82 lines
3.5 KiB
C++
82 lines
3.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup bli
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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float BLI_noise_hnoise(float noisesize, float x, float y, float z);
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float BLI_noise_hnoisep(float noisesize, float x, float y, float z);
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float BLI_noise_turbulence(float noisesize, float x, float y, float z, int nr);
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/* newnoise: generic noise & turbulence functions
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* to replace the above BLI_noise_hnoise/p & BLI_noise_turbulence/1.
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* This is done so different noise basis functions can be used */
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float BLI_noise_generic_noise(
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float noisesize, float x, float y, float z, bool hard, int noisebasis);
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float BLI_noise_generic_turbulence(
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float noisesize, float x, float y, float z, int oct, bool hard, int noisebasis);
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/* newnoise: musgrave functions */
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float BLI_noise_mg_fbm(
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float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
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float BLI_noise_mg_multi_fractal(
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float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
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float BLI_noise_mg_variable_lacunarity(
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float x, float y, float z, float distortion, int nbas1, int nbas2);
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float BLI_noise_mg_hetero_terrain(float x,
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float y,
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float z,
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float H,
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float lacunarity,
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float octaves,
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float offset,
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int noisebasis);
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float BLI_noise_mg_hybrid_multi_fractal(float x,
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float y,
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float z,
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float H,
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float lacunarity,
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float octaves,
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float offset,
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float gain,
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int noisebasis);
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float BLI_noise_mg_ridged_multi_fractal(float x,
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float y,
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float z,
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float H,
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float lacunarity,
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float octaves,
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float offset,
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float gain,
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int noisebasis);
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/* newnoise: voronoi */
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void BLI_noise_voronoi(float x, float y, float z, float *da, float *pa, float me, int dtype);
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/* newnoise: BLI_noise_cell & BLI_noise_cell_v3 (for vector/point/color) */
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float BLI_noise_cell(float x, float y, float z);
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void BLI_noise_cell_v3(float x, float y, float z, float r_ca[3]);
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#ifdef __cplusplus
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}
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#endif
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