- on mouse-over edge, you can drag area borders around. - note it's a handerized system now, so it updates UI while you move mouse. Feedback needed: - read bottom part of the screen_edit.c file. It's the proposed method for adding tools and handlers. I think it's close, but might need some tweaks.
99 lines
3.6 KiB
C++
99 lines
3.6 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef WM_API_H
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#define WM_API_H
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/* dna-savable wmStructs here */
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#include "DNA_windowmanager_types.h"
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struct bContext;
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struct wmEvent;
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struct wmEventHandler;
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/* general API */
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void WM_setprefsize (int stax, int stay, int sizx, int sizy);
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void WM_init (struct bContext *C);
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void WM_exit (struct bContext *C);
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void WM_main (struct bContext *C);
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/* files */
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int WM_read_homefile (struct bContext *C, int from_memory);
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int WM_write_homefile (struct bContext *C, struct wmOperator *op);
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void WM_read_file (struct bContext *C, char *name);
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void WM_write_file (struct bContext *C, char *target);
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void WM_read_autosavefile(struct bContext *C);
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void WM_write_autosave (struct bContext *C);
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/* mouse cursors */
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void WM_init_cursor_data (void);
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void WM_set_cursor (struct bContext *C, int curs);
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void WM_waitcursor (struct bContext *C, int val);
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void WM_timecursor (struct bContext *C, int nr);
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/* keymap and handlers */
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void WM_keymap_set_item (ListBase *lb, char *idname, short type,
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short val, int modifier, short keymodifier);
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void WM_keymap_verify_item(ListBase *lb, char *idname, short type,
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short val, int modifier, short keymodifier);
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void WM_keymap_add_item (ListBase *lb, char *idname, short type,
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short val, int modifier, short keymodifier);
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struct wmEventHandler *WM_event_add_keymap_handler(ListBase *keymap, ListBase *handlers);
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struct wmEventHandler *WM_event_add_modal_handler(ListBase *handlers, wmOperator *op);
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void WM_event_remove_modal_handler(ListBase *handlers, wmOperator *op);
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void WM_event_add_notifier(wmWindowManager *wm, wmWindow *window, int swinid, int type,
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int value);
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/* operator api, default callbacks */
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/* confirm menu + exec */
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int WM_operator_confirm (struct bContext *C, struct wmOperator *op, struct wmEvent *event);
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/* context checks */
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int WM_operator_winactive (struct bContext *C);
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/* operator api */
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wmOperatorType *WM_operatortype_find(const char *idname);
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void WM_operatortypelist_append(ListBase *lb);
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/* OpenGL wrappers, mimicing opengl syntax */
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void wmLoadMatrix (wmWindow *win, float mat[][4]);
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void wmGetMatrix (wmWindow *win, float mat[][4]);
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void wmMultMatrix (wmWindow *win, float mat[][4]);
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void wmGetSingleMatrix (wmWindow *win, float mat[][4]);
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void wmScale (wmWindow *win, float x, float y, float z);
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void wmLoadIdentity (wmWindow *win); /* note: old name clear_view_mat */
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void wmFrustum (wmWindow *win, float x1, float x2, float y1, float y2, float n, float f);
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void wmOrtho (wmWindow *win, float x1, float x2, float y1, float y2, float n, float f);
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void wmOrtho2 (wmWindow *win, float x1, float x2, float y1, float y2);
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#endif /* WM_API_H */
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