This shows a geometry's volume grids in the spreadsheet. Three columns are displayed: - Name: The text name of each grid - Data type: Float, Vector, etc. - Class: Fog volume, Level Set, or unkown In the future, values of the voxels themselves could be displayed, but that is a much more complex problem, with important performance implications, etc. Differential Revision: https://developer.blender.org/D13049
293 lines
11 KiB
C++
293 lines
11 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <iomanip>
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#include <sstream>
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#include "spreadsheet_layout.hh"
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#include "DNA_userdef_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "BLF_api.h"
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namespace blender::ed::spreadsheet {
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class SpreadsheetLayoutDrawer : public SpreadsheetDrawer {
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private:
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const SpreadsheetLayout &spreadsheet_layout_;
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public:
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SpreadsheetLayoutDrawer(const SpreadsheetLayout &spreadsheet_layout)
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: spreadsheet_layout_(spreadsheet_layout)
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{
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tot_columns = spreadsheet_layout.columns.size();
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tot_rows = spreadsheet_layout.row_indices.size();
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left_column_width = spreadsheet_layout.index_column_width;
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}
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void draw_top_row_cell(int column_index, const CellDrawParams ¶ms) const final
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{
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const StringRefNull name = spreadsheet_layout_.columns[column_index].values->name();
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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name.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Center-align column headers. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_disable(but, UI_BUT_TEXT_RIGHT);
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}
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void draw_left_column_cell(int row_index, const CellDrawParams ¶ms) const final
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{
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const int real_index = spreadsheet_layout_.row_indices[row_index];
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std::string index_str = std::to_string(real_index);
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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index_str.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align indices. */
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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}
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void draw_content_cell(int row_index, int column_index, const CellDrawParams ¶ms) const final
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{
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const int real_index = spreadsheet_layout_.row_indices[row_index];
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const ColumnValues &column = *spreadsheet_layout_.columns[column_index].values;
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CellValue cell_value;
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if (real_index < column.size()) {
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column.get_value(real_index, cell_value);
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}
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if (cell_value.value_int.has_value()) {
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const int value = *cell_value.value_int;
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const std::string value_str = std::to_string(value);
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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value_str.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align Integers. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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}
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else if (cell_value.value_float.has_value()) {
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const float value = *cell_value.value_float;
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std::stringstream ss;
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ss << std::fixed << std::setprecision(3) << value;
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const std::string value_str = ss.str();
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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value_str.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align Floats. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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}
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else if (cell_value.value_bool.has_value()) {
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const bool value = *cell_value.value_bool;
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const int icon = value ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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icon,
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"",
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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UI_but_drawflag_disable(but, UI_BUT_ICON_LEFT);
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}
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else if (cell_value.value_float2.has_value()) {
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const float2 value = *cell_value.value_float2;
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this->draw_float_vector(params, Span(&value.x, 2));
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}
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else if (cell_value.value_float3.has_value()) {
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const float3 value = *cell_value.value_float3;
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this->draw_float_vector(params, Span(&value.x, 3));
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}
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else if (cell_value.value_color.has_value()) {
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const ColorGeometry4f value = *cell_value.value_color;
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this->draw_float_vector(params, Span(&value.r, 4));
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}
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else if (cell_value.value_object.has_value()) {
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const ObjectCellValue value = *cell_value.value_object;
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uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_OBJECT_DATA,
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reinterpret_cast<const ID *const>(value.object)->name + 2,
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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}
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else if (cell_value.value_collection.has_value()) {
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const CollectionCellValue value = *cell_value.value_collection;
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uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_OUTLINER_COLLECTION,
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reinterpret_cast<const ID *const>(value.collection)->name + 2,
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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}
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else if (cell_value.value_geometry_set.has_value()) {
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uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_MESH_DATA,
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"Geometry",
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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}
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else if (cell_value.value_string.has_value()) {
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uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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cell_value.value_string->c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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}
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}
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void draw_float_vector(const CellDrawParams ¶ms, const Span<float> values) const
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{
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BLI_assert(!values.is_empty());
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const float segment_width = (float)params.width / values.size();
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for (const int i : values.index_range()) {
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std::stringstream ss;
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const float value = values[i];
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ss << std::fixed << std::setprecision(3) << value;
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const std::string value_str = ss.str();
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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value_str.c_str(),
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params.xmin + i * segment_width,
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params.ymin,
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segment_width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align Floats. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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}
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}
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int column_width(int column_index) const final
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{
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return spreadsheet_layout_.columns[column_index].width;
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}
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};
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std::unique_ptr<SpreadsheetDrawer> spreadsheet_drawer_from_layout(
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const SpreadsheetLayout &spreadsheet_layout)
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{
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return std::make_unique<SpreadsheetLayoutDrawer>(spreadsheet_layout);
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}
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} // namespace blender::ed::spreadsheet
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