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blender-archive/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
Campbell Barton a1f137767f BMesh: edge-net split, edge selection error
In practice I couldn't make this cause a bug,
however it's a logical regression in fix for T48716.

Thanks to Francesc Juhe for finding.
2016-10-26 14:18:44 +11:00

1635 lines
45 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/intern/bmesh_polygon_edgenet.c
* \ingroup bmesh
*
* This file contains functions for splitting faces into isolated regions,
* defined by connected edges.
*/
// #define DEBUG_PRINT
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_array.h"
#include "BLI_alloca.h"
#include "BLI_stackdefines.h"
#include "BLI_linklist_stack.h"
#include "BLI_sort.h"
#include "BLI_sort_utils.h"
#include "BLI_kdopbvh.h"
#include "BKE_customdata.h"
#include "bmesh.h"
#include "intern/bmesh_private.h"
/* -------------------------------------------------------------------- */
/* Face Split Edge-Net */
/** \name BM_face_split_edgenet and helper functions.
*
* \note Don't use #BM_edge_is_wire or #BM_edge_is_boundary
* since we need to take flagged faces into account.
* Also take care accessing e->l directly.
*
* \{ */
/* Note: All these flags _must_ be cleared on exit */
/* face is apart of the edge-net (including the original face we're splitting) */
#define FACE_NET _FLAG_WALK
/* edge is apart of the edge-net we're filling */
#define EDGE_NET _FLAG_WALK
/* tag verts we've visit */
#define VERT_VISIT _FLAG_WALK
struct VertOrder {
float angle;
BMVert *v;
};
static unsigned int bm_edge_flagged_radial_count(BMEdge *e)
{
unsigned int count = 0;
BMLoop *l;
if ((l = e->l)) {
do {
if (BM_ELEM_API_FLAG_TEST(l->f, FACE_NET)) {
count++;
}
} while ((l = l->radial_next) != e->l);
}
return count;
}
static BMLoop *bm_edge_flagged_radial_first(BMEdge *e)
{
BMLoop *l;
if ((l = e->l)) {
do {
if (BM_ELEM_API_FLAG_TEST(l->f, FACE_NET)) {
return l;
}
} while ((l = l->radial_next) != e->l);
}
return NULL;
}
static void normalize_v2_m3_v3v3(float out[2], float axis_mat[3][3], const float v1[3], const float v2[3])
{
float dir[3];
sub_v3_v3v3(dir, v1, v2);
mul_v2_m3v3(out, axis_mat, dir);
normalize_v2(out);
}
/**
* \note Be sure to update #bm_face_split_edgenet_find_loop_pair_exists
* when making changed to edge picking logic.
*/
static bool bm_face_split_edgenet_find_loop_pair(
BMVert *v_init,
const float face_normal[3], float face_normal_matrix[3][3],
BMEdge *e_pair[2])
{
/* Always find one boundary edge (to determine winding)
* and one wire (if available), otherwise another boundary.
*/
/* detect winding */
BMLoop *l_walk;
bool swap;
BLI_SMALLSTACK_DECLARE(edges_boundary, BMEdge *);
BLI_SMALLSTACK_DECLARE(edges_wire, BMEdge *);
int edges_boundary_len = 0;
int edges_wire_len = 0;
{
BMEdge *e, *e_first;
e = e_first = v_init->e;
do {
if (BM_ELEM_API_FLAG_TEST(e, EDGE_NET)) {
const unsigned int count = bm_edge_flagged_radial_count(e);
if (count == 1) {
BLI_SMALLSTACK_PUSH(edges_boundary, e);
edges_boundary_len++;
}
else if (count == 0) {
BLI_SMALLSTACK_PUSH(edges_wire, e);
edges_wire_len++;
}
}
} while ((e = BM_DISK_EDGE_NEXT(e, v_init)) != e_first);
}
/* first edge should always be boundary */
if (edges_boundary_len == 0) {
return false;
}
e_pair[0] = BLI_SMALLSTACK_POP(edges_boundary);
/* use to hold boundary OR wire edges */
BLI_SMALLSTACK_DECLARE(edges_search, BMEdge *);
/* attempt one boundary and one wire, or 2 boundary */
if (edges_wire_len == 0) {
if (edges_boundary_len > 1) {
e_pair[1] = BLI_SMALLSTACK_POP(edges_boundary);
if (edges_boundary_len > 2) {
BLI_SMALLSTACK_SWAP(edges_search, edges_boundary);
}
}
else {
/* one boundary and no wire */
return false;
}
}
else {
e_pair[1] = BLI_SMALLSTACK_POP(edges_wire);
if (edges_wire_len > 1) {
BLI_SMALLSTACK_SWAP(edges_search, edges_wire);
}
}
/* if we swapped above, search this list for the best edge */
if (!BLI_SMALLSTACK_IS_EMPTY(edges_search)) {
/* find the best edge in 'edge_list' to use for 'e_pair[1]' */
const BMVert *v_prev = BM_edge_other_vert(e_pair[0], v_init);
const BMVert *v_next = BM_edge_other_vert(e_pair[1], v_init);
float dir_prev[2], dir_next[2];
normalize_v2_m3_v3v3(dir_prev, face_normal_matrix, v_prev->co, v_init->co);
normalize_v2_m3_v3v3(dir_next, face_normal_matrix, v_next->co, v_init->co);
float angle_best_cos = dot_v2v2(dir_next, dir_prev);
BMEdge *e;
while ((e = BLI_SMALLSTACK_POP(edges_search))) {
v_next = BM_edge_other_vert(e, v_init);
float dir_test[2];
normalize_v2_m3_v3v3(dir_test, face_normal_matrix, v_next->co, v_init->co);
const float angle_test_cos = dot_v2v2(dir_prev, dir_test);
if (angle_test_cos > angle_best_cos) {
angle_best_cos = angle_test_cos;
e_pair[1] = e;
}
}
}
/* flip based on winding */
l_walk = bm_edge_flagged_radial_first(e_pair[0]);
swap = false;
if (face_normal == l_walk->f->no) {
swap = !swap;
}
if (l_walk->v != v_init) {
swap = !swap;
}
if (swap) {
SWAP(BMEdge *, e_pair[0], e_pair[1]);
}
return true;
}
/**
* A reduced version of #bm_face_split_edgenet_find_loop_pair
* that only checks if it would return true.
*
* \note There is no use in caching resulting edges here,
* since between this check and running #bm_face_split_edgenet_find_loop,
* the selected edges may have had faces attached.
*/
static bool bm_face_split_edgenet_find_loop_pair_exists(
BMVert *v_init)
{
int edges_boundary_len = 0;
int edges_wire_len = 0;
{
BMEdge *e, *e_first;
e = e_first = v_init->e;
do {
if (BM_ELEM_API_FLAG_TEST(e, EDGE_NET)) {
const unsigned int count = bm_edge_flagged_radial_count(e);
if (count == 1) {
edges_boundary_len++;
}
else if (count == 0) {
edges_wire_len++;
}
}
} while ((e = BM_DISK_EDGE_NEXT(e, v_init)) != e_first);
}
/* first edge should always be boundary */
if (edges_boundary_len == 0) {
return false;
}
/* attempt one boundary and one wire, or 2 boundary */
if (edges_wire_len == 0) {
if (edges_boundary_len >= 2) {
/* pass */
}
else {
/* one boundary and no wire */
return false;
}
}
else {
/* pass */
}
return true;
}
static bool bm_face_split_edgenet_find_loop_walk(
BMVert *v_init, const float face_normal[3],
/* cache to avoid realloc every time */
struct VertOrder *edge_order, const unsigned int edge_order_len,
BMEdge *e_pair[2])
{
/* fast-path for the common case (avoid push-pop).
* Also avoids tagging as visited since we know we
* can't reach these verts some other way */
#define USE_FASTPATH_NOFORK
BMVert *v;
BMVert *v_dst;
bool found = false;
struct VertOrder *eo;
STACK_DECLARE(edge_order);
/* store visited verts so we can clear the visit flag after execution */
BLI_SMALLSTACK_DECLARE(vert_visit, BMVert *);
/* likely this will stay very small
* all verts pushed into this stack _must_ have their previous edges set! */
BLI_SMALLSTACK_DECLARE(vert_stack, BMVert *);
BLI_SMALLSTACK_DECLARE(vert_stack_next, BMVert *);
STACK_INIT(edge_order, edge_order_len);
/* start stepping */
v = BM_edge_other_vert(e_pair[0], v_init);
v->e = e_pair[0];
BLI_SMALLSTACK_PUSH(vert_stack, v);
v_dst = BM_edge_other_vert(e_pair[1], v_init);
#ifdef DEBUG_PRINT
printf("%s: vert (search) %d\n", __func__, BM_elem_index_get(v_init));
#endif
/* This loop will keep stepping over the best possible edge,
* in most cases it finds the direct route to close the face.
*
* In cases where paths can't be closed,
* alternatives are stored in the 'vert_stack'.
*/
while ((v = BLI_SMALLSTACK_POP_EX(vert_stack, vert_stack_next))) {
#ifdef USE_FASTPATH_NOFORK
walk_nofork:
#else
BLI_SMALLSTACK_PUSH(vert_visit, v);
BM_ELEM_API_FLAG_ENABLE(v, VERT_VISIT);
#endif
BLI_assert(STACK_SIZE(edge_order) == 0);
/* check if we're done! */
if (v == v_dst) {
found = true;
goto finally;
}
BMEdge *e_next, *e_first;
e_first = v->e;
e_next = BM_DISK_EDGE_NEXT(e_first, v); /* always skip this verts edge */
/* in rare cases there may be edges with a single connecting vertex */
if (e_next != e_first) {
do {
if ((BM_ELEM_API_FLAG_TEST(e_next, EDGE_NET)) &&
(bm_edge_flagged_radial_count(e_next) < 2))
{
BMVert *v_next;
v_next = BM_edge_other_vert(e_next, v);
BLI_assert(v->e != e_next);
#ifdef DEBUG_PRINT
/* indent and print */
{
BMVert *_v = v;
do {
printf(" ");
} while ((_v = BM_edge_other_vert(_v->e, _v)) != v_init);
printf("vert %d -> %d (add=%d)\n",
BM_elem_index_get(v), BM_elem_index_get(v_next),
BM_ELEM_API_FLAG_TEST(v_next, VERT_VISIT) == 0);
}
#endif
if (!BM_ELEM_API_FLAG_TEST(v_next, VERT_VISIT)) {
eo = STACK_PUSH_RET_PTR(edge_order);
eo->v = v_next;
v_next->e = e_next;
}
}
} while ((e_next = BM_DISK_EDGE_NEXT(e_next, v)) != e_first);
}
#ifdef USE_FASTPATH_NOFORK
if (STACK_SIZE(edge_order) == 1) {
eo = STACK_POP_PTR(edge_order);
v = eo->v;
goto walk_nofork;
}
#endif
/* sort by angle if needed */
if (STACK_SIZE(edge_order) > 1) {
unsigned int j;
BMVert *v_prev = BM_edge_other_vert(v->e, v);
for (j = 0; j < STACK_SIZE(edge_order); j++) {
edge_order[j].angle = angle_signed_on_axis_v3v3v3_v3(v_prev->co, v->co, edge_order[j].v->co, face_normal);
}
qsort(edge_order, STACK_SIZE(edge_order), sizeof(struct VertOrder), BLI_sortutil_cmp_float_reverse);
#ifdef USE_FASTPATH_NOFORK
/* only tag forks */
BLI_SMALLSTACK_PUSH(vert_visit, v);
BM_ELEM_API_FLAG_ENABLE(v, VERT_VISIT);
#endif
}
while ((eo = STACK_POP_PTR(edge_order))) {
BLI_SMALLSTACK_PUSH(vert_stack_next, eo->v);
}
if (!BLI_SMALLSTACK_IS_EMPTY(vert_stack_next)) {
BLI_SMALLSTACK_SWAP(vert_stack, vert_stack_next);
}
}
finally:
/* clear flag for next execution */
while ((v = BLI_SMALLSTACK_POP(vert_visit))) {
BM_ELEM_API_FLAG_DISABLE(v, VERT_VISIT);
}
return found;
#undef USE_FASTPATH_NOFORK
}
static bool bm_face_split_edgenet_find_loop(
BMVert *v_init, const float face_normal[3], float face_normal_matrix[3][3],
/* cache to avoid realloc every time */
struct VertOrder *edge_order, const unsigned int edge_order_len,
BMVert **r_face_verts, int *r_face_verts_len)
{
BMEdge *e_pair[2];
BMVert *v;
if (!bm_face_split_edgenet_find_loop_pair(v_init, face_normal, face_normal_matrix, e_pair)) {
return false;
}
BLI_assert((bm_edge_flagged_radial_count(e_pair[0]) == 1) ||
(bm_edge_flagged_radial_count(e_pair[1]) == 1));
if (bm_face_split_edgenet_find_loop_walk(v_init, face_normal, edge_order, edge_order_len, e_pair)) {
unsigned int i = 0;
r_face_verts[i++] = v_init;
v = BM_edge_other_vert(e_pair[1], v_init);
do {
r_face_verts[i++] = v;
} while ((v = BM_edge_other_vert(v->e, v)) != v_init);
*r_face_verts_len = i;
return (i > 2) ? true : false;
}
else {
return false;
}
}
/**
* Splits a face into many smaller faces defined by an edge-net.
* handle customdata and degenerate cases.
*
* - isolated holes or unsupported face configurations, will be ignored.
* - customdata calculations aren't efficient
* (need to calculate weights for each vert).
*/
bool BM_face_split_edgenet(
BMesh *bm,
BMFace *f, BMEdge **edge_net, const int edge_net_len,
BMFace ***r_face_arr, int *r_face_arr_len)
{
/* re-use for new face verts */
BMVert **face_verts;
int face_verts_len;
BMFace **face_arr = NULL;
BLI_array_declare(face_arr);
BMVert **vert_queue;
STACK_DECLARE(vert_queue);
int i;
struct VertOrder *edge_order;
const unsigned int edge_order_len = edge_net_len + 2;
BMVert *v;
BMLoop *l_iter, *l_first;
if (!edge_net_len) {
if (r_face_arr) {
*r_face_arr = NULL;
*r_face_arr_len = 0;
}
return false;
}
/* over-alloc (probably 2-4 is only used in most cases), for the biggest-fan */
edge_order = BLI_array_alloca(edge_order, edge_order_len);
/* use later */
face_verts = BLI_array_alloca(face_verts, edge_net_len + f->len);
vert_queue = BLI_array_alloca(vert_queue, edge_net_len + f->len);
STACK_INIT(vert_queue, f->len + edge_net_len);
BLI_assert(BM_ELEM_API_FLAG_TEST(f, FACE_NET) == 0);
BM_ELEM_API_FLAG_ENABLE(f, FACE_NET);
#ifdef DEBUG
for (i = 0; i < edge_net_len; i++) {
BLI_assert(BM_ELEM_API_FLAG_TEST(edge_net[i], EDGE_NET) == 0);
BLI_assert(BM_edge_in_face(edge_net[i], f) == false);
}
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BLI_assert(BM_ELEM_API_FLAG_TEST(l_iter->e, EDGE_NET) == 0);
} while ((l_iter = l_iter->next) != l_first);
#endif
for (i = 0; i < edge_net_len; i++) {
BM_ELEM_API_FLAG_ENABLE(edge_net[i], EDGE_NET);
}
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BM_ELEM_API_FLAG_ENABLE(l_iter->e, EDGE_NET);
} while ((l_iter = l_iter->next) != l_first);
float face_normal_matrix[3][3];
axis_dominant_v3_to_m3(face_normal_matrix, f->no);
/* any vert can be used to begin with */
STACK_PUSH(vert_queue, l_first->v);
while ((v = STACK_POP(vert_queue))) {
if (bm_face_split_edgenet_find_loop(
v, f->no, face_normal_matrix,
edge_order, edge_order_len, face_verts, &face_verts_len))
{
BMFace *f_new;
f_new = BM_face_create_verts(bm, face_verts, face_verts_len, f, BM_CREATE_NOP, false);
for (i = 0; i < edge_net_len; i++) {
BLI_assert(BM_ELEM_API_FLAG_TEST(edge_net[i], EDGE_NET));
}
if (f_new) {
BLI_array_append(face_arr, f_new);
copy_v3_v3(f_new->no, f->no);
/* warning, normally don't do this,
* its needed for mesh intersection - which tracks face-sides based on selection */
f_new->head.hflag = f->head.hflag;
if (f->head.hflag & BM_ELEM_SELECT) {
bm->totfacesel++;
}
BM_ELEM_API_FLAG_ENABLE(f_new, FACE_NET);
/* add new verts to keep finding loops for
* (verts between boundary and manifold edges) */
l_iter = l_first = BM_FACE_FIRST_LOOP(f_new);
do {
if (bm_face_split_edgenet_find_loop_pair_exists(l_iter->v)) {
STACK_PUSH(vert_queue, l_iter->v);
}
} while ((l_iter = l_iter->next) != l_first);
}
}
}
if (CustomData_has_math(&bm->ldata)) {
/* reuse VERT_VISIT here to tag vert's already interpolated */
BMIter iter;
BMLoop *l_other;
/* see: #BM_loop_interp_from_face for similar logic */
void **blocks = BLI_array_alloca(blocks, f->len);
float (*cos_2d)[2] = BLI_array_alloca(cos_2d, f->len);
float *w = BLI_array_alloca(w, f->len);
float axis_mat[3][3];
float co[2];
/* interior loops */
axis_dominant_v3_to_m3(axis_mat, f->no);
/* first simply copy from existing face */
i = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BM_ITER_ELEM (l_other, &iter, l_iter->v, BM_LOOPS_OF_VERT) {
if ((l_other->f != f) && BM_ELEM_API_FLAG_TEST(l_other->f, FACE_NET)) {
CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata,
l_iter->head.data, &l_other->head.data);
}
}
/* tag not to interpolate */
BM_ELEM_API_FLAG_ENABLE(l_iter->v, VERT_VISIT);
mul_v2_m3v3(cos_2d[i], axis_mat, l_iter->v->co);
blocks[i] = l_iter->head.data;
} while ((void)i++, (l_iter = l_iter->next) != l_first);
for (i = 0; i < edge_net_len; i++) {
BM_ITER_ELEM (v, &iter, edge_net[i], BM_VERTS_OF_EDGE) {
if (!BM_ELEM_API_FLAG_TEST(v, VERT_VISIT)) {
BMIter liter;
BM_ELEM_API_FLAG_ENABLE(v, VERT_VISIT);
/* interpolate this loop, then copy to the rest */
l_first = NULL;
BM_ITER_ELEM (l_iter, &liter, v, BM_LOOPS_OF_VERT) {
if (BM_ELEM_API_FLAG_TEST(l_iter->f, FACE_NET)) {
if (l_first == NULL) {
mul_v2_m3v3(co, axis_mat, v->co);
interp_weights_poly_v2(w, cos_2d, f->len, co);
CustomData_bmesh_interp(
&bm->ldata, (const void **)blocks,
w, NULL, f->len, l_iter->head.data);
l_first = l_iter;
}
else {
CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata,
l_first->head.data, &l_iter->head.data);
}
}
}
}
}
}
}
/* cleanup */
for (i = 0; i < edge_net_len; i++) {
BM_ELEM_API_FLAG_DISABLE(edge_net[i], EDGE_NET);
/* from interp only */
BM_ELEM_API_FLAG_DISABLE(edge_net[i]->v1, VERT_VISIT);
BM_ELEM_API_FLAG_DISABLE(edge_net[i]->v2, VERT_VISIT);
}
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BM_ELEM_API_FLAG_DISABLE(l_iter->e, EDGE_NET);
/* from interp only */
BM_ELEM_API_FLAG_DISABLE(l_iter->v, VERT_VISIT);
} while ((l_iter = l_iter->next) != l_first);
if (BLI_array_count(face_arr)) {
bmesh_face_swap_data(f, face_arr[0]);
BM_face_kill(bm, face_arr[0]);
face_arr[0] = f;
}
else {
BM_ELEM_API_FLAG_DISABLE(f, FACE_NET);
}
for (i = 0; i < BLI_array_count(face_arr); i++) {
BM_ELEM_API_FLAG_DISABLE(face_arr[i], FACE_NET);
}
if (r_face_arr) {
*r_face_arr = face_arr;
*r_face_arr_len = BLI_array_count(face_arr);
}
else {
if (face_arr) {
MEM_freeN(face_arr);
}
}
return true;
}
#undef FACE_NET
#undef VERT_VISIT
#undef EDGE_NET
/** \} */
/* -------------------------------------------------------------------- */
/* Face Split Edge-Net Connect Islands */
/** \name BM_face_split_edgenet_connect_islands and helper functions.
*
* Connect isolated mesh 'islands' so they form legal regions from which we can create faces.
*
* Intended to be used as a pre-processing step for #BM_face_split_edgenet.
*
* \warning Currently this risks running out of stack memory (#alloca),
* likely we'll pass in a memory arena (cleared each use) eventually.
*
* \{ */
#define USE_PARTIAL_CONNECT
#define VERT_IS_VALID BM_ELEM_INTERNAL_TAG
/* can be X or Y */
#define SORT_AXIS 0
BLI_INLINE bool edge_isect_verts_point_2d(
const BMEdge *e, const BMVert *v_a, const BMVert *v_b,
float r_isect[2])
{
return ((isect_seg_seg_v2_point(v_a->co, v_b->co, e->v1->co, e->v2->co, r_isect) == 1) &&
((e->v1 != v_a) && (e->v2 != v_a) && (e->v1 != v_b) && (e->v2 != v_b)));
}
/**
* Represents isolated edge-links,
* each island owns contiguous slices of the vert array.
* (edges remain in `edge_links`).
*/
struct EdgeGroupIsland {
LinkNode edge_links; /* keep first */
unsigned int vert_len, edge_len;
/* Set the following vars once we have >1 groups */
/* when when an edge in a previous group connects to this one,
* so theres no need to create one pointing back. */
unsigned int has_prev_edge : 1;
/* verts in the group which has the lowest & highest values,
* the lower vertex is connected to the first edge */
struct {
BMVert *min, *max;
/* used for sorting only */
float min_axis;
} vert_span;
};
static int group_min_cmp_fn(const void *p1, const void *p2)
{
const struct EdgeGroupIsland *g1 = *(struct EdgeGroupIsland **)p1;
const struct EdgeGroupIsland *g2 = *(struct EdgeGroupIsland **)p2;
/* min->co[SORT_AXIS] hasn't been applied yet */
const float f1 = g1->vert_span.min_axis;
const float f2 = g2->vert_span.min_axis;
if (f1 < f2) return -1;
if (f1 > f2) return 1;
else return 0;
}
struct Edges_VertVert_BVHTreeTest {
float dist_orig;
BMEdge **edge_arr;
BMVert *v_origin;
BMVert *v_other;
const unsigned int *vert_range;
};
struct Edges_VertRay_BVHTreeTest {
BMEdge **edge_arr;
BMVert *v_origin;
const unsigned int *vert_range;
};
static void bvhtree_test_edges_isect_2d_vert_cb(
void *user_data, int index, const BVHTreeRay *UNUSED(ray), BVHTreeRayHit *hit)
{
struct Edges_VertVert_BVHTreeTest *data = user_data;
const BMEdge *e = data->edge_arr[index];
const int v1_index = BM_elem_index_get(e->v1);
float co_isect[2];
if (edge_isect_verts_point_2d(e, data->v_origin, data->v_other, co_isect)) {
const float t = line_point_factor_v2(co_isect, data->v_origin->co, data->v_other->co);
const float dist_new = data->dist_orig * t;
/* avoid float precision issues, possible this is greater,
* check above zero to allow some overlap
* (and needed for partial-connect which will overlap vertices) */
if (LIKELY((dist_new < hit->dist) && (dist_new > 0.0f))) {
/* v1/v2 will both be in the same group */
if (v1_index < (int)data->vert_range[0] ||
v1_index >= (int)data->vert_range[1])
{
hit->dist = dist_new;
hit->index = index;
}
}
}
}
static void bvhtree_test_edges_isect_2d_ray_cb(
void *user_data, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
struct Edges_VertRay_BVHTreeTest *data = user_data;
const BMEdge *e = data->edge_arr[index];
/* direction is normalized, so this will be the distance */
float dist_new;
if (isect_ray_seg_v2(data->v_origin->co, ray->direction, e->v1->co, e->v2->co, &dist_new, NULL)) {
/* avoid float precision issues, possible this is greater,
* check above zero to allow some overlap
* (and needed for partial-connect which will overlap vertices) */
if (LIKELY(dist_new < hit->dist && (dist_new > 0.0f))) {
if (e->v1 != data->v_origin && e->v2 != data->v_origin) {
const int v1_index = BM_elem_index_get(e->v1);
/* v1/v2 will both be in the same group */
if (v1_index < (int)data->vert_range[0] ||
v1_index >= (int)data->vert_range[1])
{
hit->dist = dist_new;
hit->index = index;
}
}
}
}
}
/**
* Store values for:
* - #bm_face_split_edgenet_find_connection
* - #test_edges_isect_2d
* ... which don't change each call.
*/
struct EdgeGroup_FindConnection_Args {
BVHTree *bvhtree;
BMEdge **edge_arr;
unsigned int edge_arr_len;
BMEdge **edge_arr_new;
unsigned int edge_arr_new_len;
const unsigned int *vert_range;
};
static BMEdge *test_edges_isect_2d_vert(
const struct EdgeGroup_FindConnection_Args *args,
BMVert *v_origin, BMVert *v_other)
{
int index;
BVHTreeRayHit hit = {0};
float dir[3];
sub_v2_v2v2(dir, v_other->co, v_origin->co);
dir[2] = 0.0f;
hit.index = -1;
hit.dist = normalize_v2(dir);
struct Edges_VertVert_BVHTreeTest user_data = {0};
user_data.dist_orig = hit.dist;
user_data.edge_arr = args->edge_arr;
user_data.v_origin = v_origin;
user_data.v_other = v_other;
user_data.vert_range = args->vert_range;
index = BLI_bvhtree_ray_cast_ex(
args->bvhtree, v_origin->co, dir, 0.0f, &hit,
bvhtree_test_edges_isect_2d_vert_cb, &user_data, 0);
BMEdge *e_hit = (index != -1) ? args->edge_arr[index] : NULL;
/* check existing connections (no spatial optimization here since we're continually adding). */
if (LIKELY(index == -1)) {
float t_best = 1.0f;
for (unsigned int i = 0; i < args->edge_arr_new_len; i++) {
float co_isect[2];
if (UNLIKELY(edge_isect_verts_point_2d(args->edge_arr_new[i], v_origin, v_other, co_isect))) {
const float t_test = line_point_factor_v2(co_isect, v_origin->co, v_other->co);
if (t_test < t_best) {
t_best = t_test;
e_hit = args->edge_arr_new[i];
}
}
}
}
return e_hit;
}
/**
* Similar to #test_edges_isect_2d_vert but we're casting into a direction,
* (not to a vertex)
*/
static BMEdge *test_edges_isect_2d_ray(
const struct EdgeGroup_FindConnection_Args *args,
BMVert *v_origin, const float dir[3])
{
int index;
BVHTreeRayHit hit = {0};
BLI_ASSERT_UNIT_V2(dir);
hit.index = -1;
hit.dist = BVH_RAYCAST_DIST_MAX;
struct Edges_VertRay_BVHTreeTest user_data = {0};
user_data.edge_arr = args->edge_arr;
user_data.v_origin = v_origin;
user_data.vert_range = args->vert_range;
index = BLI_bvhtree_ray_cast_ex(
args->bvhtree, v_origin->co, dir, 0.0f, &hit,
bvhtree_test_edges_isect_2d_ray_cb, &user_data, 0);
BMEdge *e_hit = (index != -1) ? args->edge_arr[index] : NULL;
/* check existing connections (no spatial optimization here since we're continually adding). */
if (LIKELY(index != -1)) {
for (unsigned int i = 0; i < args->edge_arr_new_len; i++) {
BMEdge *e = args->edge_arr_new[i];
float dist_new;
if (isect_ray_seg_v2(v_origin->co, dir, e->v1->co, e->v2->co, &dist_new, NULL)) {
if (e->v1 != v_origin && e->v2 != v_origin) {
/* avoid float precision issues, possible this is greater */
if (LIKELY(dist_new < hit.dist)) {
hit.dist = dist_new;
e_hit = args->edge_arr_new[i];
}
}
}
}
}
return e_hit;
}
static int bm_face_split_edgenet_find_connection(
const struct EdgeGroup_FindConnection_Args *args,
BMVert *v_origin,
/* false = negative, true = positive */
bool direction_sign)
{
/**
* Method for finding connection is as follows:
*
* - Cast a ray along either the positive or negative directions.
* - Take the hit-edge, and cast rays to their vertices checking those rays don't intersect a closer edge.
* - Keep taking the hit-edge and testing its verts until a vertex is found which isn't blocked by an edge.
*
* \note It's possible none of the verts can be accessed (with self-intersecting lines).
* In that case theres no right answer (without subdividing edges),
* so return a fall-back vertex in that case.
*/
const float dir[3] = {[SORT_AXIS] = direction_sign ? 1.0f : -1.0f};
BMEdge *e_hit = test_edges_isect_2d_ray(args, v_origin, dir);
BMVert *v_other = NULL;
if (e_hit) {
BMVert *v_other_fallback = NULL;
BLI_SMALLSTACK_DECLARE(vert_search, BMVert *);
/* ensure we never add verts multiple times (not all that likely - but possible) */
BLI_SMALLSTACK_DECLARE(vert_blacklist, BMVert *);
do {
BMVert *v_pair[2];
/* ensure the closest vertex is popped back off the stack first */
if (len_squared_v2v2(v_origin->co, e_hit->v1->co) >
len_squared_v2v2(v_origin->co, e_hit->v2->co))
{
ARRAY_SET_ITEMS(v_pair, e_hit->v1, e_hit->v2);
}
else {
ARRAY_SET_ITEMS(v_pair, e_hit->v2, e_hit->v1);
}
for (int j = 0; j < 2; j++) {
BMVert *v_iter = v_pair[j];
if (BM_elem_flag_test(v_iter, VERT_IS_VALID)) {
if (direction_sign ? (v_iter->co[SORT_AXIS] >= v_origin->co[SORT_AXIS]) :
(v_iter->co[SORT_AXIS] <= v_origin->co[SORT_AXIS]))
{
BLI_SMALLSTACK_PUSH(vert_search, v_iter);
BLI_SMALLSTACK_PUSH(vert_blacklist, v_iter);
BM_elem_flag_disable(v_iter, VERT_IS_VALID);
}
}
}
v_other_fallback = v_other;
} while ((v_other = BLI_SMALLSTACK_POP(vert_search)) &&
(e_hit = test_edges_isect_2d_vert(args, v_origin, v_other)));
if (v_other == NULL) {
printf("Using fallback\n");
v_other = v_other_fallback;
}
/* reset the blacklist flag, for future use */
BMVert *v;
while ((v = BLI_SMALLSTACK_POP(vert_blacklist))) {
BM_elem_flag_enable(v, VERT_IS_VALID);
}
}
/* if we reach this line, v_other is either the best vertex or its NULL */
return v_other ? BM_elem_index_get(v_other) : -1;
}
/**
* Support for connecting islands that have single-edge connections.
* This options is not very optimal (however its not needed for booleans either).
*/
#ifdef USE_PARTIAL_CONNECT
/**
* Split vertices which are part of a partial connection
* (only a single vertex connecting an island).
*
* \note All edges and vertices must have their #BM_ELEM_INTERNAL_TAG flag enabled.
* This function leaves all the flags set as well.
*
*/
static BMVert *bm_face_split_edgenet_partial_connect(BMesh *bm, BMVert *v_delimit)
{
/* -------------------------------------------------------------------- */
/* Initial check that we may be a delimiting vert (keep this fast) */
/* initial check - see if we have 3+ flagged edges attached to 'v_delimit'
* if not, we can early exit */
LinkNode *e_delimit_list = NULL;
unsigned int e_delimit_list_len = 0;
#define EDGE_NOT_IN_STACK BM_ELEM_INTERNAL_TAG
#define VERT_NOT_IN_STACK BM_ELEM_INTERNAL_TAG
#define FOREACH_VERT_EDGE(v_, e_, body_) { \
BMEdge *e_ = v_->e; \
do { body_ } while ((e_ = BM_DISK_EDGE_NEXT(e_, v_)) != v_->e); \
} ((void)0)
/* start with face edges, since we need to split away wire-only edges */
BMEdge *e_face_init = NULL;
FOREACH_VERT_EDGE(v_delimit, e_iter, {
if (BM_elem_flag_test(e_iter, EDGE_NOT_IN_STACK)) {
BLI_assert(BM_elem_flag_test(BM_edge_other_vert(e_iter, v_delimit), VERT_NOT_IN_STACK));
BLI_linklist_prepend_alloca(&e_delimit_list, e_iter);
e_delimit_list_len++;
if (e_iter->l != NULL) {
e_face_init = e_iter;
}
}
});
/* skip typical edge-chain verts */
if (LIKELY(e_delimit_list_len <= 2)) {
return NULL;
}
/* -------------------------------------------------------------------- */
/* Complicated stuff starts now! */
/* Store connected vertices for restoring the flag */
LinkNode *vert_stack = NULL;
BLI_linklist_prepend_alloca(&vert_stack, v_delimit);
BM_elem_flag_disable(v_delimit, VERT_NOT_IN_STACK);
/* Walk the net... */
{
BLI_SMALLSTACK_DECLARE(search, BMVert *);
BMVert *v_other = BM_edge_other_vert(e_face_init ? e_face_init : v_delimit->e, v_delimit);
BLI_SMALLSTACK_PUSH(search, v_other);
BM_elem_flag_disable(v_other, VERT_NOT_IN_STACK);
while ((v_other = BLI_SMALLSTACK_POP(search))) {
BLI_assert(BM_elem_flag_test(v_other, VERT_NOT_IN_STACK) == false);
BLI_linklist_prepend_alloca(&vert_stack, v_other);
BMEdge *e_iter = v_other->e;
do {
BMVert *v_step = BM_edge_other_vert(e_iter, v_other);
if (BM_elem_flag_test(e_iter, EDGE_NOT_IN_STACK)) {
if (BM_elem_flag_test(v_step, VERT_NOT_IN_STACK)) {
BM_elem_flag_disable(v_step, VERT_NOT_IN_STACK);
BLI_SMALLSTACK_PUSH(search, v_step);
}
}
} while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v_other)) != v_other->e);
}
}
/* Detect if this is a delimiter by checking if we didn't walk any of edges connected to 'v_delimit' */
bool is_delimit = false;
FOREACH_VERT_EDGE(v_delimit, e_iter, {
BMVert *v_step = BM_edge_other_vert(e_iter, v_delimit);
if (BM_elem_flag_test(v_step, VERT_NOT_IN_STACK) && BM_edge_is_wire(e_iter)) {
is_delimit = true; /* if one vertex is valid - we have a mix */
}
else {
/* match the vertex flag (only for edges around 'v_delimit') */
BM_elem_flag_disable(e_iter, EDGE_NOT_IN_STACK);
}
});
#undef FOREACH_VERT_EDGE
/* Execute the split */
BMVert *v_split = NULL;
if (is_delimit) {
v_split = BM_vert_create(bm, v_delimit->co, NULL, 0);
BM_vert_separate_wire_hflag(bm, v_split, v_delimit, EDGE_NOT_IN_STACK);
BM_elem_flag_enable(v_split, VERT_NOT_IN_STACK);
BLI_assert(v_delimit->e != NULL);
BLI_assert(v_split->e != NULL);
}
/* Restore flags */
do {
BM_elem_flag_enable((BMVert *)vert_stack->link, VERT_NOT_IN_STACK);
} while ((vert_stack = vert_stack->next));
do {
BM_elem_flag_enable((BMEdge *)e_delimit_list->link, EDGE_NOT_IN_STACK);
} while ((e_delimit_list = e_delimit_list->next));
#undef EDGE_NOT_IN_STACK
#undef VERT_NOT_IN_STACK
return v_split;
}
/**
* Check if connecting vertices would cause an edge with duplicate verts.
*/
static bool bm_vert_partial_connect_check_overlap(
const int *remap,
const int v_a_index, const int v_b_index)
{
/* connected to eachother */
if (UNLIKELY((remap[v_a_index] == v_b_index) ||
(remap[v_b_index] == v_a_index)))
{
return true;
}
else {
return false;
}
}
#endif /* USE_PARTIAL_CONNECT */
/**
* For when the edge-net has holes in it-this connects them.
*
* \param use_partial_connect: Support for handling islands connected by only a single edge,
* \note that this is quite slow so avoid using where possible.
* \param mem_arena: Avoids many small allocs & should be cleared after each use.
* take care since \a r_edge_net_new is stored in \a r_edge_net_new.
*/
bool BM_face_split_edgenet_connect_islands(
BMesh *bm,
BMFace *f, BMEdge **edge_net_init, const unsigned int edge_net_init_len,
bool use_partial_connect,
MemArena *mem_arena,
BMEdge ***r_edge_net_new, unsigned int *r_edge_net_new_len)
{
/* -------------------------------------------------------------------- */
/* This function has 2 main parts.
*
* - Check if there are any holes.
* - Connect the holes with edges (if any are found).
*
* Keep the first part fast since it will run very often for edge-nets that have no holes.
*
* \note Don't use the mem_arena unless he have holes to fill.
* (avoid thrashing the area when the initial check isn't so intensive on the stack).
*/
const unsigned int edge_arr_len = (unsigned int)edge_net_init_len + (unsigned int)f->len;
BMEdge **edge_arr = BLI_array_alloca(edge_arr, edge_arr_len);
bool ok = false;
memcpy(edge_arr, edge_net_init, sizeof(*edge_arr) * (size_t)edge_net_init_len);
/* _must_ clear on exit */
#define EDGE_NOT_IN_STACK BM_ELEM_INTERNAL_TAG
#define VERT_NOT_IN_STACK BM_ELEM_INTERNAL_TAG
{
unsigned int i = edge_net_init_len;
BMLoop *l_iter, *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
edge_arr[i++] = l_iter->e;
} while ((l_iter = l_iter->next) != l_first);
BLI_assert(i == edge_arr_len);
}
for (unsigned int i = 0; i < edge_arr_len; i++) {
BM_elem_flag_enable(edge_arr[i], EDGE_NOT_IN_STACK);
BM_elem_flag_enable(edge_arr[i]->v1, VERT_NOT_IN_STACK);
BM_elem_flag_enable(edge_arr[i]->v2, VERT_NOT_IN_STACK);
}
#ifdef USE_PARTIAL_CONNECT
/* Split-out delimiting vertices */
struct TempVertPair {
struct TempVertPair *next;
BMVert *v_temp;
BMVert *v_orig;
};
struct {
struct TempVertPair *list;
unsigned int len;
int *remap; /* temp -> orig mapping */
} temp_vert_pairs = {NULL};
if (use_partial_connect) {
for (unsigned int i = 0; i < edge_net_init_len; i++) {
for (unsigned j = 0; j < 2; j++) {
BMVert *v_delimit = (&edge_arr[i]->v1)[j];
BMVert *v_other;
/* note, remapping will _never_ map a vertex to an already mapped vertex */
while (UNLIKELY((v_other = bm_face_split_edgenet_partial_connect(bm, v_delimit)))) {
struct TempVertPair *tvp = BLI_memarena_alloc(mem_arena, sizeof(*tvp));
tvp->next = temp_vert_pairs.list;
tvp->v_orig = v_delimit;
tvp->v_temp = v_other;
temp_vert_pairs.list = tvp;
temp_vert_pairs.len++;
}
}
}
if (temp_vert_pairs.len == 0) {
use_partial_connect = false;
}
}
#endif /* USE_PARTIAL_CONNECT */
unsigned int group_arr_len = 0;
LinkNode *group_head = NULL;
{
/* scan 'edge_arr' backwards so the outer face boundary is handled first
* (since its likely to be the largest) */
unsigned int edge_index = (edge_arr_len - 1);
unsigned int edge_in_group_tot = 0;
BLI_SMALLSTACK_DECLARE(vstack, BMVert *);
while (true) {
LinkNode *edge_links = NULL;
unsigned int unique_verts_in_group = 0, unique_edges_in_group = 0;
/* list of groups */
BLI_assert(BM_elem_flag_test(edge_arr[edge_index]->v1, VERT_NOT_IN_STACK));
BLI_SMALLSTACK_PUSH(vstack, edge_arr[edge_index]->v1);
BM_elem_flag_disable(edge_arr[edge_index]->v1, VERT_NOT_IN_STACK);
BMVert *v_iter;
while ((v_iter = BLI_SMALLSTACK_POP(vstack))) {
unique_verts_in_group++;
BMEdge *e_iter = v_iter->e;
do {
if (BM_elem_flag_test(e_iter, EDGE_NOT_IN_STACK)) {
BM_elem_flag_disable(e_iter, EDGE_NOT_IN_STACK);
unique_edges_in_group++;
BLI_linklist_prepend_alloca(&edge_links, e_iter);
BMVert *v_other = BM_edge_other_vert(e_iter, v_iter);
if (BM_elem_flag_test(v_other, VERT_NOT_IN_STACK)) {
BLI_SMALLSTACK_PUSH(vstack, v_other);
BM_elem_flag_disable(v_other, VERT_NOT_IN_STACK);
}
}
} while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v_iter)) != v_iter->e);
}
struct EdgeGroupIsland *g = alloca(sizeof(*g));
g->vert_len = unique_verts_in_group;
g->edge_len = unique_edges_in_group;
edge_in_group_tot += unique_edges_in_group;
BLI_linklist_prepend_nlink(&group_head, edge_links, (LinkNode *)g);
group_arr_len++;
if (edge_in_group_tot == edge_arr_len) {
break;
}
/* skip edges in the stack */
while (BM_elem_flag_test(edge_arr[edge_index], EDGE_NOT_IN_STACK) == false) {
BLI_assert(edge_index != 0);
edge_index--;
}
}
}
/* single group - no holes */
if (group_arr_len == 1) {
goto finally;
}
/* -------------------------------------------------------------------- */
/* Previous checks need to be kept fast, since they will run very often,
* now we know there are holes, so calculate a spatial lookup info and
* other per-group data.
*/
float axis_mat[3][3];
axis_dominant_v3_to_m3(axis_mat, f->no);
#define VERT_IN_ARRAY BM_ELEM_INTERNAL_TAG
struct EdgeGroupIsland **group_arr = BLI_memarena_alloc(mem_arena, sizeof(*group_arr) * group_arr_len);
unsigned int vert_arr_len = 0;
/* sort groups by lowest value vertex */
{
/* fill 'groups_arr' in reverse order so the boundary face is first */
struct EdgeGroupIsland **group_arr_p = &group_arr[group_arr_len];
for (struct EdgeGroupIsland *g = (void *)group_head; g; g = (struct EdgeGroupIsland *)g->edge_links.next) {
LinkNode *edge_links = g->edge_links.link;
/* init with *any* different verts */
g->vert_span.min = ((BMEdge *)edge_links->link)->v1;
g->vert_span.max = ((BMEdge *)edge_links->link)->v2;
float min_axis = FLT_MAX;
float max_axis = -FLT_MAX;
do {
BMEdge *e = edge_links->link;
BLI_assert(e->head.htype == BM_EDGE);
for (int j = 0; j < 2; j++) {
BMVert *v_iter = (&e->v1)[j];
BLI_assert(v_iter->head.htype == BM_VERT);
/* ideally we could use 'v_iter->co[SORT_AXIS]' here,
* but we need to sort the groups before setting the vertex array order */
#if SORT_AXIS == 0
const float axis_value = dot_m3_v3_row_x(axis_mat, v_iter->co);
#else
const float axis_value = dot_m3_v3_row_y(axis_mat, v_iter->co);
#endif
if (axis_value < min_axis) {
g->vert_span.min = v_iter;
min_axis = axis_value;
}
if (axis_value > max_axis ) {
g->vert_span.max = v_iter;
max_axis = axis_value;
}
}
} while ((edge_links = edge_links->next));
g->vert_span.min_axis = min_axis;
g->has_prev_edge = false;
vert_arr_len += g->vert_len;
*(--group_arr_p) = g;
}
}
qsort(group_arr, group_arr_len, sizeof(*group_arr), group_min_cmp_fn);
/* we don't know how many unique verts there are connecting the edges, so over-alloc */
BMVert **vert_arr = BLI_memarena_alloc(mem_arena, sizeof(*vert_arr) * vert_arr_len);
/* map vertex -> group index */
unsigned int *verts_group_table = BLI_memarena_alloc(mem_arena, sizeof(*verts_group_table) * vert_arr_len);
float (*vert_coords_backup)[3] = BLI_memarena_alloc(mem_arena, sizeof(*vert_coords_backup) * vert_arr_len);
{
/* relative location, for higher precision calculations */
const float f_co_ref[3] = {UNPACK3(BM_FACE_FIRST_LOOP(f)->v->co)};
int v_index = 0; /* global vert index */
for (unsigned int g_index = 0; g_index < group_arr_len; g_index++) {
LinkNode *edge_links = group_arr[g_index]->edge_links.link;
do {
BMEdge *e = edge_links->link;
for (int j = 0; j < 2; j++) {
BMVert *v_iter = (&e->v1)[j];
if (!BM_elem_flag_test(v_iter, VERT_IN_ARRAY)) {
BM_elem_flag_enable(v_iter, VERT_IN_ARRAY);
/* not nice, but alternatives arent much better :S */
{
copy_v3_v3(vert_coords_backup[v_index], v_iter->co);
/* for higher precision */
sub_v3_v3(v_iter->co, f_co_ref);
float co_2d[2];
mul_v2_m3v3(co_2d, axis_mat, v_iter->co);
v_iter->co[0] = co_2d[0];
v_iter->co[1] = co_2d[1];
v_iter->co[2] = 0.0f;
}
BM_elem_index_set(v_iter, v_index); /* set_dirty */
vert_arr[v_index] = v_iter;
verts_group_table[v_index] = g_index;
v_index++;
}
}
} while ((edge_links = edge_links->next));
}
}
bm->elem_index_dirty |= BM_VERT;
/* Now create bvh tree*/
BVHTree *bvhtree = BLI_bvhtree_new(edge_arr_len, 0.0f, 8, 8);
for (unsigned int i = 0; i < edge_arr_len; i++) {
const float e_cos[2][3] = {
{UNPACK2(edge_arr[i]->v1->co), 0.0f},
{UNPACK2(edge_arr[i]->v2->co), 0.0f},
};
BLI_bvhtree_insert(bvhtree, i, (const float *)e_cos, 2);
}
BLI_bvhtree_balance(bvhtree);
#ifdef USE_PARTIAL_CONNECT
if (use_partial_connect) {
/* needs to be done once the vertex indices have been written into */
temp_vert_pairs.remap = BLI_memarena_alloc(mem_arena, sizeof(*temp_vert_pairs.remap) * vert_arr_len);
copy_vn_i(temp_vert_pairs.remap, vert_arr_len, -1);
struct TempVertPair *tvp = temp_vert_pairs.list;
do {
temp_vert_pairs.remap[BM_elem_index_get(tvp->v_temp)] = BM_elem_index_get(tvp->v_orig);
} while ((tvp = tvp->next));
}
#endif /* USE_PARTIAL_CONNECT */
/* Create connections between groups */
/* may be an over-alloc, but not by much */
unsigned int edge_net_new_len = (unsigned int)edge_net_init_len + ((group_arr_len - 1) * 2);
BMEdge **edge_net_new = BLI_memarena_alloc(mem_arena, sizeof(*edge_net_new) * edge_net_new_len);
memcpy(edge_net_new, edge_net_init, sizeof(*edge_net_new) * (size_t)edge_net_init_len);
{
unsigned int edge_net_new_index = edge_net_init_len;
/* start-end of the verts in the current group */
unsigned int vert_range[2];
vert_range[0] = 0;
vert_range[1] = group_arr[0]->vert_len;
struct EdgeGroup_FindConnection_Args args = {
.bvhtree = bvhtree,
/* use the new edge array so we can scan edges which have been added */
.edge_arr = edge_arr,
.edge_arr_len = edge_arr_len,
/* we only want to check newly created edges */
.edge_arr_new = edge_net_new + edge_net_init_len,
.edge_arr_new_len = 0,
.vert_range = vert_range,
};
for (unsigned int g_index = 1; g_index < group_arr_len; g_index++) {
struct EdgeGroupIsland *g = group_arr[g_index];
/* the range of verts this group uses in 'verts_arr' (not uncluding the last index) */
vert_range[0] = vert_range[1];
vert_range[1] += g->vert_len;
if (g->has_prev_edge == false) {
BMVert *v_origin = g->vert_span.min;
const int index_other = bm_face_split_edgenet_find_connection(&args, v_origin, false);
// BLI_assert(index_other >= 0 && index_other < (int)vert_arr_len);
/* only for degenerate geometry */
if (index_other != -1) {
#ifdef USE_PARTIAL_CONNECT
if ((use_partial_connect == false) ||
(bm_vert_partial_connect_check_overlap(
temp_vert_pairs.remap,
BM_elem_index_get(v_origin), index_other) == false))
#endif
{
BMVert *v_end = vert_arr[index_other];
edge_net_new[edge_net_new_index] = BM_edge_create(bm, v_origin, v_end, NULL, 0);
#ifdef USE_PARTIAL_CONNECT
BM_elem_index_set(edge_net_new[edge_net_new_index], edge_net_new_index);
#endif
edge_net_new_index++;
args.edge_arr_new_len++;
}
}
}
{
BMVert *v_origin = g->vert_span.max;
const int index_other = bm_face_split_edgenet_find_connection(&args, v_origin, true);
// BLI_assert(index_other >= 0 && index_other < (int)vert_arr_len);
/* only for degenerate geometry */
if (index_other != -1) {
#ifdef USE_PARTIAL_CONNECT
if ((use_partial_connect == false) ||
(bm_vert_partial_connect_check_overlap(
temp_vert_pairs.remap,
BM_elem_index_get(v_origin), index_other) == false))
#endif
{
BMVert *v_end = vert_arr[index_other];
edge_net_new[edge_net_new_index] = BM_edge_create(bm, v_origin, v_end, NULL, 0);
#ifdef USE_PARTIAL_CONNECT
BM_elem_index_set(edge_net_new[edge_net_new_index], edge_net_new_index);
#endif
edge_net_new_index++;
args.edge_arr_new_len++;
}
/* tell the 'next' group it doesn't need to create its own back-link */
unsigned int g_index_other = verts_group_table[index_other];
group_arr[g_index_other]->has_prev_edge = true;
}
}
}
BLI_assert(edge_net_new_len >= edge_net_new_index);
edge_net_new_len = edge_net_new_index;
}
BLI_bvhtree_free(bvhtree);
*r_edge_net_new = edge_net_new;
*r_edge_net_new_len = edge_net_new_len;
ok = true;
for (unsigned int i = 0; i < vert_arr_len; i++) {
copy_v3_v3(vert_arr[i]->co, vert_coords_backup[i]);
}
finally:
#ifdef USE_PARTIAL_CONNECT
/* don't free 'vert_temp_pair_list', its part of the arena */
if (use_partial_connect) {
/* Sanity check: ensure we don't have connecting edges before splicing begins. */
#ifdef DEBUG
{
struct TempVertPair *tvp = temp_vert_pairs.list;
do {
/* we must _never_ create connections here
* (inface the islands can't have a connection at all) */
BLI_assert(BM_edge_exists(tvp->v_orig, tvp->v_temp) == NULL);
} while ((tvp = tvp->next));
}
#endif
struct TempVertPair *tvp = temp_vert_pairs.list;
do {
/* its _very_ unlikely the edge exists,
* however splicing may case this. see: T48012 */
if (!BM_edge_exists(tvp->v_orig, tvp->v_temp)) {
BM_vert_splice(bm, tvp->v_orig, tvp->v_temp);
}
} while ((tvp = tvp->next));
/* Remove edges which have become doubles since splicing vertices together,
* its less trouble then detecting future-doubles on edge-creation. */
for (unsigned int i = edge_net_init_len; i < edge_net_new_len; i++) {
while (BM_edge_find_double(edge_net_new[i])) {
BM_edge_kill(bm, edge_net_new[i]);
edge_net_new_len--;
if (i == edge_net_new_len) {
break;
}
edge_net_new[i] = edge_net_new[edge_net_new_len];
}
}
*r_edge_net_new_len = edge_net_new_len;
}
#endif
for (unsigned int i = 0; i < edge_arr_len; i++) {
BM_elem_flag_disable(edge_arr[i], EDGE_NOT_IN_STACK);
BM_elem_flag_disable(edge_arr[i]->v1, VERT_NOT_IN_STACK);
BM_elem_flag_disable(edge_arr[i]->v2, VERT_NOT_IN_STACK);
}
#undef VERT_IN_ARRAY
#undef VERT_NOT_IN_STACK
#undef EDGE_NOT_IN_STACK
return ok;
}
#undef SORT_AXIS
/** \} */