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blender-archive/source/blender/makesrna/intern/rna_world.c
Alexander Romanov fe44eacf78 Environment lighting for the GLSL mode
Environment lighting (aka ambient) is a key component of any renderer.
It's implemented like the Environment lighting of BI render for Approximate Gather mode. It support "Sky Color" and "White" Environment lighting modes.

It would be great if the user could see actual lighting conditions right in the Blender viewport instead of waiting for the renderer to complete the final image, exporting for external renderer or for a game engine.

Before:
{F113921}

After:
{F113922}

Example file: {F319013}

Original author: valentin_b4w

Alexander (Blend4Web Team)

Reviewers: valentin_b4w, campbellbarton, merwin, brecht

Reviewed By: brecht

Subscribers: panzergame, youle, duarteframos, AlexKowel, yurikovelenov, dingto, Evgeny_Rodygin

Projects: #rendering, #opengl_gfx

Differential Revision: https://developer.blender.org/D810
2016-07-04 11:01:32 +03:00

538 lines
24 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation (2008).
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/makesrna/intern/rna_world.c
* \ingroup RNA
*/
#include <float.h>
#include <stdlib.h>
#include "RNA_define.h"
#include "rna_internal.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "WM_types.h"
#ifdef RNA_RUNTIME
#include "MEM_guardedalloc.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_main.h"
#include "BKE_texture.h"
#include "ED_node.h"
#include "WM_api.h"
static PointerRNA rna_World_lighting_get(PointerRNA *ptr)
{
return rna_pointer_inherit_refine(ptr, &RNA_WorldLighting, ptr->id.data);
}
static PointerRNA rna_World_mist_get(PointerRNA *ptr)
{
return rna_pointer_inherit_refine(ptr, &RNA_WorldMistSettings, ptr->id.data);
}
static void rna_World_mtex_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
World *wo = (World *)ptr->data;
rna_iterator_array_begin(iter, (void *)wo->mtex, sizeof(MTex *), MAX_MTEX, 0, NULL);
}
static PointerRNA rna_World_active_texture_get(PointerRNA *ptr)
{
World *wo = (World *)ptr->data;
Tex *tex;
tex = give_current_world_texture(wo);
return rna_pointer_inherit_refine(ptr, &RNA_Texture, tex);
}
static void rna_World_active_texture_set(PointerRNA *ptr, PointerRNA value)
{
World *wo = (World *)ptr->data;
set_current_world_texture(wo, value.data);
}
static void rna_World_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
World *wo = ptr->id.data;
DAG_id_tag_update(&wo->id, 0);
WM_main_add_notifier(NC_WORLD | ND_WORLD, wo);
}
#if 0
static void rna_World_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
World *wo = ptr->id.data;
DAG_id_tag_update(&wo->id, 0);
WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, wo);
}
#endif
static void rna_World_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
World *wo = ptr->id.data;
DAG_id_tag_update(&wo->id, 0);
WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, wo);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
}
static void rna_World_use_nodes_update(bContext *C, PointerRNA *ptr)
{
World *wrld = (World *)ptr->data;
if (wrld->use_nodes && wrld->nodetree == NULL)
ED_node_shader_default(C, &wrld->id);
rna_World_update(CTX_data_main(C), CTX_data_scene(C), ptr);
}
#else
static void rna_def_world_mtex(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem texco_items[] = {
{TEXCO_VIEW, "VIEW", 0, "View", "Use view vector for the texture coordinates"},
{TEXCO_GLOB, "GLOBAL", 0, "Global", "Use global coordinates for the texture coordinates (interior mist)"},
{TEXCO_ANGMAP, "ANGMAP", 0, "AngMap", "Use 360 degree angular coordinates, e.g. for spherical light probes"},
{TEXCO_H_SPHEREMAP, "SPHERE", 0, "Sphere", "For 360 degree panorama sky, spherical mapped, only top half"},
{TEXCO_EQUIRECTMAP, "EQUIRECT", 0, "Equirectangular", "For 360 degree panorama sky, equirectangular mapping"},
{TEXCO_H_TUBEMAP, "TUBE", 0, "Tube", "For 360 degree panorama sky, cylindrical mapped, only top half"},
{TEXCO_OBJECT, "OBJECT", 0, "Object", "Use linked object's coordinates for texture coordinates"},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "WorldTextureSlot", "TextureSlot");
RNA_def_struct_sdna(srna, "MTex");
RNA_def_struct_ui_text(srna, "World Texture Slot", "Texture slot for textures in a World data-block");
/* map to */
prop = RNA_def_property(srna, "use_map_blend", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mapto", WOMAP_BLEND);
RNA_def_property_ui_text(prop, "Blend", "Affect the color progression of the background");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "use_map_horizon", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mapto", WOMAP_HORIZ);
RNA_def_property_ui_text(prop, "Horizon", "Affect the color of the horizon");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "use_map_zenith_up", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mapto", WOMAP_ZENUP);
RNA_def_property_ui_text(prop, "Zenith Up", "Affect the color of the zenith above");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "use_map_zenith_down", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mapto", WOMAP_ZENDOWN);
RNA_def_property_ui_text(prop, "Zenith Down", "Affect the color of the zenith below");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "texture_coords", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "texco");
RNA_def_property_enum_items(prop, texco_items);
RNA_def_property_ui_text(prop, "Texture Coordinates",
"Texture coordinates used to map the texture onto the background");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "object");
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Object", "Object to use for mapping with Object texture coordinates");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "blend_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "blendfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Blend Factor", "Amount texture affects color progression of the background");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "horizon_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "colfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Horizon Factor", "Amount texture affects color of the horizon");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "zenith_up_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "zenupfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Zenith Up Factor", "Amount texture affects color of the zenith above");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "zenith_down_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "zendownfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Zenith Down Factor", "Amount texture affects color of the zenith below");
RNA_def_property_update(prop, 0, "rna_World_update");
}
static void rna_def_lighting(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem blend_mode_items[] = {
{WO_AOMUL, "MULTIPLY", 0, "Multiply", "Multiply direct lighting with ambient occlusion, darkening the result"},
{WO_AOADD, "ADD", 0, "Add", "Add light and shadow"},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem prop_color_items[] = {
{WO_AOPLAIN, "PLAIN", 0, "White", "Plain diffuse energy (white.)"},
{WO_AOSKYCOL, "SKY_COLOR", 0, "Sky Color", "Use horizon and zenith color for diffuse energy"},
{WO_AOSKYTEX, "SKY_TEXTURE", 0, "Sky Texture", "Does full Sky texture render for diffuse energy"},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem prop_sample_method_items[] = {
{WO_AOSAMP_CONSTANT, "CONSTANT_JITTERED", 0, "Constant Jittered", "Fastest and gives the most noise"},
{WO_AOSAMP_HALTON, "ADAPTIVE_QMC", 0, "Adaptive QMC", "Fast in high-contrast areas"},
{WO_AOSAMP_HAMMERSLEY, "CONSTANT_QMC", 0, "Constant QMC", "Best quality"},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem prop_gather_method_items[] = {
{WO_AOGATHER_RAYTRACE, "RAYTRACE", 0, "Raytrace", "Accurate, but slow when noise-free results are required"},
{WO_AOGATHER_APPROX, "APPROXIMATE", 0, "Approximate", "Inaccurate, but faster and without noise"},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "WorldLighting", NULL);
RNA_def_struct_sdna(srna, "World");
RNA_def_struct_nested(brna, srna, "World");
RNA_def_struct_ui_text(srna, "Lighting", "Lighting for a World data-block");
/* ambient occlusion */
prop = RNA_def_property(srna, "use_ambient_occlusion", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_AMB_OCC);
RNA_def_property_ui_text(prop, "Use Ambient Occlusion",
"Use Ambient Occlusion to add shadowing based on distance between objects");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "ao_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "aoenergy");
RNA_def_property_range(prop, 0, INT_MAX);
RNA_def_property_ui_range(prop, 0, 1, 0.1, 2);
RNA_def_property_ui_text(prop, "Factor", "Factor for ambient occlusion blending");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "ao_blend_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "aomix");
RNA_def_property_enum_items(prop, blend_mode_items);
RNA_def_property_ui_text(prop, "Blend Mode", "Defines how AO mixes with material shading");
RNA_def_property_update(prop, 0, "rna_World_update");
/* environment lighting */
prop = RNA_def_property(srna, "use_environment_light", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_ENV_LIGHT);
RNA_def_property_ui_text(prop, "Use Environment Lighting", "Add light coming from the environment");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "environment_energy", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ao_env_energy");
RNA_def_property_ui_range(prop, 0, FLT_MAX, 1, 3);
RNA_def_property_ui_text(prop, "Environment Color", "Defines the strength of environment light");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "environment_color", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "aocolor");
RNA_def_property_enum_items(prop, prop_color_items);
RNA_def_property_ui_text(prop, "Environment Color", "Defines where the color of the environment light comes from");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
/* indirect lighting */
prop = RNA_def_property(srna, "use_indirect_light", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_INDIRECT_LIGHT);
RNA_def_property_ui_text(prop, "Use Indirect Lighting", "Add indirect light bouncing of surrounding objects");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "indirect_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "ao_indirect_energy");
RNA_def_property_range(prop, 0, INT_MAX);
RNA_def_property_ui_range(prop, 0, 1, 0.1, 2);
RNA_def_property_ui_text(prop, "Indirect Factor", "Factor for how much surrounding objects contribute to light");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "indirect_bounces", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "ao_indirect_bounces");
RNA_def_property_range(prop, 1, SHRT_MAX);
RNA_def_property_ui_text(prop, "Bounces", "Number of indirect diffuse light bounces");
RNA_def_property_update(prop, 0, "rna_World_update");
/* gathering parameters */
prop = RNA_def_property(srna, "gather_method", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "ao_gather_method");
RNA_def_property_enum_items(prop, prop_gather_method_items);
RNA_def_property_ui_text(prop, "Gather Method", "");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "passes", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ao_approx_passes");
RNA_def_property_range(prop, 0, 10);
RNA_def_property_ui_text(prop, "Passes", "Number of preprocessing passes to reduce over-occlusion");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "aodist");
RNA_def_property_ui_text(prop, "Distance",
"Length of rays, defines how far away other faces give occlusion effect");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "falloff_strength", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "aodistfac");
RNA_def_property_ui_text(prop, "Strength",
"Attenuation falloff strength, the higher, the less influence distant objects have");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "bias", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "aobias");
RNA_def_property_range(prop, 0, 0.5);
RNA_def_property_ui_text(prop, "Bias",
"Bias (in radians) to prevent smoothed faces from showing banding "
"(for Raytrace Constant Jittered)");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "threshold", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ao_adapt_thresh");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Threshold",
"Samples below this threshold will be considered fully shadowed/unshadowed and skipped "
"(for Raytrace Adaptive QMC)");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "adapt_to_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ao_adapt_speed_fac");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Adapt To Speed",
"Use the speed vector pass to reduce AO samples in fast moving pixels - "
"higher values result in more aggressive sample reduction "
"(requires Vec pass enabled, for Raytrace Adaptive QMC)");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "error_threshold", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ao_approx_error");
RNA_def_property_range(prop, 0.0001, 10);
RNA_def_property_ui_text(prop, "Error Tolerance", "Low values are slower and higher quality");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "correction", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ao_approx_correction");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_range(prop, 0, 1, 0.1, 2);
RNA_def_property_ui_text(prop, "Correction", "Ad-hoc correction for over-occlusion due to the approximation");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "use_falloff", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "aomode", WO_AODIST);
RNA_def_property_ui_text(prop, "Falloff", "Distance will be used to attenuate shadows");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "use_cache", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "aomode", WO_AOCACHE);
RNA_def_property_ui_text(prop, "Pixel Cache",
"Cache AO results in pixels and interpolate over neighboring pixels for speedup");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "samples", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "aosamp");
RNA_def_property_range(prop, 1, 128);
RNA_def_property_ui_text(prop, "Samples",
"Amount of ray samples. Higher values give smoother results and longer rendering times");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "sample_method", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "ao_samp_method");
RNA_def_property_enum_items(prop, prop_sample_method_items);
RNA_def_property_ui_text(prop, "Sample Method", "Method for generating shadow samples (for Raytrace)");
RNA_def_property_update(prop, 0, "rna_World_update");
}
static void rna_def_world_mist(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem falloff_items[] = {
{0, "QUADRATIC", 0, "Quadratic", "Use quadratic progression"},
{1, "LINEAR", 0, "Linear", "Use linear progression"},
{2, "INVERSE_QUADRATIC", 0, "Inverse Quadratic", "Use inverse quadratic progression"},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "WorldMistSettings", NULL);
RNA_def_struct_sdna(srna, "World");
RNA_def_struct_nested(brna, srna, "World");
RNA_def_struct_ui_text(srna, "World Mist", "Mist settings for a World data-block");
prop = RNA_def_property(srna, "use_mist", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_MIST);
RNA_def_property_ui_text(prop, "Use Mist", "Occlude objects with the environment color as they are further away");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "intensity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "misi");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Minimum", "Overall minimum intensity of the mist effect");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "start", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "miststa");
RNA_def_property_range(prop, 0, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
RNA_def_property_ui_text(prop, "Start", "Starting distance of the mist, measured from the camera");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "depth", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "mistdist");
RNA_def_property_range(prop, 0, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
RNA_def_property_ui_text(prop, "Depth", "Distance over which the mist effect fades in");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "height", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "misthi");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "Height", "Control how much mist density decreases with height");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "falloff", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "mistype");
RNA_def_property_enum_items(prop, falloff_items);
RNA_def_property_ui_text(prop, "Falloff", "Type of transition used to fade mist");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
}
void RNA_def_world(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "World", "ID");
RNA_def_struct_ui_text(srna, "World",
"World data-block describing the environment and ambient lighting of a scene");
RNA_def_struct_ui_icon(srna, ICON_WORLD_DATA);
rna_def_animdata_common(srna);
rna_def_mtex_common(brna, srna, "rna_World_mtex_begin", "rna_World_active_texture_get",
"rna_World_active_texture_set", NULL, "WorldTextureSlot", "WorldTextureSlots",
"rna_World_update", "rna_World_update");
/* colors */
prop = RNA_def_property(srna, "horizon_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "horr");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Horizon Color", "Color at the horizon");
/* RNA_def_property_update(prop, 0, "rna_World_update"); */
/* render-only uses this */
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "zenith_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "zenr");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Zenith Color", "Color at the zenith");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "ambient_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "ambr");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Ambient Color", "Ambient color of the world");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
/* exp, range */
prop = RNA_def_property(srna, "exposure", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "exp");
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Exposure", "Amount of exponential color correction for light");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "color_range", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "range");
RNA_def_property_range(prop, 0.2, 5.0);
RNA_def_property_ui_text(prop, "Range", "The color range that will be mapped to 0-1");
RNA_def_property_update(prop, 0, "rna_World_update");
/* sky type */
prop = RNA_def_property(srna, "use_sky_blend", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYBLEND);
RNA_def_property_ui_text(prop, "Blend Sky", "Render background with natural progression from horizon to zenith");
RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");
prop = RNA_def_property(srna, "use_sky_paper", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYPAPER);
RNA_def_property_ui_text(prop, "Paper Sky", "Flatten blend or texture coordinates");
RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");
prop = RNA_def_property(srna, "use_sky_real", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYREAL);
RNA_def_property_ui_text(prop, "Real Sky", "Render background with a real horizon, relative to the camera angle");
RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");
/* nested structs */
prop = RNA_def_property(srna, "light_settings", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_struct_type(prop, "WorldLighting");
RNA_def_property_pointer_funcs(prop, "rna_World_lighting_get", NULL, NULL, NULL);
RNA_def_property_ui_text(prop, "Lighting", "World lighting settings");
prop = RNA_def_property(srna, "mist_settings", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_struct_type(prop, "WorldMistSettings");
RNA_def_property_pointer_funcs(prop, "rna_World_mist_get", NULL, NULL, NULL);
RNA_def_property_ui_text(prop, "Mist", "World mist settings");
/* nodes */
prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based worlds");
prop = RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the world");
RNA_def_property_update(prop, 0, "rna_World_use_nodes_update");
rna_def_lighting(brna);
rna_def_world_mist(brna);
rna_def_world_mtex(brna);
}
#endif