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blender-archive/source/blender/makesrna/intern/rna_texture_api.c
Bastien Montagne 440d104279 Refactor RNA property: split flags in property flags, parameter flags, and internal flags.
This gives us 9 flags available again for properties (we had none anymore),
and also makes things slightly cleaner.

To simplify (and make more clear the differences between mere properties
and function parameters), also added RNA_def_parameter_flags function (and
its clear counterpart), to be used instead of RNA_def_property_flag for
function parameters.

This patch is also a big cleanup (some RNA function definitions were
still using 'prop' PropertyRNA pointer, etc.).

And yes, am aware this will be annoying for all branches, but we really need
to get new flags available for properties (will need at least one for override, etc.).

Reviewers: sergey, Severin

Subscribers: dfelinto, brecht

Differential Revision: https://developer.blender.org/D2400
2016-12-12 15:46:06 +01:00

133 lines
4.0 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Tom Edwards
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/makesrna/intern/rna_texture_api.c
* \ingroup RNA
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "BLI_utildefines.h"
#include "BLI_path_util.h"
#include "RNA_define.h"
#include "rna_internal.h" /* own include */
#ifdef RNA_RUNTIME
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "DNA_scene_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
static void save_envmap(struct EnvMap *env, bContext *C, ReportList *reports, const char *filepath,
struct Scene *scene, float layout[12])
{
if (scene == NULL) {
scene = CTX_data_scene(C);
}
RE_WriteEnvmapResult(reports, scene, env, filepath, scene->r.im_format.imtype, layout);
}
static void clear_envmap(struct EnvMap *env, bContext *C)
{
Main *bmain = CTX_data_main(C);
Tex *tex;
BKE_texture_envmap_free_data(env);
for (tex = bmain->tex.first; tex; tex = tex->id.next)
if (tex->env == env) {
WM_event_add_notifier(C, NC_TEXTURE | NA_EDITED, tex);
break;
}
}
static void texture_evaluate(struct Tex *tex, float value[3], float r_color[4])
{
TexResult texres = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
/* TODO(sergey): always use color management now. */
multitex_ext(tex, value, NULL, NULL, 1, &texres, 0, NULL, true, false);
r_color[0] = texres.tr;
r_color[1] = texres.tg;
r_color[2] = texres.tb;
r_color[3] = texres.tin;
}
#else
void RNA_api_texture(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "evaluate", "texture_evaluate");
RNA_def_function_ui_description(func, "Evaluate the texture at the coordinates given");
parm = RNA_def_float_vector(func, "value", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
/* return location and normal */
parm = RNA_def_float_vector(func, "result", 4, NULL, -FLT_MAX, FLT_MAX, "Result", NULL, -1e4, 1e4);
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
}
void RNA_api_environment_map(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
static const float default_layout[] = {0, 0, 1, 0, 2, 0, 0, 1, 1, 1, 2, 1};
func = RNA_def_function(srna, "clear", "clear_envmap");
RNA_def_function_ui_description(func, "Discard the environment map and free it from memory");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
func = RNA_def_function(srna, "save", "save_envmap");
RNA_def_function_ui_description(func, "Save the environment map to disc using the scene render settings");
RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
parm = RNA_def_string_file_name(func, "filepath", NULL, FILE_MAX, "File path", "Location of the output file");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_pointer(func, "scene", "Scene", "", "Overrides the scene from which image parameters are taken");
RNA_def_float_array(func, "layout", 12, default_layout, 0.0f, 1000.0f, "File layout",
"Flat array describing the X,Y position of each cube face in the "
"output image, where 1 is the size of a face - order is [+Z -Z +Y -X -Y +X] "
"(use -1 to skip a face)", 0.0f, 1000.0f);
}
#endif