Mathutils support for subclassing Vector, Quat, Euler and Matrix types. Removed C docstrings, prefer to make sure our epydocs are well maintained rather then duplicate, vague doc strings. Will convert scripts to detect missing docs from the BGE.
		
			
				
	
	
		
			61 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): Joseph Gilbert
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 *
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 */
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#ifndef EXPP_euler_h
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#define EXPP_euler_h
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#include <Python.h>
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#include "../intern/bpy_compat.h"
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extern PyTypeObject euler_Type;
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#define EulerObject_Check(_v) PyObject_TypeCheck((_v), &euler_Type)
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typedef struct {
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	PyObject_VAR_HEAD 
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	float *eul;					/*1D array of data */
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	PyObject *cb_user;			/* if this vector references another object, otherwise NULL, *Note* this owns its reference */
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	unsigned char cb_type;		/* which user funcs do we adhere to, RNA, GameObject, etc */
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	unsigned char cb_subtype;	/* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
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	unsigned char wrapped;		/* wrapped data type? */
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	/* end BaseMathObject */
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} EulerObject;
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/*struct data contains a pointer to the actual data that the
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object uses. It can use either PyMem allocated data (which will
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be stored in py_data) or be a wrapper for data allocated through
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blender (stored in blend_data). This is an either/or struct not both*/
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//prototypes
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PyObject *newEulerObject( float *eul, int type, PyTypeObject *base_type);
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PyObject *newEulerObject_cb(PyObject *cb_user, int cb_type, int cb_subtype);
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#endif				/* EXPP_euler_h */
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