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blender-archive/source/blender/blenkernel/intern/texture.c
Campbell Barton a7bae8474b calculate weight paint colors once per vertex rather then on every face corner (was doing the same deform vert lookup and color calculation multiple times per vertex),
Quick shows over 2x speedup in my tests, will give bigger speedup with more vertex groups.

If you happen to have vertices with no faces using them - vertex colors will be calculated unnecessarily, but this isnt a common use case for weight paint mode.
2011-12-19 22:55:04 +00:00

1576 lines
32 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/texture.c
* \ingroup bke
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_dynlib.h"
#include "BLI_math.h"
#include "BLI_kdopbvh.h"
#include "BLI_utildefines.h"
#include "BLI_bpath.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_world_types.h"
#include "DNA_brush_types.h"
#include "DNA_node_types.h"
#include "DNA_color_types.h"
#include "DNA_particle_types.h"
#include "IMB_imbuf.h"
#include "BKE_plugin_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_ocean.h"
#include "BKE_library.h"
#include "BKE_image.h"
#include "BKE_material.h"
#include "BKE_texture.h"
#include "BKE_key.h"
#include "BKE_icons.h"
#include "BKE_node.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
/* ------------------------------------------------------------------------- */
/* All support for plugin textures: */
int test_dlerr(const char *name, const char *symbol)
{
char *err;
err= BLI_dynlib_get_error_as_string(NULL);
if(err) {
printf("var1: %s, var2: %s, var3: %s\n", name, symbol, err);
return 1;
}
return 0;
}
/* ------------------------------------------------------------------------- */
void open_plugin_tex(PluginTex *pit)
{
int (*version)(void);
/* init all the happy variables */
pit->doit= NULL;
pit->pname= NULL;
pit->stnames= NULL;
pit->varstr= NULL;
pit->result= NULL;
pit->cfra= NULL;
pit->version= 0;
pit->instance_init= NULL;
/* clear the error list */
BLI_dynlib_get_error_as_string(NULL);
/* no BLI_dynlib_close! multiple opened plugins... */
/* if(pit->handle) BLI_dynlib_close(pit->handle); */
/* pit->handle= 0; */
/* open the needed object */
pit->handle= BLI_dynlib_open(pit->name);
if(test_dlerr(pit->name, pit->name)) return;
if (pit->handle != NULL) {
/* find the address of the version function */
version= (int (*)(void)) BLI_dynlib_find_symbol(pit->handle, "plugin_tex_getversion");
if (test_dlerr(pit->name, "plugin_tex_getversion")) return;
if (version != NULL) {
pit->version= version();
if( pit->version >= 2 && pit->version <=6) {
int (*info_func)(PluginInfo *);
PluginInfo *info= (PluginInfo*) MEM_mallocN(sizeof(PluginInfo), "plugin_info");
info_func= (int (*)(PluginInfo *))BLI_dynlib_find_symbol(pit->handle, "plugin_getinfo");
if (!test_dlerr(pit->name, "plugin_getinfo")) {
info->instance_init = NULL;
info_func(info);
pit->doit= (int(*)(void)) info->tex_doit;
pit->callback= (void(*)(unsigned short)) info->callback;
pit->stypes= info->stypes;
pit->vars= info->nvars;
pit->pname= info->name;
pit->stnames= info->snames;
pit->varstr= info->varstr;
pit->result= info->result;
pit->cfra= info->cfra;
pit->instance_init = info->instance_init;
if (info->init) info->init();
}
MEM_freeN(info);
} else {
printf ("Plugin returned unrecognized version number\n");
return;
}
}
}
}
/* ------------------------------------------------------------------------- */
/* very badlevel define to bypass linking with BIF_interface.h */
#define INT 96
#define FLO 128
PluginTex *add_plugin_tex(char *str)
{
PluginTex *pit;
VarStruct *varstr;
int a;
pit= MEM_callocN(sizeof(PluginTex), "plugintex");
strcpy(pit->name, str);
open_plugin_tex(pit);
if(pit->doit==NULL) {
if(pit->handle==NULL) {;} //XXX error("no plugin: %s", str);
else {;} //XXX error("in plugin: %s", str);
MEM_freeN(pit);
return NULL;
}
varstr= pit->varstr;
for(a=0; a<pit->vars; a++, varstr++) {
if( (varstr->type & FLO)==FLO)
pit->data[a]= varstr->def;
else if( (varstr->type & INT)==INT)
*((int *)(pit->data+a))= (int) varstr->def;
}
if (pit->instance_init)
pit->instance_init((void *) pit->data);
return pit;
}
/* ------------------------------------------------------------------------- */
void free_plugin_tex(PluginTex *pit)
{
if(pit==NULL) return;
/* no BLI_dynlib_close: same plugin can be opened multiple times, 1 handle */
MEM_freeN(pit);
}
/* ****************** Mapping ******************* */
TexMapping *add_tex_mapping(void)
{
TexMapping *texmap= MEM_callocN(sizeof(TexMapping), "TexMapping");
default_tex_mapping(texmap);
return texmap;
}
void default_tex_mapping(TexMapping *texmap)
{
memset(texmap, 0, sizeof(TexMapping));
texmap->size[0]= texmap->size[1]= texmap->size[2]= 1.0f;
texmap->max[0]= texmap->max[1]= texmap->max[2]= 1.0f;
unit_m4(texmap->mat);
texmap->projx= PROJ_X;
texmap->projy= PROJ_Y;
texmap->projz= PROJ_Z;
texmap->mapping= MTEX_FLAT;
}
void init_tex_mapping(TexMapping *texmap)
{
float smat[3][3], rmat[3][3], mat[3][3], proj[3][3];
if(texmap->projx == PROJ_X && texmap->projy == PROJ_Y && texmap->projz == PROJ_Z &&
is_zero_v3(texmap->loc) && is_zero_v3(texmap->rot) && is_one_v3(texmap->size)) {
unit_m4(texmap->mat);
texmap->flag |= TEXMAP_UNIT_MATRIX;
}
else {
/* axis projection */
zero_m3(proj);
if(texmap->projx != PROJ_N)
proj[texmap->projx-1][0]= 1.0f;
if(texmap->projy != PROJ_N)
proj[texmap->projy-1][1]= 1.0f;
if(texmap->projz != PROJ_N)
proj[texmap->projz-1][2]= 1.0f;
/* scale */
size_to_mat3(smat, texmap->size);
/* rotation */
/* TexMapping rotation are now in radians. */
eul_to_mat3(rmat, texmap->rot);
/* compose it all */
mul_m3_m3m3(mat, rmat, smat);
mul_m3_m3m3(mat, proj, mat);
/* translation */
copy_m4_m3(texmap->mat, mat);
copy_v3_v3(texmap->mat[3], texmap->loc);
texmap->flag &= ~TEXMAP_UNIT_MATRIX;
}
}
ColorMapping *add_color_mapping(void)
{
ColorMapping *colormap= MEM_callocN(sizeof(ColorMapping), "ColorMapping");
default_color_mapping(colormap);
return colormap;
}
void default_color_mapping(ColorMapping *colormap)
{
memset(colormap, 0, sizeof(ColorMapping));
init_colorband(&colormap->coba, 1);
colormap->bright= 1.0;
colormap->contrast= 1.0;
colormap->saturation= 1.0;
colormap->blend_color[0]= 0.8f;
colormap->blend_color[1]= 0.8f;
colormap->blend_color[2]= 0.8f;
colormap->blend_type= MA_RAMP_BLEND;
colormap->blend_factor= 0.0f;
}
/* ****************** COLORBAND ******************* */
void init_colorband(ColorBand *coba, int rangetype)
{
int a;
coba->data[0].pos= 0.0;
coba->data[1].pos= 1.0;
if(rangetype==0) {
coba->data[0].r= 0.0;
coba->data[0].g= 0.0;
coba->data[0].b= 0.0;
coba->data[0].a= 0.0;
coba->data[1].r= 1.0;
coba->data[1].g= 1.0;
coba->data[1].b= 1.0;
coba->data[1].a= 1.0;
}
else {
coba->data[0].r= 0.0;
coba->data[0].g= 0.0;
coba->data[0].b= 0.0;
coba->data[0].a= 1.0;
coba->data[1].r= 1.0;
coba->data[1].g= 1.0;
coba->data[1].b= 1.0;
coba->data[1].a= 1.0;
}
for(a=2; a<MAXCOLORBAND; a++) {
coba->data[a].r= 0.5;
coba->data[a].g= 0.5;
coba->data[a].b= 0.5;
coba->data[a].a= 1.0;
coba->data[a].pos= 0.5;
}
coba->tot= 2;
}
ColorBand *add_colorband(int rangetype)
{
ColorBand *coba;
coba= MEM_callocN( sizeof(ColorBand), "colorband");
init_colorband(coba, rangetype);
return coba;
}
/* ------------------------------------------------------------------------- */
int do_colorband(const ColorBand *coba, float in, float out[4])
{
const CBData *cbd1, *cbd2, *cbd0, *cbd3;
float fac, mfac, t[4];
int a;
if(coba==NULL || coba->tot==0) return 0;
cbd1= coba->data;
if(coba->tot==1) {
out[0]= cbd1->r;
out[1]= cbd1->g;
out[2]= cbd1->b;
out[3]= cbd1->a;
}
else {
if(in <= cbd1->pos && coba->ipotype<2) {
out[0]= cbd1->r;
out[1]= cbd1->g;
out[2]= cbd1->b;
out[3]= cbd1->a;
}
else {
CBData left, right;
/* we're looking for first pos > in */
for(a=0; a<coba->tot; a++, cbd1++) if(cbd1->pos > in) break;
if(a==coba->tot) {
cbd2= cbd1-1;
right= *cbd2;
right.pos= 1.0f;
cbd1= &right;
}
else if(a==0) {
left= *cbd1;
left.pos= 0.0f;
cbd2= &left;
}
else cbd2= cbd1-1;
if(in >= cbd1->pos && coba->ipotype<2) {
out[0]= cbd1->r;
out[1]= cbd1->g;
out[2]= cbd1->b;
out[3]= cbd1->a;
}
else {
if(cbd2->pos!=cbd1->pos)
fac= (in-cbd1->pos)/(cbd2->pos-cbd1->pos);
else {
/* was setting to 0.0 in 2.56 & previous, but this
* is incorrect for the last element, see [#26732] */
fac= (a != coba->tot) ? 0.0f : 1.0f;
}
if (coba->ipotype==4) {
/* constant */
out[0]= cbd2->r;
out[1]= cbd2->g;
out[2]= cbd2->b;
out[3]= cbd2->a;
return 1;
}
if(coba->ipotype>=2) {
/* ipo from right to left: 3 2 1 0 */
if(a>=coba->tot-1) cbd0= cbd1;
else cbd0= cbd1+1;
if(a<2) cbd3= cbd2;
else cbd3= cbd2-1;
CLAMP(fac, 0.0f, 1.0f);
if(coba->ipotype==3)
key_curve_position_weights(fac, t, KEY_CARDINAL);
else
key_curve_position_weights(fac, t, KEY_BSPLINE);
out[0]= t[3]*cbd3->r +t[2]*cbd2->r +t[1]*cbd1->r +t[0]*cbd0->r;
out[1]= t[3]*cbd3->g +t[2]*cbd2->g +t[1]*cbd1->g +t[0]*cbd0->g;
out[2]= t[3]*cbd3->b +t[2]*cbd2->b +t[1]*cbd1->b +t[0]*cbd0->b;
out[3]= t[3]*cbd3->a +t[2]*cbd2->a +t[1]*cbd1->a +t[0]*cbd0->a;
CLAMP(out[0], 0.0f, 1.0f);
CLAMP(out[1], 0.0f, 1.0f);
CLAMP(out[2], 0.0f, 1.0f);
CLAMP(out[3], 0.0f, 1.0f);
}
else {
if(coba->ipotype==1) { /* EASE */
mfac= fac*fac;
fac= 3.0f*mfac-2.0f*mfac*fac;
}
mfac= 1.0f-fac;
out[0]= mfac*cbd1->r + fac*cbd2->r;
out[1]= mfac*cbd1->g + fac*cbd2->g;
out[2]= mfac*cbd1->b + fac*cbd2->b;
out[3]= mfac*cbd1->a + fac*cbd2->a;
}
}
}
}
return 1; /* OK */
}
void colorband_table_RGBA(ColorBand *coba, float **array, int *size)
{
int a;
*size = CM_TABLE+1;
*array = MEM_callocN(sizeof(float)*(*size)*4, "ColorBand");
for(a=0; a<*size; a++)
do_colorband(coba, (float)a/(float)CM_TABLE, &(*array)[a*4]);
}
int vergcband(const void *a1, const void *a2)
{
const CBData *x1=a1, *x2=a2;
if( x1->pos > x2->pos ) return 1;
else if( x1->pos < x2->pos) return -1;
return 0;
}
CBData *colorband_element_add(struct ColorBand *coba, float position)
{
int a;
if(coba->tot==MAXCOLORBAND) {
return NULL;
}
else if(coba->tot > 0) {
CBData *xnew;
float col[4];
do_colorband(coba, position, col);
xnew = &coba->data[coba->tot];
xnew->pos = position;
xnew->r = col[0];
xnew->g = col[1];
xnew->b = col[2];
xnew->a = col[3];
}
coba->tot++;
coba->cur = coba->tot-1;
for(a = 0; a < coba->tot; a++)
coba->data[a].cur = a;
qsort(coba->data, coba->tot, sizeof(CBData), vergcband);
for(a = 0; a < coba->tot; a++) {
if(coba->data[a].cur == coba->cur) {
coba->cur = a;
break;
}
}
return coba->data + coba->cur;
}
int colorband_element_remove(struct ColorBand *coba, int index)
{
int a;
if(coba->tot < 2)
return 0;
if(index < 0 || index >= coba->tot)
return 0;
for(a = index; a < coba->tot; a++) {
coba->data[a] = coba->data[a + 1];
}
if(coba->cur) coba->cur--;
coba->tot--;
return 1;
}
/* ******************* TEX ************************ */
void free_texture(Tex *tex)
{
free_plugin_tex(tex->plugin);
if(tex->coba) MEM_freeN(tex->coba);
if(tex->env) BKE_free_envmap(tex->env);
if(tex->pd) BKE_free_pointdensity(tex->pd);
if(tex->vd) BKE_free_voxeldata(tex->vd);
if(tex->ot) BKE_free_oceantex(tex->ot);
BKE_free_animdata((struct ID *)tex);
BKE_previewimg_free(&tex->preview);
BKE_icon_delete((struct ID*)tex);
tex->id.icon_id = 0;
if(tex->nodetree) {
ntreeFreeTree(tex->nodetree);
MEM_freeN(tex->nodetree);
}
}
/* ------------------------------------------------------------------------- */
void default_tex(Tex *tex)
{
PluginTex *pit;
VarStruct *varstr;
int a;
tex->type= TEX_CLOUDS;
tex->stype= 0;
tex->flag= TEX_CHECKER_ODD;
tex->imaflag= TEX_INTERPOL|TEX_MIPMAP|TEX_USEALPHA;
tex->extend= TEX_REPEAT;
tex->cropxmin= tex->cropymin= 0.0;
tex->cropxmax= tex->cropymax= 1.0;
tex->texfilter = TXF_EWA;
tex->afmax = 8;
tex->xrepeat= tex->yrepeat= 1;
tex->fie_ima= 2;
tex->sfra= 1;
tex->frames= 0;
tex->offset= 0;
tex->noisesize= 0.25;
tex->noisedepth= 2;
tex->turbul= 5.0;
tex->nabla= 0.025; // also in do_versions
tex->bright= 1.0;
tex->contrast= 1.0;
tex->saturation= 1.0;
tex->filtersize= 1.0;
tex->rfac= 1.0;
tex->gfac= 1.0;
tex->bfac= 1.0;
/* newnoise: init. */
tex->noisebasis = 0;
tex->noisebasis2 = 0;
/* musgrave */
tex->mg_H = 1.0;
tex->mg_lacunarity = 2.0;
tex->mg_octaves = 2.0;
tex->mg_offset = 1.0;
tex->mg_gain = 1.0;
tex->ns_outscale = 1.0;
/* distnoise */
tex->dist_amount = 1.0;
/* voronoi */
tex->vn_w1 = 1.0;
tex->vn_w2 = tex->vn_w3 = tex->vn_w4 = 0.0;
tex->vn_mexp = 2.5;
tex->vn_distm = 0;
tex->vn_coltype = 0;
if (tex->env) {
tex->env->stype=ENV_ANIM;
tex->env->clipsta=0.1;
tex->env->clipend=100;
tex->env->cuberes=600;
tex->env->depth=0;
}
if (tex->pd) {
tex->pd->radius = 0.3f;
tex->pd->falloff_type = TEX_PD_FALLOFF_STD;
}
if (tex->vd) {
tex->vd->resol[0] = tex->vd->resol[1] = tex->vd->resol[2] = 0;
tex->vd->interp_type=TEX_VD_LINEAR;
tex->vd->file_format=TEX_VD_SMOKE;
}
if (tex->ot) {
tex->ot->output = TEX_OCN_DISPLACEMENT;
tex->ot->object = NULL;
}
pit = tex->plugin;
if (pit) {
varstr= pit->varstr;
if(varstr) {
for(a=0; a<pit->vars; a++, varstr++) {
pit->data[a] = varstr->def;
}
}
}
tex->iuser.fie_ima= 2;
tex->iuser.ok= 1;
tex->iuser.frames= 100;
tex->iuser.sfra= 1;
tex->preview = NULL;
}
void tex_set_type(Tex *tex, int type)
{
switch(type) {
case TEX_VOXELDATA:
if (tex->vd == NULL)
tex->vd = BKE_add_voxeldata();
break;
case TEX_POINTDENSITY:
if (tex->pd == NULL)
tex->pd = BKE_add_pointdensity();
break;
case TEX_ENVMAP:
if (tex->env == NULL)
tex->env = BKE_add_envmap();
break;
case TEX_OCEAN:
if (tex->ot == NULL)
tex->ot = BKE_add_oceantex();
break;
}
tex->type = type;
}
/* ------------------------------------------------------------------------- */
Tex *add_texture(const char *name)
{
Main *bmain= G.main;
Tex *tex;
tex= alloc_libblock(&bmain->tex, ID_TE, name);
default_tex(tex);
return tex;
}
/* ------------------------------------------------------------------------- */
void default_mtex(MTex *mtex)
{
mtex->texco= TEXCO_ORCO;
mtex->mapto= MAP_COL;
mtex->object= NULL;
mtex->projx= PROJ_X;
mtex->projy= PROJ_Y;
mtex->projz= PROJ_Z;
mtex->mapping= MTEX_FLAT;
mtex->ofs[0]= 0.0;
mtex->ofs[1]= 0.0;
mtex->ofs[2]= 0.0;
mtex->size[0]= 1.0;
mtex->size[1]= 1.0;
mtex->size[2]= 1.0;
mtex->tex= NULL;
mtex->texflag= MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE;
mtex->colormodel= 0;
mtex->r= 1.0;
mtex->g= 0.0;
mtex->b= 1.0;
mtex->k= 1.0;
mtex->def_var= 1.0;
mtex->blendtype= MTEX_BLEND;
mtex->colfac= 1.0;
mtex->norfac= 1.0;
mtex->varfac= 1.0;
mtex->dispfac=0.2;
mtex->colspecfac= 1.0f;
mtex->mirrfac= 1.0f;
mtex->alphafac= 1.0f;
mtex->difffac= 1.0f;
mtex->specfac= 1.0f;
mtex->emitfac= 1.0f;
mtex->hardfac= 1.0f;
mtex->raymirrfac= 1.0f;
mtex->translfac= 1.0f;
mtex->ambfac= 1.0f;
mtex->colemitfac= 1.0f;
mtex->colreflfac= 1.0f;
mtex->coltransfac= 1.0f;
mtex->densfac= 1.0f;
mtex->scatterfac= 1.0f;
mtex->reflfac= 1.0f;
mtex->shadowfac= 1.0f;
mtex->zenupfac= 1.0f;
mtex->zendownfac= 1.0f;
mtex->blendfac= 1.0f;
mtex->timefac= 1.0f;
mtex->lengthfac= 1.0f;
mtex->clumpfac= 1.0f;
mtex->kinkfac= 1.0f;
mtex->roughfac= 1.0f;
mtex->padensfac= 1.0f;
mtex->lifefac= 1.0f;
mtex->sizefac= 1.0f;
mtex->ivelfac= 1.0f;
mtex->dampfac= 1.0f;
mtex->gravityfac= 1.0f;
mtex->fieldfac= 1.0f;
mtex->normapspace= MTEX_NSPACE_TANGENT;
}
/* ------------------------------------------------------------------------- */
MTex *add_mtex(void)
{
MTex *mtex;
mtex= MEM_callocN(sizeof(MTex), "add_mtex");
default_mtex(mtex);
return mtex;
}
/* slot -1 for first free ID */
MTex *add_mtex_id(ID *id, int slot)
{
MTex **mtex_ar;
short act;
give_active_mtex(id, &mtex_ar, &act);
if(mtex_ar==NULL) {
return NULL;
}
if(slot==-1) {
/* find first free */
int i;
for (i= 0; i < MAX_MTEX; i++) {
if (!mtex_ar[i]) {
slot= i;
break;
}
}
if(slot == -1) {
return NULL;
}
}
else {
/* make sure slot is valid */
if(slot < 0 || slot >= MAX_MTEX) {
return NULL;
}
}
if (mtex_ar[slot]) {
id_us_min((ID *)mtex_ar[slot]->tex);
MEM_freeN(mtex_ar[slot]);
mtex_ar[slot]= NULL;
}
mtex_ar[slot]= add_mtex();
return mtex_ar[slot];
}
/* ------------------------------------------------------------------------- */
Tex *copy_texture(Tex *tex)
{
Tex *texn;
texn= copy_libblock(&tex->id);
if(texn->type==TEX_IMAGE) id_us_plus((ID *)texn->ima);
else texn->ima= NULL;
if(texn->plugin) {
texn->plugin= MEM_dupallocN(texn->plugin);
open_plugin_tex(texn->plugin);
}
if(texn->coba) texn->coba= MEM_dupallocN(texn->coba);
if(texn->env) texn->env= BKE_copy_envmap(texn->env);
if(texn->pd) texn->pd= BKE_copy_pointdensity(texn->pd);
if(texn->vd) texn->vd= MEM_dupallocN(texn->vd);
if(texn->ot) texn->ot= BKE_copy_oceantex(texn->ot);
if(tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
if(tex->nodetree) {
if (tex->nodetree->execdata) {
ntreeTexEndExecTree(tex->nodetree->execdata, 1);
}
texn->nodetree= ntreeCopyTree(tex->nodetree);
}
return texn;
}
/* texture copy without adding to main dbase */
Tex *localize_texture(Tex *tex)
{
Tex *texn;
texn= copy_libblock(&tex->id);
BLI_remlink(&G.main->tex, texn);
/* image texture: free_texture also doesn't decrease */
if(texn->plugin) {
texn->plugin= MEM_dupallocN(texn->plugin);
open_plugin_tex(texn->plugin);
}
if(texn->coba) texn->coba= MEM_dupallocN(texn->coba);
if(texn->env) {
texn->env= BKE_copy_envmap(texn->env);
id_us_min(&texn->env->ima->id);
}
if(texn->pd) texn->pd= BKE_copy_pointdensity(texn->pd);
if(texn->vd) {
texn->vd= MEM_dupallocN(texn->vd);
if(texn->vd->dataset)
texn->vd->dataset= MEM_dupallocN(texn->vd->dataset);
}
if(texn->ot) {
texn->ot= BKE_copy_oceantex(tex->ot);
}
texn->preview = NULL;
if(tex->nodetree) {
texn->nodetree= ntreeLocalize(tex->nodetree);
}
return texn;
}
/* ------------------------------------------------------------------------- */
static void extern_local_texture(Tex *tex)
{
id_lib_extern((ID *)tex->ima);
}
void make_local_texture(Tex *tex)
{
Main *bmain= G.main;
Material *ma;
World *wrld;
Lamp *la;
Brush *br;
ParticleSettings *pa;
int a, is_local= FALSE, is_lib= FALSE;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if(tex->id.lib==NULL) return;
if(tex->id.us==1) {
id_clear_lib_data(bmain, &tex->id);
extern_local_texture(tex);
return;
}
ma= bmain->mat.first;
while(ma) {
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a] && ma->mtex[a]->tex==tex) {
if(ma->id.lib) is_lib= TRUE;
else is_local= TRUE;
}
}
ma= ma->id.next;
}
la= bmain->lamp.first;
while(la) {
for(a=0; a<MAX_MTEX; a++) {
if(la->mtex[a] && la->mtex[a]->tex==tex) {
if(la->id.lib) is_lib= TRUE;
else is_local= TRUE;
}
}
la= la->id.next;
}
wrld= bmain->world.first;
while(wrld) {
for(a=0; a<MAX_MTEX; a++) {
if(wrld->mtex[a] && wrld->mtex[a]->tex==tex) {
if(wrld->id.lib) is_lib= TRUE;
else is_local= TRUE;
}
}
wrld= wrld->id.next;
}
br= bmain->brush.first;
while(br) {
if(br->mtex.tex==tex) {
if(br->id.lib) is_lib= TRUE;
else is_local= TRUE;
}
br= br->id.next;
}
pa= bmain->particle.first;
while(pa) {
for(a=0; a<MAX_MTEX; a++) {
if(pa->mtex[a] && pa->mtex[a]->tex==tex) {
if(pa->id.lib) is_lib= TRUE;
else is_local= TRUE;
}
}
pa= pa->id.next;
}
if(is_local && is_lib == FALSE) {
id_clear_lib_data(bmain, &tex->id);
extern_local_texture(tex);
}
else if(is_local && is_lib) {
Tex *tex_new= copy_texture(tex);
tex_new->id.us= 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, tex->id.lib, &tex_new->id);
ma= bmain->mat.first;
while(ma) {
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a] && ma->mtex[a]->tex==tex) {
if(ma->id.lib==NULL) {
ma->mtex[a]->tex= tex_new;
tex_new->id.us++;
tex->id.us--;
}
}
}
ma= ma->id.next;
}
la= bmain->lamp.first;
while(la) {
for(a=0; a<MAX_MTEX; a++) {
if(la->mtex[a] && la->mtex[a]->tex==tex) {
if(la->id.lib==NULL) {
la->mtex[a]->tex= tex_new;
tex_new->id.us++;
tex->id.us--;
}
}
}
la= la->id.next;
}
wrld= bmain->world.first;
while(wrld) {
for(a=0; a<MAX_MTEX; a++) {
if(wrld->mtex[a] && wrld->mtex[a]->tex==tex) {
if(wrld->id.lib==NULL) {
wrld->mtex[a]->tex= tex_new;
tex_new->id.us++;
tex->id.us--;
}
}
}
wrld= wrld->id.next;
}
br= bmain->brush.first;
while(br) {
if(br->mtex.tex==tex) {
if(br->id.lib==NULL) {
br->mtex.tex= tex_new;
tex_new->id.us++;
tex->id.us--;
}
}
br= br->id.next;
}
pa= bmain->particle.first;
while(pa) {
for(a=0; a<MAX_MTEX; a++) {
if(pa->mtex[a] && pa->mtex[a]->tex==tex) {
if(pa->id.lib==NULL) {
pa->mtex[a]->tex= tex_new;
tex_new->id.us++;
tex->id.us--;
}
}
}
pa= pa->id.next;
}
}
}
/* ------------------------------------------------------------------------- */
void autotexname(Tex *tex)
{
Main *bmain= G.main;
char texstr[20][15]= {"None" , "Clouds" , "Wood", "Marble", "Magic" , "Blend",
"Stucci", "Noise" , "Image", "Plugin", "EnvMap" , "Musgrave",
"Voronoi", "DistNoise", "Point Density", "Voxel Data", "Ocean", "", "", ""};
Image *ima;
char di[FILE_MAXDIR], fi[FILE_MAXFILE];
if(tex) {
if(tex->use_nodes) {
new_id(&bmain->tex, (ID *)tex, "Noddy");
}
else
if(tex->type==TEX_IMAGE) {
ima= tex->ima;
if(ima) {
BLI_strncpy(di, ima->name, sizeof(di));
BLI_splitdirstring(di, fi);
strcpy(di, "I.");
strcat(di, fi);
new_id(&bmain->tex, (ID *)tex, di);
}
else new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
}
else if(tex->type==TEX_PLUGIN && tex->plugin) new_id(&bmain->tex, (ID *)tex, tex->plugin->pname);
else new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
}
}
/* ------------------------------------------------------------------------- */
Tex *give_current_object_texture(Object *ob)
{
Material *ma, *node_ma;
Tex *tex= NULL;
if(ob==NULL) return NULL;
if(ob->totcol==0 && !(ob->type==OB_LAMP)) return NULL;
if(ob->type==OB_LAMP) {
tex= give_current_lamp_texture(ob->data);
} else {
ma= give_current_material(ob, ob->actcol);
if((node_ma=give_node_material(ma)))
ma= node_ma;
tex= give_current_material_texture(ma);
}
return tex;
}
Tex *give_current_lamp_texture(Lamp *la)
{
MTex *mtex= NULL;
Tex *tex= NULL;
if(la) {
mtex= la->mtex[(int)(la->texact)];
if(mtex) tex= mtex->tex;
}
return tex;
}
void set_current_lamp_texture(Lamp *la, Tex *newtex)
{
int act= la->texact;
if(la->mtex[act] && la->mtex[act]->tex)
id_us_min(&la->mtex[act]->tex->id);
if(newtex) {
if(!la->mtex[act]) {
la->mtex[act]= add_mtex();
la->mtex[act]->texco= TEXCO_GLOB;
}
la->mtex[act]->tex= newtex;
id_us_plus(&newtex->id);
}
else if(la->mtex[act]) {
MEM_freeN(la->mtex[act]);
la->mtex[act]= NULL;
}
}
bNode *give_current_material_texture_node(Material *ma)
{
if(ma && ma->use_nodes && ma->nodetree)
return nodeGetActiveID(ma->nodetree, ID_TE);
return NULL;
}
Tex *give_current_material_texture(Material *ma)
{
MTex *mtex= NULL;
Tex *tex= NULL;
bNode *node;
if(ma && ma->use_nodes && ma->nodetree) {
/* first check texture, then material, this works together
with a hack that clears the active ID flag for textures on
making a material node active */
node= nodeGetActiveID(ma->nodetree, ID_TE);
if(node) {
tex= (Tex *)node->id;
ma= NULL;
}
}
if(ma) {
mtex= ma->mtex[(int)(ma->texact)];
if(mtex) tex= mtex->tex;
}
return tex;
}
int give_active_mtex(ID *id, MTex ***mtex_ar, short *act)
{
switch(GS(id->name)) {
case ID_MA:
*mtex_ar= ((Material *)id)->mtex;
if(act) *act= (((Material *)id)->texact);
break;
case ID_WO:
*mtex_ar= ((World *)id)->mtex;
if(act) *act= (((World *)id)->texact);
break;
case ID_LA:
*mtex_ar= ((Lamp *)id)->mtex;
if(act) *act= (((Lamp *)id)->texact);
break;
case ID_PA:
*mtex_ar= ((ParticleSettings *)id)->mtex;
if(act) *act= (((ParticleSettings *)id)->texact);
break;
default:
*mtex_ar = NULL;
if(act) *act= 0;
return FALSE;
}
return TRUE;
}
void set_active_mtex(ID *id, short act)
{
if(act<0) act= 0;
else if(act>=MAX_MTEX) act= MAX_MTEX-1;
switch(GS(id->name)) {
case ID_MA:
((Material *)id)->texact= act;
break;
case ID_WO:
((World *)id)->texact= act;
break;
case ID_LA:
((Lamp *)id)->texact= act;
break;
case ID_PA:
((ParticleSettings *)id)->texact= act;
break;
}
}
void set_current_material_texture(Material *ma, Tex *newtex)
{
Tex *tex= NULL;
bNode *node;
if(ma && ma->use_nodes && ma->nodetree) {
node= nodeGetActiveID(ma->nodetree, ID_TE);
if(node) {
tex= (Tex *)node->id;
id_us_min(&tex->id);
node->id= &newtex->id;
id_us_plus(&newtex->id);
ma= NULL;
}
}
if(ma) {
int act= (int)ma->texact;
tex= (ma->mtex[act])? ma->mtex[act]->tex: NULL;
id_us_min(&tex->id);
if(newtex) {
if(!ma->mtex[act])
ma->mtex[act]= add_mtex();
ma->mtex[act]->tex= newtex;
id_us_plus(&newtex->id);
}
else if(ma->mtex[act]) {
MEM_freeN(ma->mtex[act]);
ma->mtex[act]= NULL;
}
}
}
int has_current_material_texture(Material *ma)
{
bNode *node;
if(ma && ma->use_nodes && ma->nodetree) {
node= nodeGetActiveID(ma->nodetree, ID_TE);
if(node)
return 1;
}
return (ma != NULL);
}
Tex *give_current_world_texture(World *world)
{
MTex *mtex= NULL;
Tex *tex= NULL;
if(!world) return NULL;
mtex= world->mtex[(int)(world->texact)];
if(mtex) tex= mtex->tex;
return tex;
}
void set_current_world_texture(World *wo, Tex *newtex)
{
int act= wo->texact;
if(wo->mtex[act] && wo->mtex[act]->tex)
id_us_min(&wo->mtex[act]->tex->id);
if(newtex) {
if(!wo->mtex[act]) {
wo->mtex[act]= add_mtex();
wo->mtex[act]->texco= TEXCO_VIEW;
}
wo->mtex[act]->tex= newtex;
id_us_plus(&newtex->id);
}
else if(wo->mtex[act]) {
MEM_freeN(wo->mtex[act]);
wo->mtex[act]= NULL;
}
}
Tex *give_current_brush_texture(Brush *br)
{
return br->mtex.tex;
}
void set_current_brush_texture(Brush *br, Tex *newtex)
{
if(br->mtex.tex)
id_us_min(&br->mtex.tex->id);
if(newtex) {
br->mtex.tex= newtex;
id_us_plus(&newtex->id);
}
}
Tex *give_current_particle_texture(ParticleSettings *part)
{
MTex *mtex= NULL;
Tex *tex= NULL;
if(!part) return NULL;
mtex= part->mtex[(int)(part->texact)];
if(mtex) tex= mtex->tex;
return tex;
}
void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
{
int act= part->texact;
if(part->mtex[act] && part->mtex[act]->tex)
id_us_min(&part->mtex[act]->tex->id);
if(newtex) {
if(!part->mtex[act]) {
part->mtex[act]= add_mtex();
part->mtex[act]->texco= TEXCO_ORCO;
part->mtex[act]->blendtype= MTEX_MUL;
}
part->mtex[act]->tex= newtex;
id_us_plus(&newtex->id);
}
else if(part->mtex[act]) {
MEM_freeN(part->mtex[act]);
part->mtex[act]= NULL;
}
}
/* ------------------------------------------------------------------------- */
EnvMap *BKE_add_envmap(void)
{
EnvMap *env;
env= MEM_callocN(sizeof(EnvMap), "envmap");
env->type= ENV_CUBE;
env->stype= ENV_ANIM;
env->clipsta= 0.1;
env->clipend= 100.0;
env->cuberes= 600;
env->viewscale = 0.5;
return env;
}
/* ------------------------------------------------------------------------- */
EnvMap *BKE_copy_envmap(EnvMap *env)
{
EnvMap *envn;
int a;
envn= MEM_dupallocN(env);
envn->ok= 0;
for(a=0; a<6; a++) envn->cube[a]= NULL;
if(envn->ima) id_us_plus((ID *)envn->ima);
return envn;
}
/* ------------------------------------------------------------------------- */
void BKE_free_envmapdata(EnvMap *env)
{
unsigned int part;
for(part=0; part<6; part++) {
if(env->cube[part])
IMB_freeImBuf(env->cube[part]);
env->cube[part]= NULL;
}
env->ok= 0;
}
/* ------------------------------------------------------------------------- */
void BKE_free_envmap(EnvMap *env)
{
BKE_free_envmapdata(env);
MEM_freeN(env);
}
/* ------------------------------------------------------------------------- */
PointDensity *BKE_add_pointdensity(void)
{
PointDensity *pd;
pd= MEM_callocN(sizeof(PointDensity), "pointdensity");
pd->flag = 0;
pd->radius = 0.3f;
pd->falloff_type = TEX_PD_FALLOFF_STD;
pd->falloff_softness = 2.0;
pd->source = TEX_PD_PSYS;
pd->point_tree = NULL;
pd->point_data = NULL;
pd->noise_size = 0.5f;
pd->noise_depth = 1;
pd->noise_fac = 1.0f;
pd->noise_influence = TEX_PD_NOISE_STATIC;
pd->coba = add_colorband(1);
pd->speed_scale = 1.0f;
pd->totpoints = 0;
pd->object = NULL;
pd->psys = 0;
pd->psys_cache_space= TEX_PD_WORLDSPACE;
pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1);
pd->falloff_curve->preset = CURVE_PRESET_LINE;
pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
curvemap_reset(pd->falloff_curve->cm, &pd->falloff_curve->clipr, pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE);
curvemapping_changed(pd->falloff_curve, 0);
return pd;
}
PointDensity *BKE_copy_pointdensity(PointDensity *pd)
{
PointDensity *pdn;
pdn= MEM_dupallocN(pd);
pdn->point_tree = NULL;
pdn->point_data = NULL;
if(pdn->coba) pdn->coba= MEM_dupallocN(pdn->coba);
pdn->falloff_curve = curvemapping_copy(pdn->falloff_curve); /* can be NULL */
return pdn;
}
void BKE_free_pointdensitydata(PointDensity *pd)
{
if (pd->point_tree) {
BLI_bvhtree_free(pd->point_tree);
pd->point_tree = NULL;
}
if (pd->point_data) {
MEM_freeN(pd->point_data);
pd->point_data = NULL;
}
if(pd->coba) {
MEM_freeN(pd->coba);
pd->coba = NULL;
}
curvemapping_free(pd->falloff_curve); /* can be NULL */
}
void BKE_free_pointdensity(PointDensity *pd)
{
BKE_free_pointdensitydata(pd);
MEM_freeN(pd);
}
/* ------------------------------------------------------------------------- */
void BKE_free_voxeldatadata(struct VoxelData *vd)
{
if (vd->dataset) {
MEM_freeN(vd->dataset);
vd->dataset = NULL;
}
}
void BKE_free_voxeldata(struct VoxelData *vd)
{
BKE_free_voxeldatadata(vd);
MEM_freeN(vd);
}
struct VoxelData *BKE_add_voxeldata(void)
{
VoxelData *vd;
vd= MEM_callocN(sizeof(struct VoxelData), "voxeldata");
vd->dataset = NULL;
vd->resol[0] = vd->resol[1] = vd->resol[2] = 1;
vd->interp_type= TEX_VD_LINEAR;
vd->file_format= TEX_VD_SMOKE;
vd->int_multiplier = 1.0;
vd->extend = TEX_CLIP;
vd->object = NULL;
vd->cachedframe = -1;
vd->ok = 0;
return vd;
}
struct VoxelData *BKE_copy_voxeldata(struct VoxelData *vd)
{
VoxelData *vdn;
vdn= MEM_dupallocN(vd);
vdn->dataset = NULL;
return vdn;
}
/* ------------------------------------------------------------------------- */
struct OceanTex *BKE_add_oceantex(void)
{
OceanTex *ot;
ot= MEM_callocN(sizeof(struct OceanTex), "ocean texture");
ot->output = TEX_OCN_DISPLACEMENT;
ot->object = NULL;
return ot;
}
struct OceanTex *BKE_copy_oceantex(struct OceanTex *ot)
{
OceanTex *otn= MEM_dupallocN(ot);
return otn;
}
void BKE_free_oceantex(struct OceanTex *ot)
{
MEM_freeN(ot);
}
/* ------------------------------------------------------------------------- */
int BKE_texture_dependsOnTime(const struct Tex *texture)
{
if(texture->plugin) {
// assume all plugins depend on time
return 1;
}
else if( texture->ima &&
ELEM(texture->ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
return 1;
}
else if(texture->adt) {
// assume anything in adt means the texture is animated
return 1;
}
else if(texture->type == TEX_NOISE) {
// noise always varies with time
return 1;
}
return 0;
}
/* ------------------------------------------------------------------------- */