This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/python/BPY_extern_python.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

32 lines
573 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup python
*
* Functionality relating to Python setup & tear down.
*/
#pragma once
struct bContext;
#ifdef __cplusplus
extern "C" {
#endif
/* For 'FILE'. */
#include <stdio.h>
/* bpy_interface.c */
/** Call #BPY_context_set first. */
void BPY_python_start(struct bContext *C, int argc, const char **argv);
void BPY_python_end(void);
void BPY_python_reset(struct bContext *C);
void BPY_python_use_system_env(void);
void BPY_python_backtrace(FILE *fp);
#ifdef __cplusplus
} /* extern "C" */
#endif