This new code fixes a tons of issues with previous one, which basically was epic-failing in many non-basic cases (especially mixed columns and rows with column-dominant layout). It basically no more relies over order of buttons declaration in the uiBlock, instead it finds and stores spatial neighbors and uses that data to compute needed stitching. See code comments for details. New code seems to be roughly ten times slower than old one (for complex grouped layouts), that is, about a few microsecconds per alignment group - this remains reasonable. Also, ui-align code becomming rather big in itself, it was separated in own new `interface_align.c` file. Reviewers: campbellbarton, severin Reviewed By: campbellbarton, severin Differential Revision: https://developer.blender.org/D1573
85 lines
1.8 KiB
CMake
85 lines
1.8 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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../include
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../../blenfont
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../../blenkernel
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../../blenlib
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../../blentranslation
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../../gpu
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../../imbuf
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../../makesdna
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../../makesrna
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../../python
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../../windowmanager
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../../../../intern/guardedalloc
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../../../../intern/glew-mx
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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interface.c
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interface_align.c
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interface_anim.c
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interface_draw.c
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interface_eyedropper.c
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interface_handlers.c
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interface_icons.c
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interface_layout.c
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interface_ops.c
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interface_panel.c
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interface_regions.c
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interface_style.c
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interface_templates.c
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interface_utils.c
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interface_widgets.c
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resources.c
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view2d.c
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view2d_ops.c
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interface_intern.h
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)
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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if(WITH_HEADLESS)
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add_definitions(-DWITH_HEADLESS)
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endif()
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if(WITH_PYTHON)
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add_definitions(-DWITH_PYTHON)
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endif()
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if(WIN32)
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if(WITH_INPUT_IME)
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add_definitions(-DWITH_INPUT_IME)
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endif()
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endif()
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add_definitions(${GL_DEFINITIONS})
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blender_add_lib(bf_editor_interface "${SRC}" "${INC}" "${INC_SYS}")
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