28 lines
1000 B
C++
28 lines
1000 B
C++
#include "COM_MultiThreadedOperation.h"
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#include "COM_ExecutionSystem.h"
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namespace blender::compositor {
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MultiThreadedOperation::MultiThreadedOperation()
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{
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m_num_passes = 1;
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current_pass_ = 0;
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flags.is_fullframe_operation = true;
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}
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void MultiThreadedOperation::update_memory_buffer(MemoryBuffer *output,
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const rcti &output_area,
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blender::Span<MemoryBuffer *> inputs,
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ExecutionSystem &exec_system)
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{
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for (current_pass_ = 0; current_pass_ < m_num_passes; current_pass_++) {
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update_memory_buffer_started(output, output_area, inputs, exec_system);
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exec_system.execute_work(output_area, [=, &exec_system](const rcti &split_rect) {
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update_memory_buffer_partial(output, split_rect, inputs, exec_system);
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});
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update_memory_buffer_finished(output, output_area, inputs, exec_system);
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}
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}
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} // namespace blender::compositor
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