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blender-archive/source/blender/nodes/function/nodes/node_fn_input_int.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
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Follow the SPDX license specification: https://spdx.org/licenses

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While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

53 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_function_util.hh"
#include "BLI_hash.h"
#include "UI_interface.h"
#include "UI_resources.h"
namespace blender::nodes::node_fn_input_int_cc {
static void fn_node_input_int_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Int>(N_("Integer"));
}
static void fn_node_input_int_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "integer", UI_ITEM_R_EXPAND, "", ICON_NONE);
}
static void fn_node_input_int_build_multi_function(NodeMultiFunctionBuilder &builder)
{
bNode &bnode = builder.node();
NodeInputInt *node_storage = static_cast<NodeInputInt *>(bnode.storage);
builder.construct_and_set_matching_fn<fn::CustomMF_Constant<int>>(node_storage->integer);
}
static void fn_node_input_int_init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeInputInt *data = MEM_cnew<NodeInputInt>(__func__);
node->storage = data;
}
} // namespace blender::nodes::node_fn_input_int_cc
void register_node_type_fn_input_int()
{
namespace file_ns = blender::nodes::node_fn_input_int_cc;
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_INPUT_INT, "Integer", 0);
ntype.declare = file_ns::fn_node_input_int_declare;
node_type_init(&ntype, file_ns::fn_node_input_int_init);
node_type_storage(
&ntype, "NodeInputInt", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = file_ns::fn_node_input_int_build_multi_function;
ntype.draw_buttons = file_ns::fn_node_input_int_layout;
nodeRegisterType(&ntype);
}