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blender-archive/source/blender/editors/include/UI_interface.h
Sergey Sharybin 1b10643920 Footage information panel
Displays such information as current frame dimension,
frame number within image sequence/movie and in case
of image sequence input displays current file name of
a frame.

Not entirely happy with such approach, but was requested
a lot by artists.
2013-04-22 11:19:12 +00:00

930 lines
45 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file UI_interface.h
* \ingroup editorui
*/
#ifndef __UI_INTERFACE_H__
#define __UI_INTERFACE_H__
#include "BLO_sys_types.h" /* size_t */
#include "RNA_types.h"
#include "DNA_userdef_types.h"
/* Struct Declarations */
struct ID;
struct Main;
struct ListBase;
struct ARegion;
struct ARegionType;
struct ScrArea;
struct wmWindow;
struct wmWindowManager;
struct wmOperator;
struct AutoComplete;
struct bContext;
struct bContextStore;
struct Panel;
struct PanelType;
struct PointerRNA;
struct PropertyRNA;
struct ReportList;
struct rcti;
struct rctf;
struct uiList;
struct uiStyle;
struct uiFontStyle;
struct uiWidgetColors;
struct ColorBand;
struct CurveMapping;
struct Image;
struct ImageUser;
struct wmOperatorType;
struct uiWidgetColors;
struct Tex;
struct MTex;
struct ImBuf;
struct bNodeTree;
struct bNode;
struct bNodeSocket;
typedef struct uiBut uiBut;
typedef struct uiBlock uiBlock;
typedef struct uiPopupBlockHandle uiPopupBlockHandle;
typedef struct uiLayout uiLayout;
/* Defines */
/* names */
#define UI_MAX_DRAW_STR 400
#define UI_MAX_NAME_STR 128
/* use for clamping popups within the screen */
#define UI_SCREEN_MARGIN 10
/* uiBlock->dt */
#define UI_EMBOSS 0 /* use widget style for drawing */
#define UI_EMBOSSN 1 /* Nothing, only icon and/or text */
#define UI_EMBOSSP 2 /* Pulldown menu style */
#define UI_EMBOSST 3 /* Table */
/* uiBlock->direction */
#define UI_DIRECTION (UI_TOP | UI_DOWN | UI_LEFT | UI_RIGHT)
#define UI_TOP 1
#define UI_DOWN 2
#define UI_LEFT 4
#define UI_RIGHT 8
#define UI_CENTER 16
#define UI_SHIFT_FLIPPED 32
/* uiBlock->autofill (not yet used) */
// #define UI_BLOCK_COLLUMNS 1
// #define UI_BLOCK_ROWS 2
/* uiBlock->flag (controls) */
#define UI_BLOCK_LOOP 1
#define UI_BLOCK_REDRAW 2
#define UI_BLOCK_SEARCH_MENU 4
#define UI_BLOCK_NUMSELECT 8
#define UI_BLOCK_NO_WIN_CLIP 16 /* don't apply window clipping */ /* was UI_BLOCK_ENTER_OK */
#define UI_BLOCK_CLIPBOTTOM 32
#define UI_BLOCK_CLIPTOP 64
#define UI_BLOCK_MOVEMOUSE_QUIT 128
#define UI_BLOCK_KEEP_OPEN 256
#define UI_BLOCK_POPUP 512
#define UI_BLOCK_OUT_1 1024
#define UI_BLOCK_NO_FLIP 2048
#define UI_BLOCK_POPUP_MEMORY 4096
#define UI_BLOCK_CLIP_EVENTS 8192 /* stop handling mouse events */
/* uiPopupBlockHandle->menuretval */
#define UI_RETURN_CANCEL 1 /* cancel all menus cascading */
#define UI_RETURN_OK 2 /* choice made */
#define UI_RETURN_OUT 4 /* left the menu */
#define UI_RETURN_OUT_PARENT 8 /* let the parent handle this event */
#define UI_RETURN_UPDATE 16 /* update the button that opened */
#define UI_RETURN_POPUP_OK 32 /* popup is ok to be handled */
/* block->flag bits 12-15 are identical to but->flag bits */
/* panel controls */
#define UI_PNL_SOLID 2
#define UI_PNL_CLOSE 32
#define UI_PNL_SCALE 512
/* warning the first 6 flags are internal */
/* but->flag */
#define UI_TEXT_LEFT 64
#define UI_ICON_LEFT 128
#define UI_ICON_SUBMENU 256
#define UI_ICON_PREVIEW 512
#define UI_TEXT_RIGHT 1024
#define UI_BUT_NODE_LINK 2048
#define UI_BUT_NODE_ACTIVE 4096
#define UI_FLAG_UNUSED 8192
/* button align flag, for drawing groups together */
#define UI_BUT_ALIGN (UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT | UI_BUT_ALIGN_RIGHT | UI_BUT_ALIGN_DOWN)
#define UI_BUT_ALIGN_TOP (1 << 14)
#define UI_BUT_ALIGN_LEFT (1 << 15)
#define UI_BUT_ALIGN_RIGHT (1 << 16)
#define UI_BUT_ALIGN_DOWN (1 << 17)
#define UI_BUT_DISABLED (1 << 18)
#define UI_BUT_COLOR_LOCK (1 << 19)
#define UI_BUT_ANIMATED (1 << 20)
#define UI_BUT_ANIMATED_KEY (1 << 21)
#define UI_BUT_DRIVEN (1 << 22)
#define UI_BUT_REDALERT (1 << 23)
#define UI_BUT_INACTIVE (1 << 24)
#define UI_BUT_LAST_ACTIVE (1 << 25)
#define UI_BUT_UNDO (1 << 26)
#define UI_BUT_IMMEDIATE (1 << 27)
#define UI_BUT_NO_TOOLTIP (1 << 28)
#define UI_BUT_NO_UTF8 (1 << 29)
#define UI_BUT_VEC_SIZE_LOCK (1 << 30) /* used to flag if color hsv-circle should keep luminance */
#define UI_BUT_COLOR_CUBIC (1 << 31) /* cubic saturation for the color wheel */
#define UI_PANEL_WIDTH 340
#define UI_COMPACT_PANEL_WIDTH 160
/* uiBut->drawflag */
#define UI_BUT_DRAW_ENUM_ARROWS (1 << 0) /* draw enum-like up/down arrows for button */
/* scale fixed button widths by this to account for DPI */
#define UI_DPI_FAC ((U.pixelsize * (float)U.dpi) / 72.0f)
#define UI_DPI_WINDOW_FAC (((float)U.dpi) / 72.0f)
/* 16 to copy ICON_DEFAULT_HEIGHT */
#define UI_DPI_ICON_SIZE ((float)16 * UI_DPI_FAC)
/* Button types, bits stored in 1 value... and a short even!
* - bits 0-4: bitnr (0-31)
* - bits 5-7: pointer type
* - bit 8: for 'bit'
* - bit 9-15: button type (now 6 bits, 64 types)
* */
typedef enum {
UI_BUT_POIN_CHAR = 32,
UI_BUT_POIN_SHORT = 64,
UI_BUT_POIN_INT = 96,
UI_BUT_POIN_FLOAT = 128,
/* UI_BUT_POIN_FUNCTION = 192, */ /*UNUSED*/
UI_BUT_POIN_BIT = 256 /* OR'd with a bit index*/
} eButPointerType;
/* requires (but->poin != NULL) */
#define UI_BUT_POIN_TYPES (UI_BUT_POIN_FLOAT | UI_BUT_POIN_SHORT | UI_BUT_POIN_CHAR)
/* assigned to but->type, OR'd with the flags above when passing args */
typedef enum {
BUT = (1 << 9),
ROW = (2 << 9),
TOG = (3 << 9),
SLI = (4 << 9),
NUM = (5 << 9),
TEX = (6 << 9),
TOG3 = (7 << 9),
TOGR = (8 << 9),
TOGN = (9 << 9),
LABEL = (10 << 9),
MENU = (11 << 9),
ICONROW = (12 << 9),
ICONTOG = (13 << 9),
NUMSLI = (14 << 9),
COLOR = (15 << 9),
IDPOIN = (16 << 9),
/* HSVSLI = (17 << 9), */ /* UNUSED */
SCROLL = (18 << 9),
BLOCK = (19 << 9),
BUTM = (20 << 9),
SEPR = (21 << 9),
LINK = (22 << 9),
INLINK = (23 << 9),
KEYEVT = (24 << 9),
ICONTEXTROW = (25 << 9),
HSVCUBE = (26 << 9),
PULLDOWN = (27 << 9),
ROUNDBOX = (28 << 9),
CHARTAB = (29 << 9),
BUT_COLORBAND = (30 << 9),
BUT_NORMAL = (31 << 9),
BUT_CURVE = (32 << 9),
BUT_TOGDUAL = (33 << 9),
ICONTOGN = (34 << 9),
/* FTPREVIEW = (35 << 9), */ /* UNUSED */
NUMABS = (36 << 9),
TOGBUT = (37 << 9),
OPTION = (38 << 9),
OPTIONN = (39 << 9),
TRACKPREVIEW = (40 << 9),
/* buttons with value >= SEARCH_MENU don't get undo pushes */
SEARCH_MENU = (41 << 9),
BUT_EXTRA = (42 << 9),
HSVCIRCLE = (43 << 9),
LISTBOX = (44 << 9),
LISTROW = (45 << 9),
HOTKEYEVT = (46 << 9),
BUT_IMAGE = (47 << 9),
HISTOGRAM = (48 << 9),
WAVEFORM = (49 << 9),
VECTORSCOPE = (50 << 9),
PROGRESSBAR = (51 << 9),
SEARCH_MENU_UNLINK = (52 << 9),
NODESOCKET = (53 << 9)
} eButType;
#define BUTTYPE (63 << 9)
/* gradient types, for color picker HSVCUBE etc */
#define UI_GRAD_SV 0
#define UI_GRAD_HV 1
#define UI_GRAD_HS 2
#define UI_GRAD_H 3
#define UI_GRAD_S 4
#define UI_GRAD_V 5
#define UI_GRAD_V_ALT 9
/* Drawing
*
* Functions to draw various shapes, taking theme settings into account.
* Used for code that draws its own UI style elements. */
void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
void uiSetRoundBox(int type);
int uiGetRoundBox(void);
void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float rad);
void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight);
/* state for scrolldrawing */
#define UI_SCROLL_PRESSED 1
#define UI_SCROLL_ARROWS 2
#define UI_SCROLL_NO_OUTLINE 4
void uiWidgetScrollDraw(struct uiWidgetColors *wcol, const struct rcti *rect, const struct rcti *slider, int state);
/* Callbacks
*
* uiBlockSetHandleFunc/ButmFunc are for handling events through a callback.
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
* mostly for compatibility with older code.
*
* uiButSetCompleteFunc is for tab completion.
*
* uiButSearchFunc is for name buttons, showing a popup with matches
*
* uiBlockSetFunc and uiButSetFunc are callbacks run when a button is used,
* in case events, operators or RNA are not sufficient to handle the button.
*
* uiButSetNFunc will free the argument with MEM_freeN. */
typedef struct uiSearchItems uiSearchItems;
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
typedef void (*uiButHandleRenameFunc)(struct bContext *C, void *arg, char *origstr);
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
typedef void (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
typedef void (*uiButSearchFunc)(const struct bContext *C, void *arg, const char *str, uiSearchItems *items);
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
/* Menu Callbacks */
typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);
typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
/* Popup Menus
*
* Functions used to create popup menus. For more extended menus the
* uiPupMenuBegin/End functions can be used to define own items with
* the uiItem functions in between. If it is a simple confirmation menu
* or similar, popups can be created with a single function call. */
typedef struct uiPopupMenu uiPopupMenu;
uiPopupMenu *uiPupMenuBegin(struct bContext *C, const char *title, int icon);
void uiPupMenuEnd(struct bContext *C, struct uiPopupMenu *head);
struct uiLayout *uiPupMenuLayout(uiPopupMenu *head);
void uiPupMenuOkee(struct bContext *C, const char *opname, const char *str, ...)
#ifdef __GNUC__
__attribute__ ((format(printf, 3, 4)))
#endif
;
void uiPupMenuSaveOver(struct bContext *C, struct wmOperator *op, const char *filename);
void uiPupMenuNotice(struct bContext *C, const char *str, ...)
#ifdef __GNUC__
__attribute__ ((format(printf, 2, 3)))
#endif
;
void uiPupMenuError(struct bContext *C, const char *str, ...)
#ifdef __GNUC__
__attribute__ ((format(printf, 2, 3)))
#endif
;
void uiPupMenuReports(struct bContext *C, struct ReportList *reports);
void uiPupMenuInvoke(struct bContext *C, const char *idname); /* popup registered menu */
/* Popup Blocks
*
* Functions used to create popup blocks. These are like popup menus
* but allow using all button types and creating an own layout. */
typedef uiBlock * (*uiBlockCreateFunc)(struct bContext *C, struct ARegion *ar, void *arg1);
typedef void (*uiBlockCancelFunc)(struct bContext *C, void *arg1);
void uiPupBlock(struct bContext *C, uiBlockCreateFunc func, void *arg);
void uiPupBlockO(struct bContext *C, uiBlockCreateFunc func, void *arg, const char *opname, int opcontext);
void uiPupBlockEx(struct bContext *C, uiBlockCreateFunc func, uiBlockHandleFunc popup_func, uiBlockCancelFunc cancel_func, void *arg);
/* void uiPupBlockOperator(struct bContext *C, uiBlockCreateFunc func, struct wmOperator *op, int opcontext); */ /* UNUSED */
void uiPupBlockClose(struct bContext *C, uiBlock *block);
/* Blocks
*
* Functions for creating, drawing and freeing blocks. A Block is a
* container of buttons and used for various purposes.
*
* Begin/Define Buttons/End/Draw is the typical order in which these
* function should be called, though for popup blocks Draw is left out.
* Freeing blocks is done by the screen/ module automatically.
*
* */
uiBlock *uiBeginBlock(const struct bContext *C, struct ARegion *region, const char *name, short dt);
void uiEndBlock(const struct bContext *C, uiBlock *block);
void uiDrawBlock(const struct bContext *C, struct uiBlock *block);
uiBlock *uiGetBlock(const char *name, struct ARegion *ar);
void uiBlockSetEmboss(uiBlock *block, char dt);
void uiFreeBlock(const struct bContext *C, uiBlock *block);
void uiFreeBlocks(const struct bContext *C, struct ListBase *lb);
void uiFreeInactiveBlocks(const struct bContext *C, struct ListBase *lb);
void uiFreeActiveButtons(const struct bContext *C, struct bScreen *screen);
void uiBlockSetRegion(uiBlock *block, struct ARegion *region);
void uiBlockSetButLock(uiBlock *block, bool val, const char *lockstr);
void uiBlockClearButLock(uiBlock *block);
/* automatic aligning, horiz or verical */
void uiBlockBeginAlign(uiBlock *block);
void uiBlockEndAlign(uiBlock *block);
/* block bounds/position calculation */
typedef enum {
UI_BLOCK_BOUNDS_NONE = 0,
UI_BLOCK_BOUNDS = 1,
UI_BLOCK_BOUNDS_TEXT,
UI_BLOCK_BOUNDS_POPUP_MOUSE,
UI_BLOCK_BOUNDS_POPUP_MENU,
UI_BLOCK_BOUNDS_POPUP_CENTER
} eBlockBoundsCalc;
void uiBoundsBlock(struct uiBlock *block, int addval);
void uiTextBoundsBlock(uiBlock *block, int addval);
void uiPopupBoundsBlock(uiBlock *block, int addval, int mx, int my);
void uiMenuPopupBoundsBlock(uiBlock *block, int addvall, int mx, int my);
void uiCenteredBoundsBlock(uiBlock *block, int addval);
void uiExplicitBoundsBlock(uiBlock *block, int minx, int miny, int maxx, int maxy);
int uiBlocksGetYMin(struct ListBase *lb);
void uiBlockSetDirection(uiBlock *block, int direction);
void uiBlockFlipOrder(uiBlock *block);
void uiBlockSetFlag(uiBlock *block, int flag);
void uiBlockClearFlag(uiBlock *block, int flag);
int uiButGetRetVal(uiBut *but);
void uiButSetDragID(uiBut *but, struct ID *id);
void uiButSetDragRNA(uiBut *but, struct PointerRNA *ptr);
void uiButSetDragPath(uiBut *but, const char *path);
void uiButSetDragName(uiBut *but, const char *name);
void uiButSetDragValue(uiBut *but);
void uiButSetDragImage(uiBut *but, const char *path, int icon, struct ImBuf *ima, float scale);
int UI_but_active_drop_name(struct bContext *C);
struct uiBut *ui_but_find_mouse_over(struct ARegion *ar, int x, int y);
void uiButSetFlag(uiBut *but, int flag);
void uiButClearFlag(uiBut *but, int flag);
void uiButSetDrawFlag(uiBut *but, int flag);
void uiButClearDrawFlag(uiBut *but, int flag);
/* special button case, only draw it when used actively, for outliner etc */
bool uiButActiveOnly(const struct bContext *C, struct ARegion *ar, uiBlock *block, uiBut *but);
void uiButExecute(const struct bContext *C, uiBut *but);
/* Buttons
*
* Functions to define various types of buttons in a block. Postfixes:
* - F: float
* - I: int
* - S: short
* - C: char
* - R: RNA
* - O: operator */
uiBut *uiDefBut(uiBlock *block,
int type, int retval, const char *str,
int x1, int y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, const char *tip);
uiBut *uiDefButF(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButI(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButS(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButC(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButR(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButR_prop(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButO(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefButO_ptr(uiBlock *block, int type, struct wmOperatorType *ot, int opcontext, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefButTextO(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x, int y, short width, short height, void *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconBut(uiBlock *block,
int type, int retval, int icon,
int x1, int y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, const char *tip);
uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButR_prop(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, struct PointerRNA *ptr, PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconButO_ptr(uiBlock *block, int type, struct wmOperatorType *ot, int opcontext, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextBut(uiBlock *block,
int type, int retval, int icon, const char *str,
int x1, int y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, const char *tip);
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButR_prop(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextButO_ptr(uiBlock *block, int type, struct wmOperatorType *ot, int opcontext, int icon, const char *str, int x, int y, short width, short height, const char *tip);
/* for passing inputs to ButO buttons */
struct PointerRNA *uiButGetOperatorPtrRNA(uiBut *but);
void uiButSetUnitType(uiBut *but, const int unit_type);
int uiButGetUnitType(uiBut *but);
enum {
BUT_GET_RNAPROP_IDENTIFIER = 1,
BUT_GET_RNASTRUCT_IDENTIFIER,
BUT_GET_RNAENUM_IDENTIFIER,
BUT_GET_LABEL,
BUT_GET_RNA_LABEL,
BUT_GET_RNAENUM_LABEL,
BUT_GET_RNA_LABEL_CONTEXT, /* Context specified in CTX_XXX_ macros are just unreachable! */
BUT_GET_TIP,
BUT_GET_RNA_TIP,
BUT_GET_RNAENUM_TIP,
BUT_GET_OP_KEYMAP
};
typedef struct uiStringInfo {
int type;
char *strinfo;
} uiStringInfo;
/* Note: Expects pointers to uiStringInfo structs as parameters.
* Will fill them with translated strings, when possible.
* Strings in uiStringInfo must be MEM_freeN'ed by caller. */
void uiButGetStrInfo(struct bContext *C, uiBut *but, ...);
/* Edit i18n stuff. */
/* Name of the main py op from i18n addon. */
#define EDTSRC_I18N_OP_NAME "UI_OT_edittranslation"
/* Special Buttons
*
* Buttons with a more specific purpose:
* - IDPoinBut: for creating buttons that work on a pointer to an ID block.
* - MenuBut: buttons that popup a menu (in headers usually).
* - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
* - BlockBut: buttons that popup a block with more buttons.
* - KeyevtBut: buttons that can be used to turn key events into values.
* - PickerButtons: buttons like the color picker (for code sharing).
* - AutoButR: RNA property button with type automatically defined. */
#define UI_ID_RENAME 1
#define UI_ID_BROWSE 2
#define UI_ID_ADD_NEW 4
#define UI_ID_OPEN 8
#define UI_ID_ALONE 16
#define UI_ID_DELETE 32
#define UI_ID_LOCAL 64
#define UI_ID_AUTO_NAME 128
#define UI_ID_FAKE_USER 256
#define UI_ID_PIN 512
#define UI_ID_BROWSE_RENDER 1024
#define UI_ID_PREVIEWS 2048
#define UI_ID_FULL (UI_ID_RENAME | UI_ID_BROWSE | UI_ID_ADD_NEW | UI_ID_OPEN | UI_ID_ALONE | UI_ID_DELETE | UI_ID_LOCAL)
typedef void (*uiIDPoinFuncFP)(struct bContext *C, const char *str, struct ID **idpp);
typedef void (*uiIDPoinFunc)(struct bContext *C, struct ID *id, int event);
uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, const char *str,
int x, int y, short width, short height, void *idpp, const char *tip);
int uiIconFromID(struct ID *id);
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *func_arg1, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefBlockButN(uiBlock *block, uiBlockCreateFunc func, void *argN, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefKeyevtButS(uiBlock *block, int retval, const char *str, int x, int y, short width, short height, short *spoin, const char *tip);
uiBut *uiDefHotKeyevtButS(uiBlock *block, int retval, const char *str, int x, int y, short width, short height, short *keypoin, short *modkeypoin, const char *tip);
uiBut *uiDefSearchBut(uiBlock *block, void *arg, int retval, int icon, int maxlen, int x, int y, short width, short height, float a1, float a2, const char *tip);
uiBut *uiDefSearchButO_ptr(uiBlock *block, struct wmOperatorType *ot, IDProperty *properties,
void *arg, int retval, int icon, int maxlen, int x, int y,
short width, short height, float a1, float a2, const char *tip);
uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, const char *name, int icon, int x1, int y1, int x2, int y2);
int uiDefAutoButsRNA(uiLayout *layout, struct PointerRNA *ptr, bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *), const char label_align);
/* Links
*
* Game engine logic brick links. Non-functional currently in 2.5,
* code to handle and draw these is disabled internally. */
void uiSetButLink(struct uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to);
void uiComposeLinks(uiBlock *block);
uiBut *uiFindInlink(uiBlock *block, void *poin);
/* use inside searchfunc to add items */
bool uiSearchItemAdd(uiSearchItems *items, const char *name, void *poin, int iconid);
/* bfunc gets search item *poin as arg2, or if NULL the old string */
void uiButSetSearchFunc(uiBut *but, uiButSearchFunc sfunc, void *arg1, uiButHandleFunc bfunc, void *active);
/* height in pixels, it's using hardcoded values still */
int uiSearchBoxHeight(void);
int uiSearchBoxWidth(void);
void uiBlockSetHandleFunc(uiBlock *block, uiBlockHandleFunc func, void *arg);
void uiBlockSetButmFunc(uiBlock *block, uiMenuHandleFunc func, void *arg);
void uiBlockSetFunc(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
void uiBlockSetNFunc(uiBlock *block, uiButHandleNFunc funcN, void *argN, void *arg2);
void uiButSetRenameFunc(uiBut *but, uiButHandleRenameFunc func, void *arg1);
void uiButSetFunc(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
void uiButSetNFunc(uiBut *but, uiButHandleNFunc funcN, void *argN, void *arg2);
void uiButSetCompleteFunc(uiBut *but, uiButCompleteFunc func, void *arg);
void uiBlockSetDrawExtraFunc(uiBlock *block,
void (*func)(const struct bContext *C, void *, void *, void *, struct rcti *rect),
void *arg1, void *arg2);
bool UI_textbutton_activate_event(const struct bContext *C, struct ARegion *ar,
const void *rna_poin_data, const char *rna_prop_id);
void uiButSetFocusOnEnter(struct wmWindow *win, uiBut *but);
/* Autocomplete
*
* Tab complete helper functions, for use in uiButCompleteFunc callbacks.
* Call begin once, then multiple times do_name with all possibilities,
* and finally end to finish and get the completed name. */
typedef struct AutoComplete AutoComplete;
AutoComplete *autocomplete_begin(const char *startname, size_t maxlen);
void autocomplete_do_name(AutoComplete *autocpl, const char *name);
void autocomplete_end(AutoComplete *autocpl, char *autoname);
/* Panels
*
* Functions for creating, freeing and drawing panels. The API here
* could use a good cleanup, though how they will function in 2.5 is
* not clear yet so we postpone that. */
void uiBeginPanels(const struct bContext *C, struct ARegion *ar);
void uiEndPanels(const struct bContext *C, struct ARegion *ar, int *x, int *y);
void uiDrawPanels(const struct bContext *C, struct ARegion *ar);
struct Panel *uiBeginPanel(struct ScrArea *sa, struct ARegion *ar, uiBlock *block, struct PanelType *pt, int *open);
void uiEndPanel(uiBlock *block, int width, int height);
void uiScalePanels(struct ARegion *ar, float new_width);
/* Handlers
*
* Handlers that can be registered in regions, areas and windows for
* handling WM events. Mostly this is done automatic by modules such
* as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
void UI_add_region_handlers(struct ListBase *handlers);
void UI_add_popup_handlers(struct bContext *C, struct ListBase *handlers, uiPopupBlockHandle *popup);
void UI_remove_popup_handlers(struct ListBase *handlers, uiPopupBlockHandle *popup);
/* Module
*
* init and exit should be called before using this module. init_userdef must
* be used to reinitialize some internal state if user preferences change. */
void UI_init(void);
void UI_init_userdef(void);
void UI_reinit_font(void);
void UI_exit(void);
/* Layout
*
* More automated layout of buttons. Has three levels:
* - Layout: contains a number templates, within a bounded width or height.
* - Template: predefined layouts for buttons with a number of slots, each
* slot can contain multiple items.
* - Item: item to put in a template slot, being either an RNA property,
* operator, label or menu. Also regular buttons can be used when setting
* uiBlockCurLayout. */
/* layout */
#define UI_LAYOUT_HORIZONTAL 0
#define UI_LAYOUT_VERTICAL 1
#define UI_LAYOUT_PANEL 0
#define UI_LAYOUT_HEADER 1
#define UI_LAYOUT_MENU 2
#define UI_LAYOUT_TOOLBAR 3
#define UI_UNIT_X U.widget_unit
#define UI_UNIT_Y U.widget_unit
#define UI_LAYOUT_ALIGN_EXPAND 0
#define UI_LAYOUT_ALIGN_LEFT 1
#define UI_LAYOUT_ALIGN_CENTER 2
#define UI_LAYOUT_ALIGN_RIGHT 3
#define UI_ITEM_O_RETURN_PROPS 1
#define UI_ITEM_R_EXPAND 2
#define UI_ITEM_R_SLIDER 4
#define UI_ITEM_R_TOGGLE 8
#define UI_ITEM_R_ICON_ONLY 16
#define UI_ITEM_R_EVENT 32
#define UI_ITEM_R_FULL_EVENT 64
#define UI_ITEM_R_NO_BG 128
#define UI_ITEM_R_IMMEDIATE 256
/* uiLayoutOperatorButs flags */
#define UI_LAYOUT_OP_SHOW_TITLE 1
#define UI_LAYOUT_OP_SHOW_EMPTY 2
/* flags to set which corners will become rounded:
*
* 1------2
* | |
* 8------4 */
enum {
UI_CNR_TOP_LEFT = 1,
UI_CNR_TOP_RIGHT = 2,
UI_CNR_BOTTOM_RIGHT = 4,
UI_CNR_BOTTOM_LEFT = 8,
/* just for convenience */
UI_CNR_NONE = 0,
UI_CNR_ALL = (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT)
};
/* not apart of the corner flags but mixed in some functions */
#define UI_RB_ALPHA (UI_CNR_ALL + 1)
uiLayout *uiBlockLayout(uiBlock *block, int dir, int type, int x, int y, int size, int em, struct uiStyle *style);
void uiBlockSetCurLayout(uiBlock *block, uiLayout *layout);
void uiBlockLayoutResolve(uiBlock *block, int *x, int *y);
uiBlock *uiLayoutGetBlock(uiLayout *layout);
void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv);
void uiLayoutSetContextPointer(uiLayout *layout, const char *name, struct PointerRNA *ptr);
void uiLayoutContextCopy(uiLayout *layout, struct bContextStore *context);
const char *uiLayoutIntrospect(uiLayout *layout); // XXX - testing
void uiLayoutOperatorButs(const struct bContext *C, struct uiLayout *layout, struct wmOperator *op,
bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *),
const char label_align, const short flag);
struct MenuType *uiButGetMenuType(uiBut *but);
void uiLayoutSetOperatorContext(uiLayout *layout, int opcontext);
void uiLayoutSetActive(uiLayout *layout, bool active);
void uiLayoutSetEnabled(uiLayout *layout, bool enabled);
void uiLayoutSetRedAlert(uiLayout *layout, bool redalert);
void uiLayoutSetAlignment(uiLayout *layout, char alignment);
void uiLayoutSetKeepAspect(uiLayout *layout, bool keepaspect);
void uiLayoutSetScaleX(uiLayout *layout, float scale);
void uiLayoutSetScaleY(uiLayout *layout, float scale);
int uiLayoutGetOperatorContext(uiLayout *layout);
bool uiLayoutGetActive(uiLayout *layout);
bool uiLayoutGetEnabled(uiLayout *layout);
bool uiLayoutGetRedAlert(uiLayout *layout);
int uiLayoutGetAlignment(uiLayout *layout);
bool uiLayoutGetKeepAspect(uiLayout *layout);
int uiLayoutGetWidth(uiLayout *layout);
float uiLayoutGetScaleX(uiLayout *layout);
float uiLayoutGetScaleY(uiLayout *layout);
/* layout specifiers */
uiLayout *uiLayoutRow(uiLayout *layout, int align);
uiLayout *uiLayoutColumn(uiLayout *layout, int align);
uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, int align);
uiLayout *uiLayoutBox(uiLayout *layout);
uiLayout *uiLayoutListBox(uiLayout *layout, struct uiList *ui_list, struct PointerRNA *ptr, struct PropertyRNA *prop,
struct PointerRNA *actptr, struct PropertyRNA *actprop);
uiLayout *uiLayoutAbsolute(uiLayout *layout, int align);
uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, int align);
uiLayout *uiLayoutOverlap(uiLayout *layout);
uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout);
/* templates */
void uiTemplateHeader(uiLayout *layout, struct bContext *C, int menus);
void uiTemplateID(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname,
const char *newop, const char *openop, const char *unlinkop);
void uiTemplateIDBrowse(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname,
const char *newop, const char *openop, const char *unlinkop);
void uiTemplateIDPreview(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname,
const char *newop, const char *openop, const char *unlinkop, int rows, int cols);
void uiTemplateAnyID(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
const char *proptypename, const char *text);
void uiTemplatePathBuilder(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
struct PointerRNA *root_ptr, const char *text);
uiLayout *uiTemplateModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
uiLayout *uiTemplateConstraint(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplatePreview(uiLayout *layout, struct ID *id, int show_buttons, struct ID *parent, struct MTex *slot);
void uiTemplateColorRamp(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int expand);
void uiTemplateIconView(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateHistogram(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateWaveform(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateVectorscope(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateCurveMapping(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int type, int levels, int brush);
void uiTemplateColorPicker(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int value_slider, int lock, int lock_luminosity, int cubic);
void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
PointerRNA *used_ptr, const char *used_propname, int active_layer);
void uiTemplateGameStates(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
PointerRNA *used_ptr, const char *used_propname, int active_state);
void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr, int compact);
void uiTemplateImageSettings(uiLayout *layout, struct PointerRNA *imfptr, int color_management);
void uiTemplateImageLayers(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);
void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);
void uiOperatorSearch_But(uiBut *but);
void uiTemplateOperatorSearch(uiLayout *layout);
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplateComponentMenu(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name);
void uiTemplateNodeSocket(uiLayout *layout, struct bContext *C, float *color);
/* Default UIList class name, keep in sync with its declaration in bl_ui/__init__.py */
#define UI_UL_DEFAULT_CLASS_NAME "UI_UL_list"
void uiTemplateList(uiLayout *layout, struct bContext *C, const char *listtype_name, const char *list_id,
struct PointerRNA *dataptr, const char *propname, struct PointerRNA *active_dataptr,
const char *active_propname, int rows, int maxrows, int layout_type);
void uiTemplateNodeLink(uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
void uiTemplateNodeView(uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
void uiTemplateTextureUser(uiLayout *layout, struct bContext *C);
void uiTemplateTextureShow(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop);
void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, int compact);
void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateMarker(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, PointerRNA *userptr, PointerRNA *trackptr, int cmpact);
void uiTemplateMovieclipInformation(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname,struct PointerRNA *userptr);
void uiTemplateColorspaceSettings(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateColormanagedViewSettings(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname);
/* items */
void uiItemO(uiLayout *layout, const char *name, int icon, const char *opname);
void uiItemEnumO_ptr(uiLayout *layout, struct wmOperatorType *ot, const char *name, int icon, const char *propname, int value);
void uiItemEnumO(uiLayout *layout, const char *opname, const char *name, int icon, const char *propname, int value);
void uiItemEnumO_value(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, int value);
void uiItemEnumO_string(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, const char *value);
void uiItemsEnumO(uiLayout *layout, const char *opname, const char *propname);
void uiItemBooleanO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, int value);
void uiItemIntO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, int value);
void uiItemFloatO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, float value);
void uiItemStringO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, const char *value);
PointerRNA uiItemFullO_ptr(uiLayout *layout, struct wmOperatorType *ot, const char *name, int icon, IDProperty *properties, int context, int flag);
PointerRNA uiItemFullO(uiLayout *layout, const char *idname, const char *name, int icon, struct IDProperty *properties, int context, int flag);
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon);
void uiItemFullR(uiLayout *layout, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag, const char *name, int icon);
void uiItemEnumR(uiLayout *layout, const char *name, int icon, struct PointerRNA *ptr, const char *propname, int value);
void uiItemEnumR_string(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *value, const char *name, int icon);
void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiItemPointerR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, struct PointerRNA *searchptr, const char *searchpropname, const char *name, int icon);
void uiItemsFullEnumO(uiLayout *layout, const char *opname, const char *propname, struct IDProperty *properties, int context, int flag);
void uiItemL(uiLayout *layout, const char *name, int icon); /* label */
void uiItemLDrag(uiLayout *layout, struct PointerRNA *ptr, const char *name, int icon); /* label icon for dragging */
void uiItemM(uiLayout *layout, struct bContext *C, const char *menuname, const char *name, int icon); /* menu */
void uiItemV(uiLayout *layout, const char *name, int icon, int argval); /* value */
void uiItemS(uiLayout *layout); /* separator */
void uiItemMenuF(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *arg);
void uiItemMenuEnumO(uiLayout *layout, const char *opname, const char *propname, const char *name, int icon);
void uiItemMenuEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name, int icon);
/* UI Operators */
void UI_buttons_operatortypes(void);
/* Helpers for Operators */
uiBut *uiContextActiveButton(const struct bContext *C);
void uiContextActiveProperty(const struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop, int *index);
void uiContextActivePropertyHandle(struct bContext *C);
struct wmOperator *uiContextActiveOperator(const struct bContext *C);
void uiContextAnimUpdate(const struct bContext *C);
void uiFileBrowseContextProperty(const struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop);
void uiIDContextProperty(struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop);
/* Styled text draw */
void uiStyleFontSet(struct uiFontStyle *fs);
void uiStyleFontDrawExt(struct uiFontStyle *fs, const struct rcti *rect, const char *str,
float *r_xofs, float *r_yofs);
void uiStyleFontDraw(struct uiFontStyle *fs, struct rcti *rect, const char *str);
void uiStyleFontDrawRotated(struct uiFontStyle *fs, struct rcti *rect, const char *str);
int UI_GetStringWidth(const char *str); // XXX temp
void UI_DrawString(float x, float y, const char *str); // XXX temp
void UI_DrawTriIcon(float x, float y, char dir);
uiStyle *UI_GetStyle(void); /* use for fonts etc */
uiStyle *UI_GetStyleDraw(void); /* DPI scaled settings for drawing */
/* linker workaround ack! */
void UI_template_fix_linking(void);
/* UI_OT_editsource helpers */
bool UI_editsource_enable_check(void);
void UI_editsource_active_but_test(uiBut *but);
#endif /* __UI_INTERFACE_H__ */