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blender-archive/intern/ghost/intern/GHOST_WindowSDL.cpp
Nicholas Rishel f3ec0d8e58 Replace Ghost integrals with stdint fixed width integers.
Also replace integer with bool in Ghost API when only used as boolean,
and uint8* with char* in Ghost API when variable is a string.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11617

Signed-off-by: Nicholas Rishel <rishel.nick@gmail.com>
2021-07-05 11:00:45 -07:00

653 lines
24 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup GHOST
*/
#include "GHOST_WindowSDL.h"
#include "SDL_mouse.h"
#include "glew-mx.h"
#include "GHOST_ContextSDL.h"
#include <assert.h>
GHOST_WindowSDL::GHOST_WindowSDL(GHOST_SystemSDL *system,
const char *title,
int32_t left,
int32_t top,
uint32_t width,
uint32_t height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
const bool stereoVisual,
const bool exclusive,
const GHOST_IWindow *parentWindow)
: GHOST_Window(width, height, state, stereoVisual, exclusive),
m_system(system),
m_valid_setup(false),
m_invalid_window(false),
m_sdl_custom_cursor(NULL)
{
/* creating the window _must_ come after setting attributes */
m_sdl_win = SDL_CreateWindow(title,
left,
top,
width,
height,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
/* now set up the rendering context. */
if (setDrawingContextType(type) == GHOST_kSuccess) {
m_valid_setup = true;
GHOST_PRINT("Created window\n");
}
if (exclusive) {
SDL_RaiseWindow(m_sdl_win);
}
setTitle(title);
}
GHOST_WindowSDL::~GHOST_WindowSDL()
{
if (m_sdl_custom_cursor) {
SDL_FreeCursor(m_sdl_custom_cursor);
}
releaseNativeHandles();
SDL_DestroyWindow(m_sdl_win);
}
GHOST_Context *GHOST_WindowSDL::newDrawingContext(GHOST_TDrawingContextType type)
{
if (type == GHOST_kDrawingContextTypeOpenGL) {
GHOST_Context *context = new GHOST_ContextSDL(m_wantStereoVisual,
m_sdl_win,
0, // profile bit
3,
3,
GHOST_OPENGL_SDL_CONTEXT_FLAGS,
GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY);
if (context->initializeDrawingContext())
return context;
else
delete context;
}
return NULL;
}
GHOST_TSuccess GHOST_WindowSDL::invalidate(void)
{
if (m_invalid_window == false) {
m_system->addDirtyWindow(this);
m_invalid_window = true;
}
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowSDL::setState(GHOST_TWindowState state)
{
switch (state) {
case GHOST_kWindowStateNormal:
SDL_SetWindowFullscreen(m_sdl_win, SDL_FALSE);
SDL_RestoreWindow(m_sdl_win);
break;
case GHOST_kWindowStateMaximized:
SDL_SetWindowFullscreen(m_sdl_win, SDL_FALSE);
SDL_MaximizeWindow(m_sdl_win);
break;
case GHOST_kWindowStateMinimized:
SDL_MinimizeWindow(m_sdl_win);
break;
case GHOST_kWindowStateFullScreen:
SDL_SetWindowFullscreen(m_sdl_win, SDL_TRUE);
break;
default:
break;
}
return GHOST_kSuccess;
}
GHOST_TWindowState GHOST_WindowSDL::getState() const
{
Uint32 flags = SDL_GetWindowFlags(m_sdl_win);
if (flags & SDL_WINDOW_FULLSCREEN)
return GHOST_kWindowStateFullScreen;
else if (flags & SDL_WINDOW_MAXIMIZED)
return GHOST_kWindowStateMaximized;
else if (flags & SDL_WINDOW_MINIMIZED)
return GHOST_kWindowStateMinimized;
return GHOST_kWindowStateNormal;
}
bool GHOST_WindowSDL::getValid() const
{
return GHOST_Window::getValid() && m_valid_setup;
}
void GHOST_WindowSDL::setTitle(const char *title)
{
SDL_SetWindowTitle(m_sdl_win, title);
}
std::string GHOST_WindowSDL::getTitle() const
{
return SDL_GetWindowTitle(m_sdl_win);
}
void GHOST_WindowSDL::getWindowBounds(GHOST_Rect &bounds) const
{
getClientBounds(bounds);
}
void GHOST_WindowSDL::getClientBounds(GHOST_Rect &bounds) const
{
int x, y, w, h;
SDL_GetWindowSize(m_sdl_win, &w, &h);
SDL_GetWindowPosition(m_sdl_win, &x, &y);
bounds.m_l = x;
bounds.m_r = x + w;
bounds.m_t = y;
bounds.m_b = y + h;
}
GHOST_TSuccess GHOST_WindowSDL::setClientWidth(uint32_t width)
{
int height;
SDL_GetWindowSize(m_sdl_win, NULL, &height);
SDL_SetWindowSize(m_sdl_win, width, height);
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowSDL::setClientHeight(uint32_t height)
{
int width;
SDL_GetWindowSize(m_sdl_win, &width, NULL);
SDL_SetWindowSize(m_sdl_win, width, height);
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowSDL::setClientSize(uint32_t width, uint32_t height)
{
SDL_SetWindowSize(m_sdl_win, width, height);
return GHOST_kSuccess;
}
void GHOST_WindowSDL::screenToClient(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const
{
/* XXXSDL_WEAK_ABS_COORDS */
int x_win, y_win;
SDL_GetWindowPosition(m_sdl_win, &x_win, &y_win);
outX = inX - x_win;
outY = inY - y_win;
}
void GHOST_WindowSDL::clientToScreen(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const
{
/* XXXSDL_WEAK_ABS_COORDS */
int x_win, y_win;
SDL_GetWindowPosition(m_sdl_win, &x_win, &y_win);
outX = inX + x_win;
outY = inY + y_win;
}
/* mouse cursor */
static unsigned char sdl_std_cursor_mask_xterm[] = {
0xef, 0x01, 0xff, 0x01, 0xff, 0x01, 0x7c, 0x00, 0x38, 0x00, 0x38, 0x00, 0x38, 0x00, 0x38, 0x00,
0x38, 0x00, 0x38, 0x00, 0x38, 0x00, 0x38, 0x00, 0x7c, 0x00, 0xff, 0x01, 0xff, 0x01, 0xef, 0x01,
};
static unsigned char sdl_std_cursor_xterm[] = {
0x00, 0x77, 0x00, 0x1c, 0x00, 0x08, 0x00, 0x08, 0x00, 0x08, 0x00, 0x08, 0x00, 0x08, 0x00, 0x08,
0x00, 0x08, 0x00, 0x08, 0x00, 0x08, 0x00, 0x08, 0x00, 0x1c, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_xterm 9
#define sdl_std_cursor_HEIGHT_xterm 16
#define sdl_std_cursor_HOT_X_xterm -3
#define sdl_std_cursor_HOT_Y_xterm -7
static unsigned char sdl_std_cursor_mask_watch[] = {
0xfc, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xfe, 0x1f, 0xff, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xfe, 0x1f, 0xfc, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f,
};
static unsigned char sdl_std_cursor_watch[] = {
0xf8, 0x07, 0xf8, 0x07, 0xf8, 0x07, 0xfc, 0x0f, 0x86, 0x18, 0x83, 0x30, 0x81, 0xe0, 0xc1, 0xe1,
0xc1, 0xe1, 0x21, 0xe0, 0x13, 0x30, 0x06, 0x18, 0xfc, 0x0f, 0xf8, 0x07, 0xf8, 0x07, 0xf8, 0x07,
};
#define sdl_std_cursor_WIDTH_watch 16
#define sdl_std_cursor_HEIGHT_watch 16
#define sdl_std_cursor_HOT_X_watch -15
#define sdl_std_cursor_HOT_Y_watch -7
static unsigned char sdl_std_cursor_mask_umbrella[] = {
0xe8, 0x76, 0xfb, 0xdf, 0xfd, 0x3f, 0xfe, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xcf, 0x79, 0xc0, 0x01,
0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0x80, 0x03,
};
static unsigned char sdl_std_cursor_umbrella[] = {
0x88, 0x04, 0x20, 0x0a, 0xc9, 0x32, 0xf2, 0x09, 0x4c, 0x06, 0x43, 0x18, 0x40, 0x00, 0x40, 0x00,
0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x01, 0x40, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_umbrella 16
#define sdl_std_cursor_HEIGHT_umbrella 16
#define sdl_std_cursor_HOT_X_umbrella -7
#define sdl_std_cursor_HOT_Y_umbrella -12
static unsigned char sdl_std_cursor_mask_top_side[] = {
0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f,
0xdc, 0x1d, 0xcc, 0x19, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
};
static unsigned char sdl_std_cursor_top_side[] = {
0xff, 0x1f, 0xff, 0x1f, 0x00, 0x00, 0x40, 0x00, 0xe0, 0x00, 0x50, 0x01, 0x48, 0x02, 0x44, 0x04,
0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_top_side 15
#define sdl_std_cursor_HEIGHT_top_side 16
#define sdl_std_cursor_HOT_X_top_side -6
#define sdl_std_cursor_HOT_Y_top_side -14
static unsigned char sdl_std_cursor_mask_top_right_corner[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xf0, 0xfc, 0xf7, 0xfc, 0xf7, 0xfc, 0xf7,
0xc0, 0xf7, 0xe0, 0xf7, 0x70, 0xf7, 0x38, 0xf7, 0x1c, 0xf7, 0x0c, 0xf7, 0x00, 0xf0, 0x00, 0xf0,
};
static unsigned char sdl_std_cursor_top_right_corner[] = {
0xff, 0x3f, 0xff, 0x3f, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0xfc, 0x31, 0x80, 0x31, 0x40, 0x31,
0x20, 0x31, 0x10, 0x31, 0x08, 0x31, 0x04, 0x31, 0x00, 0x30, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_top_right_corner 16
#define sdl_std_cursor_HEIGHT_top_right_corner 16
#define sdl_std_cursor_HOT_X_top_right_corner -13
#define sdl_std_cursor_HOT_Y_top_right_corner -14
static unsigned char sdl_std_cursor_mask_top_left_corner[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0xef, 0x3f, 0xef, 0x3f, 0xef, 0x3f,
0xef, 0x03, 0xef, 0x07, 0xef, 0x0e, 0xef, 0x1c, 0xef, 0x38, 0xef, 0x30, 0x0f, 0x00, 0x0f, 0x00,
};
static unsigned char sdl_std_cursor_top_left_corner[] = {
0xff, 0x3f, 0xff, 0x3f, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0xe3, 0x0f, 0x63, 0x00, 0xa3, 0x00,
0x23, 0x01, 0x23, 0x02, 0x23, 0x04, 0x23, 0x08, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_top_left_corner 16
#define sdl_std_cursor_HEIGHT_top_left_corner 16
#define sdl_std_cursor_HOT_X_top_left_corner 0
#define sdl_std_cursor_HOT_Y_top_left_corner -14
static unsigned char sdl_std_cursor_mask_sb_v_double_arrow[] = {
0x38, 0x00, 0x7c, 0x00, 0xfe, 0x00, 0xff, 0x01, 0xff, 0x01, 0x7c, 0x00, 0x7c, 0x00, 0x7c,
0x00, 0x7c, 0x00, 0x7c, 0x00, 0xff, 0x01, 0xff, 0x01, 0xfe, 0x00, 0x7c, 0x00, 0x38, 0x00,
};
static unsigned char sdl_std_cursor_sb_v_double_arrow[] = {
0x10, 0x00, 0x38, 0x00, 0x7c, 0x00, 0xfe, 0x00, 0x28, 0x00, 0x28, 0x00, 0x28, 0x00, 0x28,
0x00, 0x28, 0x00, 0x28, 0x00, 0x28, 0x00, 0xfe, 0x00, 0x7c, 0x00, 0x38, 0x00, 0x10, 0x00,
};
#define sdl_std_cursor_WIDTH_sb_v_double_arrow 9
#define sdl_std_cursor_HEIGHT_sb_v_double_arrow 15
#define sdl_std_cursor_HOT_X_sb_v_double_arrow -3
#define sdl_std_cursor_HOT_Y_sb_v_double_arrow -8
static unsigned char sdl_std_cursor_mask_sb_h_double_arrow[] = {
0x18,
0x0c,
0x1c,
0x1c,
0xfe,
0x3f,
0xff,
0x7f,
0xff,
0x7f,
0xff,
0x7f,
0xfe,
0x3f,
0x1c,
0x1c,
0x18,
0x0c,
};
static unsigned char sdl_std_cursor_sb_h_double_arrow[] = {
0x00,
0x00,
0x08,
0x08,
0x0c,
0x18,
0xfe,
0x3f,
0x0f,
0x78,
0xfe,
0x3f,
0x0c,
0x18,
0x08,
0x08,
0x00,
0x00,
};
#define sdl_std_cursor_WIDTH_sb_h_double_arrow 15
#define sdl_std_cursor_HEIGHT_sb_h_double_arrow 9
#define sdl_std_cursor_HOT_X_sb_h_double_arrow -7
#define sdl_std_cursor_HOT_Y_sb_h_double_arrow -4
static unsigned char sdl_std_cursor_mask_right_side[] = {
0x00, 0xf0, 0x00, 0xf0, 0xc0, 0xf0, 0xc0, 0xf1, 0x80, 0xf3, 0x00, 0xf7, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0x00, 0xf7, 0x80, 0xf3, 0xc0, 0xf1, 0xc0, 0xf0, 0x00, 0xf0, 0x00, 0xf0,
};
static unsigned char sdl_std_cursor_right_side[] = {
0x00, 0x30, 0x00, 0x30, 0x40, 0x30, 0x80, 0x30, 0x00, 0x31, 0x00, 0x32, 0xff, 0x37, 0x00,
0x32, 0x00, 0x31, 0x80, 0x30, 0x40, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_right_side 16
#define sdl_std_cursor_HEIGHT_right_side 15
#define sdl_std_cursor_HOT_X_right_side -13
#define sdl_std_cursor_HOT_Y_right_side -7
static unsigned char sdl_std_cursor_mask_right_ptr[] = {
0x00, 0x03, 0x80, 0x03, 0xc0, 0x03, 0xe0, 0x03, 0xf0, 0x03, 0xf8, 0x03, 0xfc, 0x03, 0xfe, 0x03,
0xff, 0x03, 0xff, 0x03, 0xf8, 0x03, 0xbc, 0x03, 0x3c, 0x03, 0x1e, 0x00, 0x1e, 0x00, 0x0c, 0x00,
};
static unsigned char sdl_std_cursor_right_ptr[] = {
0x00, 0x80, 0x00, 0xc0, 0x00, 0xe0, 0x00, 0xf0, 0x00, 0xf8, 0x00, 0xfc, 0x00, 0xfe, 0x00, 0xff,
0x00, 0xf8, 0x00, 0xd8, 0x00, 0x8c, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_right_ptr 10
#define sdl_std_cursor_HEIGHT_right_ptr 16
#define sdl_std_cursor_HOT_X_right_ptr -7
#define sdl_std_cursor_HOT_Y_right_ptr -14
static unsigned char sdl_std_cursor_mask_question_arrow[] = {
0xf8, 0x00, 0xfc, 0x01, 0xfe, 0x03, 0xff, 0x07, 0x8f, 0x07, 0x9f, 0x07, 0xde, 0x07, 0xfc, 0x03,
0xf8, 0x01, 0xf8, 0x00, 0xf8, 0x00, 0xfc, 0x01, 0xfe, 0x03, 0xfc, 0x01, 0xf8, 0x00, 0x70, 0x00,
};
static unsigned char sdl_std_cursor_question_arrow[] = {
0x7c, 0x00, 0xfe, 0x00, 0xc7, 0x01, 0x83, 0x01, 0x87, 0x01, 0xc6, 0x01, 0xe0, 0x00, 0x78, 0x00,
0x38, 0x00, 0x28, 0x00, 0x28, 0x00, 0xee, 0x00, 0x6c, 0x00, 0x38, 0x00, 0x10, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_question_arrow 11
#define sdl_std_cursor_HEIGHT_question_arrow 16
#define sdl_std_cursor_HOT_X_question_arrow -4
#define sdl_std_cursor_HOT_Y_question_arrow -8
static unsigned char sdl_std_cursor_mask_pirate[] = {
0xf0, 0x03, 0xf8, 0x07, 0xfc, 0x0f, 0xfe, 0x1f, 0xfe, 0x1f, 0xfc, 0x0f, 0xf8, 0x07, 0xf1, 0x83,
0xf1, 0xe3, 0xf3, 0xf3, 0xef, 0x39, 0x1e, 0x1e, 0xe0, 0x01, 0xfe, 0xc7, 0xff, 0xff, 0x0f, 0x7c,
};
static unsigned char sdl_std_cursor_pirate[] = {
0xe0, 0x01, 0xf0, 0x03, 0xf8, 0x07, 0xcc, 0x0c, 0xcc, 0x0c, 0xf8, 0x07, 0xf0, 0x03, 0xe0, 0x01,
0xe1, 0x21, 0xe1, 0x61, 0xc2, 0x10, 0x1c, 0x0e, 0xe0, 0x01, 0xf8, 0x47, 0x0f, 0x7c, 0x01, 0x20,
};
#define sdl_std_cursor_WIDTH_pirate 16
#define sdl_std_cursor_HEIGHT_pirate 16
#define sdl_std_cursor_HOT_X_pirate -7
#define sdl_std_cursor_HOT_Y_pirate -4
static unsigned char sdl_std_cursor_mask_left_side[] = {
0x0f, 0x00, 0x0f, 0x00, 0x0f, 0x03, 0x8f, 0x03, 0xcf, 0x01, 0xef, 0x00, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xef, 0x00, 0xcf, 0x01, 0x8f, 0x03, 0x0f, 0x03, 0x0f, 0x00, 0x0f, 0x00,
};
static unsigned char sdl_std_cursor_left_side[] = {
0x03, 0x00, 0x03, 0x00, 0x83, 0x00, 0x43, 0x00, 0x23, 0x00, 0x13, 0x00, 0xfb, 0x3f, 0x13,
0x00, 0x23, 0x00, 0x43, 0x00, 0x83, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_left_side 16
#define sdl_std_cursor_HEIGHT_left_side 15
#define sdl_std_cursor_HOT_X_left_side 0
#define sdl_std_cursor_HOT_Y_left_side -7
static unsigned char sdl_std_cursor_mask_left_ptr[] = {
0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00, 0x3f, 0x00, 0x7f, 0x00, 0xff, 0x00, 0xff, 0x01,
0xff, 0x03, 0xff, 0x03, 0x7f, 0x00, 0xf7, 0x00, 0xf3, 0x00, 0xe0, 0x01, 0xe0, 0x01, 0xc0, 0x00,
};
static unsigned char sdl_std_cursor_left_ptr[] = {
0x00, 0x00, 0x02, 0x00, 0x06, 0x00, 0x0e, 0x00, 0x1e, 0x00, 0x3e, 0x00, 0x7e, 0x00, 0xfe, 0x00,
0xfe, 0x00, 0x3e, 0x00, 0x36, 0x00, 0x62, 0x00, 0x60, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_left_ptr 10
#define sdl_std_cursor_HEIGHT_left_ptr 16
#define sdl_std_cursor_HOT_X_left_ptr -8
#define sdl_std_cursor_HOT_Y_left_ptr -14
static unsigned char sdl_std_cursor_mask_crosshair[] = {
0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
};
static unsigned char sdl_std_cursor_crosshair[] = {
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x7f, 0xff,
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_crosshair 16
#define sdl_std_cursor_HEIGHT_crosshair 16
#define sdl_std_cursor_HOT_X_crosshair -7
#define sdl_std_cursor_HOT_Y_crosshair -8
static unsigned char sdl_std_cursor_mask_bottom_side[] = {
0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xcc, 0x19, 0xdc, 0x1d,
0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f,
};
static unsigned char sdl_std_cursor_bottom_side[] = {
0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x44, 0x04, 0x48, 0x02,
0x50, 0x01, 0xe0, 0x00, 0x40, 0x00, 0x00, 0x00, 0xff, 0x1f, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_bottom_side 15
#define sdl_std_cursor_HEIGHT_bottom_side 16
#define sdl_std_cursor_HOT_X_bottom_side -6
#define sdl_std_cursor_HOT_Y_bottom_side -1
static unsigned char sdl_std_cursor_mask_bottom_right_corner[] = {
0x00, 0xf0, 0x00, 0xf0, 0x0c, 0xf7, 0x1c, 0xf7, 0x38, 0xf7, 0x70, 0xf7, 0xe0, 0xf7, 0xc0, 0xf7,
0xfc, 0xf7, 0xfc, 0xf7, 0xfc, 0xf7, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
};
static unsigned char sdl_std_cursor_bottom_right_corner[] = {
0x00, 0x30, 0x00, 0x30, 0x04, 0x31, 0x08, 0x31, 0x10, 0x31, 0x20, 0x31, 0x40, 0x31, 0x80, 0x31,
0xfc, 0x31, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0xff, 0x3f, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_bottom_right_corner 16
#define sdl_std_cursor_HEIGHT_bottom_right_corner 16
#define sdl_std_cursor_HOT_X_bottom_right_corner -13
#define sdl_std_cursor_HOT_Y_bottom_right_corner -1
static unsigned char sdl_std_cursor_mask_bottom_left_corner[] = {
0x0f, 0x00, 0x0f, 0x00, 0xef, 0x30, 0xef, 0x38, 0xef, 0x1c, 0xef, 0x0e, 0xef, 0x07, 0xef, 0x03,
0xef, 0x3f, 0xef, 0x3f, 0xef, 0x3f, 0x0f, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
};
static unsigned char sdl_std_cursor_bottom_left_corner[] = {
0x03, 0x00, 0x03, 0x00, 0x23, 0x08, 0x23, 0x04, 0x23, 0x02, 0x23, 0x01, 0xa3, 0x00, 0x63, 0x00,
0xe3, 0x0f, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0xff, 0x3f, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_bottom_left_corner 16
#define sdl_std_cursor_HEIGHT_bottom_left_corner 16
#define sdl_std_cursor_HOT_X_bottom_left_corner 0
#define sdl_std_cursor_HOT_Y_bottom_left_corner -1
static unsigned char sdl_std_cursor_mask_arrow[] = {
0x00, 0xe0, 0x00, 0xf8, 0x00, 0xfe, 0x80, 0x7f, 0xe0, 0x7f, 0xf8, 0x3f, 0xfc, 0x3f, 0xfc, 0x1f,
0xe0, 0x1f, 0xf0, 0x0f, 0xf8, 0x0f, 0x7c, 0x07, 0x3e, 0x07, 0x1f, 0x02, 0x0e, 0x00, 0x04, 0x00,
};
static unsigned char sdl_std_cursor_arrow[] = {
0x00, 0x30, 0x00, 0x3c, 0x00, 0x1f, 0xc0, 0x1f, 0xf0, 0x0f, 0xfc, 0x0f, 0xc0, 0x07, 0xe0, 0x07,
0x70, 0x03, 0x38, 0x03, 0x1c, 0x01, 0x0e, 0x01, 0x07, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define sdl_std_cursor_WIDTH_arrow 16
#define sdl_std_cursor_HEIGHT_arrow 16
#define sdl_std_cursor_HOT_X_arrow -13
#define sdl_std_cursor_HOT_Y_arrow -14
/* end cursor data */
static SDL_Cursor *sdl_std_cursor_array[(int)GHOST_kStandardCursorNumCursors] = {0};
/* utility function mostly a copy of SDL_CreateCursor but allows us to change
* color and supports blenders flipped bits */
static SDL_Cursor *sdl_ghost_CreateCursor(
const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
SDL_Surface *surface;
SDL_Cursor *cursor;
int x, y;
Uint32 *pixel;
Uint8 datab = 0, maskb = 0;
const Uint32 black = 0xFF000000;
const Uint32 white = 0xFFFFFFFF;
const Uint32 transparent = 0x00000000;
/* Make sure the width is a multiple of 8 */
w = ((w + 7) & ~7);
/* Create the surface from a bitmap */
surface = SDL_CreateRGBSurface(0, w, h, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
if (!surface) {
return NULL;
}
for (y = 0; y < h; ++y) {
pixel = (Uint32 *)((Uint8 *)surface->pixels + y * surface->pitch);
for (x = 0; x < w; ++x) {
if ((x % 8) == 0) {
datab = *data++;
maskb = *mask++;
/* reverse bit order */
datab = (datab * 0x0202020202ULL & 0x010884422010ULL) % 1023;
maskb = (maskb * 0x0202020202ULL & 0x010884422010ULL) % 1023;
}
if (maskb & 0x80) {
*pixel++ = (datab & 0x80) ? white : black;
}
else {
*pixel++ = (datab & 0x80) ? white : transparent;
}
datab <<= 1;
maskb <<= 1;
}
}
cursor = SDL_CreateColorCursor(surface, hot_x, hot_y);
SDL_FreeSurface(surface);
return cursor;
}
/* TODO: this is currently never freed but it won't leak either. */
static SDL_Cursor *getStandardCursorShape(GHOST_TStandardCursor shape)
{
if (sdl_std_cursor_array[0] == NULL) {
#define DEF_CURSOR(name, ind) \
{ \
sdl_std_cursor_array[(int)ind] = sdl_ghost_CreateCursor( \
sdl_std_cursor_##name, \
sdl_std_cursor_mask_##name, \
sdl_std_cursor_WIDTH_##name, \
sdl_std_cursor_HEIGHT_##name, \
(sdl_std_cursor_WIDTH_##name + (sdl_std_cursor_HOT_X_##name)) - 1, \
(sdl_std_cursor_HEIGHT_##name + (sdl_std_cursor_HOT_Y_##name)) - 1); \
assert(sdl_std_cursor_array[(int)ind] != NULL); \
} \
(void)0
DEF_CURSOR(left_ptr, GHOST_kStandardCursorDefault);
DEF_CURSOR(right_ptr, GHOST_kStandardCursorRightArrow);
DEF_CURSOR(left_ptr, GHOST_kStandardCursorLeftArrow);
DEF_CURSOR(umbrella, GHOST_kStandardCursorInfo); /* TODO: replace this one. */
DEF_CURSOR(pirate, GHOST_kStandardCursorDestroy);
DEF_CURSOR(question_arrow, GHOST_kStandardCursorHelp);
DEF_CURSOR(watch, GHOST_kStandardCursorWait);
DEF_CURSOR(xterm, GHOST_kStandardCursorText);
DEF_CURSOR(crosshair, GHOST_kStandardCursorCrosshair);
DEF_CURSOR(sb_v_double_arrow, GHOST_kStandardCursorUpDown);
DEF_CURSOR(sb_h_double_arrow, GHOST_kStandardCursorLeftRight);
DEF_CURSOR(top_side, GHOST_kStandardCursorTopSide);
DEF_CURSOR(bottom_side, GHOST_kStandardCursorBottomSide);
DEF_CURSOR(left_side, GHOST_kStandardCursorLeftSide);
DEF_CURSOR(right_side, GHOST_kStandardCursorRightSide);
DEF_CURSOR(top_left_corner, GHOST_kStandardCursorTopLeftCorner);
DEF_CURSOR(top_right_corner, GHOST_kStandardCursorTopRightCorner);
DEF_CURSOR(bottom_right_corner, GHOST_kStandardCursorBottomRightCorner);
DEF_CURSOR(bottom_left_corner, GHOST_kStandardCursorBottomLeftCorner);
DEF_CURSOR(arrow, GHOST_kStandardCursorCopy);
// DEF_CURSOR(arrow, GHOST_kStandardCursorCustom);
DEF_CURSOR(arrow, GHOST_kStandardCursorPencil);
#undef DEF_CURSOR
}
return sdl_std_cursor_array[(int)shape];
}
GHOST_TSuccess GHOST_WindowSDL::setWindowCursorGrab(GHOST_TGrabCursorMode mode)
{
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowSDL::setWindowCursorShape(GHOST_TStandardCursor shape)
{
SDL_Cursor *cursor = getStandardCursorShape(shape);
if (cursor == NULL) {
cursor = getStandardCursorShape(GHOST_kStandardCursorDefault);
}
SDL_SetCursor(cursor);
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowSDL::hasCursorShape(GHOST_TStandardCursor shape)
{
return (getStandardCursorShape(shape)) ? GHOST_kSuccess : GHOST_kFailure;
}
GHOST_TSuccess GHOST_WindowSDL::setWindowCustomCursorShape(
uint8_t *bitmap, uint8_t *mask, int sizex, int sizey, int hotX, int hotY, bool canInvertColor)
{
if (m_sdl_custom_cursor) {
SDL_FreeCursor(m_sdl_custom_cursor);
}
m_sdl_custom_cursor = sdl_ghost_CreateCursor(
(const Uint8 *)bitmap, (const Uint8 *)mask, sizex, sizex, hotX, hotY);
SDL_SetCursor(m_sdl_custom_cursor);
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowSDL::setWindowCursorVisibility(bool visible)
{
SDL_ShowCursor(visible);
return GHOST_kSuccess;
}
uint16_t GHOST_WindowSDL::getDPIHint()
{
int displayIndex = SDL_GetWindowDisplayIndex(m_sdl_win);
if (displayIndex < 0) {
return 96;
}
float ddpi;
if (SDL_GetDisplayDPI(displayIndex, &ddpi, NULL, NULL) != 0) {
return 96;
}
return (int)ddpi;
}