This gives us 9 flags available again for properties (we had none anymore), and also makes things slightly cleaner. To simplify (and make more clear the differences between mere properties and function parameters), also added RNA_def_parameter_flags function (and its clear counterpart), to be used instead of RNA_def_property_flag for function parameters. This patch is also a big cleanup (some RNA function definitions were still using 'prop' PropertyRNA pointer, etc.). And yes, am aware this will be annoying for all branches, but we really need to get new flags available for properties (will need at least one for override, etc.). Reviewers: sergey, Severin Subscribers: dfelinto, brecht Differential Revision: https://developer.blender.org/D2400
438 lines
17 KiB
C
438 lines
17 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Joshua Leung, Arystanbek Dyussenov
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/makesrna/intern/rna_scene_api.c
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* \ingroup RNA
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include "BLI_utildefines.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_path_util.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "rna_internal.h" /* own include */
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#ifdef WITH_ALEMBIC
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# include "../../alembic/ABC_alembic.h"
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#endif
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EnumPropertyItem rna_enum_abc_compression_items[] = {
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#ifdef WITH_ALEMBIC
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{ ABC_ARCHIVE_OGAWA, "OGAWA", 0, "Ogawa", "" },
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{ ABC_ARCHIVE_HDF5, "HDF5", 0, "HDF5", "" },
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#endif
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{ 0, NULL, 0, NULL, NULL }
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};
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#ifdef RNA_RUNTIME
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#include "BKE_animsys.h"
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#include "BKE_depsgraph.h"
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#include "BKE_editmesh.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_scene.h"
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#include "BKE_writeavi.h"
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#include "ED_transform.h"
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#include "ED_transform_snap_object_context.h"
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#include "ED_uvedit.h"
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#ifdef WITH_PYTHON
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# include "BPY_extern.h"
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#endif
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static void rna_Scene_frame_set(Scene *scene, int frame, float subframe)
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{
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double cfra = (double)frame + (double)subframe;
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CLAMP(cfra, MINAFRAME, MAXFRAME);
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BKE_scene_frame_set(scene, cfra);
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#ifdef WITH_PYTHON
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BPy_BEGIN_ALLOW_THREADS;
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#endif
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/* It's possible that here we're including layers which were never visible before. */
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BKE_scene_update_for_newframe_ex(G.main->eval_ctx, G.main, scene, (1 << 20) - 1, true);
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#ifdef WITH_PYTHON
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BPy_END_ALLOW_THREADS;
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#endif
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BKE_scene_camera_switch_update(scene);
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/* don't do notifier when we're rendering, avoid some viewport crashes
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* redrawing while the data is being modified for render */
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if (!G.is_rendering) {
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/* cant use NC_SCENE|ND_FRAME because this causes wm_event_do_notifiers to call
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* BKE_scene_update_for_newframe which will loose any un-keyed changes [#24690] */
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/* WM_main_add_notifier(NC_SCENE|ND_FRAME, scene); */
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/* instead just redraw the views */
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WM_main_add_notifier(NC_WINDOW, NULL);
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}
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}
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static void rna_Scene_uvedit_aspect(Scene *scene, Object *ob, float *aspect)
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{
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if ((ob->type == OB_MESH) && (ob->mode == OB_MODE_EDIT)) {
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BMEditMesh *em;
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em = BKE_editmesh_from_object(ob);
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if (EDBM_mtexpoly_check(em)) {
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ED_uvedit_get_aspect(scene, ob, em->bm, aspect, aspect + 1);
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return;
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}
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}
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aspect[0] = aspect[1] = 1.0f;
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}
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static void rna_Scene_update_tagged(Scene *scene)
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{
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#ifdef WITH_PYTHON
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BPy_BEGIN_ALLOW_THREADS;
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#endif
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BKE_scene_update_tagged(G.main->eval_ctx, G.main, scene);
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#ifdef WITH_PYTHON
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BPy_END_ALLOW_THREADS;
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#endif
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}
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static void rna_SceneRender_get_frame_path(RenderData *rd, int frame, int preview, const char *view, char *name)
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{
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const char *suffix = BKE_scene_multiview_view_suffix_get(rd, view);
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/* avoid NULL pointer */
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if (!suffix)
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suffix = "";
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if (BKE_imtype_is_movie(rd->im_format.imtype)) {
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BKE_movie_filepath_get(name, rd, preview != 0, suffix);
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}
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else {
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BKE_image_path_from_imformat(
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name, rd->pic, G.main->name, (frame == INT_MIN) ? rd->cfra : frame,
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&rd->im_format, (rd->scemode & R_EXTENSION) != 0, true, suffix);
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}
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}
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static void rna_Scene_ray_cast(
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Scene *scene, float origin[3], float direction[3], float ray_dist,
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int *r_success, float r_location[3], float r_normal[3], int *r_index,
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Object **r_ob, float r_obmat[16])
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{
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normalize_v3(direction);
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SnapObjectContext *sctx = ED_transform_snap_object_context_create(
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G.main, scene, 0);
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bool ret = ED_transform_snap_object_project_ray_ex(
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sctx,
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SCE_SNAP_MODE_FACE,
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&(const struct SnapObjectParams){
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.snap_select = SNAP_ALL,
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},
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origin, direction, &ray_dist,
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r_location, r_normal, r_index,
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r_ob, (float(*)[4])r_obmat);
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ED_transform_snap_object_context_destroy(sctx);
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if (ret) {
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*r_success = true;
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}
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else {
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*r_success = false;
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unit_m4((float(*)[4])r_obmat);
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zero_v3(r_location);
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zero_v3(r_normal);
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}
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}
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#ifdef WITH_ALEMBIC
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static void rna_Scene_alembic_export(
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Scene *scene,
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bContext *C,
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const char *filepath,
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int frame_start,
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int frame_end,
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int xform_samples,
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int geom_samples,
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float shutter_open,
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float shutter_close,
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int selected_only,
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int uvs,
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int normals,
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int vcolors,
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int apply_subdiv,
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int flatten_hierarchy,
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int visible_layers_only,
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int renderable_only,
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int face_sets,
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int use_subdiv_schema,
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int compression_type,
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int packuv,
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float scale,
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int triangulate,
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int quad_method,
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int ngon_method)
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{
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/* We have to enable allow_threads, because we may change scene frame number
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* during export. */
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#ifdef WITH_PYTHON
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BPy_BEGIN_ALLOW_THREADS;
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#endif
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const struct AlembicExportParams params = {
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.frame_start = frame_start,
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.frame_end = frame_end,
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.frame_step_xform = 1.0 / (double)xform_samples,
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.frame_step_shape = 1.0 / (double)geom_samples,
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.shutter_open = shutter_open,
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.shutter_close = shutter_close,
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.selected_only = selected_only,
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.uvs = uvs,
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.normals = normals,
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.vcolors = vcolors,
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.apply_subdiv = apply_subdiv,
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.flatten_hierarchy = flatten_hierarchy,
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.visible_layers_only = visible_layers_only,
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.renderable_only = renderable_only,
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.face_sets = face_sets,
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.use_subdiv_schema = use_subdiv_schema,
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.compression_type = compression_type,
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.packuv = packuv,
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.triangulate = triangulate,
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.quad_method = quad_method,
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.ngon_method = ngon_method,
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.global_scale = scale,
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};
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ABC_export(scene, C, filepath, ¶ms);
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#ifdef WITH_PYTHON
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BPy_END_ALLOW_THREADS;
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#endif
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}
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#endif
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#ifdef WITH_COLLADA
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/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
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#include "../../collada/collada.h"
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static void rna_Scene_collada_export(
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Scene *scene,
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const char *filepath,
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int apply_modifiers,
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int export_mesh_type,
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int selected,
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int include_children,
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int include_armatures,
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int include_shapekeys,
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int deform_bones_only,
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int active_uv_only,
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int include_uv_textures,
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int include_material_textures,
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int use_texture_copies,
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int use_ngons,
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int use_object_instantiation,
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int use_blender_profile,
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int sort_by_name,
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int open_sim,
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int export_transformation_type)
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{
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collada_export(scene, filepath, apply_modifiers, export_mesh_type, selected,
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include_children, include_armatures, include_shapekeys, deform_bones_only,
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active_uv_only, include_uv_textures, include_material_textures,
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use_texture_copies, use_ngons, use_object_instantiation, use_blender_profile, sort_by_name, export_transformation_type, open_sim);
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}
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#endif
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#else
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void RNA_api_scene(StructRNA *srna)
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{
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FunctionRNA *func;
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PropertyRNA *parm;
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func = RNA_def_function(srna, "frame_set", "rna_Scene_frame_set");
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RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately");
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parm = RNA_def_int(func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set", MINAFRAME, MAXFRAME);
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RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
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RNA_def_float(func, "subframe", 0.0, 0.0, 1.0, "", "Sub-frame time, between 0.0 and 1.0", 0.0, 1.0);
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func = RNA_def_function(srna, "update", "rna_Scene_update_tagged");
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RNA_def_function_ui_description(func,
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"Update data tagged to be updated from previous access to data or operators");
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func = RNA_def_function(srna, "uvedit_aspect", "rna_Scene_uvedit_aspect");
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RNA_def_function_ui_description(func, "Get uv aspect for current object");
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parm = RNA_def_pointer(func, "object", "Object", "", "Object");
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RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
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parm = RNA_def_float_vector(func, "result", 2, NULL, 0.0f, FLT_MAX, "", "aspect", 0.0f, FLT_MAX);
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RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
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RNA_def_function_output(func, parm);
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/* Ray Cast */
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func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
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RNA_def_function_ui_description(func, "Cast a ray onto in object space");
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/* ray start and end */
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parm = RNA_def_float_vector(func, "origin", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
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RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
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parm = RNA_def_float_vector(func, "direction", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
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RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
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RNA_def_float(func, "distance", BVH_RAYCAST_DIST_MAX, 0.0, BVH_RAYCAST_DIST_MAX,
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"", "Maximum distance", 0.0, BVH_RAYCAST_DIST_MAX);
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/* return location and normal */
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parm = RNA_def_boolean(func, "result", 0, "", "");
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RNA_def_function_output(func, parm);
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parm = RNA_def_float_vector(func, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location",
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"The hit location of this ray cast", -1e4, 1e4);
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RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
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RNA_def_function_output(func, parm);
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parm = RNA_def_float_vector(func, "normal", 3, NULL, -FLT_MAX, FLT_MAX, "Normal",
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"The face normal at the ray cast hit location", -1e4, 1e4);
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RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
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RNA_def_function_output(func, parm);
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parm = RNA_def_int(func, "index", 0, 0, 0, "", "The face index, -1 when original data isn't available", 0, 0);
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RNA_def_function_output(func, parm);
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parm = RNA_def_pointer(func, "object", "Object", "", "Ray cast object");
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RNA_def_function_output(func, parm);
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parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
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RNA_def_function_output(func, parm);
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#ifdef WITH_COLLADA
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/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
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func = RNA_def_function(srna, "collada_export", "rna_Scene_collada_export");
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parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file");
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RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
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RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
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RNA_def_boolean(func, "apply_modifiers", 0, "Apply Modifiers", "Apply modifiers");
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RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
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"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
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RNA_def_boolean(func, "selected", 0, "Selection Only", "Export only selected elements");
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RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
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RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
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RNA_def_boolean(func, "include_shapekeys", 0, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
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RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
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RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
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RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures", "Export textures assigned to the object UV maps");
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RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures", "Export textures assigned to the object Materials");
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RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
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RNA_def_boolean(func, "use_ngons", 1, "Use NGons", "Keep NGons in Export");
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RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
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RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile", "Export additional Blender specific information (for material, shaders, bones, etc.)");
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RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
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RNA_def_boolean(func, "open_sim", 0, "Export for SL/OpenSim", "Compatibility mode for SL, OpenSim and similar online worlds");
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RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
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"Transformation", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
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RNA_def_function_ui_description(func, "Export to collada file");
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#endif
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#ifdef WITH_ALEMBIC
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func = RNA_def_function(srna, "alembic_export", "rna_Scene_alembic_export");
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RNA_def_function_ui_description(func, "Export to Alembic file");
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parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Alembic file");
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RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
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RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
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RNA_def_int(func, "frame_start", 1, INT_MIN, INT_MAX, "Start", "Start Frame", INT_MIN, INT_MAX);
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RNA_def_int(func, "frame_end", 1, INT_MIN, INT_MAX, "End", "End Frame", INT_MIN, INT_MAX);
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RNA_def_int(func, "xform_samples", 1, 1, 128, "Xform samples", "Transform samples per frame", 1, 128);
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RNA_def_int(func, "geom_samples", 1, 1, 128, "Geom samples", "Geometry samples per frame", 1, 128);
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RNA_def_float(func, "shutter_open", 0.0f, -1.0f, 1.0f, "Shutter open", "", -1.0f, 1.0f);
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RNA_def_float(func, "shutter_close", 1.0f, -1.0f, 1.0f, "Shutter close", "", -1.0f, 1.0f);
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RNA_def_boolean(func, "selected_only" , 0, "Selected only", "Export only selected objects");
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RNA_def_boolean(func, "uvs" , 1, "UVs", "Export UVs");
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RNA_def_boolean(func, "normals" , 1, "Normals", "Export cormals");
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RNA_def_boolean(func, "vcolors" , 0, "Vertex colors", "Export vertex colors");
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RNA_def_boolean(func, "apply_subdiv" , 1, "Subsurfs as meshes", "Export subdivision surfaces as meshes");
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RNA_def_boolean(func, "flatten" , 0, "Flatten hierarchy", "Flatten hierarchy");
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RNA_def_boolean(func, "visible_layers_only" , 0, "Visible layers only", "Export only objects in visible layers");
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RNA_def_boolean(func, "renderable_only" , 0, "Renderable objects only", "Export only objects marked renderable in the outliner");
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RNA_def_boolean(func, "face_sets" , 0, "Facesets", "Export face sets");
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RNA_def_boolean(func, "subdiv_schema", 0, "Use Alembic subdivision Schema", "Use Alembic subdivision Schema");
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RNA_def_enum(func, "compression_type", rna_enum_abc_compression_items, 0, "Compression", "");
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RNA_def_boolean(func, "packuv" , 0, "Export with packed UV islands", "Export with packed UV islands");
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RNA_def_float(func, "scale", 1.0f, 0.0001f, 1000.0f, "Scale", "Value by which to enlarge or shrink the objects with respect to the world's origin", 0.0001f, 1000.0f);
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RNA_def_boolean(func, "triangulate", 0, "Triangulate", "Export Polygons (Quads & NGons) as Triangles");
|
|
RNA_def_enum(func, "quad_method", rna_enum_modifier_triangulate_quad_method_items, 0, "Quad Method", "Method for splitting the quads into triangles");
|
|
RNA_def_enum(func, "ngon_method", rna_enum_modifier_triangulate_quad_method_items, 0, "Polygon Method", "Method for splitting the polygons into triangles");
|
|
|
|
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
|
|
#endif
|
|
}
|
|
|
|
|
|
void RNA_api_scene_render(StructRNA *srna)
|
|
{
|
|
FunctionRNA *func;
|
|
PropertyRNA *parm;
|
|
|
|
func = RNA_def_function(srna, "frame_path", "rna_SceneRender_get_frame_path");
|
|
RNA_def_function_ui_description(func, "Return the absolute path to the filename to be written for a given frame");
|
|
RNA_def_int(func, "frame", INT_MIN, INT_MIN, INT_MAX, "",
|
|
"Frame number to use, if unset the current frame will be used", MINAFRAME, MAXFRAME);
|
|
RNA_def_boolean(func, "preview", 0, "Preview", "Use preview range");
|
|
RNA_def_string_file_path(func, "view", NULL, FILE_MAX, "View",
|
|
"The name of the view to use to replace the \"%\" chars");
|
|
parm = RNA_def_string_file_path(func, "filepath", NULL, FILE_MAX, "File Path",
|
|
"The resulting filepath from the scenes render settings");
|
|
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0); /* needed for string return value */
|
|
RNA_def_function_output(func, parm);
|
|
}
|
|
|
|
#endif
|