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blender-archive/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
2015-04-02 16:12:33 +11:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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/** \file blender/freestyle/intern/view_map/SphericalGrid.cpp
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
* \author Alexander Beels
* \date 2010-12-19
*/
#include <algorithm>
#include <stdexcept>
#include "SphericalGrid.h"
#include "BKE_global.h"
using namespace std;
namespace Freestyle {
// Helper Classes
// OccluderData
///////////////
// Cell
/////////
SphericalGrid::Cell::Cell() {}
SphericalGrid::Cell::~Cell() {}
void SphericalGrid::Cell::setDimensions(real x, real y, real sizeX, real sizeY)
{
const real epsilon = 1.0e-06;
boundary[0] = x - epsilon;
boundary[1] = x + sizeX + epsilon;
boundary[2] = y - epsilon;
boundary[3] = y + sizeY + epsilon;
}
bool SphericalGrid::Cell::compareOccludersByShallowestPoint(const SphericalGrid::OccluderData *a,
const SphericalGrid::OccluderData *b)
{
return a->shallowest < b->shallowest;
}
void SphericalGrid::Cell::indexPolygons()
{
// Sort occluders by their shallowest points.
sort(faces.begin(), faces.end(), compareOccludersByShallowestPoint);
}
// Iterator
//////////////////
SphericalGrid::Iterator::Iterator(SphericalGrid& grid, Vec3r& center, real /*epsilon*/)
: _target(SphericalGrid::Transform::sphericalProjection(center)), _foundOccludee(false)
{
// Find target cell
_cell = grid.findCell(_target);
#if SPHERICAL_GRID_LOGGING
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Searching for occluders of edge centered at " << _target << " in cell [" <<
_cell->boundary[0] << ", " << _cell->boundary[1] << ", " << _cell->boundary[2] <<
", " << _cell->boundary[3] << "] (" << _cell->faces.size() << " occluders)" << endl;
}
#endif
// Set iterator
_current = _cell->faces.begin();
}
SphericalGrid::Iterator::~Iterator() {}
// SphericalGrid
/////////////////
SphericalGrid::SphericalGrid(OccluderSource& source, GridDensityProvider& density, ViewMap *viewMap,
Vec3r& viewpoint, bool enableQI)
: _viewpoint(viewpoint), _enableQI(enableQI)
{
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Generate Cell structure" << endl;
}
// Generate Cell structure
assignCells(source, density, viewMap);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distribute occluders" << endl;
}
// Fill Cells
distributePolygons(source);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Reorganize cells" << endl;
}
// Reorganize Cells
reorganizeCells();
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Ready to use SphericalGrid" << endl;
}
}
SphericalGrid::~SphericalGrid() {}
void SphericalGrid::assignCells(OccluderSource& /*source*/, GridDensityProvider& density, ViewMap *viewMap)
{
_cellSize = density.cellSize();
_cellsX = density.cellsX();
_cellsY = density.cellsY();
_cellOrigin[0] = density.cellOrigin(0);
_cellOrigin[1] = density.cellOrigin(1);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Using " << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
cout << "Cell origin: " << _cellOrigin[0] << ", " << _cellOrigin[1] << endl;
}
// Now allocate the cell table and fill it with default (empty) cells
_cells.resize(_cellsX * _cellsY);
for (cellContainer::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
(*i) = NULL;
}
// Identify cells that will be used, and set the dimensions for each
ViewMap::fedges_container& fedges = viewMap->FEdges();
for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); f != fend; ++f) {
if ((*f)->isInImage()) {
Vec3r point = SphericalGrid::Transform::sphericalProjection((*f)->center3d());
unsigned i, j;
getCellCoordinates(point, i, j);
if (_cells[i * _cellsY + j] == NULL) {
// This is an uninitialized cell
real x, y, width, height;
x = _cellOrigin[0] + _cellSize * i;
width = _cellSize;
y = _cellOrigin[1] + _cellSize * j;
height = _cellSize;
// Initialize cell
Cell *b = _cells[i * _cellsY + j] = new Cell();
b->setDimensions(x, y, width, height);
}
}
}
}
void SphericalGrid::distributePolygons(OccluderSource& source)
{
unsigned long nFaces = 0;
unsigned long nKeptFaces = 0;
for (source.begin(); source.isValid(); source.next()) {
OccluderData *occluder = NULL;
try {
if (insertOccluder(source, occluder)) {
_faces.push_back(occluder);
++nKeptFaces;
}
}
catch (...) {
// If an exception was thrown, _faces.push_back() cannot have succeeded. Occluder is not owned by anyone,
// and must be deleted. If the exception was thrown before or during new OccluderData(), then
// occluder is NULL, and this delete is harmless.
delete occluder;
throw;
}
++nFaces;
}
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distributed " << nFaces << " occluders. Retained " << nKeptFaces << "." << endl;
}
}
void SphericalGrid::reorganizeCells()
{
// Sort the occluders by shallowest point
for (vector<Cell*>::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
if (*i != NULL) {
(*i)->indexPolygons();
}
}
}
void SphericalGrid::getCellCoordinates(const Vec3r& point, unsigned& x, unsigned& y)
{
x = min(_cellsX - 1, (unsigned) floor (max((double) 0.0f, point[0] - _cellOrigin[0]) / _cellSize));
y = min(_cellsY - 1, (unsigned) floor (max((double) 0.0f, point[1] - _cellOrigin[1]) / _cellSize));
}
SphericalGrid::Cell *SphericalGrid::findCell(const Vec3r& point)
{
unsigned x, y;
getCellCoordinates(point, x, y);
return _cells[x * _cellsY + y];
}
bool SphericalGrid::orthographicProjection() const
{
return false;
}
const Vec3r& SphericalGrid::viewpoint() const
{
return _viewpoint;
}
bool SphericalGrid::enableQI() const
{
return _enableQI;
}
SphericalGrid::Transform::Transform () : GridHelpers::Transform() {}
Vec3r SphericalGrid::Transform::operator()(const Vec3r& point) const
{
return sphericalProjection(point);
}
Vec3r SphericalGrid::Transform::sphericalProjection(const Vec3r& M)
{
Vec3r newPoint;
newPoint[0] = ::atan(M[0] / M[2]);
newPoint[1] = ::atan(M[1] / M[2]);
newPoint[2] = ::sqrt(M[0] * M[0] + M[1] * M[1] + M[2] * M[2]);
return newPoint;
}
} /* namespace Freestyle */