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blender-archive/source/blender/blenkernel/BKE_ipo.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

35 lines
966 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Main;
/**
* Called from #do_versions() in `readfile.c` to convert the old 'IPO/adrcode' system
* to the new 'Animato/RNA' system.
*
* The basic method used here, is to loop over data-blocks which have IPO-data,
* and add those IPO's to new AnimData blocks as Actions.
* Action/NLA data only works well for Objects, so these only need to be checked for there.
*
* Data that has been converted should be freed immediately, which means that it is immediately
* clear which data-blocks have yet to be converted, and also prevent freeing errors when we exit.
*
* \note Currently done after all file reading.
*/
void do_versions_ipos_to_animato(struct Main *main);
/* --------------------- xxx stuff ------------------------ */
#ifdef __cplusplus
};
#endif