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blender-archive/source/blender/gpu/shaders/opengl
Jason Fielder 7c9e128bbf Metal: GLSL Compatibility - explicit mat4_to_mat3 conversion
Explicit constructor for mat3 from a mat4 is not valid and cannot be overloaded.

Adding explicit texture resource type flags for depth textures. This is an explicit requirement for Metal Shading language. This is a temporary compatibility, as this path is already supported in GPU_SHADER_CREATE_INFO under ImageType::DEPTH_2D, though required in shader source for MSL shaders which do not have create info.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D14418
2022-03-30 19:47:00 +02:00
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