134 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /** \file gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
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|  *  \ingroup gamelogic
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|  */
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| /**
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|  * Generate random numbers that can be used by other components. We 
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|  * convert to different types/distributions elsewhere. This just 
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|  * delivers a clean, random bitvector.
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|  *
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|  */
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| 
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| /* A C-program for MT19937: Real number version                */
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| /*   genrand() generates one pseudorandom real number (double) */
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| /* which is uniformly distributed on [0,1]-interval, for each  */
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| /* call. sgenrand(seed) set initial values to the working area */
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| /* of 624 words. Before genrand(), sgenrand(seed) must be      */
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| /* called once. (seed is any 32-bit integer except for 0).     */
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| /* Integer generator is obtained by modifying two lines.       */
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| /*   Coded by Takuji Nishimura, considering the suggestions by */
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| /* Topher Cooper and Marc Rieffel in July-Aug. 1997.           */
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| 
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| /* This library is free software; you can redistribute it and/or   */
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| /* modify it under the terms of the GNU Library General Public     */
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| /* License as published by the Free Software Foundation; either    */
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| /* version 2 of the License, or (at your option) any later         */
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| /* version.                                                        */
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| /* This library is distributed in the hope that it will be useful, */
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| /* but WITHOUT ANY WARRANTY; without even the implied warranty of  */
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| /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.            */
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| /* See the GNU Library General Public License for more details.    */
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| /* You should have received a copy of the GNU Library General      */
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| /* Public License along with this library; if not, write to the    */
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| /* Free Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA   */ 
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| /* 02110-1301, USA                                                 */
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| 
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| /* Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura.       */
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| /* When you use this, send an email to: matumoto@math.keio.ac.jp   */
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| /* with an appropriate reference to your work.                     */
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| 
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| #include <limits.h>
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| #include "SCA_RandomNumberGenerator.h"
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| 
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| /* Period parameters */  
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| #define N 624
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| #define M 397
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| #define MATRIX_A 0x9908b0df   /* constant vector a */
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| #define UPPER_MASK 0x80000000 /* most significant w-r bits */
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| #define LOWER_MASK 0x7fffffff /* least significant r bits */
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| 
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| /* Tempering parameters */   
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| #define TEMPERING_MASK_B 0x9d2c5680
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| #define TEMPERING_MASK_C 0xefc60000
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| #define TEMPERING_SHIFT_U(y)  (y >> 11)
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| #define TEMPERING_SHIFT_S(y)  (y << 7)
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| #define TEMPERING_SHIFT_T(y)  (y << 15)
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| #define TEMPERING_SHIFT_L(y)  (y >> 18)
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| 
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| SCA_RandomNumberGenerator::SCA_RandomNumberGenerator(long seed)
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| {
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| 	// int mti = N + 1; /*unused*/
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| 	m_seed = seed;
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| 	m_refcount = 1;
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| 	SetStartVector();
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| }
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| 
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| SCA_RandomNumberGenerator::~SCA_RandomNumberGenerator()
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| {
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| 	/* intentionally empty */
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| }
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| 
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| void SCA_RandomNumberGenerator::SetStartVector(void)
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| {
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| 	/* setting initial seeds to mt[N] using         */
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| 	/* the generator Line 25 of Table 1 in          */
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| 	/* [KNUTH 1981, The Art of Computer Programming */
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| 	/*    Vol. 2 (2nd Ed.), pp102]                  */
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| 	mt[0] = m_seed & 0xffffffff;
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| 	for (mti = 1; mti < N; mti++)
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| 		mt[mti] = (69069 * mt[mti-1]) & 0xffffffff;
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| }
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| 
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| long SCA_RandomNumberGenerator::GetSeed() { return m_seed; }
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| void SCA_RandomNumberGenerator::SetSeed(long newseed) 
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| { 
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| 	m_seed = newseed;
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| 	SetStartVector();
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| }
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| 
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| /**
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|  * This is the important part: copied verbatim :)
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|  */
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| unsigned long SCA_RandomNumberGenerator::Draw()
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| {
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| 	static unsigned long mag01[2] = { 0x0, MATRIX_A };
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| 	/* mag01[x] = x * MATRIX_A  for x=0,1 */
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| 
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| 	unsigned long y;
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| 
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| 	if (mti >= N) { /* generate N words at one time */
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| 		int kk;
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| 
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| 		/* I set this in the constructor, so it is always satisfied ! */
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| 		//          if (mti == N+1)   /* if sgenrand() has not been called, */
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| 		//              GEN_srand(4357); /* a default initial seed is used   */
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| 
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| 		for (kk = 0; kk < N - M; kk++) {
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| 			y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
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| 			mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1];
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| 		}
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| 		for (; kk < N-1; kk++) {
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| 			y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
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| 			mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1];
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| 		}
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| 		y = (mt[N-1] & UPPER_MASK) | (mt[0] & LOWER_MASK);
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| 		mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1];
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| 
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| 		mti = 0;
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| 	}
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| 
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| 	y = mt[mti++];
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| 	y ^= TEMPERING_SHIFT_U(y);
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| 	y ^= TEMPERING_SHIFT_S(y) & TEMPERING_MASK_B;
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| 	y ^= TEMPERING_SHIFT_T(y) & TEMPERING_MASK_C;
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| 	y ^= TEMPERING_SHIFT_L(y);
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| 
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| 	return y;
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| }
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| 
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| float SCA_RandomNumberGenerator::DrawFloat()
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| {
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| 	return ( (float) Draw()/ (unsigned long) 0xffffffff );
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| }
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| 
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| /* eof */
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