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blender-archive/source/blender/blenkernel/BKE_cryptomatte.h
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

77 lines
2.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_sys_types.h"
#include "DNA_layer_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Forward declarations. */
struct CryptomatteSession;
struct Material;
struct Object;
struct RenderResult;
struct Scene;
struct CryptomatteSession *BKE_cryptomatte_init(void);
struct CryptomatteSession *BKE_cryptomatte_init_from_render_result(
const struct RenderResult *render_result);
struct CryptomatteSession *BKE_cryptomatte_init_from_scene(const struct Scene *scene);
void BKE_cryptomatte_free(struct CryptomatteSession *session);
void BKE_cryptomatte_add_layer(struct CryptomatteSession *session, const char *layer_name);
uint32_t BKE_cryptomatte_hash(const char *name, int name_len);
uint32_t BKE_cryptomatte_object_hash(struct CryptomatteSession *session,
const char *layer_name,
const struct Object *object);
uint32_t BKE_cryptomatte_material_hash(struct CryptomatteSession *session,
const char *layer_name,
const struct Material *material);
uint32_t BKE_cryptomatte_asset_hash(struct CryptomatteSession *session,
const char *layer_name,
const struct Object *object);
float BKE_cryptomatte_hash_to_float(uint32_t cryptomatte_hash);
/**
* Find an ID in the given main that matches the given encoded float.
*/
bool BKE_cryptomatte_find_name(const struct CryptomatteSession *session,
float encoded_hash,
char *r_name,
int name_len);
char *BKE_cryptomatte_entries_to_matte_id(struct NodeCryptomatte *node_storage);
void BKE_cryptomatte_matte_id_to_entries(struct NodeCryptomatte *node_storage,
const char *matte_id);
void BKE_cryptomatte_store_metadata(const struct CryptomatteSession *session,
struct RenderResult *render_result,
const ViewLayer *view_layer);
#ifdef __cplusplus
}
#endif