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blender-archive/scripts/startup/bl_operators/freestyle.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

218 lines
8.2 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import (
Operator,
)
from bpy.props import (
BoolProperty,
EnumProperty,
StringProperty,
)
class SCENE_OT_freestyle_fill_range_by_selection(Operator):
"""Fill the Range Min/Max entries by the min/max distance between selected mesh objects and the source object """
"""(either a user-specified object or the active camera)"""
bl_idname = "scene.freestyle_fill_range_by_selection"
bl_label = "Fill Range by Selection"
bl_options = {'INTERNAL'}
type: EnumProperty(
name="Type", description="Type of the modifier to work on",
items=(
('COLOR', "Color", "Color modifier type"),
('ALPHA', "Alpha", "Alpha modifier type"),
('THICKNESS', "Thickness", "Thickness modifier type"),
),
)
name: StringProperty(
name="Name",
description="Name of the modifier to work on",
)
@classmethod
def poll(cls, context):
view_layer = context.view_layer
return view_layer and view_layer.freestyle_settings.linesets.active
def execute(self, context):
import sys
scene = context.scene
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
linestyle = lineset.linestyle
# Find the modifier to work on
if self.type == 'COLOR':
m = linestyle.color_modifiers[self.name]
elif self.type == 'ALPHA':
m = linestyle.alpha_modifiers[self.name]
else:
m = linestyle.thickness_modifiers[self.name]
# Find the reference object
if m.type == 'DISTANCE_FROM_CAMERA':
ref = scene.camera
matrix_to_camera = ref.matrix_world.inverted()
elif m.type == 'DISTANCE_FROM_OBJECT':
if m.target is None:
self.report({'ERROR'}, "Target object not specified")
return {'CANCELLED'}
ref = m.target
target_location = ref.location
else:
self.report({'ERROR'}, "Unexpected modifier type: " + m.type)
return {'CANCELLED'}
# Find selected vertices in editmesh
ob = context.active_object
if ob.type == 'MESH' and ob.mode == 'EDIT' and ob.name != ref.name:
bpy.ops.object.mode_set(mode='OBJECT')
selected_verts = [v for v in ob.data.vertices if v.select]
bpy.ops.object.mode_set(mode='EDIT')
# Compute the min/max distance from the reference to mesh vertices
min_dist = sys.float_info.max
max_dist = -min_dist
if m.type == 'DISTANCE_FROM_CAMERA':
ob_to_cam = matrix_to_camera @ ob.matrix_world
for vert in selected_verts:
# dist in the camera space
dist = (ob_to_cam @ vert.co).length
min_dist = min(dist, min_dist)
max_dist = max(dist, max_dist)
elif m.type == 'DISTANCE_FROM_OBJECT':
for vert in selected_verts:
# dist in the world space
dist = (ob.matrix_world @ vert.co - target_location).length
min_dist = min(dist, min_dist)
max_dist = max(dist, max_dist)
# Fill the Range Min/Max entries with the computed distances
m.range_min = min_dist
m.range_max = max_dist
return {'FINISHED'}
# Find selected mesh objects
selection = [ob for ob in scene.objects if ob.select_get() and ob.type == 'MESH' and ob.name != ref.name]
if selection:
# Compute the min/max distance from the reference to mesh vertices
min_dist = sys.float_info.max
max_dist = -min_dist
if m.type == 'DISTANCE_FROM_CAMERA':
for ob in selection:
ob_to_cam = matrix_to_camera @ ob.matrix_world
for vert in ob.data.vertices:
# dist in the camera space
dist = (ob_to_cam @ vert.co).length
min_dist = min(dist, min_dist)
max_dist = max(dist, max_dist)
elif m.type == 'DISTANCE_FROM_OBJECT':
for ob in selection:
for vert in ob.data.vertices:
# dist in the world space
dist = (ob.matrix_world @ vert.co - target_location).length
min_dist = min(dist, min_dist)
max_dist = max(dist, max_dist)
# Fill the Range Min/Max entries with the computed distances
m.range_min = min_dist
m.range_max = max_dist
return {'FINISHED'}
class SCENE_OT_freestyle_add_edge_marks_to_keying_set(Operator):
'''Add the data paths to the Freestyle Edge Mark property of selected edges to the active keying set'''
bl_idname = "scene.freestyle_add_edge_marks_to_keying_set"
bl_label = "Add Edge Marks to Keying Set"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
# active keying set
scene = context.scene
ks = scene.keying_sets.active
if ks is None:
ks = scene.keying_sets.new(idname="FreestyleEdgeMarkKeyingSet", name="Freestyle Edge Mark Keying Set")
ks.bl_description = ""
# add data paths to the keying set
ob = context.active_object
ob_mode = ob.mode
mesh = ob.data
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
for i, edge in enumerate(mesh.edges):
if not edge.hide and edge.select:
path = "edges[%d].use_freestyle_mark" % i
ks.paths.add(mesh, path, index=0)
bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
return {'FINISHED'}
class SCENE_OT_freestyle_add_face_marks_to_keying_set(Operator):
'''Add the data paths to the Freestyle Face Mark property of selected polygons to the active keying set'''
bl_idname = "scene.freestyle_add_face_marks_to_keying_set"
bl_label = "Add Face Marks to Keying Set"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
# active keying set
scene = context.scene
ks = scene.keying_sets.active
if ks is None:
ks = scene.keying_sets.new(idname="FreestyleFaceMarkKeyingSet", name="Freestyle Face Mark Keying Set")
ks.bl_description = ""
# add data paths to the keying set
ob = context.active_object
ob_mode = ob.mode
mesh = ob.data
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
for i, polygon in enumerate(mesh.polygons):
if not polygon.hide and polygon.select:
path = "polygons[%d].use_freestyle_mark" % i
ks.paths.add(mesh, path, index=0)
bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
return {'FINISHED'}
class SCENE_OT_freestyle_module_open(Operator):
"""Open a style module file"""
bl_idname = "scene.freestyle_module_open"
bl_label = "Open Style Module File"
bl_options = {'INTERNAL'}
filepath: StringProperty(subtype='FILE_PATH')
make_internal: BoolProperty(
name="Make internal",
description="Make module file internal after loading",
default=True)
@classmethod
def poll(cls, context):
view_layer = context.view_layer
return view_layer and view_layer.freestyle_settings.mode == 'SCRIPT'
def invoke(self, context, _event):
self.freestyle_module = context.freestyle_module
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
def execute(self, _context):
text = bpy.data.texts.load(self.filepath, internal=self.make_internal)
self.freestyle_module.script = text
return {'FINISHED'}
classes = (
SCENE_OT_freestyle_add_edge_marks_to_keying_set,
SCENE_OT_freestyle_add_face_marks_to_keying_set,
SCENE_OT_freestyle_fill_range_by_selection,
SCENE_OT_freestyle_module_open,
)