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blender-archive/source/blender/editors/render/render_ops.c
2010-03-21 01:14:04 +00:00

83 lines
2.6 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include "DNA_windowmanager_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "render_intern.h" // own include
#if (defined(WITH_QUICKTIME) && !defined(USE_QTKIT))
#include "quicktime_export.h"
#endif
/***************************** render ***********************************/
void ED_operatortypes_render(void)
{
WM_operatortype_append(OBJECT_OT_material_slot_add);
WM_operatortype_append(OBJECT_OT_material_slot_remove);
WM_operatortype_append(OBJECT_OT_material_slot_assign);
WM_operatortype_append(OBJECT_OT_material_slot_select);
WM_operatortype_append(OBJECT_OT_material_slot_deselect);
WM_operatortype_append(OBJECT_OT_material_slot_copy);
WM_operatortype_append(MATERIAL_OT_new);
WM_operatortype_append(TEXTURE_OT_new);
WM_operatortype_append(WORLD_OT_new);
WM_operatortype_append(MATERIAL_OT_copy);
WM_operatortype_append(MATERIAL_OT_paste);
WM_operatortype_append(MATERIAL_OT_mtex_copy);
WM_operatortype_append(MATERIAL_OT_mtex_paste);
WM_operatortype_append(SCENE_OT_render_layer_add);
WM_operatortype_append(SCENE_OT_render_layer_remove);
#if (defined(WITH_QUICKTIME) && !defined(USE_QTKIT))
WM_operatortype_append(SCENE_OT_render_data_set_quicktime_codec);
#endif
WM_operatortype_append(TEXTURE_OT_slot_move);
WM_operatortype_append(TEXTURE_OT_envmap_save);
WM_operatortype_append(TEXTURE_OT_envmap_clear);
WM_operatortype_append(TEXTURE_OT_envmap_clear_all);
/* render_internal.c */
WM_operatortype_append(RENDER_OT_view_show);
WM_operatortype_append(RENDER_OT_render);
WM_operatortype_append(RENDER_OT_view_cancel);
/* render_opengl.c */
WM_operatortype_append(RENDER_OT_opengl);
}