Main issue here was that in old usercount system 'user_real' did simply not allow that kind of thing to work. With new pait of 'USER_EXTRA' tags, it becomes possible to handle the case correctly, by merely refining checks about indirectly use objects whene removing them from a scene. Incidently, found another related bug, 'link group objects to scene' was not incrementing objects' usercount - bad, very very bad!
439 lines
14 KiB
C++
439 lines
14 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file DNA_ID.h
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* \ingroup DNA
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* \brief ID and Library types, which are fundamental for sdna.
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*/
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#ifndef __DNA_ID_H__
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#define __DNA_ID_H__
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Library;
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struct FileData;
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struct ID;
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struct PackedFile;
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struct GPUTexture;
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typedef struct IDPropertyData {
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void *pointer;
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ListBase group;
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int val, val2; /* note, we actually fit a double into these two ints */
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} IDPropertyData;
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typedef struct IDProperty {
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struct IDProperty *next, *prev;
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char type, subtype;
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short flag;
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char name[64]; /* MAX_IDPROP_NAME */
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/* saved is used to indicate if this struct has been saved yet.
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* seemed like a good idea as a pad var was needed anyway :) */
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int saved;
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IDPropertyData data; /* note, alignment for 64 bits */
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/* array length, also (this is important!) string length + 1.
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* the idea is to be able to reuse array realloc functions on strings.*/
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int len;
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/* Strings and arrays are both buffered, though the buffer isn't saved. */
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/* totallen is total length of allocated array/string, including a buffer.
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* Note that the buffering is mild; the code comes from python's list implementation. */
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int totallen;
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} IDProperty;
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#define MAX_IDPROP_NAME 64
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#define DEFAULT_ALLOC_FOR_NULL_STRINGS 64
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/*->type*/
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enum {
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IDP_STRING = 0,
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IDP_INT = 1,
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IDP_FLOAT = 2,
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IDP_ARRAY = 5,
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IDP_GROUP = 6,
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/* the ID link property type hasn't been implemented yet, this will require
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* some cleanup of blenkernel, most likely. */
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IDP_ID = 7,
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IDP_DOUBLE = 8,
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IDP_IDPARRAY = 9,
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IDP_NUMTYPES = 10,
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};
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/*->subtype */
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/* IDP_STRING */
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enum {
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IDP_STRING_SUB_UTF8 = 0, /* default */
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IDP_STRING_SUB_BYTE = 1, /* arbitrary byte array, _not_ null terminated */
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};
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/*->flag*/
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enum {
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IDP_FLAG_GHOST = 1 << 7, /* this means the property is set but RNA will return false when checking
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* 'RNA_property_is_set', currently this is a runtime flag */
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};
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/* add any future new id property types here.*/
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/* watch it: Sequence has identical beginning. */
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/**
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* ID is the first thing included in all serializable types. It
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* provides a common handle to place all data in double-linked lists.
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* */
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/* 2 characters for ID code and 64 for actual name */
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#define MAX_ID_NAME 66
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/* There's a nasty circular dependency here.... 'void *' to the rescue! I
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* really wonder why this is needed. */
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typedef struct ID {
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void *next, *prev;
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struct ID *newid;
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struct Library *lib;
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char name[66]; /* MAX_ID_NAME */
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/**
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* LIB_... flags report on status of the datablock this ID belongs to (persistent, saved to and read from .blend).
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*/
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short flag;
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/**
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* LIB_TAG_... tags (runtime only, cleared at read time).
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*/
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short tag;
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short pad_s1;
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int us;
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int icon_id;
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IDProperty *properties;
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} ID;
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/**
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* For each library file used, a Library struct is added to Main
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* WARNING: readfile.c, expand_doit() reads this struct without DNA check!
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*/
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typedef struct Library {
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ID id;
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struct FileData *filedata;
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char name[1024]; /* path name used for reading, can be relative and edited in the outliner */
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/* absolute filepath, this is only for convenience, 'name' is the real path used on file read but in
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* some cases its useful to access the absolute one.
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* This is set on file read.
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* Use BKE_library_filepath_set() rather than setting 'name' directly and it will be kept in sync - campbell */
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char filepath[1024];
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struct Library *parent; /* set for indirectly linked libs, used in the outliner and while reading */
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struct PackedFile *packedfile;
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/* Temp data needed by read/write code. */
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int temp_index;
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short versionfile, subversionfile; /* see BLENDER_VERSION, BLENDER_SUBVERSION, needed for do_versions */
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} Library;
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enum eIconSizes {
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ICON_SIZE_ICON = 0,
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ICON_SIZE_PREVIEW = 1,
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NUM_ICON_SIZES
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};
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/* for PreviewImage->flag */
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enum ePreviewImage_Flag {
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PRV_CHANGED = (1 << 0),
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PRV_USER_EDITED = (1 << 1), /* if user-edited, do not auto-update this anymore! */
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};
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/* for PreviewImage->tag */
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enum {
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PRV_TAG_DEFFERED = (1 << 0), /* Actual loading of preview is deffered. */
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PRV_TAG_DEFFERED_RENDERING = (1 << 1), /* Deffered preview is being loaded. */
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PRV_TAG_DEFFERED_DELETE = (1 << 2), /* Deffered preview should be deleted asap. */
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};
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typedef struct PreviewImage {
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/* All values of 2 are really NUM_ICON_SIZES */
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unsigned int w[2];
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unsigned int h[2];
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short flag[2];
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short changed_timestamp[2];
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unsigned int *rect[2];
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/* Runtime-only data. */
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struct GPUTexture *gputexture[2];
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int icon_id; /* Used by previews outside of ID context. */
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short tag; /* Runtime data. */
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char pad[2];
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} PreviewImage;
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#define PRV_DEFERRED_DATA(prv) \
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(CHECK_TYPE_INLINE(prv, PreviewImage *), BLI_assert((prv)->tag & PRV_TAG_DEFFERED), (void *)((prv) + 1))
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/**
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* Defines for working with IDs.
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*
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* The tags represent types! This is a dirty way of enabling RTTI. The
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* sig_byte end endian defines aren't really used much.
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*
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**/
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#ifdef __BIG_ENDIAN__
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/* big endian */
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# define MAKE_ID2(c, d) ((c) << 8 | (d))
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#else
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/* little endian */
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# define MAKE_ID2(c, d) ((d) << 8 | (c))
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#endif
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/**
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* ID from database.
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*
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* Written to #BHead.code (for file IO)
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* and the first 2 bytes of #ID.name (for runtime checks, see #GS macro).
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*/
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typedef enum ID_Type {
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ID_SCE = MAKE_ID2('S', 'C'), /* Scene */
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ID_LI = MAKE_ID2('L', 'I'), /* Library */
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ID_OB = MAKE_ID2('O', 'B'), /* Object */
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ID_ME = MAKE_ID2('M', 'E'), /* Mesh */
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ID_CU = MAKE_ID2('C', 'U'), /* Curve */
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ID_MB = MAKE_ID2('M', 'B'), /* MetaBall */
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ID_MA = MAKE_ID2('M', 'A'), /* Material */
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ID_TE = MAKE_ID2('T', 'E'), /* Tex (Texture) */
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ID_IM = MAKE_ID2('I', 'M'), /* Image */
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ID_LT = MAKE_ID2('L', 'T'), /* Lattice */
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ID_LA = MAKE_ID2('L', 'A'), /* Lamp */
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ID_CA = MAKE_ID2('C', 'A'), /* Camera */
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ID_IP = MAKE_ID2('I', 'P'), /* Ipo (depreciated, replaced by FCurves) */
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ID_KE = MAKE_ID2('K', 'E'), /* Key (shape key) */
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ID_WO = MAKE_ID2('W', 'O'), /* World */
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ID_SCR = MAKE_ID2('S', 'R'), /* Screen */
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ID_VF = MAKE_ID2('V', 'F'), /* VFont (Vector Font) */
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ID_TXT = MAKE_ID2('T', 'X'), /* Text */
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ID_SPK = MAKE_ID2('S', 'K'), /* Speaker */
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ID_SO = MAKE_ID2('S', 'O'), /* Sound */
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ID_GR = MAKE_ID2('G', 'R'), /* Group */
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ID_AR = MAKE_ID2('A', 'R'), /* bArmature */
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ID_AC = MAKE_ID2('A', 'C'), /* bAction */
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ID_NT = MAKE_ID2('N', 'T'), /* bNodeTree */
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ID_BR = MAKE_ID2('B', 'R'), /* Brush */
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ID_PA = MAKE_ID2('P', 'A'), /* ParticleSettings */
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ID_GD = MAKE_ID2('G', 'D'), /* bGPdata, (Grease Pencil) */
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ID_WM = MAKE_ID2('W', 'M'), /* WindowManager */
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ID_MC = MAKE_ID2('M', 'C'), /* MovieClip */
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ID_MSK = MAKE_ID2('M', 'S'), /* Mask */
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ID_LS = MAKE_ID2('L', 'S'), /* FreestyleLineStyle */
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ID_PAL = MAKE_ID2('P', 'L'), /* Palette */
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ID_PC = MAKE_ID2('P', 'C'), /* PaintCurve */
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ID_CF = MAKE_ID2('C', 'F'), /* CacheFile */
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} ID_Type;
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/* Only used as 'placeholder' in .blend files for directly linked datablocks. */
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#define ID_ID MAKE_ID2('I', 'D') /* (internal use only) */
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/* Deprecated. */
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#define ID_SCRN MAKE_ID2('S', 'N')
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/* NOTE! Fake IDs, needed for g.sipo->blocktype or outliner */
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#define ID_SEQ MAKE_ID2('S', 'Q')
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/* constraint */
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#define ID_CO MAKE_ID2('C', 'O')
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/* pose (action channel, used to be ID_AC in code, so we keep code for backwards compat) */
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#define ID_PO MAKE_ID2('A', 'C')
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/* used in outliner... */
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#define ID_NLA MAKE_ID2('N', 'L')
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/* fluidsim Ipo */
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#define ID_FLUIDSIM MAKE_ID2('F', 'S')
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#define ID_FAKE_USERS(id) ((((ID *)id)->flag & LIB_FAKEUSER) ? 1 : 0)
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#define ID_REAL_USERS(id) (((ID *)id)->us - ID_FAKE_USERS(id))
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#define ID_EXTRA_USERS(id) (((ID *)id)->tag & LIB_TAG_EXTRAUSER ? 1 : 0)
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#define ID_CHECK_UNDO(id) ((GS((id)->name) != ID_SCR) && (GS((id)->name) != ID_WM))
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#define ID_BLEND_PATH(_bmain, _id) ((_id)->lib ? (_id)->lib->filepath : (_bmain)->name)
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#define ID_MISSING(_id) (((_id)->tag & LIB_TAG_MISSING) != 0)
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#define ID_IS_LINKED_DATABLOCK(_id) (((ID *)(_id))->lib != NULL)
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#ifdef GS
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# undef GS
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#endif
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#define GS(a) (CHECK_TYPE_ANY(a, char *, const char *, char [66], const char[66]), (*((const short *)(a))))
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#define ID_NEW_SET(_id, _idn) \
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(((ID *)(_id))->newid = (ID *)(_idn), ((ID *)(_id))->newid->tag |= LIB_TAG_NEW, (void *)((ID *)(_id))->newid)
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#define ID_NEW_REMAP(a) if ((a) && (a)->id.newid) (a) = (void *)(a)->id.newid
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/* id->flag (persitent). */
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enum {
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LIB_FAKEUSER = 1 << 9,
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};
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/**
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* id->tag (runtime-only).
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*
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* Those flags belong to three different categories, which have different expected handling in code:
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*
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* - RESET_BEFORE_USE: piece of code that wants to use such flag has to ensure they are properly 'reset' first.
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* - RESET_AFTER_USE: piece of code that wants to use such flag has to ensure they are properly 'reset' after usage
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* (though 'lifetime' of those flags is a bit fuzzy, e.g. _RECALC ones are reset on depsgraph
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* evaluation...).
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* - RESET_NEVER: those flags are 'status' one, and never actually need any reset (except on initialization
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* during .blend file reading).
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*/
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enum {
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/* RESET_NEVER Datablock is from current .blend file. */
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LIB_TAG_LOCAL = 0,
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/* RESET_NEVER Datablock is from a library, but is used (linked) directly by current .blend file. */
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LIB_TAG_EXTERN = 1 << 0,
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/* RESET_NEVER Datablock is from a library, and is only used (linked) inderectly through other libraries. */
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LIB_TAG_INDIRECT = 1 << 1,
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/* RESET_AFTER_USE Three flags used internally in readfile.c, to mark IDs needing to be read (only done once). */
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LIB_TAG_NEED_EXPAND = 1 << 3,
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LIB_TAG_TESTEXT = (LIB_TAG_NEED_EXPAND | LIB_TAG_EXTERN),
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LIB_TAG_TESTIND = (LIB_TAG_NEED_EXPAND | LIB_TAG_INDIRECT),
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/* RESET_AFTER_USE Flag used internally in readfile.c, to mark IDs needing to be linked from a library. */
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LIB_TAG_READ = 1 << 4,
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/* RESET_AFTER_USE */
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LIB_TAG_NEED_LINK = 1 << 5,
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/* RESET_NEVER tag datablock as a place-holder (because the real one could not be linked from its library e.g.). */
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LIB_TAG_MISSING = 1 << 6,
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/* tag datablock has having an extra user. */
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LIB_TAG_EXTRAUSER = 1 << 2,
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/* tag datablock has having actually increased usercount for the extra virtual user. */
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LIB_TAG_EXTRAUSER_SET = 1 << 7,
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/* RESET_AFTER_USE tag newly duplicated/copied IDs.
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* Also used internally in readfile.c to mark datablocks needing do_versions. */
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LIB_TAG_NEW = 1 << 8,
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/* RESET_BEFORE_USE free test flag.
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* TODO make it a RESET_AFTER_USE too. */
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LIB_TAG_DOIT = 1 << 10,
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/* RESET_AFTER_USE tag existing data before linking so we know what is new. */
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LIB_TAG_PRE_EXISTING = 1 << 11,
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/* RESET_AFTER_USE, used by update code (depsgraph). */
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LIB_TAG_ID_RECALC = 1 << 12,
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LIB_TAG_ID_RECALC_DATA = 1 << 13,
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LIB_TAG_ANIM_NO_RECALC = 1 << 14,
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LIB_TAG_ID_RECALC_ALL = (LIB_TAG_ID_RECALC | LIB_TAG_ID_RECALC_DATA),
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};
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/* To filter ID types (filter_id) */
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/* XXX We cannot put all needed IDs inside an enum...
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* We'll have to see whether we can fit all needed ones inside 32 values,
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* or if we need to fallback to longlong defines :/
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*/
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enum {
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FILTER_ID_AC = (1 << 0),
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FILTER_ID_AR = (1 << 1),
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FILTER_ID_BR = (1 << 2),
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FILTER_ID_CA = (1 << 3),
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FILTER_ID_CU = (1 << 4),
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FILTER_ID_GD = (1 << 5),
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FILTER_ID_GR = (1 << 6),
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FILTER_ID_IM = (1 << 7),
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FILTER_ID_LA = (1 << 8),
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FILTER_ID_LS = (1 << 9),
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FILTER_ID_LT = (1 << 10),
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FILTER_ID_MA = (1 << 11),
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FILTER_ID_MB = (1 << 12),
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FILTER_ID_MC = (1 << 13),
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FILTER_ID_ME = (1 << 14),
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FILTER_ID_MSK = (1 << 15),
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FILTER_ID_NT = (1 << 16),
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FILTER_ID_OB = (1 << 17),
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FILTER_ID_PAL = (1 << 18),
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FILTER_ID_PC = (1 << 19),
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FILTER_ID_SCE = (1 << 20),
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FILTER_ID_SPK = (1 << 21),
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FILTER_ID_SO = (1 << 22),
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FILTER_ID_TE = (1 << 23),
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FILTER_ID_TXT = (1 << 24),
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FILTER_ID_VF = (1 << 25),
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FILTER_ID_WO = (1 << 26),
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FILTER_ID_PA = (1 << 27),
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FILTER_ID_CF = (1 << 28),
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};
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/* IMPORTANT: this enum matches the order currently use in set_lisbasepointers,
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* keep them in sync! */
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enum {
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INDEX_ID_LI = 0,
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INDEX_ID_IP,
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INDEX_ID_AC,
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INDEX_ID_KE,
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INDEX_ID_GD,
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INDEX_ID_NT,
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INDEX_ID_IM,
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INDEX_ID_TE,
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INDEX_ID_MA,
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INDEX_ID_VF,
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INDEX_ID_AR,
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INDEX_ID_CF,
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INDEX_ID_ME,
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INDEX_ID_CU,
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INDEX_ID_MB,
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INDEX_ID_LT,
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INDEX_ID_LA,
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INDEX_ID_CA,
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INDEX_ID_TXT,
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INDEX_ID_SO,
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INDEX_ID_GR,
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INDEX_ID_PAL,
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INDEX_ID_PC,
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INDEX_ID_BR,
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INDEX_ID_PA,
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INDEX_ID_SPK,
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INDEX_ID_WO,
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INDEX_ID_MC,
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INDEX_ID_SCR,
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INDEX_ID_OB,
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INDEX_ID_LS,
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INDEX_ID_SCE,
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INDEX_ID_WM,
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INDEX_ID_MSK,
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INDEX_ID_NULL,
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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