Executes operation image manipulation algorithm rendering given areas.
* \param output_buf: Buffer to write result to.
* \param areas: Areas within this operation bounds to render.
* \param inputs_bufs: Inputs operations buffers.
*/
void NodeOperation::render(MemoryBuffer *output_buf,
Span<rcti> areas,
Span<MemoryBuffer *> inputs_bufs)
{
if (get_flags().is_fullframe_operation) {
render_full_frame(output_buf, areas, inputs_bufs);
}
else {
render_full_frame_fallback(output_buf, areas, inputs_bufs);
}
}
/**
* Renders given areas using operations full frame implementation.
*/
void NodeOperation::render_full_frame(MemoryBuffer *output_buf,
Span<rcti> areas,
Span<MemoryBuffer *> inputs_bufs)
{
initExecution();
for (const rcti &area : areas) {
update_memory_buffer(output_buf, area, inputs_bufs);
}
deinitExecution();
}
/**
* Renders given areas using operations tiled implementation.
*/
void NodeOperation::render_full_frame_fallback(MemoryBuffer *output_buf,
Span<rcti> areas,
Span<MemoryBuffer *> inputs_bufs)
{
Vector<NodeOperationOutput *> orig_input_links = replace_inputs_with_buffers(inputs_bufs);
initExecution();
const bool is_output_operation = getNumberOfOutputSockets() == 0;
if (!is_output_operation && output_buf->is_a_single_elem()) {
float *output_elem = output_buf->get_elem(0, 0);
readSampled(output_elem, 0, 0, PixelSampler::Nearest);
}
else {
for (const rcti &rect : areas) {
exec_system_->execute_work(rect, [=](const rcti &split_rect) {
rcti tile_rect = split_rect;
if (is_output_operation) {
executeRegion(&tile_rect, 0);
}
else {
render_tile(output_buf, &tile_rect);
}
});
}
}
deinitExecution();
remove_buffers_and_restore_original_inputs(orig_input_links);
}
void NodeOperation::render_tile(MemoryBuffer *output_buf, rcti *tile_rect)
{
const bool is_complex = get_flags().complex;
void *tile_data = is_complex ? initializeTileData(tile_rect) : nullptr;
const int elem_stride = output_buf->elem_stride;
for (int y = tile_rect->ymin; y < tile_rect->ymax; y++) {
float *output_elem = output_buf->get_elem(tile_rect->xmin, y);
if (is_complex) {
for (int x = tile_rect->xmin; x < tile_rect->xmax; x++) {
read(output_elem, x, y, tile_data);
output_elem += elem_stride;
}
}
else {
for (int x = tile_rect->xmin; x < tile_rect->xmax; x++) {
readSampled(output_elem, x, y, PixelSampler::Nearest);
output_elem += elem_stride;
}
}
}
if (tile_data) {
deinitializeTileData(tile_rect, tile_data);
}
}
/**
* \return Replaced inputs links.
*/
Vector<NodeOperationOutput *> NodeOperation::replace_inputs_with_buffers(
Span<MemoryBuffer *> inputs_bufs)
{
BLI_assert(inputs_bufs.size() == getNumberOfInputSockets());
Vector<NodeOperationOutput *> orig_links(inputs_bufs.size());
for (int i = 0; i < inputs_bufs.size(); i++) {
NodeOperationInput *input_socket = getInputSocket(i);
BufferOperation *buffer_op = new BufferOperation(inputs_bufs[i], input_socket->getDataType());
orig_links[i] = input_socket->getLink();
input_socket->setLink(buffer_op->getOutputSocket());
buffer_op->initExecution();
}
return orig_links;
}
void NodeOperation::remove_buffers_and_restore_original_inputs(
Span<NodeOperationOutput *> original_inputs_links)
{
BLI_assert(original_inputs_links.size() == getNumberOfInputSockets());
for (int i = 0; i < original_inputs_links.size(); i++) {
NodeOperation *buffer_op = get_input_operation(i);
BLI_assert(buffer_op != nullptr);
BLI_assert(typeid(*buffer_op) == typeid(BufferOperation));
buffer_op->deinitExecution();
NodeOperationInput *input_socket = getInputSocket(i);
input_socket->setLink(original_inputs_links[i]);
delete buffer_op;
}
}
/** \} */
/*****************
**** OpInput ****
*****************/
NodeOperationInput::NodeOperationInput(NodeOperation *op, DataType datatype, ResizeMode resizeMode)
: m_operation(op), m_datatype(datatype), m_resizeMode(resizeMode), m_link(nullptr)
{
}
SocketReader *NodeOperationInput::getReader()
{
if (isConnected()) {
return &m_link->getOperation();
}
return nullptr;
}
void NodeOperationInput::determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2])
{
if (m_link) {
m_link->determineResolution(resolution, preferredResolution);
}
}
/******************
**** OpOutput ****
******************/
NodeOperationOutput::NodeOperationOutput(NodeOperation *op, DataType datatype)
: m_operation(op), m_datatype(datatype)
{
}
void NodeOperationOutput::determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2])
{
NodeOperation &operation = getOperation();
if (operation.get_flags().is_resolution_set) {
resolution[0] = operation.getWidth();
resolution[1] = operation.getHeight();
}
else {
operation.determineResolution(resolution, preferredResolution);
if (resolution[0] > 0 && resolution[1] > 0) {
operation.setResolution(resolution);
}
}
}
std::ostream &operator<<(std::ostream &os, const NodeOperationFlags &node_operation_flags)
{
if (node_operation_flags.complex) {
os << "complex,";
}
if (node_operation_flags.open_cl) {
os << "open_cl,";
}
if (node_operation_flags.single_threaded) {
os << "single_threaded,";
}
if (node_operation_flags.use_render_border) {
os << "render_border,";
}
if (node_operation_flags.use_viewer_border) {
os << "view_border,";
}
if (node_operation_flags.is_resolution_set) {
os << "resolution_set,";
}
if (node_operation_flags.is_set_operation) {
os << "set_operation,";
}
if (node_operation_flags.is_write_buffer_operation) {
os << "write_buffer,";
}
if (node_operation_flags.is_read_buffer_operation) {
os << "read_buffer,";
}
if (node_operation_flags.is_proxy_operation) {
os << "proxy,";
}
if (node_operation_flags.is_viewer_operation) {
os << "viewer,";
}
if (node_operation_flags.is_preview_operation) {
os << "preview,";
}
if (!node_operation_flags.use_datatype_conversion) {
os << "no_conversion,";
}
if (node_operation_flags.is_fullframe_operation) {
os << "full_frame,";
}
if (node_operation_flags.is_constant_operation) {
os << "contant_operation,";
}
if (node_operation_flags.can_be_constant) {
os << "can_be_constant,";
}
return os;
}
std::ostream &operator<<(std::ostream &os, const NodeOperation &node_operation)
{
NodeOperationFlags flags = node_operation.get_flags();
os << "NodeOperation(";
os << "id=" << node_operation.get_id();
if (!node_operation.get_name().empty()) {
os << ",name=" << node_operation.get_name();
}
os << ",flags={" << flags << "}";
if (flags.is_read_buffer_operation) {
const ReadBufferOperation *read_operation = (const ReadBufferOperation *)&node_operation;
const MemoryProxy *proxy = read_operation->getMemoryProxy();
if (proxy) {
const WriteBufferOperation *write_operation = proxy->getWriteBufferOperation();
if (write_operation) {
os << ",write=" << (NodeOperation &)*write_operation;
}
}
}
os << ")";
return os;
}
} // namespace blender::compositor