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blender-archive/source/blender/blenloader/intern
Campbell Barton 441a440cbb readfile: optimization for undo
Was using O(n^2) lookup on ID's with undo.

This caused undo to hang with 1000's of data-blocks
(especially with heavy scenes & outliner-space, which doesn't even need to be visible to cause a slow-down).

Internally this uses a ghash per id-type, which is lazy-initialized.
Each key uses the name and library since there may be name collisions between libraries.

Developer Notes:

- Adds small `BKE_main_idmap_*` API.
- Needed to change linking order for this to build.
2016-06-07 17:27:52 +10:00
..
2016-06-07 17:27:52 +10:00
2014-11-28 22:16:14 +01:00
2015-04-18 18:11:01 +02:00